Difference between revisions of "Savage Worlds (stats)"

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!width="16%"|Stats
 
!width="16%"|Stats
 
!width="16%"|Skills
 
!width="16%"|Skills
!width="26%"|Hindrances/Edges
+
!width="26%"|Hindrances/Equipment
!width="26%"|Equipment
+
!width="26%"|Edges
 
|-
 
|-
 
|''[[Golem]]'' (Lv. 5)|||||||||
 
|''[[Golem]]'' (Lv. 5)|||||||||
 
|-
 
|-
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d6||'''Bad Eyes''' (-2 Notice without glasses)||''''Go' Shirt''' (+1 Toughness)
+
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d6||'''Bad Eyes''' (-2 Notice without glasses)||'''Deflection''' (-2 to be attacked)
 
|-
 
|-
|'''Smarts''': d6||'''Parry''': 5||'''Guts''': d8||'''Heroic''' (must help people)||'''Scarf''' (Str+1, Reach 2)
+
|'''Smarts''': d6||'''Parry''': 5||'''Guts''': d8||'''Heroic''' (must help people)||'''Entangle''' (hold target)
 
|-
 
|-
|'''Spirit''': d8||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''TASTS''' (plot device)
+
|'''Spirit''': d8||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''Quick Draw''' (no draw penalty)
 
|-
 
|-
 
|'''Strength''': d4||'''Charisma''': 0||'''Persuade''': d8||||
 
|'''Strength''': d4||'''Charisma''': 0||'''Persuade''': d8||||
 
|-
 
|-
|'''Vigor''': d6||||'''Streetwise''': d6||'''Deflection''' (-2 to be attacked)||
+
|'''Vigor''': d6||||'''Streetwise''': d6||''''Go' Shirt''' (+1 Toughness)||
 
|-
 
|-
|||'''Power Points''': 25||'''Scarf Powers''': d6||'''Entangle''' (hold target)||
+
|||'''Power Points''': 25||'''Scarf Powers''': d6||'''Scarf''' (Str+1, Reach 2)||
 
|-
 
|-
|||||||'''Quick Draw''' (no draw penalty)||
+
|||||||'''TASTS''' (plot device)||
 
|-
 
|-
 
|
 
|
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|''[[Rhyk]]'' (Lv. 5)|||||||||
 
|''[[Rhyk]]'' (Lv. 5)|||||||||
 
|-
 
|-
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d8||'''Cautious''' (spends time planning)||''''Ri' Shirt''' (+1 Toughness)
+
|'''Agility''': d10||'''Pace''': 6"||'''Fighting''': d8||'''Cautious''' (spends time planning)||'''Construct''' (+2 recovery)
 
|-
 
|-
|'''Smarts''': d10||'''Parry''': 6||'''Investigation''': d6||'''Overconfident''' (won't back down)||'''Laser Gloves''' (Bolt)
+
|'''Smarts''': d10||'''Parry''': 6||'''Investigation''': d6||'''Overconfident''' (won't back down)||'''Ambidextrous''' (can use both hands)
 
|-
 
|-
|'''Spirit''': d4||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''Jet Shoes''' (Fly)
+
|'''Spirit''': d4||'''Toughness''': 5||'''Notice''': d8||'''Small''' (-1 Toughness)||'''Steady Hands''' (can shoot while moving)
 
|-
 
|-
|'''Strength''': d4||'''Charisma''': 0||'''Repair''': d8||||
+
|'''Strength''': d4||'''Charisma''': 0||'''Repair''': d8||||'''Two-Fisted''' (can attack with two weapons)
 
|-
 
|-
|'''Vigor''': d6||||'''Stealth''': d6||'''Construct''' (+2 recovery)||
+
|'''Vigor''': d6||||'''Stealth''': d6||''''Ri' Shirt''' (+1 Toughness)||
 
|-
 
|-
|||'''Power Points''': 30||'''Weird Science''': d8||'''Ambidextrous''' (can use both hands)||
+
|||'''Power Points''': 30||'''Weird Science''': d8||'''Laser Gloves''' (Bolt)||
 
|-
 
|-
|||||||'''Steady Hands''' (can shoot while moving)||
+
|||||||'''Jet Shoes''' (Fly)||
|-
 
