Savage Worlds (stats)

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The Good Ol' Boys

Golem

Attributes Stats Skills Edges Equipment
Agility: d10 Pace: 6" Fighting: d6 Deflection (-2 attacked) Scarf (Str+1, Reach 2)
Smarts: d6 Parry: 5 Guts: d4 Entangle (hold target) TASTS (???)
Spirit: d8 Toughness: 5 Notice: d8 Quick Draw (no draw penalty)
Strength: d6 Charisma: 0 Persuade: d8
Vigor: d6 Power Points: 30 Streetwise: d6
Superpower: d6

Rhyk

Attributes Stats Skills Edges Equipment
Agility: d10 Pace: 6" Fighting: d6 Fly (limited flight) Finger Pistol (1-3d6, 15/30/60)
Smarts: d10 Parry: 5 Investigation: d6 Ambidextrous (no hand penalty) Finger Pistol (1-3d6, 15/30/60)
Spirit: d6 Toughness: 5 Notice: d10 Block (+1 Parry)
Strength: d4 Charisma: 0 Shooting: d8 Dodge (-1 ranged attack)
Vigor: d6 Power Points: 15 Stealth: d4
Weird Science: d8

Sapphire

Attributes Stats Skills Edges Equipment
Agility: d8 Pace: 6" Fighting: d6 Dispel (cancel attacks) Parasol (Str+d4, +1 Parry)
Smarts: d10 Parry: 5+1 Intimidate: d8 Fly (limited flight) Leather Coat (+1 Toughness)
Spirit: d6 Toughness: 5 Investigation: d6 Noble (+2 Charisma)
Strength: d6 Charisma: 2 Notice: d8 Sidekick (Chuca)
Vigor: d6 Power Points: 25 Stealth: d4
Superpower: d6

Chuca

Attributes Stats Skills Edges Equipment
Agility: d10 Pace: 8" Climbing: d10 Bolt (electric shot)
Smarts: d4 Parry: 2 Notice: d6 Fleet-Footed (+2 Pace)
Spirit: d8 Toughness: 4 Superpower: d10 Size (-2)
Strength: d4 Charisma: 0
Vigor: d4 Power Points: 20

Big Al

Attributes Stats Skills Edges Equipment
Agility: d4 Pace: 6" Fighting: d6 Brawny (carries more) Cyborg Arm (Str+d4)
Smarts: d6 Parry: 5 Guts: d6 Blast (ball of fire) Gatling Arm (2d8, 24/48/96)
Spirit: d8 Toughness: 7 Lockpicking: d4 Shape Change (arm weapons) Shield Arm (+2, +1 Parry)
Strength: d10 Charisma: 0 Shooting: d8
Vigor: d8 Power Points: 20 Throwing: d8
Weird Science: d10

Flutter

Attributes Stats Skills Edges Equipment
Agility: d10 Pace: 8" Gambling: d6 Fleet-Footed (walks faster) Swiss Vorpal Knife (Str+d4, +1 Survival)
Smarts: d4 Parry: 2 Persuade: d10 Barrier (wall of fire) Leather Coat (+1, +1 Attractive)
Spirit: d6 Toughness: 7+1 Streetwise: d4 Burst (fire breath) Flask of Water
Strength: d6 Charisma: 0+1 Swimming: d6
Vigor: d10 Power Points: 30 Taunt: d10
Superpower: d4

People You Don't Know

Henry T. Man

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Fighting: d8 Code of Honor (gentleman) Long Sword (Str+d8)
Smarts: d4 Parry: 6 Intimidate: d8 Delusional (what unicorn head?) Glock (9mm) (2d6, AP1)
Spirit: d6 Toughness: 6 Lockpicking: d6 Greedy (wants rewards)
Strength: d8 Charisma: 0 Riding: d6 Rain of Tea Pain (burst)
Vigor: d8 Power Points: 20 Shooting: d6 Two-Fisted (attack twice)
Superpower: d6 Sidekick (Jimmy)

Jimmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d6 Pace: 6" Climbing: d8 Size -1 (about 3 feet) Chainsaw (2d6+4)
Smarts: d4 Parry: 6 Driving: d8 Brawny (lifts more) Bicycle (5 Acc/16 TS)
Spirit: d6 Toughness: 5 Fighting: d8
Strength: d8 Charisma: 0 Persuade: d6
Vigor: d6 Claws (Str+d4) Piloting: d6

Edward Charles Smoker

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Driving: d8 Arrogant (attack leader) Short Sword (Str+d6)
Smarts: d8 Parry: 5 Fighting: d6 All Thumbs (can't repair) Desert Eagle (.50) (2d8, AP2)
Spirit: d4 Toughness: 6 Persuade: d6 Delusional (what unicorn body?)
Strength: d6 Charisma: 0 Repair: d6 Smoke Ring Sting (bolt)
Vigor: d8 Power Points: 20 Shooting: d8 Rich (triple money)
Superpower: d6 Sidekick (Timmy)

Timmy

Attributes Stats Skills Hindrances/Edges Equipment
Agility: d8 Pace: 6" Boating: d8 Size -1 (skinny) M60 (7.62) (2d8+1, AP2)
Smarts: d6 Parry: 2 Climbing: d8 Steady Hands (easy aim) Mini Car (5 Acc/16 TS)
Spirit: d6 Toughness: 4 Intimidate: d8
Strength: d6 Charisma: 0 Riding: d6
Vigor: d4 Claws (Str+d4) Shooting: d6