Difference between revisions of "Savage Worlds (stats)"

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!width="16%"|Stats
 
!width="16%"|Stats
 
!width="16%"|Skills
 
!width="16%"|Skills
!width="26%"|Hindrances/Edges
+
!width="26%"|Hindrances/Equipment
!width="26%"|Equipment
+
!width="26%"|Edges
 
|-
 
|-
 
|''[[Golem]]'' (Lv. 5)|||||||||
 
|''[[Golem]]'' (Lv. 5)|||||||||
 
|-
 
|-
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d6||'''Bad Eyes''' (-2 Notice without glasses)||''''Go' Shirt''' (+1 Toughness)
+
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d6||'''Bad Eyes''' (-2 Notice without glasses)||'''Deflection''' (-2 to be attacked)
 
|-
 
|-
|'''Smarts''': d6||'''Parry''': 5||'''Guts''': d8||'''Heroic''' (must help people)||'''Scarf''' (Str+1, Reach 2)
+
|'''Smarts''': d6||'''Parry''': 5||'''Guts''': d8||'''Heroic''' (must help people)||'''Entangle''' (hold target)
 
|-
 
|-
|'''Spirit''': d8||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''TASTS''' (plot device)
+
|'''Spirit''': d8||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''Quick Draw''' (no draw penalty)
 
|-
 
|-
 
|'''Strength''': d4||'''Charisma''': 0||'''Persuade''': d8||||
 
|'''Strength''': d4||'''Charisma''': 0||'''Persuade''': d8||||
 
|-
 
|-
|'''Vigor''': d6||||'''Streetwise''': d6||'''Deflection''' (-2 attacked)||
+
|'''Vigor''': d6||||'''Streetwise''': d6||''''Go' Shirt''' (+1 Toughness)||
 
|-
 
|-
|||'''Power Points''': 25||'''Scarf Powers''': d6||'''Entangle''' (hold target)||
+
|||'''Power Points''': 25||'''Scarf Powers''': d6||'''Scarf''' (Str+1, Reach 2)||
 
|-
 
|-
|||||||'''Quick Draw''' (no draw penalty)||
+
|||||||'''TASTS''' (plot device)||
 
|-
 
|-
 
|
 
|
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|''[[Rhyk]]'' (Lv. 5)|||||||||
 
|''[[Rhyk]]'' (Lv. 5)|||||||||
 
|-
 
|-
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d8||'''Cautious''' (spends time planning)||''''Ri' Shirt''' (+1 Toughness)
+
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d8||'''Cautious''' (spends time planning)||'''Construct''' (+2 recovery)
 
|-
 
|-
|'''Smarts''': d10||'''Parry''': 6||'''Investigation''': d6||'''Overconfident''' (won't back down)||'''Laser Gloves''' (Bolt)
+
|'''Smarts''': d10||'''Parry''': 6||'''Investigation''': d6||'''Overconfident''' (won't back down)||'''Ambidextrous''' (can use both hands)
 
|-
 
|-
|'''Spirit''': d4||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''Jet Shoes''' (Fly)
+
|'''Spirit''': d4||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''Steady Hands''' (can shoot while moving)
 
|-
 
|-
|'''Strength''': d4||'''Charisma''': 0||'''Repair''': d8||||
+
|'''Strength''': d4||'''Charisma''': 0||'''Repair''': d8||||'''Two-Fisted''' (can attack with two weapons)
 
|-
 
|-
|'''Vigor''': d6||||'''Stealth''': d6||'''Construct''' (+2 recovery)||
+
|'''Vigor''': d6||||'''Stealth''': d6||''''Ri' Shirt''' (+1 Toughness)||
 
|-
 
|-
|||'''Power Points''': 30||'''Weird Science''': d8||'''Ambidextrous''' (can use both hands)||
+
|||'''Power Points''': 30||'''Weird Science''': d8||'''Laser Gloves''' (Bolt)||
 
|-
 
|-
|||||||'''Steady Hands''' (can shoot while moving)||
+
|||||||'''Jet Shoes''' (Fly)||
|-
 
|||||||'''Two-Fisted''' (can attack with two weapons)||
 
 
|-
 
|-
 
|
 
|
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|''[[Sapphire]]'' (Lv. 7)|||||||||
 
|''[[Sapphire]]'' (Lv. 7)|||||||||
 
|-
 
|-
|'''Agility''': d6||'''Pace''': 6"||'''Fighting''': d6||'''Arrogant''' (must be the best)||'''Red Coat''' (+1 Toughness)
+
|'''Agility''': d6||'''Pace''': 6"||'''Fighting''': d6||'''Arrogant''' (must be the best)||'''Detect''' (senses antics)
 +
|-
 +
|'''Smarts''': d10||'''Parry''': 5+1||'''Intimidation''': d10||'''Code of Honor''' (follows the rules)||'''Dispel''' (gets rid of antics)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 5+1||'''Investigation''': d6||'''Stubborn''' (must be in charge)||'''Noble''' (Rich, +2 Charisma)
 +
|-
 +
|'''Strength''': d6||'''Charisma''': 2||'''Notice''': d8||||'''Strong Willed''' (+2 Intimidation, Taunt)
 +
|-
 +
|'''Vigor''': d6||||'''Taunt''': d6||'''Red Coat''' (+1 Toughness)||'''Sidekick''' (Chuca)
 
|-
 
|-
|'''Smarts''': d10||'''Parry''': 5+1||'''Intimidation''': d10||'''Code of Honor''' (follows the rules)||'''Red Parasol''' (Str+d4, +1 Parry)
+
|||'''Power Points''': 25||'''Cynicism''': d6||'''Red Parasol''' (Str+d4, +1 Parry)||
 
|-
 
|-
|'''Spirit''': d6||'''Toughness''': 5+1||'''Investigation''': d6||'''Stubborn''' (must be in charge)||'''Red Glasses''' (disguise)
+
|||||||'''Red Glasses''' (disguise)||
 
|-
 
|-
|'''Strength''': d6||'''Charisma''': 2||'''Notice''': d8||||
+
|
 
|-
 
|-
|'''Vigor''': d6||||'''Taunt''': d6||'''Detect''' (senses antics)||
+
|''[[Pikachu|Chuca]]'' (sidekick)|||||||||
 
|-
 
|-
|||'''Power Points''': 25||'''Cynicism''': d6||'''Dispel''' (gets rid of antics)||
+
|'''Agility''': d10||'''Pace''': 8"||'''Climbing''': d8||'''Loyal''' (obeys Sapphire)||'''Bolt''' (shoot electricity)
 
|-
 
|-
|||||||'''Noble''' (Rich, +2 Charisma)||
+
|'''Smarts''': d4||'''Parry''': 4||'''Fighting''': d4||'''Overconfident''' (won't back down)||'''Fleet-Footed''' (+2 Pace, d10 running)
 