|||||||'''Two-Fisted''' (can attack with two weapons)||
 
 
|-
 
|-
 
|
 
|
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|''[[Sapphire]]'' (Lv. 7)|||||||||
 
|''[[Sapphire]]'' (Lv. 7)|||||||||
 
|-
 
|-
|'''Agility''': d6||'''Pace''': 6"||'''Fighting''': d6||'''Arrogant''' (must be the best)||'''Red Coat''' (+1 Toughness)
+
|'''Agility''': d6||'''Pace''': 6"||'''Fighting''': d6||'''Arrogant''' (must be the best)||'''Detect''' (senses antics)
|-
 
|'''Smarts''': d10||'''Parry''': 5+1||'''Intimidation''': d10||'''Code of Honor''' (follows the rules)||'''Red Parasol''' (Str+d4, +1 Parry)
 
|-
 
|'''Spirit''': d6||'''Toughness''': 5+1||'''Investigation''': d6||'''Stubborn''' (must be in charge)||'''Red Glasses''' (disguise)
 
 
|-
 
|-
|'''Strength''': d6||'''Charisma''': 2||'''Notice''': d8||||
+
|'''Smarts''': d10||'''Parry''': 5+1||'''Intimidation''': d10||'''Code of Honor''' (follows the rules)||'''Dispel''' (gets rid of antics)
 
|-
 
|-
|'''Vigor''': d6||||'''Taunt''': d6||'''Detect''' (senses antics)||
+
|'''Spirit''': d6||'''Toughness''': 5+1||'''Investigation''': d6||'''Stubborn''' (must be in charge)||'''Noble''' (Rich, +2 Charisma)
 
|-
 
|-
|||'''Power Points''': 25||'''Cynicism''': d6||'''Dispel''' (gets rid of antics)||
+
|'''Strength''': d6||'''Charisma''': 2||'''Notice''': d8||||'''Sidekick''' (Chuca)
 
|-
 
|-
|||||||'''Noble''' (Rich, +2 Charisma)||
+
|'''Vigor''': d6||||'''Taunt''': d6||'''Red Coat''' (+1 Toughness)||'''Strong Willed''' (+2 Intimidation, Taunt)
 
|-
 
|-
|||||||'''Sidekick''' (Chuca)||
+
|||'''Power Points''': 25||'''Cynicism''': d6||'''Red Parasol''' (Str+d4, +1 Parry)||
 
|-
 
|-
|||||||'''Strong Willed''' (+2 Intimidation, Taunt)||
+
|||||||'''Red Glasses''' (disguise)||
 
|-
 
|-
 
|
 
|
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|''[[Big Al]]'' (Lv. 15)|||||||||
 
|''[[Big Al]]'' (Lv. 15)|||||||||
 
|-
 
|-
|'''Agility''': d4||'''Pace''': 6"||'''Fighting''': d8||'''Blind''' (-6 vision)||'''Cyborg Arm''' (Str+d4)
+
|'''Agility''': d4||'''Pace''': 6"||'''Fighting''': d8||'''Blind''' (-6 vision)||'''Brawny''' (carries more, +1 Toughness)
 
|-
 
|-
|'''Smarts''': d6||'''Parry''': 6+1||'''Guts''': d6||'''Clueless''' (-2 common knowledge)||'''Gatling Arm''' (2d8, 24/48/96)
+
|'''Smarts''': d6||'''Parry''': 6+1||'''Guts''': d6||'''Clueless''' (-2 common knowledge)||'''Infravision''' (can see without light)
 
|-
 
|-
|'''Spirit''': d8||'''Toughness''': 8+2||'''Lockpicking''': d4||'''Loyal''' (obeys Flutter)||'''Shield Arm''' (+2 Toughness, +1 Parry)
+
|'''Spirit''': d8||'''Toughness''': 8+2||'''Lockpicking''': d4||'''Loyal''' (obeys Flutter)||'''Shape Change''' (transform into Big Bear)
 
|-
 
|-
|'''Strength''': d10||'''Charisma''': 0||'''Throwing''': d8||||'''Flare Arm''' (Light)
+
|'''Strength''': d10||'''Charisma''': 0||'''Throwing''': d8||||
 
