Continued from Pokémon Moves A-I
Continued on Pokémon Moves S-Z
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
449
|
Judgment
|
|
|
10
|
100
|
100%
|
IV
|
|
The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
|
026
|
Jump Kick
|
|
|
25
|
70
|
95%
|
I
|
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
002
|
Karate Chop
|
|
|
25
|
50
|
100%
|
I
|
|
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
|
134
|
Kinesis
|
|
|
15
|
–
|
80%
|
I
|
|
The user distracts the foe by bending a spoon. It may lower the target’s accuracy.
|
282
|
Knock Off
|
|
|
20
|
20
|
100%
|
III
|
|
The user slaps down the foe’s held item, preventing the item from being used during the battle.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
387
|
Last Resort
|
|
|
5
|
130
|
100%
|
IV
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
436
|
Lava Plume
|
|
|
15
|
80
|
100%
|
IV
|
|
An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
|
348
|
Leaf Blade
|
|
|
15
|
70
|
100%
|
III
|
|
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
|
437
|
Leaf Storm
|
|
|
5
|
140
|
90%
|
IV
|
|
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
|
141
|
Leech Life
|
|
|
15
|
20
|
100%
|
I
|
|
A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
|
073
|
Leech Seed
|
|
|
10
|
–
|
90%
|
I
|
|
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
|
043
|
Leer
|
|
|
30
|
–
|
100%
|
I
|
|
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
|
122
|
Lick
|
|
|
30
|
20
|
100%
|
I
|
|
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
|
113
|
Light Screen
|
|
|
30
|
–
|
–
|
I
|
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
|
199
|
Lock-On
|
|
|
5
|
–
|
100%
|
II
|
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
|
142
|
Lovely Kiss
|
|
|
10
|
–
|
75%
|
I
|
|
With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
|
067
|
Low Kick
|
|
|
20
|
Varies
|
100%
|
I
|
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
|
381
|
Lucky Chant
|
|
|
30
|
–
|
–
|
IV
|
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
|
461
|
Lunar Dance
|
|
|
10
|
–
|
–
|
IV
|
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
|
295
|
Luster Purge
|
|
|
5
|
70
|
100%
|
III
|
|
The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
183
|
Mach Punch
|
|
|
30
|
40
|
100%
|
II
|
|
The user throws a punch at blinding speed. It is certain to strike first.
|
277
|
Magic Coat
|
|
|
15
|
–
|
100%
|
III
|
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
|
345
|
Magical Leaf
|
|
|
20
|
60
|
–
|
III
|
|
The user scatters curious leaves that chase the foe. This attack will not miss.
|
463
|
Magma Storm
|
|
|
5
|
120
|
70%
|
IV
|
|
The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
|
443
|
Magnet Bomb
|
|
|
20
|
60
|
–
|
IV
|
|
The user launches a steel bomb that sticks to the target. This attack will not miss.
|
393
|
Magnet Rise
|
|
|
10
|
–
|
–
|
IV
|
|
The user levitates using electrically generated magnetism for five turns.
|
222
|
Magnitude
|
|
|
30
|
Varies
|
100%
|
II
|
|
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
|
382
|
Me First
|
|
|
20
|
–
|
–
|
IV
|
|
The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
|
212
|
Mean Look
|
|
|
5
|
–
|
100%
|
II
|
|
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
|
096
|
Meditate
|
|
|
40
|
–
|
–
|
I
|
|
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
072
|
Mega Drain
|
|
|
15
|
40
|
100%
|
I
|
|
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
025
|
Mega Kick
|
|
|
5
|
120
|
75%
|
I
|
|
The foe is attacked by a kick launched with muscle-packed power.
|
005
|
Mega Punch
|
|
|
20
|
80
|
85%
|
I
|
|
The foe is slugged by a punch thrown with muscle-packed power.
|
224
|
Megahorn
|
|
|
10
|
120
|
85%
|
II
|
|
Utilizing its tough and impressive horn, the user rams into the foe with no letup.
|
262
|
Memento
|
|
|
10
|
–
|
100%
|
III
|
|
The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
|
368
|
Metal Burst
|
|
|
10
|
Varies
|
100%
|
IV
|
|
The user retaliates against the foe that last inflicted damage on it with much greater power.
|
232
|
Metal Claw
|
|
|
35
|
50
|
95%
|
II
|
|
The foe is raked with steel claws. It may also raise the user’s Attack stat.
|
319
|
Metal Sound
|
|
|
40
|
–
|
85%
|
III
|
|
A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.
|
309
|
Meteor Mash
|
|
|
10
|
100
|
85%
|
III
|
|
The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.
|
118
|
Metronome
|
|
|
10
|
–
|
–
|
I
|
|
The user waggles a finger and stimulates the brain into randomly using nearly any move.
|
208
|
Milk Drink
|
|
|
10
|
–
|
–
|
II
|
|
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.
|
102
|
Mimic
|
|
|
10
|
–
|
100%
|
I
|
|
The user copies the move last used by the foe. The move can be used for the rest of the battle.