|-
 
|-
|||||||'''Sidekick''' (Chuca)||
+
|'''Spirit''': d6||'''Toughness''': 4||'''Notice''': d6||'''Quirk''' (says its own name)||
 
|-
 
|-
|||||||'''Strong Willed''' (+2 Intimidation, Taunt)||
+
|'''Strength''': d6||'''Charisma''': 0||'''Persuasion''': d6||||
 
|-
 
|-
|
+
|'''Vigor''': d4||||'''Stealth''': d6||||
 
|-
 
|-
|''[[Pikachu|Chuca]]'' (sidekick)|||||||||
+
|'''(Size -2)'''||'''Power Points''': 20||'''Thunderbolt''': d8||||
 
|-
 
|-
 
|
 
|
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|''[[Big Al]]'' (Lv. 15)|||||||||
 
|''[[Big Al]]'' (Lv. 15)|||||||||
 
|-
 
|-
|'''Agility''': d4||'''Pace''': 6"||'''Fighting''': d8||'''Blind''' (-6 vision)||'''Cyborg Arm''' (Str+d4)
+
|'''Agility''': d4||'''Pace''': 6"||'''Fighting''': d8||'''Blind''' (-6 vision)||'''Brawny''' (carries more, +1 Toughness)
 
|-
 
|-
|'''Smarts''': d6||'''Parry''': 6+1||'''Guts''': d6||'''Clueless''' (-2 Common Knowledge)||'''Gatling Arm''' (2d8, 24/48/96)
+
|'''Smarts''': d6||'''Parry''': 6+1||'''Guts''': d6||'''Clueless''' (-2 common knowledge)||'''Infravision''' (can see without light)
 
|-
 
|-
|'''Spirit''': d8||'''Toughness''': 8+2||'''Lockpicking''': d4||'''Loyal''' (obeys Flutter)||'''Shield Arm''' (+2 Toughness, +1 Parry)
+
|'''Spirit''': d8||'''Toughness''': 8+2||'''Lockpicking''': d4||'''Loyal''' (obeys Flutter)||'''Shape Change''' (transform into Big Bear)
 
|-
 
|-
|'''Strength''': d10||'''Charisma''': 0||'''Throwing''': d8||||'''Flare Arm''' (Light)
+
|'''Strength''': d10||'''Charisma''': 0||'''Throwing''': d8||||
 
|-
 
|-
|'''Vigor''': d10||||'''Weird Science''': d10||'''Brawny''' (carries more, +1 Toughness)||'''Cannon Arm''' (Blast)
+
|'''Vigor''': d10||'''Power Points''': 20||'''Weird Science''': d10||'''Cyborg Arm''' (Str+d4)||'''Flare Arm''' (Light)
 
|-
 
|-
|||'''Power Points''': 20/30||'''Big Bear''': d8||'''Infravision''' (can see without light)||'''Missile Arm''' (Fly)
+
|||'''Power Points''': 30||'''Big Bear''': d8||'''Gatling Arm''' (2d8, 24/48/96)||'''Cannon Arm''' (Blast)
 
|-
 
|-
|||||||'''Shape Change''' (transform into Big Bear)||
+
|||||||'''Shield Arm''' (+2 Toughness, +1 Parry)||'''Missile Arm''' (Fly)
 
|-
 
|-
 
|
 
|
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|''[[Flutter]]'' (Lv. 11)|||||||||
 
|''[[Flutter]]'' (Lv. 11)|||||||||
 
|-
 
|-
|'''Agility''': d10||'''Pace''': 8"||'''Gambling''': d6||'''Delusional''' (lives in his own world)||'''Leather Coat''' (+1 Toughness, +1 Charisma)
+
|'''Agility''': d10||'''Pace''': 8"||'''Gambling''': d6||'''Delusional''' (lives in his own world)||'''Burst''' (breathes flames)
 +
|-
 +
|'''Smarts''': d4||'''Parry''': 2||'''Persuasion''': d10||'''Greedy''' (takes what he can)||'''Barrier''' (makes a wall of flames)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 8||'''Streetwise''': d4||'''Illiterate''' (can't read or write)||'''Very Attractive''' (+4 Charisma)
 +
|-
 +
|'''Strength''': d6||'''Charisma''': 5||'''Swimming''': d6||||'''Fleet-Footed''' (+2 Pace, d10 running)
 +
|-
 +
|'''Vigor''': d10||||'''Taunt''': d10||'''Leather Jacket''' (+1 Toughness, Charisma)||
 +
|-
 +
|||'''Power Points''': 30||'''Dry Scales''': d4||'''Swiss Vorpal Knife''' (Str+d4, +1 Survival)||
 +
|-
 +
|||||||'''Flask of Water''' (the good shtuff)||
 +
|-
 +
|
 +
|-
 +
|''[[Yoshiman|Guana Mann]]'' (Lv. 9)|||||||||
 +
|-
 +
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d8||'''Big Mouth''' (can't keep secrets)||'''Gadgeteer''' (builds new gadgets)
 +
|-
 +
|'''Smarts''': d8||'''Parry''': 6||'''Knowledge (mecha)''': d6||'''Curious''' (must explore)||'''Speed''' (doubles Pace)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 6||'''Knowledge (weird)''': d6||'''Habit''' (Akira Sojo)||'''Invisibility''' (-4 to be noticed)
 +
|-
 +
|'''Strength''': d8||'''Charisma''': 0||'''Repair''': d8||||'''Sweep''' (attack adjacent spaces)
 +
|-
 +
|'''Vigor''': d6||||'''Tracking''': d8||'''Red Shorts''' (+1 Toughness)||'''Combat Reflexes''' (+2 recovery)
 +
|-
 +
|||'''Power Points''': 20||'''Weird Science''': d8||'''Claws''' (Str+d4)||
 +
|-
 +
|||||||'''Tool Kit''' (no Repair penalty)||
 +
|-
 +
|
 +
|-
 +
|''[[Mr. Predict]]'' (Lv. 9)|||||||||
 +
|-
 +
|'''Agility''': d8||'''Pace''': 6"||'''Knowledge (Future)''': d10||'''Habit''' (answering questions early)||'''Fear''' (frighten enemies)
 +
|-
 +
|'''Smarts''': d12||'''Parry''': 2||'''Notice''': d10||'''Overconfident''' (knows the future)||'''Speak Language''' (understand others)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 6||'''Persuasion''': d6||'''Pacifist''' (avoids fighting)||'''Stun''' (stun enemies)
 +
|-
 +
|'''Strength''': d4||'''Charisma''': -1||'''Stealth''': d6||||'''Teleport''' (warp to a new point)
 +
|-
 +
|'''Vigor''': d4||||'''Taunt''': d4||'''Shadow Cloak''' (+2 Toughness)||'''Puppet''' (control enemies)
 +
|-
 +
|||'''Power Points''': 20||'''Psionics''': d8||'''Sling''' (Str+d4, 4/8/16)||'''Alertness''' (+2 Notice)
 +
|-
 +
|||||||'''Lantern''' (medium light)||'''Mentalist''' (+2 Psionics)
 +
|-
 +
|||||||||'''Danger Sense''' (+2 against sneak attacks)
 +
|-
 +
|
 +
|-
 +
|''[[Fuzzball]]'' (Lv. 9)|||||||||
 +
|-
 +
|'''Agility''': d6||'''Pace''': 6"||'''Guts''': d10||'''Habit''' (blowing things up)||'''McGuyver''' (can cobble items together)
 +
|-
 +
|'''Smarts''': d6||'''Parry''': 2||'''Intimidation''': d8||'''Hard of Hearing''' (-2 Notice)||'''Fast Healer''' (+2 Healing)
 +
|-
 +
|'''Spirit''': d10||'''Toughness''': 8+2||'''Knowledge (Bombs)''': d4||'''Outsider''' (-2 Charisma)||'''Imp. Nerves of Steel''' (no dmg penalty)
 +
|-
 +
|'''Strength''': d4||'''Charisma''': -2||'''Notice''': d8||||'''Combat Reflexes''' (+2 recovery)
 +
|-
 +
|'''Vigor''': d8||||'''Repair''': d6||'''Fuzzy Jacket''' (+2 Toughness, +4 vs bullets)||'''Marksman''' (Aims when not moving)
 +
|-
 +
|||||'''Throwing''': d8||'''Grenades''' (3d6, medium burst)||'''No Mercy''' (can re-roll damage)
 +
|-
 +
|||||||'''Gunpowder''' (for blasting)||
 +
|-
 +
|
 +
|-
 +
|''[[Wrange Tirk]]'' (Lv. 11)|||||||||
 
