Difference between revisions of "Savage Worlds (stats)"

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|'''Agility''': d4||'''Pace''': 6"||'''Fighting''': d8||'''Blind''' (-6 vision)||'''Cyborg Arm''' (Str+d4)
 
|'''Agility''': d4||'''Pace''': 6"||'''Fighting''': d8||'''Blind''' (-6 vision)||'''Cyborg Arm''' (Str+d4)
 
|-
 
|-
|'''Smarts''': d6||'''Parry''': 6+1||'''Guts''': d6||'''Clueless''' (-2 Common Knowledge)||'''Gatling Arm''' (2d8, 24/48/96)
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|'''Smarts''': d6||'''Parry''': 6+1||'''Guts''': d6||'''Clueless''' (-2 common knowledge)||'''Gatling Arm''' (2d8, 24/48/96)
 
|-
 
|-
 
|'''Spirit''': d8||'''Toughness''': 8+2||'''Lockpicking''': d4||'''Loyal''' (obeys Flutter)||'''Shield Arm''' (+2 Toughness, +1 Parry)
 
|'''Spirit''': d8||'''Toughness''': 8+2||'''Lockpicking''': d4||'''Loyal''' (obeys Flutter)||'''Shield Arm''' (+2 Toughness, +1 Parry)
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|''[[Flutter]]'' (Lv. 11)|||||||||
 
|''[[Flutter]]'' (Lv. 11)|||||||||
 
|-
 
|-
|'''Agility''': d10||'''Pace''': 8"||'''Gambling''': d6||'''Delusional''' (lives in his own world)||'''Leather Coat''' (+1 Toughness, +1 Charisma)
+
|'''Agility''': d10||'''Pace''': 8"||'''Gambling''': d6||'''Delusional''' (lives in his own world)||'''Leather Jacket''' (+1 Toughness, Charisma)
 
|-
 
|-
 
|'''Smarts''': d4||'''Parry''': 2||'''Persuasion''': d10||'''Greedy''' (takes what he can)||'''Swiss Vorpal Knife''' (Str+d4, +1 Survival)
 
|'''Smarts''': d4||'''Parry''': 2||'''Persuasion''': d10||'''Greedy''' (takes what he can)||'''Swiss Vorpal Knife''' (Str+d4, +1 Survival)
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|||||||'''Sweep''' (attack adjacent spaces)||
 
|||||||'''Sweep''' (attack adjacent spaces)||
 
|-
 
|-
|||||||'''Invisibility''' (-4 to be Noticed)||
+
|||||||'''Invisibility''' (-4 to be noticed)||
 