|-
 
|-
|'''Vigor''': d10||'''Power Points''': 20||'''Weird Science''': d10||'''Brawny''' (carries more, +1 Toughness)||'''Cannon Arm''' (Blast)
+
|'''Vigor''': d10||'''Power Points''': 20||'''Weird Science''': d10||'''Cyborg Arm''' (Str+d4)||'''Flare Arm''' (Light)
 
|-
 
|-
|||'''Power Points''': 30||'''Big Bear''': d8||'''Infravision''' (can see without light)||'''Missile Arm''' (Fly)
+
|||'''Power Points''': 30||'''Big Bear''': d8||'''Gatling Arm''' (2d8, 24/48/96)||'''Cannon Arm''' (Blast)
 
|-
 
|-
|||||||'''Shape Change''' (transform into Big Bear)||
+
|||||||'''Shield Arm''' (+2 Toughness, +1 Parry)||'''Missile Arm''' (Fly)
 
|-
 
|-
 
|
 
|
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|''[[Flutter]]'' (Lv. 11)|||||||||
 
|''[[Flutter]]'' (Lv. 11)|||||||||
 
|-
 
|-
|'''Agility''': d10||'''Pace''': 8"||'''Gambling''': d6||'''Delusional''' (lives in his own world)||'''Leather Jacket''' (+1 Toughness, Charisma)
+
|'''Agility''': d10||'''Pace''': 8"||'''Gambling''': d6||'''Delusional''' (lives in his own world)||'''Burst''' (breathes flames)
|-
 
|'''Smarts''': d4||'''Parry''': 2||'''Persuasion''': d10||'''Greedy''' (takes what he can)||'''Swiss Vorpal Knife''' (Str+d4, +1 Survival)
 
 
|-
 
|-
|'''Spirit''': d6||'''Toughness''': 8||'''Streetwise''': d4||'''Illiterate''' (can't read or write)||'''Flask of Water''' (the good shtuff)
+
|'''Smarts''': d4||'''Parry''': 2||'''Persuasion''': d10||'''Greedy''' (takes what he can)||'''Barrier''' (makes a wall of flames)
 
|-
 
|-
|'''Strength''': d6||'''Charisma''': 5||'''Swimming''': d6||||
+
|'''Spirit''': d6||'''Toughness''': 8||'''Streetwise''': d4||'''Illiterate''' (can't read or write)||'''Very Attractive''' (+4 Charisma)
 
|-
 
|-
|'''Vigor''': d10||||'''Taunt''': d10||'''Burst''' (breathes flames)||
+
|'''Strength''': d6||'''Charisma''': 5||'''Swimming''': d6||||'''Fleet-Footed''' (+2 Pace, Running d10)
 
|-
 
|-
|||'''Power Points''': 30||'''Dry Scales''': d4||'''Barrier''' (makes a wall of flames)||
+
|'''Vigor''': d10||||'''Taunt''': d10||'''Leather Jacket''' (+1 Toughness, Charisma)||
 
|-
 
|-
|||||||'''Very Attractive''' (+4 Charisma)||
+
|||'''Power Points''': 30||'''Dry Scales''': d4||'''Swiss Vorpal Knife''' (Str+d4, +1 Survival)||
 
|-
 
|-
|||||||'''Fleet-Footed''' (+2 Pace, Running d10)||
+
|||||||'''Flask of Water''' (the good shtuff)||
 
|-
 
|-
 
|
 
|
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|''[[Yoshiman|Guana Mann]]'' (Lv. 9)|||||||||
 
|''[[Yoshiman|Guana Mann]]'' (Lv. 9)|||||||||
 
|-
 
|-
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d8||'''Big Mouth''' (can't keep secrets)||'''Red Shorts''' (+1 Toughness)
+
|'''Agility''': d8||'''Pace''': 6"||'''Fighting''': d8||'''Big Mouth''' (can't keep secrets)||'''Gadgeteer''' (builds new gadgets)
|-
 
|'''Smarts''': d8||'''Parry''': 6||'''Knowledge (mecha)''': d6||'''Curious''' (must explore)||'''Claws''' (Str+d4)
 