|-
 
|-
|'''Smarts''': d4||'''Parry''': 2||'''Persuasion''': d10||'''Greedy''' (takes what he can)||'''Swiss Vorpal Knife''' (Str+d4, +1 Survival)
+
|'''Agility''': d6||'''Pace''': 6"||'''Fighting''': d10||'''All Thumbs''' (-2 Repair)||'''Berserk''' (loses control when injured)
 
|-
 
|-
|'''Spirit''': d6||'''Toughness''': 8||'''Streetwise''': d4||'''Illiterate''' (can't read or write)||'''Flask of Water''' (the good shtuff)
+
|'''Smarts''': d4||'''Parry''': 4||'''Guts''': d6||'''Bloodthirsty''' (-4 Charisma)||'''Woodsman''' (+2 Tracking, Survival, Stealth)
 
|-
 
|-
|'''Strength''': d6||'''Charisma''': 5||'''Swimming''': d6||||
+
|'''Spirit''': d8||'''Toughness''': 9||'''Healing''': d4||'''Vengeful''' (abhors Danes)||'''Imp. Nerves of Steel''' (no dmg penalty)
 
|-
 
|-
|'''Vigor''': d10||||'''Taunt''': d10||'''Burst''' (breathes flames)||
+
|'''Strength''': d10||'''Charisma''': -4||'''Intimidation''': d4||||'''Frenzy''' (can attack twice)
 
|-
 
|-
|||'''Power Points''': 30||'''Dry Scales''': d4||'''Barrier''' (makes a wall of flames)||
+
|'''Vigor''': d8||||'''Survival''': d8||'''Plate Armor''' (+3 Toughness)||'''No Mercy''' (can re-roll damage)
 
|-
 
|-
|||||||'''Very Attractive''' (+4 Charisma)||
+
|||||'''Tracking''': d8||'''Great Sword''' (Str+d10, -1 Parry)||'''Giant Killer''' (+1d6 against giant enemies)
 
|-
 
|-
|||||||'''Fleet-Footed''' (+2 Pace, Running d10)||
+
|||||||'''Flint''' (for lighting)||
 
