Difference between revisions of "Savage Worlds (stats)"

From OG Wiki
Jump to navigation Jump to search
(Adding Yoshiman)
Line 18: Line 18:
 
|'''Strength''': d4||'''Charisma''': 0||'''Persuade''': d8||||
 
|'''Strength''': d4||'''Charisma''': 0||'''Persuade''': d8||||
 
|-
 
|-
|'''Vigor''': d6||'''Power Points''': 25||'''Streetwise''': d6||'''Deflection''' (-2 attacked)||
+
|'''Vigor''': d6||||'''Streetwise''': d6||'''Deflection''' (-2 attacked)||
 
|-
 
|-
|||||'''Scarf Powers''': d6||'''Entangle''' (hold target)||
+
|||'''Power Points''': 25||'''Scarf Powers''': d6||'''Entangle''' (hold target)||
 
|-
 
|-
 
|||||||'''Quick Draw''' (no draw penalty)||
 
|||||||'''Quick Draw''' (no draw penalty)||
Line 36: Line 36:
 
|'''Strength''': d4||'''Charisma''': 0||'''Repair''': d8||||
 
|'''Strength''': d4||'''Charisma''': 0||'''Repair''': d8||||
 
|-
 
|-
|'''Vigor''': d6||'''Power Points''': 30||'''Stealth''': d6||'''Construct''' (+2 recovery)||
+
|'''Vigor''': d6||||'''Stealth''': d6||'''Construct''' (+2 recovery)||
 
|-
 
|-
|||||'''Weird Science''': d8||'''Ambidextrous''' (can use both hands)||
+
|||'''Power Points''': 30||'''Weird Science''': d8||'''Ambidextrous''' (can use both hands)||
 
|-
 
|-
 
|||||||'''Steady Hands''' (can shoot while moving)||
 
|||||||'''Steady Hands''' (can shoot while moving)||
Line 56: Line 56:
 
|'''Strength''': d6||'''Charisma''': 2||'''Notice''': d8||||
 
|'''Strength''': d6||'''Charisma''': 2||'''Notice''': d8||||
 
|-
 
|-
|'''Vigor''': d6||'''Power Points''': 25||'''Taunt''': d6||'''Detect''' (senses antics)||
+
|'''Vigor''': d6||||'''Taunt''': d6||'''Detect''' (senses antics)||
 
|-
 
|-
|||||'''Cynicism''': d6||'''Dispel''' (gets rid of antics)||
+
|||'''Power Points''': 25||'''Cynicism''': d6||'''Dispel''' (gets rid of antics)||
 
|-
 
|-
 
|||||||'''Noble''' (Rich, +2 Charisma)||
 
|||||||'''Noble''' (Rich, +2 Charisma)||
Line 82: Line 82:
 
|'''Strength''': d10||'''Charisma''': 0||'''Throwing''': d8||||'''Flare Arm''' (Light)
 
|'''Strength''': d10||'''Charisma''': 0||'''Throwing''': d8||||'''Flare Arm''' (Light)
 
|-
 
|-
|'''Vigor''': d10||'''Power Points''': 20/30||'''Weird Science''': d10||'''Brawny''' (carries more, +1 Toughness)||'''Cannon Arm''' (Blast)
+
|'''Vigor''': d10||||'''Weird Science''': d10||'''Brawny''' (carries more, +1 Toughness)||'''Cannon Arm''' (Blast)
 
|-
 
|-
|||||'''Big Bear''': d8||'''Infravision''' (can see without light)||'''Missile Arm''' (Fly)
+
|||'''Power Points''': 20/30||'''Big Bear''': d8||'''Infravision''' (can see without light)||'''Missile Arm''' (Fly)
 
|-
 
|-
 
|||||||'''Shape Change''' (transform into Big Bear)||
 
|||||||'''Shape Change''' (transform into Big Bear)||
Line 100: Line 100:
 
|'''Strength''': d6||'''Charisma''': 5||'''Swimming''': d6||||
 
|'''Strength''': d6||'''Charisma''': 5||'''Swimming''': d6||||
 
|-
 
|-
|'''Vigor''': d10||'''Power Points''': 30||'''Taunt''': d10||'''Burst''' (breathes flames)||
+
|'''Vigor''': d10||||'''Taunt''': d10||'''Burst''' (breathes flames)||
 