|
170
|
Mind Reader
|
|
|
5
|
–
|
100%
|
II
|
|
The user senses the foe’s movements with its mind to ensure its next attack does not miss.
|
107
|
Minimize
|
|
|
20
|
–
|
–
|
I
|
|
The user compresses its body to make itself look smaller. The user’s evasion stat is boosted.
|
357
|
Miracle Eye
|
|
|
40
|
–
|
–
|
IV
|
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
243
|
Mirror Coat
|
|
|
20
|
Varies
|
100%
|
II
|
|
A retaliation move that counters any special attack, inflicting double the damage taken.
|
119
|
Mirror Move
|
|
|
20
|
–
|
–
|
I
|
|
The user counters the foe by mimicking the move last used by the foe.
|
429
|
Mirror Shot
|
|
|
10
|
65
|
85%
|
IV
|
|
The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.
|
054
|
Mist
|
|
|
30
|
–
|
–
|
I
|
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
|
296
|
Mist Ball
|
|
|
5
|
70
|
100%
|
III
|
|
A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk.
|
236
|
Moonlight
|
|
|
5
|
–
|
–
|
II
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
234
|
Morning Sun
|
|
|
5
|
–
|
–
|
II
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
426
|
Mud Bomb
|
|
|
10
|
65
|
85%
|
IV
|
|
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
|
341
|
Mud Shot
|
|
|
15
|
55
|
95%
|
III
|
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.
|
300
|
Mud Sport
|
|
|
15
|
–
|
100%
|
III
|
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
|
330
|
Muddy Water
|
|
|
10
|
95
|
85%
|
III
|
|
The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.
|
189
|
Mud-Slap
|
|
|
10
|
20
|
100%
|
II
|
|
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
417
|
Nasty Plot
|
|
|
20
|
–
|
–
|
IV
|
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
|
363
|
Natural Gift
|
|
|
15
|
Varies
|
100%
|
IV
|
|
The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
267
|
Nature Power
|
|
|
20
|
–
|
95%
|
III
|
|
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
|
302
|
Needle Arm
|
|
|
15
|
60
|
100%
|
III
|
|
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
|
101
|
Night Shade
|
|
|
15
|
Varies
|
100%
|
I
|
|
The user makes the foe see a mirage. It inflicts damage matching the user’s level.
|
400
|
Night Slash
|
|
|
15
|
70
|
100%
|
IV
|
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
|
171
|
Nightmare
|
|
|
15
|
–
|
100%
|
II
|
|
A sleeping foe is shown a nightmare that inflicts some damage every turn.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
190
|
Octazooka
|
|
|
10
|
65
|
85%
|
II
|
|
The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
|
316
|
Odor Sleuth
|
|
|
40
|
–
|
100%
|
III
|
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
466
|
Ominous Wind
|
|
|
5
|
60
|
100%
|
IV
|
|
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
|
200
|
Outrage
|
|
|
15
|
90
|
100%
|
II
|
|
The user rampages and attacks for two to three turns. However, it then becomes confused.
|
315
|
Overheat
|
|
|
5
|
140
|
90%
|
III
|
|
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
220
|
Pain Split
|
|
|
20
|
–
|
100%
|
II
|
|
The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
|
006
|
Pay Day
|
|
|
20
|
40
|
100%
|
I
|
|
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
|
371
|
Payback
|
|
|
10
|
50
|
100%
|
IV
|
|
If the user can use this attack after the foe attacks, its power is doubled.
|
064
|
Peck
|
|
|
35
|
35
|
100%
|
I
|
|
The foe is jabbed with a sharply pointed beak or horn.
|
195
|
Perish Song
|
|
|
5
|
–
|
–
|
II
|
|
Any Pokémon that hears this song faints in three turns unless it switches out of battle.
|
080
|
Petal Dance
|
|
|
20
|
70
|
100%
|
I
|
|
The user attacks by scattering petals for two to three turns. The user then becomes confused.
|
042
|
Pin Missile
|
|
|
20
|
14
|
85%
|
I
|
|
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
|
365
|
Pluck
|
|
|
20
|
60
|
100%
|
IV
|
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
|
305
|
Poison Fang
|
|
|
15
|
50
|
100%
|
III
|
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
|
139
|
Poison Gas
|
|
|
40
|
–
|
55%
|
I
|
|
A cloud of poison gas is sprayed in the foe’s face. It may poison the target.
|
398
|
Poison Jab
|
|
|
20
|
80
|
100%
|
IV
|
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
|
040
|
Poison Sting
|
|
|
35
|
15
|
100%
|
I
|
|
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
|
342
|
Poison Tail
|
|
|
25
|
50
|
100%
|
III
|
|
An attack with a high critical-hit ratio. This tail attack may also poison the foe.
|
077
|
PoisonPowder
|
|
|
35
|
–
|
75%
|
I
|
|
A cloud of poisonous dust is scattered on the foe. It may poison the target.
|
001
|
Pound
|
|
|
35
|
40
|
100%
|
I
|
|
The foe is physically pounded with a long tail or a foreleg, etc.