|-
 
|-
 
|
 
|
 
|-
 
|-
|''[[Yoshiman|Guana Mann]]'' (Lv. 9)|||||||||
+
|''[[Vorpal]]'' (Lv. 15)|||||||||
 +
|-
 +
|'''Agility''': d8||'''Pace''': 6"||'''Driving''': d8||'''Code of Honor''' (vaguely samurai)||'''Smite''' (+2 damage)
 +
|-
 +
|'''Smarts''': d6||'''Parry''': 7||'''Fighting''': d10||'''Heroic''' (regrets helping people)||'''Attractive''' (+2 Charisma)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 8||'''Intimidation''': d8||'''Quirk''' (speaks in 80s lyrics)||'''Quick Draw''' (no draw penalty)
 +
|-
 +
|'''Strength''': d10||'''Charisma''': 2||'''Piloting''': d6||||'''Danger Sense''' (+2 against sneak attacks)
 +
|-
 +
|'''Vigor''': d8||||'''Throwing''': d6||'''Vorpanium Armor''' (+2 Toughness)||'''Trademark Weapon''' (+1 Fighting roll)
 +
|-
 +
|||'''Power Points''': 30||'''Demon Flame''': d8||'''Vorpal Sword''' (Str+d6+2, AP 2)||'''Combat Reflexes''' (+2 recovery)
 +
|-
 +
|||||||'''Picture of Misty''' (OoOoOoOoO!!!)||'''Improved First Strike''' (strike first)
 +
|-
 +
|
 +
|-
 +
|''[[Ditto]]'' (Lv. 15)|||||||||
 +
|-
 +
|'''Agility''': d6||'''Pace''': 6"||'''Investigation''': d10||'''Arrogant''' (must be the best)||'''Shape Change''' (becomes a VG character)
 +
|-
 +
|'''Smarts''': d10||'''Parry''': 3||'''Lockpicking''': d4||'''Bad Eyes''' (-2 Notice without glasses)||'''Investigator''' (+2 Investigation, Streetwise)
 +
|-
 +
|'''Spirit''': d8||'''Toughness''': 7+2||'''Notice''': d8||'''Overconfident''' (sure of himself)||'''Charismatic''' (+2 Charisma)
 +
|-
 +
|'''Strength''': d6||'''Charisma''': 2||'''Stealth''': d8||||'''Connections''' (Secret Service)
 +
|-
 +
|'''Vigor''': d6||||'''Streetwise''': d8||'''Kevlar Vest''' (+2 Toughness, +4 vs bullets)||'''Command''' (+1 recovery for followers)
 +
|-
 +
|||'''Power Points''': 30||'''? Henshin ?''': d10||'''? Cane''' (Str+d4, +1 Parry)||'''Fervor''' (+1 Fighting for followers)
 +
|-
 +
|||||||'''President's Badge''' (opens doors)||'''Hold the Line!''' (+1 Toughness for followers)
 +
|-
 +
|||||||||'''Inspire''' (+2 recovery for followers)
 +
|-
 +
|||||||||'''Sidekick''' (Guisseppie)
 +
|-
 +
|
 +
|-
 +
|''[[Guisseppie]]'' (sidekick)|||||||||
 +
|-
 +
|'''Agility''': d6||'''Pace''': 6"||'''Healing''': d6||'''All Thumbs''' (-2 Repair)||'''Flight''' (can fly anywhere)
 +
|-
 +
|'''Smarts''': d6||'''Parry''': 1||'''Investigation''': d8||'''Loyal''' (to Ditto)||'''Beast Friend''' (summon a VG enemy)
 +
|-
 +
|'''Spirit''': d8||'''Toughness''': 4||'''Notice''': d6||'''Pacifist''' (refuses to fight)||'''Charismatic''' (+2 Charisma)
 +
|-
 +
|'''Strength''': d4||'''Charisma''': 2||'''Persuasion''': d6||||
 +
|-
 +
|'''Vigor''': d6||||'''Stealth''': d6||||
 +
|-
 +
|'''(Size -1)'''||'''Power Points''': 20||'''Summon Grunt''': d8||||
 +
|-
 +
|
 +
|-
 +
|''[[Masamune]]'' (Lv. 24)|||||||||
 +
|-
 +
|'''Agility''': d10||'''Pace''': 6"||'''Boating''': d8||'''Enemy''' (Murasame)||'''Quickness''' (attack twice)
 +
|-
 +
|'''Smarts''': d6||'''Parry''': 12||'''Fighting''': d12+2||'''One Eye''' (-2 depth perception)||'''Deflection''' (-2 to be attacked)
 +
|-
 +
|'''Spirit''': d10||'''Toughness''': 7||'''Investigation''': d4||'''Stubborn''' (must have things his way)||'''Attractive''' (+2 Charisma)
 +
|-
 +
|'''Strength''': d8||'''Charisma''': 2||'''Lockpicking''': d4||||'''Imp. Dodge''' (-2 to be shot)
 +
|-
 +
|'''Vigor''': d8||||'''Taunt''': d8||'''Pirate's Coat''' (+1 Toughness)||'''Imp. Frenzy''' (attack twice without penalty)
 +
|-
 +
|||'''Power Points''': 30||'''Swordplay''': d8||'''Masamune Sword''' (Str+d8)||'''Imp. Trademark Weapon''' (+2 Fighting roll)
 +
|-
 +
|||||||'''Flintlock Pistol''' (2d6+1, 5/10/20)||'''Fighting Master''' (+2 Fighting, d10 wild die)
 +
|-
 +
|||||||||'''Master of Arms''' (+2 Parry)
 +
|-
 +
|||||||||'''Sidekick''' (Doodle)
 +
|-
 +
|
 +
|-
 +
|''[[Dodo|Doodle]]'' (sidekick)|||||||||
 +
|-
 +
|'''Agility''': d4||'''Pace''': 6"||'''Fighting''': d4||'''Cautious''' (hesitates to act)||'''Fly''' (can fly anywhere)
 +
|-
 +
|'''Smarts''': d10||'''Parry''': 4||'''Notice''': d8||'''Loyal''' (to Masamune)||'''Alertness''' (+2 Notice)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 4||'''Piloting''': d6||'''Yellow''' (-2 Guts)||
 +
|-
 +
|'''Strength''': d6||'''Charisma''': 0||'''Stealth''': d6||||
 +
|-
 +
|'''Vigor''': d4||||'''Taunt''': d6||||
 +
|-
 +
|'''(Size -1)'''||'''Power Points''': 20||'''Flight''': d8||||
 +
|-
 +
|
 +
|-
 +
|''[[Luiigii]]'' (Lv. 15)|||||||||
 +
|-
 +
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d10||'''Delusional''' (thinks the world is out for him)||'''Bolt''' (shoot fire)
 +
|-
 +
|'''Smarts''': d6||'''Parry''': 7||'''Guts''': d6||'''Enemy''' (the world is out for him)||'''Elemental Manipulation''' (make fire)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 9||'''Intimidation''': d6||'''Outsider''' (-2 Charisma)||'''Healing''' (remove wounds)
 +
|-
 +
|'''Strength''': d6||'''Charisma''': -2||'''Notice''': d6||||'''Telekinesis''' (lift objects)
 +
|-
 +
|'''Vigor''': d12||||'''Survival''': d8||'''Bathrobe''' (+1 Toughness)||'''Armor''' (+2 Toughness)
 +
|-
 +
|||'''Power Points''': 20||'''Goombelli''': d8||'''Faulty Laser Sword''' (Str+d6+4, purple)||'''Florentine''' (+1 Fighting roll)
 +
|-
 +
|||||||'''Faulty Laser Sword''' (Str+d6+4, green)||'''Two-Fisted''' (use two weapons)
 +
|-
 +
|||||||||'''Imp. Nerves of Steel''' (no dmg penalty)
 +
|-
 +
|||||||||'''Sidekick''' (Slort)
 +
|-
 +
|
 +
|-
 +
|''[[Slort]]'' (sidekick)|||||||||
 +
|-
 +
|'''Agility''': d4||'''Pace''': 4"||'''Fighting''': d8||'''Illiterate''' (can't speak English)||'''Hardy''' (can't be Shaken)
 +
|-
 +
|'''Smarts''': d6||'''Parry''': 6||'''Guts''': d6||'''Lame''' (-2 Pace)||'''Burst''' (breath weapon)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 7||'''Notice''': d6||'''Loyal''' (to Luiigii)||'''Healing''' (remove a wound)
 +
|-
 +
|'''Strength''': d4||'''Charisma''': 0||'''Stealth''': d4||||'''Greater Healing''' (remove an injury)
 +
|-
 +
|'''Vigor''': d10||||'''Survival''': d4||||
 +
|-
 +
|'''(Size -2)'''||'''Power Points''': 10||'''Goombelli''': d8||||
 +
|-
 +
|
 +
|-
 +
|''[[GORE-ILLA]]'' (Lv. 15)|||||||||
 +
|-
 +
|'''Agility''': d8||'''Pace''': 4"||'''Climbing''': d8||'''Clueless''' (-2 Common Knowledge)||'''Construct''' (+2 recovery)
 +
|-
 +
|'''Smarts''': d4||'''Parry''': 6||'''Fighting''': d10||'''Lame''' (-2 Pace)||'''Berserk''' (loses control when injured)
 +
|-
 +
|'''Spirit''': d6||'''Toughness''': 10||'''Intimidation''': d6||'''Mean''' (-2 Charisma)||'''Bolt''' (laser eyes)
 +
|-
 +
|'''Strength''': d12||'''Charisma''': -2||'''Throwing''': d6||||'''Fly''' (jet feet)
 +
|-
 +
|'''Vigor''': d8||||'''Taunt''': d4||'''Metal Body''' (+2 Toughness)||'''Two-Fisted''' (use both hands)
 +
|-
 +
|'''(Size +2)'''||'''Power Points''': 20||'''Weird Science''': d8||'''Steel Fists''' (Str+d6)||'''No Mercy''' (re-roll damage)
 +
|-
 +
|||||||'''Infrared Eyes''' (can see in dark)||'''Imp. Dodge''' (-2 to be shot)
 