|-
 
|-
 
|||||||'''Combat Reflexes''' (+2 recovery)||
 
|||||||'''Combat Reflexes''' (+2 recovery)||

Revision as of 21:59, 2 August 2012

The Good Ol' Boys

Attributes Stats Skills Hindrances/Edges Equipment
Golem (Lv. 5)
Agility: d10 Pace: 6" Fighting: d6 Bad Eyes (-2 Notice without glasses) 'Go' Shirt (+1 Toughness)
Smarts: d6 Parry: 5 Guts: d8 Heroic (must help people) Scarf (Str+1, Reach 2)
Spirit: d8 Toughness: 5 Notice: d8 Small (-1 Toughness) TASTS (plot device)
Strength: d4 Charisma: 0 Persuade: d8
Vigor: d6 Streetwise: d6 Deflection (-2 to be attacked)
Power Points: 25 Scarf Powers: d6 Entangle (hold target)
Quick Draw (no draw penalty)
Rhyk (Lv. 5)
Agility: d10 Pace: 6" Fighting: d8 Cautious (spends time planning) 'Ri' Shirt (+1 Toughness)
Smarts: d10 Parry: 6 Investigation: d6 Overconfident (won't back down) Laser Gloves (Bolt)
Spirit: d4 Toughness: 5 Notice: d8 Small (-1 Toughness) Jet Shoes (Fly)
Strength: d4 Charisma: 0 Repair: d8
Vigor: d6 Stealth: d6 Construct (+2 recovery)
Power Points: 30 Weird Science: d8 Ambidextrous (can use both hands)
Steady Hands (can shoot while moving)
Two-Fisted (can attack with two weapons)
Sapphire (Lv. 7)
Agility: d6 Pace: 6" Fighting: d6 Arrogant (must be the best) Red Coat (+1 Toughness)
Smarts: d10 Parry: 5+1 Intimidation: d10 Code of Honor (follows the rules) Red Parasol (Str+d4, +1 Parry)
Spirit: d6 Toughness: 5+1 Investigation: d6 Stubborn (must be in charge) Red Glasses (disguise)
Strength: d6 Charisma: 2 Notice: d8
Vigor: d6 Taunt: d6 Detect (senses antics)
Power Points: 25 Cynicism: d6 Dispel (gets rid of antics)
Noble (Rich, +2 Charisma)
Sidekick (Chuca)
Strong Willed (+2 Intimidation, Taunt)
Chuca (sidekick)
Big Al (Lv. 15)
Agility: d4 Pace: 6" Fighting: d8 Blind (-6 vision) Cyborg Arm (Str+d4)
Smarts: d6 Parry: 6+1 Guts: d6 Clueless (-2 common knowledge) Gatling Arm (2d8, 24/48/96)
Spirit: d8 Toughness: 8+2 Lockpicking: d4 Loyal (obeys Flutter) Shield Arm (+2 Toughness, +1 Parry)
Strength: d10 Charisma: 0 Throwing: d8 Flare Arm (Light)
Vigor: d10 Power Points: 20 Weird Science: d10 Brawny (carries more, +1 Toughness) Cannon Arm (Blast)
Power Points: 30 Big Bear: d8 Infravision (can see without light) Missile Arm (Fly)
Shape Change (transform into Big Bear)
Flutter (Lv. 11)
Agility: d10 Pace: 8" Gambling: d6 Delusional (lives in his own world) Leather Jacket (+1 Toughness, Charisma)
Smarts: d4 Parry: 2 Persuasion: d10 Greedy (takes what he can) Swiss Vorpal Knife (Str+d4, +1 Survival)
Spirit: d6 Toughness: 8 Streetwise: d4 Illiterate (can't read or write) Flask of Water (the good shtuff)
Strength: d6 Charisma: 5 Swimming: d6
Vigor: d10 Taunt: d10 Burst (breathes flames)
Power Points: 30 Dry Scales: d4 Barrier (makes a wall of flames)
Very Attractive (+4 Charisma)
Fleet-Footed (+2 Pace, Running d10)
Guana Mann (Lv. 9)
Agility: d8 Pace: 6" Fighting: d8 Big Mouth (can't keep secrets) Red Shorts (+1 Toughness)
Smarts: d8 Parry: 6 Knowledge (mecha): d6 Curious (must explore) Claws (Str+d4)
Spirit: d6 Toughness: 6 Knowledge (weird): d6 Habit (Akira Sojo) Tool Kit (no Repair penalty)
Strength: d8 Charisma: 0 Repair: d8
Vigor: d6 Tracking: d8 Gadgeteer (builds new gadgets)
Power Points: 20 Weird Science: d8 Speed (doubles Pace)
Sweep (attack adjacent spaces)
Invisibility (-4 to be noticed)
Combat Reflexes (+2 recovery)

People You Don't Know

Henry T. Man

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Fighting: d8 Code of Honor (gentleman) Long Sword (Str+d8)
Smarts: d4 Parry: 6 Intimidate: d8 Delusional (what unicorn head?) Glock (9mm) (2d6, AP1)
Spirit: d6 Toughness: 6 Lockpicking: d6 Greedy (wants rewards)
Strength: d8 Charisma: 0 Riding: d6 Rain of Tea Pain (burst)
Vigor: d8 Power Points: 20 Shooting: d6 Two-Fisted (attack twice)
Superpower: d6 Sidekick (Jimmy)

Jimmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d6 Pace: 6" Climbing: d8 Size -1 (about 3 feet) Chainsaw (2d6+4)
Smarts: d4 Parry: 6 Driving: d8 Brawny (lifts more) Bicycle (5 Acc/16 TS)
Spirit: d6 Toughness: 5 Fighting: d8
Strength: d8 Charisma: 0 Persuade: d6
Vigor: d6 Claws (Str+d4) Piloting: d6

Edward Charles Smoker

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Driving: d8 Arrogant (attack leader) Short Sword (Str+d6)
Smarts: d8 Parry: 5 Fighting: d6 All Thumbs (can't repair) Desert Eagle (.50) (2d8, AP2)
Spirit: d4 Toughness: 6 Persuade: d6 Delusional (what unicorn body?)
Strength: d6 Charisma: 0 Repair: d6 Smoke Ring Sting (bolt)
Vigor: d8 Power Points: 20 Shooting: d8 Rich (triple money)
Superpower: d6 Sidekick (Timmy)

Timmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Boating: d8 Size -1 (skinny) M60 (7.62) (2d8+1, AP2)
Smarts: d6 Parry: 2 Climbing: d8 Steady Hands (easy aim) Mini Car (5 Acc/16 TS)
Spirit: d6 Toughness: 4 Intimidate: d8
Strength: d6 Charisma: 0 Riding: d6
Vigor: d4 Claws (Str+d4) Shooting: d6