|-
 
|'''Spirit''': d6||'''Toughness''': 6||'''Knowledge (weird)''': d6||'''Habit''' (Akira Sojo)||'''Tool Kit''' (no Repair penalty)
 
 
|-
 
|-
|'''Strength''': d8||'''Charisma''': 0||'''Repair''': d8||||
+
|'''Smarts''': d8||'''Parry''': 6||'''Knowledge (mecha)''': d6||'''Curious''' (must explore)||'''Speed''' (doubles Pace)
 
|-
 
|-
|'''Vigor''': d6||||'''Tracking''': d8||'''Gadgeteer''' (builds new gadgets)||
+
|'''Spirit''': d6||'''Toughness''': 6||'''Knowledge (weird)''': d6||'''Habit''' (Akira Sojo)||'''Sweep''' (attack adjacent spaces)
 
|-
 
|-
|||'''Power Points''': 20||'''Weird Science''': d8||'''Speed''' (doubles Pace)||
+
|'''Strength''': d8||'''Charisma''': 0||'''Repair''': d8||||'''Invisibility''' (-4 to be noticed)
 
|-
 
|-
|||||||'''Sweep''' (attack adjacent spaces)||
+
|'''Vigor''': d6||||'''Tracking''': d8||'''Red Shorts''' (+1 Toughness)||'''Combat Reflexes''' (+2 recovery)
 
|-
 
|-
|||||||'''Invisibility''' (-4 to be noticed)||
+
|||'''Power Points''': 20||'''Weird Science''': d8||'''Claws''' (Str+d4)||
 
|-
 
|-
|||||||'''Combat Reflexes''' (+2 recovery)||
+
|||||||'''Tool Kit''' (no Repair penalty)||
 
|}
 
|}
  

Revision as of 21:17, 24 August 2012

The Good Ol' Boys

Attributes Stats Skills Hindrances/Equipment Edges
Golem (Lv. 5)
Agility: d10 Pace: 6" Fighting: d6 Bad Eyes (-2 Notice without glasses) Deflection (-2 to be attacked)
Smarts: d6 Parry: 5 Guts: d8 Heroic (must help people) Entangle (hold target)
Spirit: d8 Toughness: 5 Notice: d8 Small (-1 Toughness) Quick Draw (no draw penalty)
Strength: d4 Charisma: 0 Persuade: d8
Vigor: d6 Streetwise: d6 'Go' Shirt (+1 Toughness)
Power Points: 25 Scarf Powers: d6 Scarf (Str+1, Reach 2)
TASTS (plot device)
Rhyk (Lv. 5)
Agility: d10 Pace: 6" Fighting: d8 Cautious (spends time planning) Construct (+2 recovery)
Smarts: d10 Parry: 6 Investigation: d6 Overconfident (won't back down) Ambidextrous (can use both hands)
Spirit: d4 Toughness: 5 Notice: d8 Small (-1 Toughness) Steady Hands (can shoot while moving)
Strength: d4 Charisma: 0 Repair: d8 Two-Fisted (can attack with two weapons)
Vigor: d6 Stealth: d6 'Ri' Shirt (+1 Toughness)
Power Points: 30 Weird Science: d8 Laser Gloves (Bolt)
Jet Shoes (Fly)
Sapphire (Lv. 7)
Agility: d6 Pace: 6" Fighting: d6 Arrogant (must be the best) Detect (senses antics)
Smarts: d10 Parry: 5+1 Intimidation: d10 Code of Honor (follows the rules) Dispel (gets rid of antics)
Spirit: d6 Toughness: 5+1 Investigation: d6 Stubborn (must be in charge) Noble (Rich, +2 Charisma)
Strength: d6 Charisma: 2 Notice: d8 Sidekick (Chuca)
Vigor: d6 Taunt: d6 Red Coat (+1 Toughness) Strong Willed (+2 Intimidation, Taunt)
Power Points: 25 Cynicism: d6 Red Parasol (Str+d4, +1 Parry)
Red Glasses (disguise)
Chuca (sidekick)
Big Al (Lv. 15)
Agility: d4 Pace: 6" Fighting: d8 Blind (-6 vision) Brawny (carries more, +1 Toughness)
Smarts: d6 Parry: 6+1 Guts: d6 Clueless (-2 common knowledge) Infravision (can see without light)
Spirit: d8 Toughness: 8+2 Lockpicking: d4 Loyal (obeys Flutter) Shape Change (transform into Big Bear)
Strength: d10 Charisma: 0 Throwing: d8
Vigor: d10 Power Points: 20 Weird Science: d10 Cyborg Arm (Str+d4) Flare Arm (Light)
Power Points: 30 Big Bear: d8 Gatling Arm (2d8, 24/48/96) Cannon Arm (Blast)
Shield Arm (+2 Toughness, +1 Parry) Missile Arm (Fly)
Flutter (Lv. 11)
Agility: d10 Pace: 8" Gambling: d6 Delusional (lives in his own world) Burst (breathes flames)
Smarts: d4 Parry: 2 Persuasion: d10 Greedy (takes what he can) Barrier (makes a wall of flames)
Spirit: d6 Toughness: 8 Streetwise: d4 Illiterate (can't read or write) Very Attractive (+4 Charisma)
Strength: d6 Charisma: 5 Swimming: d6 Fleet-Footed (+2 Pace, Running d10)
Vigor: d10 Taunt: d10 Leather Jacket (+1 Toughness, Charisma)
Power Points: 30 Dry Scales: d4 Swiss Vorpal Knife (Str+d4, +1 Survival)
Flask of Water (the good shtuff)
Guana Mann (Lv. 9)
Agility: d8 Pace: 6" Fighting: d8 Big Mouth (can't keep secrets) Gadgeteer (builds new gadgets)
Smarts: d8 Parry: 6 Knowledge (mecha): d6 Curious (must explore) Speed (doubles Pace)
Spirit: d6 Toughness: 6 Knowledge (weird): d6 Habit (Akira Sojo) Sweep (attack adjacent spaces)
Strength: d8 Charisma: 0 Repair: d8 Invisibility (-4 to be noticed)
Vigor: d6 Tracking: d8 Red Shorts (+1 Toughness) Combat Reflexes (+2 recovery)
Power Points: 20 Weird Science: d8 Claws (Str+d4)
Tool Kit (no Repair penalty)