|-
 
|-
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d8||'''Big Mouth''' (can't keep secrets)||'''Red Shorts''' (+1 Toughness)
+
|
 
|-
 
|-
|'''Smarts''': d8||'''Parry''': 6||'''Knowledge (mechanics)''': d8||'''Curious''' (must explore)||'''Claws''' (Str+d4)
+
|''[[Elzie Ann]]'' (Lv. 7)|||||||||
 
|-
 
|-
|'''Spirit''': d6||'''Toughness''': 6||'''Knowledge (physics)''': d6||'''Habit''' (Akira Sojo)||'''Tool Kit''' (no Repair penalty)
+
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d8||'''Clueless''' (-2 Common Knowledge)||'''Beast Master''' (owns a green donkey)
 
|-
 
|-
|'''Strength''': d8||'''Charisma''': 0||'''Knowledge (weird)''': d6||||
+
|'''Smarts''': d6||'''Parry''': 6||'''Healing''': d6||'''Curious''' (must inspect things)||'''Connections''' (Afterlife)
 
|-
 
|-
|'''Vigor''': d6||||'''Repair''': d8||'''Gadgeteer''' (builds new gadgets)||
+
|'''Spirit''': d8||'''Toughness''': 6||'''Notice''': d6||'''Death Wish''' (should have died long ago)||'''Steady Hands''' (no shooting penalty)
 
|-
 
|-
|||'''Power Points''': 20||'''Weird Science''': d8||'''Speed''' (doubles Pace)||
+
|'''Strength''': d6||'''Charisma''': 0||'''Riding''': d6||||'''Healer''' (+2 Healing)
 
|-
 
|-
|||||||'''Sweep''' (attack adjacent spaces)||
+
|'''Vigor''': d6||||'''Shooting''': d10||'''Green Cloak''' (+1 Toughness)||'''Dodge''' (-1 to be shot)
 
|-
 
|-
|||||||'''Invisibility''' (-4 to be Noticed)||
+
|||||'''Survival''': d6||'''Crossbow''' (2d6, AP 2, 15/30/60)||'''Marksman''' (Aims when not moving)
 
|-
 
|-
|||||||'''Combat Reflexes''' (+2 recovery)||
+
|||||||'''Dagger''' (Str+d4)||
 
|}
 
|}
 
+
=The Villain Types=
=People You Don't Know=
 
==='''Henry T. Man'''===
 
 
{| border="1" cellpadding="2" class="wikitable sortable"
 
{| border="1" cellpadding="2" class="wikitable sortable"
 
!width="16%"|Attributes
 
!width="16%"|Attributes
 
!width="16%"|Stats
 
!width="16%"|Stats
 
!width="16%"|Skills
 
!width="16%"|Skills
!width="26%"|Hindrances/Edges
+
!width="26%"|Hindrances/Equipment
!width="26%"|Equipment
+
!width="26%"|Edges
 +
|-
 +
|''[[SteveT]]'' (Lv. 21)|||||||||
 +
|-
 +
|'''Agility''': d4||'''Pace''': 4"||'''Driving''': d4||'''Lame''' (-2 Pace)||'''Construct''' (+2 recovery)
 +
|-
 +
|'''Smarts''': d4||'''Parry''': 7||'''Fighting''': d10||'''Mean''' (-2 Charisma)||'''Brawny''' (+1 Toughness)
 +
|-
 +
|'''Spirit''': d8||'''Toughness''': 13||'''Guts''': d8||'''Vow''' (end all parties)||'''Imp. Sweep''' (hit nearby enemies)
 +
|-
 +
|'''Strength''': d10||'''Charisma''': -2||'''Intimidation''': d10||||'''Imp. Frenzy''' (attack twice)
 
|-
 
|-
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d8||'''Code of Honor''' (gentleman)||'''Long Sword''' (Str+d8)
+
|'''Vigor''': d12+2||||'''Notice''': d6||'''Metal Body''' (+3 Toughness)||'''Imp. Block''' (+2 Parry)
 
|-
 
|-
|'''Smarts''': d4||'''Parry''': 6||'''Intimidate''': d8||'''Delusional''' (what unicorn head?)||'''Glock (9mm)''' (2d6, AP1)
+
|||||'''Throwing''': d10||'''Great Axe''' (Str+d10, AP 1, -2 Parry)||'''No Mercy''' (re-roll damage)
 
|-
 
|-
|'''Spirit''': d6||'''Toughness''': 6||'''Lockpicking''': d6||'''Greedy''' (wants rewards)
+
|||||||'''Catnip''' (for Liger)||'''Vigor Master''' (+2 Vigor, d10 wild die)
 
|-
 
|-
|'''Strength''': d8||'''Charisma''': 0||'''Riding''': d6||'''Rain of Tea Pain''' (burst)
+
|||||||||'''Imp. Tough as Nails''' (+2 Toughness)
 
|-
 
|-
|'''Vigor''': d8||'''Power Points''': 20||'''Shooting''': d6||'''Two-Fisted''' (attack twice)
+
|
 
|-
 
|-
|||||'''Superpower''': d6||'''Sidekick''' (Jimmy)
+
|''[[Straw Man]]'' (Lv. 0)|||||||||
|}
+
|-
===='''Jimmy'''====
+
|'''Agility''': d4||'''Pace''': 6"||'''Taunt''': d12||'''Big Mouth''' (won't shut up)||This entire thing is
{| border="1" cellpadding="2" class="wikitable sortable"
 
!width="16%"|Attributes
 
!width="16%"|Stats
 
!width="16%"|Skills
 
!width="26%"|Hindrances/Edges
 
!width="26%"|Equipment
 
 
|-
 
|-
|'''Agility''': d6||'''Pace''': 6"||'''Climbing''': d8||'''Size -1''' (about 3 feet)||'''Chainsaw''' (2d6+4)
+
|'''Smarts''': d4||'''Parry''': 2||||'''Delusional''' (won't shut up)||a lie concocted by
 
|-
 
|-
|'''Smarts''': d4||'''Parry''': 6||'''Driving''': d8||'''Brawny''' (lifts more)||'''Bicycle''' (5 Acc/16 TS)
+
|'''Spirit''': d4||'''Toughness''': 1||||'''Habit''' (won't shut up)||people who aren't nearly
 
|-
 
|-
|'''Spirit''': d6||'''Toughness''': 5||'''Fighting''': d8||
+
|'''Strength''': d4||'''Charisma''': -1||||||as amazing as
 
|-
 
|-
|'''Strength''': d8||'''Charisma''': 0||'''Persuade''': d6||
+
|'''Vigor''': d4||||||'''Straw Body''' (-3 Toughness)||the Straw Man.
 
