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*'''Spin Attack''' - Also known as the Whirling Blade. This is a basic sword move that is introduced in ''A Link to the Past'', where it was described as a secret skill that was passed down Hyrule's family of knights (and a similar description was used in ''Link's Awakening''). With this, Link charges up the sword and then spins around in a circle. This allows him to hit multiple enemies and is usually twice as powerful than a normal sword strike. This move is usually available automatically, but in some later games Link has to learn it from someone else. Link does know the ability automatically in ''Ocarina of Time'' and ''Majora's Mask'', but in both games he can learn versions that consume magic power. In ''Ocarina of Time'', the ability is given to Link by the Great Fairy of Power on Death Mountain, while in ''Majora's Mask'' the Great Fairy of Power gives it to him once he reunites her at Woodfall. In ''The Minish Cap'', the spin attack is taught by Swiftblade and is the first skill Link learns. Scarblade can later teach him how to use the move faster.  It consumes magic power while charging in ''Ocarina of Time'' and ''Majora's Mask''.
 
*'''Spin Attack''' - Also known as the Whirling Blade. This is a basic sword move that is introduced in ''A Link to the Past'', where it was described as a secret skill that was passed down Hyrule's family of knights (and a similar description was used in ''Link's Awakening''). With this, Link charges up the sword and then spins around in a circle. This allows him to hit multiple enemies and is usually twice as powerful than a normal sword strike. This move is usually available automatically, but in some later games Link has to learn it from someone else. Link does know the ability automatically in ''Ocarina of Time'' and ''Majora's Mask'', but in both games he can learn versions that consume magic power. In ''Ocarina of Time'', the ability is given to Link by the Great Fairy of Power on Death Mountain, while in ''Majora's Mask'' the Great Fairy of Power gives it to him once he reunites her at Woodfall. In ''The Minish Cap'', the spin attack is taught by Swiftblade and is the first skill Link learns. Scarblade can later teach him how to use the move faster.  It consumes magic power while charging in ''Ocarina of Time'' and ''Majora's Mask''.
 
*'''Parry Attack''' - This is a special defensive move used in the fencing system of ''The Wind Waker''. When the action button flashes on the screen, the player can press a button to initiate Link's parry attack. It usually happens when an enemy is attacking, and with the parry move Link will both avoid the attack and land a strike on the foe. A parry will usually hit the vulnerable point of an armored foe and could lead to part of the armor falling off. Some of the skills in ''The Minish Cap'' and ''Twilight Princess'' (particularly the back slide and the helm splitter) are based on Link's parrying actions.
 
*'''Parry Attack''' - This is a special defensive move used in the fencing system of ''The Wind Waker''. When the action button flashes on the screen, the player can press a button to initiate Link's parry attack. It usually happens when an enemy is attacking, and with the parry move Link will both avoid the attack and land a strike on the foe. A parry will usually hit the vulnerable point of an armored foe and could lead to part of the armor falling off. Some of the skills in ''The Minish Cap'' and ''Twilight Princess'' (particularly the back slide and the helm splitter) are based on Link's parrying actions.
*'''Hurricane Spin''' - The Hurricane Spin is a special technique that Orca teaches to Link in ''The Wind Waker'' after he has collected ten Knight's Crests. This is an improved version of the spin attack that is similar to the Great Spin in other games, although it is forceful enough to leave Link disoriented afterwards. The move consumes magic power. Link can also learn the technique in the Game Boy Advance port of ''A Link to the Past'' from Q. Bumpkin after solving all of his riddles. This sidequest is only available after collecting ten medals in ''Four Swords''. In ''Four Swords Adventures'', it can be used after powering up the sword with at least 2,000 Force Gems.
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*'''Hurricane Spin''' - The Hurricane Spin is a special technique that Orca teaches to Link in ''The Wind Waker'' after he has collected ten Knight's Crests. This is an improved version of the spin attack that is similar to the Great Spin in other games, although it is forceful enough to leave Link disoriented afterwards. The move consumes magic power. Link can also learn the technique in the Game Boy Advance port of ''A Link to the Past'' from Q. Bumpkin after solving all of his riddles. This sidequest is only available after collecting ten medals in ''Four Swords''.
 
*'''Rock Breaker''' - In most games, advanced swords can break through pots. In ''The Minish Cap'', this is only possible when Link has the White Sword and learns it from Swiftblade. It also works on rocks small enough to be thrown normally.
 
*'''Rock Breaker''' - In most games, advanced swords can break through pots. In ''The Minish Cap'', this is only possible when Link has the White Sword and learns it from Swiftblade. It also works on rocks small enough to be thrown normally.
 
*'''Dash Attack''' - With this move, Link draws his sword while running with the [[Pegasus Boots]] so that he can attack enemies while charging forward. He performs this automatically in ''A Link to the Past'' and other games, but in ''The Minish Cap'' he must learn it from Swiftblade after getting the Boots.
 
*'''Dash Attack''' - With this move, Link draws his sword while running with the [[Pegasus Boots]] so that he can attack enemies while charging forward. He performs this automatically in ''A Link to the Past'' and other games, but in ''The Minish Cap'' he must learn it from Swiftblade after getting the Boots.

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