|-
 
|-
|||||'''Dry Scales''': d4||'''Barrier''' (makes a wall of flames)||
+
|||'''Power Points''': 30||'''Dry Scales''': d4||'''Barrier''' (makes a wall of flames)||
 
|-
 
|-
 
|||||||'''Very Attractive''' (+4 Charisma)||
 
|||||||'''Very Attractive''' (+4 Charisma)||
 
|-
 
|-
 
|||||||'''Fleet-Footed''' (+2 Pace, Running d10)||
 
|||||||'''Fleet-Footed''' (+2 Pace, Running d10)||
 +
|-
 +
|
 +
|-
 +
|''[[Yoshiman|Guana Mann]]'' (Lv. 9)|||||||||
 +
|-
 +
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d8||'''Big Mouth''' (can't keep secrets)||'''Red Shorts''' (+1 Toughness)
 +
|-
 +
|'''Smarts''': d8||'''Parry''': 6||'''Knowledge (mechanics)''': d8||'''Curious''' (must explore)||'''Claws''' (Str+d4)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 6||'''Knowledge (physics)''': d6||'''Habit''' (Akira Sojo)||'''Tool Kit''' (no Repair penalty)
 +
|-
 +
|'''Strength''': d8||'''Charisma''': 0||'''Knowledge (weird)''': d6||||
 +
|-
 +
|'''Vigor''': d6||||'''Repair''': d8||'''Gadgeteer''' (builds new gadgets)||
 +
|-
 +
|||'''Power Points''': 20||'''Weird Science''': d8||'''Speed''' (doubles Pace)||
 +
|-
 +
|||||||'''Sweep''' (attack adjacent spaces)||
 +
|-
 +
|||||||'''Invisibility''' (-4 to be Noticed)||
 +
|-
 +
|||||||'''Combat Reflexes''' (+2 recovery)||
 
|}
 
|}
  

Revision as of 21:21, 2 August 2012

The Good Ol' Boys

Attributes Stats Skills Hindrances/Edges Equipment
Golem (Lv. 5)
Agility: d10 Pace: 6" Fighting: d6 Bad Eyes (-2 Notice without glasses) 'Go' Shirt (+1 Toughness)
Smarts: d6 Parry: 5 Guts: d8 Heroic (must help people) Scarf (Str+1, Reach 2)
Spirit: d8 Toughness: 5 Notice: d8 Small (-1 Toughness) TASTS (plot device)
Strength: d4 Charisma: 0 Persuade: d8
Vigor: d6 Streetwise: d6 Deflection (-2 attacked)
Power Points: 25 Scarf Powers: d6 Entangle (hold target)
Quick Draw (no draw penalty)
Rhyk (Lv. 5)
Agility: d10 Pace: 6" Fighting: d8 Cautious (spends time planning) 'Ri' Shirt (+1 Toughness)
Smarts: d10 Parry: 6 Investigation: d6 Overconfident (won't back down) Laser Gloves (Bolt)
Spirit: d4 Toughness: 5 Notice: d8 Small (-1 Toughness) Jet Shoes (Fly)
Strength: d4 Charisma: 0 Repair: d8
Vigor: d6 Stealth: d6 Construct (+2 recovery)
Power Points: 30 Weird Science: d8 Ambidextrous (can use both hands)
Steady Hands (can shoot while moving)
Two-Fisted (can attack with two weapons)
Sapphire (Lv. 7)
Agility: d6 Pace: 6" Fighting: d6 Arrogant (must be the best) Red Coat (+1 Toughness)
Smarts: d10 Parry: 5+1 Intimidation: d10 Code of Honor (follows the rules) Red Parasol (Str+d4, +1 Parry)
Spirit: d6 Toughness: 5+1 Investigation: d6 Stubborn (must be in charge) Red Glasses (disguise)
Strength: d6 Charisma: 2 Notice: d8
Vigor: d6 Taunt: d6 Detect (senses antics)
Power Points: 25 Cynicism: d6 Dispel (gets rid of antics)
Noble (Rich, +2 Charisma)
Sidekick (Chuca)
Strong Willed (+2 Intimidation, Taunt)
Chuca (sidekick)
Big Al (Lv. 15)
Agility: d4 Pace: 6" Fighting: d8 Blind (-6 vision) Cyborg Arm (Str+d4)
Smarts: d6 Parry: 6+1 Guts: d6 Clueless (-2 Common Knowledge) Gatling Arm (2d8, 24/48/96)
Spirit: d8 Toughness: 8+2 Lockpicking: d4 Loyal (obeys Flutter) Shield Arm (+2 Toughness, +1 Parry)
Strength: d10 Charisma: 0 Throwing: d8 Flare Arm (Light)
Vigor: d10 Weird Science: d10 Brawny (carries more, +1 Toughness) Cannon Arm (Blast)
Power Points: 20/30 Big Bear: d8 Infravision (can see without light) Missile Arm (Fly)
Shape Change (transform into Big Bear)
Flutter (Lv. 11)
Agility: d10 Pace: 8" Gambling: d6 Delusional (lives in his own world) Leather Coat (+1 Toughness, +1 Charisma)
Smarts: d4 Parry: 2 Persuasion: d10 Greedy (takes what he can) Swiss Vorpal Knife (Str+d4, +1 Survival)
Spirit: d6 Toughness: 8 Streetwise: d4 Illiterate (can't read or write) Flask of Water (the good shtuff)
Strength: d6 Charisma: 5 Swimming: d6
Vigor: d10 Taunt: d10 Burst (breathes flames)
Power Points: 30 Dry Scales: d4 Barrier (makes a wall of flames)
Very Attractive (+4 Charisma)
Fleet-Footed (+2 Pace, Running d10)
Guana Mann (Lv. 9)
Agility: d8 Pace: 6" Fighting: d8 Big Mouth (can't keep secrets) Red Shorts (+1 Toughness)
Smarts: d8 Parry: 6 Knowledge (mechanics): d8 Curious (must explore) Claws (Str+d4)
Spirit: d6 Toughness: 6 Knowledge (physics): d6 Habit (Akira Sojo) Tool Kit (no Repair penalty)
Strength: d8 Charisma: 0 Knowledge (weird): d6
Vigor: d6 Repair: d8 Gadgeteer (builds new gadgets)
Power Points: 20 Weird Science: d8 Speed (doubles Pace)
Sweep (attack adjacent spaces)
Invisibility (-4 to be Noticed)
Combat Reflexes (+2 recovery)