|-
 
|-
|'''Vigor''': d6||'''Claws''' (Str+d4)||'''Piloting''': d6||
+
|||||||'''Torch''' (makes fire)||
|}
 
==='''Edward Charles Smoker'''===
 
{| border="1" cellpadding="2" class="wikitable sortable"
 
!width="16%"|Attributes
 
!width="16%"|Stats
 
!width="16%"|Skills
 
!width="26%"|Hindrances/Edges
 
!width="26%"|Equipment
 
 
|-
 
|-
|'''Agility''': d8||'''Pace''': 6"||'''Driving''': d8||'''Arrogant''' (attack leader)||'''Short Sword''' (Str+d6)
+
|||||||'''Book of Knowledge''' (photo album)||
 
|-
 
|-
|'''Smarts''': d8||'''Parry''': 5||'''Fighting''': d6||'''All Thumbs''' (can't repair)||'''Desert Eagle (.50)''' (2d8, AP2)
+
|
 
|-
 
|-
|'''Spirit''': d4||'''Toughness''': 6||'''Persuade''': d6||'''Delusional''' (what unicorn body?)
+
|''[[Liger]]'' (Lv. 11)|||||||||
 
|-
 
|-
|'''Strength''': d6||'''Charisma''': 0||'''Repair''': d6||'''Smoke Ring Sting''' (bolt)
+
|'''Agility''': d8||'''Pace''': 8"||'''Climbing''': d8||'''Anemic''' (-2 Vigor)||'''Berserk''' (loses control with catnip)
 
|-
 
|-
|'''Vigor''': d8||'''Power Points''': 20||'''Shooting''': d8||'''Rich''' (triple money)
+
|'''Smarts''': d4||'''Parry''': 6||'''Fighting''': d8||'''Bloodthirsty''' (-4 Charisma)||'''Ambidextrous''' (no off-hand penalty)
 
|-
 
|-
|||||'''Superpower''': d6||'''Sidekick''' (Timmy)
+
|'''Spirit''': d4||'''Toughness''': 7||'''Healing''': d4||'''Yellow''' (-2 Guts)||'''Two-Fisted''' (can use both hands)
|}
 
===='''Timmy'''====
 
{| border="1" cellpadding="2" class="wikitable sortable"
 
!width="16%"|Attributes
 
!width="16%"|Stats
 
!width="16%"|Skills
 
!width="26%"|Hindrances/Edges
 
!width="26%"|Equipment
 
 
|-
 
|-
|'''Agility''': d8||'''Pace''': 6"||'''Boating''': d8||'''Size -1''' (skinny)||'''M60 (7.62)''' (2d8+1, AP2)
+
|'''Strength''': d12||'''Charisma''': -4||'''Intimidation''': d6||||'''Florentine''' (+1 Fighting roll)
 
|-
 
|-
|'''Smarts''': d6||'''Parry''': 2||'''Climbing''': d8||'''Steady Hands''' (easy aim)||'''Mini Car''' (5 Acc/16 TS)
+
|'''Vigor''': d8||||'''Stealth''': d8||'''Thick Mane''' (+1 Toughness)||'''Fleet-Footed''' (+2 Pace, d10 Running)
 
|-
 
|-
|'''Spirit''': d6||'''Toughness''': 4||'''Intimidate''': d8||
+
|||||'''Tracking''': d6||'''Claws''' (Str+d4)||'''Sweep''' (attack nearby enemies)
 
|-
 
|-
|'''Strength''': d6||'''Charisma''': 0||'''Riding''': d6||
+
|||||||'''Pillow''' (for sleeping)||'''Frenzy''' (attack twice)
 
|-
 
|-
|'''Vigor''': d4||'''Claws''' (Str+d4)||'''Shooting''': d6||
+
|||||||||'''Dodge''' (-1 to be shot)
 
|}
 
|}

Latest revision as of 12:33, 1 September 2012

The Good Ol' Boys[edit]