People You Don't Know

Henry T. Man

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Fighting: d8 Code of Honor (gentleman) Long Sword (Str+d8)
Smarts: d4 Parry: 6 Intimidate: d8 Delusional (what unicorn head?) Glock (9mm) (2d6, AP1)
Spirit: d6 Toughness: 6 Lockpicking: d6 Greedy (wants rewards)
Strength: d8 Charisma: 0 Riding: d6 Rain of Tea Pain (burst)
Vigor: d8 Power Points: 20 Shooting: d6 Two-Fisted (attack twice)
Superpower: d6 Sidekick (Jimmy)

Jimmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d6 Pace: 6" Climbing: d8 Size -1 (about 3 feet) Chainsaw (2d6+4)
Smarts: d4 Parry: 6 Driving: d8 Brawny (lifts more) Bicycle (5 Acc/16 TS)
Spirit: d6 Toughness: 5 Fighting: d8
Strength: d8 Charisma: 0 Persuade: d6
Vigor: d6 Claws (Str+d4) Piloting: d6

Edward Charles Smoker

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Driving: d8 Arrogant (attack leader) Short Sword (Str+d6)
Smarts: d8 Parry: 5 Fighting: d6 All Thumbs (can't repair) Desert Eagle (.50) (2d8, AP2)
Spirit: d4 Toughness: 6 Persuade: d6 Delusional (what unicorn body?)
Strength: d6 Charisma: 0 Repair: d6 Smoke Ring Sting (bolt)
Vigor: d8 Power Points: 20 Shooting: d8 Rich (triple money)
Superpower: d6 Sidekick (Timmy)

Timmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Boating: d8 Size -1 (skinny) M60 (7.62) (2d8+1, AP2)
Smarts: d6 Parry: 2 Climbing: d8 Steady Hands (easy aim) Mini Car (5 Acc/16 TS)
Spirit: d6 Toughness: 4 Intimidate: d8
Strength: d6 Charisma: 0 Riding: d6
Vigor: d4 Claws (Str+d4) Shooting: d6