|
181
|
Powder Snow
|
|
|
25
|
40
|
100%
|
II
|
|
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
|
408
|
Power Gem
|
|
|
20
|
70
|
100%
|
IV
|
|
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
384
|
Power Swap
|
|
|
10
|
–
|
–
|
IV
|
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
|
379
|
Power Trick
|
|
|
10
|
–
|
–
|
IV
|
|
The user employs its psychic power to switch its Attack with its Defense stat.
|
438
|
Power Whip
|
|
|
10
|
120
|
85%
|
IV
|
|
The user violently whirls its vines or tentacles to harshly lash the foe.
|
217
|
Present
|
|
|
15
|
Varies
|
90%
|
II
|
|
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
|
182
|
Protect
|
|
|
10
|
–
|
–
|
II
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
060
|
Psybeam
|
|
|
20
|
65
|
100%
|
I
|
|
The foe is attacked with a peculiar ray. It may also leave the target confused.
|
244
|
Psych Up
|
|
|
10
|
–
|
–
|
II
|
|
The user hypnotizes itself into copying any stat change made by the foe.
|
094
|
Psychic
|
|
|
10
|
90
|
100%
|
I
|
|
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
|
354
|
Psycho Boost
|
|
|
5
|
140
|
90%
|
III
|
|
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
|
427
|
Psycho Cut
|
|
|
20
|
70
|
100%
|
IV
|
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
|
375
|
Psycho Shift
|
|
|
10
|
–
|
90%
|
IV
|
|
Using its psychic power of suggestion, the user transfers its status problems to the target.
|
149
|
Psywave
|
|
|
15
|
Varies
|
80%
|
I
|
|
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
|
386
|
Punishment
|
|
|
5
|
Varies
|
100%
|
IV
|
|
This attack’s power increases the more the foe has powered up with stat changes.
|
228
|
Pursuit
|
|
|
20
|
40
|
100%
|
II
|
|
An attack move that inflicts double damage if used on a foe that is switching out of battle.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
098
|
Quick Attack
|
|
|
30
|
40
|
100%
|
I
|
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
099
|
Rage
|
|
|
20
|
20
|
100%
|
I
|
|
While this move is in use, it gains attack power each time the user is hit in battle.
|
240
|
Rain Dance
|
|
|
5
|
–
|
–
|
II
|
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
|
229
|
Rapid Spin
|
|
|
40
|
20
|
100%
|
II
|
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
075
|
Razor Leaf
|
|
|
25
|
55
|
95%
|
I
|
|
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
|
013
|
Razor Wind
|
|
|
10
|
80
|
100%
|
I
|
|
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
|
105
|
Recover
|
|
|
10
|
–
|
–
|
I
|
|
A self-healing move. The user restores its own HP by up to half of its max HP.
|
278
|
Recycle
|
|
|
10
|
–
|
100%
|
III
|
|
The user recycles a single-use item that has been used in battle so it can be used again.
|
115
|
Reflect
|
|
|
20
|
–
|
–
|
I
|
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
|
287
|
Refresh
|
|
|
20
|
–
|
100%
|
III
|
|
The user rests to cure itself of a poisoning, burn, or paralysis.
|
156
|
Rest
|
|
|
10
|
–
|
–
|
I
|
|
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|
216
|
Return
|
|
|
20
|
Varies
|
100%
|
II
|
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
279
|
Revenge
|
|
|
10
|
60
|
100%
|
III
|
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
179
|
Reversal
|
|
|
15
|
Varies
|
100%
|
II
|
|
An all-out attack that becomes more powerful the less HP the user has.
|
046
|
Roar
|
|
|
20
|
–
|
100%
|
I
|
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
459
|
Roar of Time
|
|
|
5
|
150
|
90%
|
IV
|
|
The user blasts the foe with power that distorts even time. The user must rest on the next turn.
|
350
|
Rock Blast
|
|
|
10
|
25
|
80%
|
III
|
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
|
431
|
Rock Climb
|
|
|
20
|
90
|
85%
|
IV
|
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
|
397
|
Rock Polish
|
|
|
20
|
–
|
–
|
IV
|
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
|
157
|
Rock Slide
|
|
|
10
|
75
|
90%
|
I
|
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
|
249
|
Rock Smash
|
|
|
15
|
20
|
100%
|
II
|
|
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
|
088
|
Rock Throw
|
|
|
15
|
50
|
90%
|
I
|
|
The user picks up and throws a small rock at the foe to attack.
|
317
|
Rock Tomb
|
|
|
10
|
50
|
80%
|
III
|
|
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
|
439
|
Rock Wrecker
|
|
|
5
|
150
|
90%
|
IV
|
|
The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
|
272
|
Role Play
|
|
|
10
|
–
|
100%
|
III
|
|
The user mimics the foe completely, copying the foe’s natural ability.
|
027
|
Rolling Kick
|
|
|
15
|
60
|
85%
|
I
|
|
The user cuts a quick spin and lashes out with a sharp kick.
|
205
|
Rollout
|
|
|
20
|
30
|
90%
|
II
|
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
|
355
|
Roost
|
|
|
10
|
–
|
–
|
IV
|
|
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
|