Attributes Stats Skills Hindrances/Equipment Edges
Golem (Lv. 5)
Agility: d10 Pace: 6" Fighting: d6 Bad Eyes (-2 Notice without glasses) Deflection (-2 to be attacked)
Smarts: d6 Parry: 5 Guts: d8 Heroic (must help people) Entangle (hold target)
Spirit: d8 Toughness: 5 Notice: d8 Small (-1 Toughness) Quick Draw (no draw penalty)
Strength: d4 Charisma: 0 Persuade: d8
Vigor: d6 Streetwise: d6 'Go' Shirt (+1 Toughness)
Power Points: 25 Scarf Powers: d6 Scarf (Str+1, Reach 2)
TASTS (plot device)
Rhyk (Lv. 5)
Agility: d10 Pace: 6" Fighting: d8 Cautious (spends time planning) Construct (+2 recovery)
Smarts: d10 Parry: 6 Investigation: d6 Overconfident (won't back down) Ambidextrous (can use both hands)
Spirit: d4 Toughness: 5 Notice: d8 Small (-1 Toughness) Steady Hands (can shoot while moving)
Strength: d4 Charisma: 0 Repair: d8 Two-Fisted (can attack with two weapons)
Vigor: d6 Stealth: d6 'Ri' Shirt (+1 Toughness)
Power Points: 30 Weird Science: d8 Laser Gloves (Bolt)
Jet Shoes (Fly)
Sapphire (Lv. 7)
Agility: d6 Pace: 6" Fighting: d6 Arrogant (must be the best) Detect (senses antics)
Smarts: d10 Parry: 5+1 Intimidation: d10 Code of Honor (follows the rules) Dispel (gets rid of antics)
Spirit: d6 Toughness: 5+1 Investigation: d6 Stubborn (must be in charge) Noble (Rich, +2 Charisma)
Strength: d6 Charisma: 2 Notice: d8 Strong Willed (+2 Intimidation, Taunt)
Vigor: d6 Taunt: d6 Red Coat (+1 Toughness) Sidekick (Chuca)
Power Points: 25 Cynicism: d6 Red Parasol (Str+d4, +1 Parry)
Red Glasses (disguise)
Chuca (sidekick)
Agility: d10 Pace: 8" Climbing: d8 Loyal (obeys Sapphire) Bolt (shoot electricity)
Smarts: d4 Parry: 4 Fighting: d4 Overconfident (won't back down) Fleet-Footed (+2 Pace, d10 running)
Spirit: d6 Toughness: 4 Notice: d6 Quirk (says its own name)
Strength: d6 Charisma: 0 Persuasion: d6
Vigor: d4 Stealth: d6
(Size -2) Power Points: 20 Thunderbolt: d8
Big Al (Lv. 15)
Agility: d4 Pace: 6" Fighting: d8 Blind (-6 vision) Brawny (carries more, +1 Toughness)
Smarts: d6 Parry: 6+1 Guts: d6 Clueless (-2 common knowledge) Infravision (can see without light)
Spirit: d8 Toughness: 8+2 Lockpicking: d4 Loyal (obeys Flutter) Shape Change (transform into Big Bear)
Strength: d10 Charisma: 0 Throwing: d8
Vigor: d10 Power Points: 20 Weird Science: d10 Cyborg Arm (Str+d4) Flare Arm (Light)
Power Points: 30 Big Bear: d8 Gatling Arm (2d8, 24/48/96) Cannon Arm (Blast)
Shield Arm (+2 Toughness, +1 Parry) Missile Arm (Fly)
Flutter (Lv. 11)
Agility: d10 Pace: 8" Gambling: d6 Delusional (lives in his own world) Burst (breathes flames)
Smarts: d4 Parry: 2 Persuasion: d10 Greedy (takes what he can) Barrier (makes a wall of flames)
Spirit: d6 Toughness: 8 Streetwise: d4 Illiterate (can't read or write) Very Attractive (+4 Charisma)
Strength: d6 Charisma: 5 Swimming: d6 Fleet-Footed (+2 Pace, d10 running)
Vigor: d10 Taunt: d10 Leather Jacket (+1 Toughness, Charisma)
Power Points: 30 Dry Scales: d4 Swiss Vorpal Knife (Str+d4, +1 Survival)
Flask of Water (the good shtuff)
Guana Mann (Lv. 9)
Agility: d8 Pace: 6" Fighting: d8 Big Mouth (can't keep secrets) Gadgeteer (builds new gadgets)
Smarts: d8 Parry: 6 Knowledge (mecha): d6 Curious (must explore) Speed (doubles Pace)
Spirit: d6 Toughness: 6 Knowledge (weird): d6 Habit (Akira Sojo) Invisibility (-4 to be noticed)
Strength: d8 Charisma: 0 Repair: d8 Sweep (attack adjacent spaces)
Vigor: d6 Tracking: d8 Red Shorts (+1 Toughness) Combat Reflexes (+2 recovery)
Power Points: 20 Weird Science: d8 Claws (Str+d4)
Tool Kit (no Repair penalty)
Mr. Predict (Lv. 9)
Agility: d8 Pace: 6" Knowledge (Future): d10 Habit (answering questions early) Fear (frighten enemies)
Smarts: d12 Parry: 2 Notice: d10 Overconfident (knows the future) Speak Language (understand others)
Spirit: d6 Toughness: 6 Persuasion: d6 Pacifist (avoids fighting) Stun (stun enemies)
Strength: d4 Charisma: -1 Stealth: d6 Teleport (warp to a new point)
Vigor: d4 Taunt: d4 Shadow Cloak (+2 Toughness) Puppet (control enemies)
Power Points: 20 Psionics: d8 Sling (Str+d4, 4/8/16) Alertness (+2 Notice)
Lantern (medium light) Mentalist (+2 Psionics)
Danger Sense (+2 against sneak attacks)
Fuzzball (Lv. 9)
Agility: d6 Pace: 6" Guts: d10 Habit (blowing things up) McGuyver (can cobble items together)
Smarts: d6 Parry: 2 Intimidation: d8 Hard of Hearing (-2 Notice) Fast Healer (+2 Healing)
Spirit: d10 Toughness: 8+2 Knowledge (Bombs): d4 Outsider (-2 Charisma) Imp. Nerves of Steel (no dmg penalty)
Strength: d4 Charisma: -2 Notice: d8 Combat Reflexes (+2 recovery)
Vigor: d8 Repair: d6 Fuzzy Jacket (+2 Toughness, +4 vs bullets) Marksman (Aims when not moving)
Throwing: d8 Grenades (3d6, medium burst) No Mercy (can re-roll damage)
Gunpowder (for blasting)
Wrange Tirk (Lv. 11)
Agility: d6 Pace: 6" Fighting: d10 All Thumbs (-2 Repair) Berserk (loses control when injured)
Smarts: d4 Parry: 4 Guts: d6 Bloodthirsty (-4 Charisma) Woodsman (+2 Tracking, Survival, Stealth)
Spirit: d8 Toughness: 9 Healing: d4 Vengeful (abhors Danes) Imp. Nerves of Steel (no dmg penalty)
Strength: d10 Charisma: -4 Intimidation: d4 Frenzy (can attack twice)
Vigor: d8 Survival: d8 Plate Armor (+3 Toughness) No Mercy (can re-roll damage)
Tracking: d8 Great Sword (Str+d10, -1 Parry) Giant Killer (+1d6 against giant enemies)
Flint (for lighting)
Vorpal (Lv. 15)
Agility: d8 Pace: 6" Driving: d8 Code of Honor (vaguely samurai) Smite (+2 damage)
Smarts: d6 Parry: 7 Fighting: d10 Heroic (regrets helping people) Attractive (+2 Charisma)
Spirit: d6 Toughness: 8 Intimidation: d8 Quirk (speaks in 80s lyrics) Quick Draw (no draw penalty)
Strength: d10 Charisma: 2 Piloting: d6 Danger Sense (+2 against sneak attacks)
Vigor: d8 Throwing: d6 Vorpanium Armor (+2 Toughness) Trademark Weapon (+1 Fighting roll)
Power Points: 30 Demon Flame: d8 Vorpal Sword (Str+d6+2, AP 2) Combat Reflexes (+2 recovery)
Picture of Misty (OoOoOoOoO!!!) Improved First Strike (strike first)
Ditto (Lv. 15)
Agility: d6 Pace: 6" Investigation: d10 Arrogant (must be the best) Shape Change (becomes a VG character)
Smarts: d10 Parry: 3 Lockpicking: d4 Bad Eyes (-2 Notice without glasses) Investigator (+2 Investigation, Streetwise)
Spirit: d8 Toughness: 7+2 Notice: d8 Overconfident (sure of himself) Charismatic (+2 Charisma)
Strength: d6 Charisma: 2 Stealth: d8 Connections (Secret Service)
Vigor: d6 Streetwise: d8 Kevlar Vest (+2 Toughness, +4 vs bullets) Command (+1 recovery for followers)
Power Points: 30 ? Henshin ?: d10 ? Cane (Str+d4, +1 Parry) Fervor (+1 Fighting for followers)
President's Badge (opens doors) Hold the Line! (+1 Toughness for followers)
Inspire (+2 recovery for followers)
Sidekick (Guisseppie)
Guisseppie (sidekick)
Agility: d6 Pace: 6" Healing: d6 All Thumbs (-2 Repair) Flight (can fly anywhere)
Smarts: d6 Parry: 1 Investigation: d8 Loyal (to Ditto) Beast Friend (summon a VG enemy)
Spirit: d8 Toughness: 4 Notice: d6 Pacifist (refuses to fight) Charismatic (+2 Charisma)
Strength: d4 Charisma: 2 Persuasion: d6
Vigor: d6 Stealth: d6
(Size -1) Power Points: 20 Summon Grunt: d8
Masamune (Lv. 24)
Agility: d10 Pace: 6" Boating: d8 Enemy (Murasame) Quickness (attack twice)
Smarts: d6 Parry: 12 Fighting: d12+2 One Eye (-2 depth perception) Deflection (-2 to be attacked)
Spirit: d10 Toughness: 7 Investigation: d4 Stubborn (must have things his way) Attractive (+2 Charisma)
Strength: d8 Charisma: 2 Lockpicking: d4 Imp. Dodge (-2 to be shot)
Vigor: d8 Taunt: d8 Pirate's Coat (+1 Toughness) Imp. Frenzy (attack twice without penalty)
Power Points: 30 Swordplay: d8 Masamune Sword (Str+d8) Imp. Trademark Weapon (+2 Fighting roll)
Flintlock Pistol (2d6+1, 5/10/20) Fighting Master (+2 Fighting, d10 wild die)
Master of Arms (+2 Parry)
Sidekick (Doodle)
Doodle (sidekick)
Agility: d4 Pace: 6" Fighting: d4 Cautious (hesitates to act) Fly (can fly anywhere)
Smarts: d10 Parry: 4 Notice: d8 Loyal (to Masamune) Alertness (+2 Notice)
Spirit: d6 Toughness: 4 Piloting: d6 Yellow (-2 Guts)
Strength: d6 Charisma: 0 Stealth: d6
Vigor: d4 Taunt: d6
(Size -1) Power Points: 20 Flight: d8
Luiigii (Lv. 15)
Agility: d8 Pace: 6" Fighting: d10 Delusional (thinks the world is out for him) Bolt (shoot fire)
Smarts: d6 Parry: 7 Guts: d6 Enemy (the world is out for him) Elemental Manipulation (make fire)
Spirit: d6 Toughness: 9 Intimidation: d6 Outsider (-2 Charisma) Healing (remove wounds)
Strength: d6 Charisma: -2 Notice: d6 Telekinesis (lift objects)
Vigor: d12 Survival: d8 Bathrobe (+1 Toughness) Armor (+2 Toughness)
Power Points: 20 Goombelli: d8 Faulty Laser Sword (Str+d6+4, purple) Florentine (+1 Fighting roll)
Faulty Laser Sword (Str+d6+4, green) Two-Fisted (use two weapons)
Imp. Nerves of Steel (no dmg penalty)
Sidekick (Slort)
Slort (sidekick)
Agility: d4 Pace: 4" Fighting: d8 Illiterate (can't speak English) Hardy (can't be Shaken)
Smarts: d6 Parry: 6 Guts: d6 Lame (-2 Pace) Burst (breath weapon)
Spirit: d6 Toughness: 7 Notice: d6 Loyal (to Luiigii) Healing (remove a wound)
Strength: d4 Charisma: 0 Stealth: d4 Greater Healing (remove an injury)
Vigor: d10 Survival: d4
(Size -2) Power Points: 10 Goombelli: d8
GORE-ILLA (Lv. 15)
Agility: d8 Pace: 4" Climbing: d8 Clueless (-2 Common Knowledge) Construct (+2 recovery)
Smarts: d4 Parry: 6 Fighting: d10 Lame (-2 Pace) Berserk (loses control when injured)
Spirit: d6 Toughness: 10 Intimidation: d6 Mean (-2 Charisma) Bolt (laser eyes)
Strength: d12 Charisma: -2 Throwing: d6 Fly (jet feet)
Vigor: d8 Taunt: d4 Metal Body (+2 Toughness) Two-Fisted (use both hands)
(Size +2) Power Points: 20 Weird Science: d8 Steel Fists (Str+d6) No Mercy (re-roll damage)
Infrared Eyes (can see in dark) Imp. Dodge (-2 to be shot)
Elzie Ann (Lv. 7)
Agility: d8 Pace: 6" Fighting: d8 Clueless (-2 Common Knowledge) Beast Master (owns a green donkey)
Smarts: d6 Parry: 6 Healing: d6 Curious (must inspect things) Connections (Afterlife)
Spirit: d8 Toughness: 6 Notice: d6 Death Wish (should have died long ago) Steady Hands (no shooting penalty)
Strength: d6 Charisma: 0 Riding: d6 Healer (+2 Healing)
Vigor: d6 Shooting: d10 Green Cloak (+1 Toughness) Dodge (-1 to be shot)
Survival: d6 Crossbow (2d6, AP 2, 15/30/60) Marksman (Aims when not moving)
Dagger (Str+d4)