People You Don't Know

Henry T. Man

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Fighting: d8 Code of Honor (gentleman) Long Sword (Str+d8)
Smarts: d4 Parry: 6 Intimidate: d8 Delusional (what unicorn head?) Glock (9mm) (2d6, AP1)
Spirit: d6 Toughness: 6 Lockpicking: d6 Greedy (wants rewards)
Strength: d8 Charisma: 0 Riding: d6 Rain of Tea Pain (burst)
Vigor: d8 Power Points: 20 Shooting: d6 Two-Fisted (attack twice)
Superpower: d6 Sidekick (Jimmy)

Jimmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d6 Pace: 6" Climbing: d8 Size -1 (about 3 feet) Chainsaw (2d6+4)
Smarts: d4 Parry: 6 Driving: d8 Brawny (lifts more) Bicycle (5 Acc/16 TS)
Spirit: d6 Toughness: 5 Fighting: d8
Strength: d8 Charisma: 0 Persuade: d6
Vigor: d6 Claws (Str+d4) Piloting: d6

Edward Charles Smoker

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Driving: d8 Arrogant (attack leader) Short Sword (Str+d6)
Smarts: d8 Parry: 5 Fighting: d6 All Thumbs (can't repair) Desert Eagle (.50) (2d8, AP2)
Spirit: d4 Toughness: 6 Persuade: d6 Delusional (what unicorn body?)
Strength: d6 Charisma: 0 Repair: d6 Smoke Ring Sting (bolt)
Vigor: d8 Power Points: 20 Shooting: d8 Rich (triple money)
Superpower: d6 Sidekick (Timmy)

Timmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Boating: d8 Size -1 (skinny) M60 (7.62) (2d8+1, AP2)
Smarts: d6 Parry: 2 Climbing: d8 Steady Hands (easy aim) Mini Car (5 Acc/16 TS)
Spirit: d6 Toughness: 4 Intimidate: d8
Strength: d6 Charisma: 0 Riding: d6
Vigor: d4 Claws (Str+d4) Shooting: d6