The Villain Types[edit]

Attributes Stats Skills Hindrances/Equipment Edges
SteveT (Lv. 21)
Agility: d4 Pace: 4" Driving: d4 Lame (-2 Pace) Construct (+2 recovery)
Smarts: d4 Parry: 7 Fighting: d10 Mean (-2 Charisma) Brawny (+1 Toughness)
Spirit: d8 Toughness: 13 Guts: d8 Vow (end all parties) Imp. Sweep (hit nearby enemies)
Strength: d10 Charisma: -2 Intimidation: d10 Imp. Frenzy (attack twice)
Vigor: d12+2 Notice: d6 Metal Body (+3 Toughness) Imp. Block (+2 Parry)
Throwing: d10 Great Axe (Str+d10, AP 1, -2 Parry) No Mercy (re-roll damage)
Catnip (for Liger) Vigor Master (+2 Vigor, d10 wild die)
Imp. Tough as Nails (+2 Toughness)
Straw Man (Lv. 0)
Agility: d4 Pace: 6" Taunt: d12 Big Mouth (won't shut up) This entire thing is
Smarts: d4 Parry: 2 Delusional (won't shut up) a lie concocted by
Spirit: d4 Toughness: 1 Habit (won't shut up) people who aren't nearly
Strength: d4 Charisma: -1 as amazing as
Vigor: d4 Straw Body (-3 Toughness) the Straw Man.
Torch (makes fire)
Book of Knowledge (photo album)
Liger (Lv. 11)
Agility: d8 Pace: 8" Climbing: d8 Anemic (-2 Vigor) Berserk (loses control with catnip)
Smarts: d4 Parry: 6 Fighting: d8 Bloodthirsty (-4 Charisma) Ambidextrous (no off-hand penalty)
Spirit: d4 Toughness: 7 Healing: d4 Yellow (-2 Guts) Two-Fisted (can use both hands)
Strength: d12 Charisma: -4 Intimidation: d6 Florentine (+1 Fighting roll)
Vigor: d8 Stealth: d8 Thick Mane (+1 Toughness) Fleet-Footed (+2 Pace, d10 Running)
Tracking: d6 Claws (Str+d4) Sweep (attack nearby enemies)
Pillow (for sleeping) Frenzy (attack twice)
Dodge (-1 to be shot)