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+ | The Arm Cannon is the primary weapon of Samus Aran in the Metroid series. It is a gun of alien design affixed to the right arm of the Chozo Power Suit. The Arm Cannon doubles as a Missile Launcher and can be adapted to other foreign technologies. It can be used to download information at Map Stations, or recharge energy and missiles at Recharge and Missile Stations. | ||
=Beams= | =Beams= | ||
− | The Arm Cannon can play host to a variety of energy beams. In the original | + | The Arm Cannon can play host to a variety of energy beams. In the original "Metroid" and "Metroid II: Return of Samus", the beams are separate weapons that can be switched at Chozo Statues or by recollecting them from their original location. This is continued in "Metroid Prime" and "Metroid Prime 2: Echoes", though the beams can be switched at will. In "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion," the effects of the beams combine into one. |
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− | The Power Beam can only be | + | ==Power Beam== |
+ | The initial beam in every Metroid game and a constant companion for Samus through most, the Power Beam can rapid-fire small yellow orbs of damaging energy. This energy is also able to deactivate force fields commonly placed over doors in this region of the galaxy. In "Metroid: Zero Mission," the Power Beam can only fire a short distance and must be upgraded with the Long Beam; this upgrade is automatic in all other games. Likewise, Samus cannot charge the Power Beam without first collecting an upgrade in "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion;" the Metroid Prime series allows for immediate charging and the original "Metroid" and "Metroid II: Return of Samus" avoid it altogether. In the Metroid Prime series, the Power Beam can be switched to at will and often has the highest firing ratio and weakest strength of any weapon. The remaining games will either replace or upgrade the Power Beam with new functions, appearances, and a new name. It is interesting to note that in "Metroid Prime," the Space Pirates have successfully reverse-engineered the Power Beam to create Power Troopers, yellow-armored Space Pirates who are weak to their own weapon of choice. | ||
*Entire Series | *Entire Series | ||
− | + | ==Long Beam== | |
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*[[Metroid]], [[Metroid: Zero Mission]] | *[[Metroid]], [[Metroid: Zero Mission]] | ||
− | + | ==Charge Beam== | |
− | [[ | + | *[[Metroid: Zero Mission]], [[Super Metroid]], [[Metroid Fusion]] |
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− | + | ==Ice Beam== | |
+ | *[[Metroid]], [[Metroid: Zero Mission]], [[Metroid Prime]], [[Metroid II: Return of Samus]], [[Super Metroid]], [[Metroid Fusion]] | ||
− | + | ==Wave Beam== | |
− | + | *[[Metroid]], [[Metroid: Zero Mission]], [[Metroid Prime]], [[Metroid II: Return of Samus]], [[Super Metroid]], [[Metroid Fusion]] | |
− | == | + | ==Plasma Beam== |
− | [[ | + | *[[Metroid: Zero Mission]], [[Metroid Prime]], [[Metroid II: Return of Samus]], [[Super Metroid]], [[Metroid Fusion]] |
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− | + | ==Phazon Beam== | |
− | + | *[[Metroid Prime]] | |
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− | *[[Metroid Prime]] | ||
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− | + | ==Dark Beam== | |
*[[Metroid Prime 2: Echoes]] | *[[Metroid Prime 2: Echoes]] | ||
− | + | ==Light Beam== | |
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*[[Metroid Prime 2: Echoes]] | *[[Metroid Prime 2: Echoes]] | ||
− | + | ==Annihilator Beam== | |
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*[[Metroid Prime 2: Echoes]] | *[[Metroid Prime 2: Echoes]] | ||
− | == | + | ==Wide Beam== |
− | + | *[[Metroid II: Return of Samus]], [[Super Metroid]], [[Metroid Fusion]] | |
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− | *[[Metroid II: Return of Samus | ||
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=Missiles= | =Missiles= | ||
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− | + | ==Missile Launcher== | |
*Entire Series | *Entire Series | ||
− | + | ==Super Missile== | |
− | + | *[[Metroid: Zero Mission]], [[Metroid Prime]], [[Metroid Prime 2: Echoes]], [[Super Metroid]], [[Metroid Fusion]] | |
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− | *[[Metroid: Zero Mission]], [[Metroid Prime]], [[Metroid Prime 2: Echoes | ||
− | + | ==Wavebuster== | |
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*[[Metroid Prime]] | *[[Metroid Prime]] | ||
− | + | ==Ice Spreader== | |
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*[[Metroid Prime]] | *[[Metroid Prime]] | ||
− | + | ==Flamethrower== | |
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*[[Metroid Prime]] | *[[Metroid Prime]] | ||
− | + | ==Seeker Missile Launcher== | |
− | + | *[[Metroid Prime 2: Echoes]] | |
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− | *[[Metroid Prime 2: Echoes | ||
− | + | ==Darkburst== | |
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*[[Metroid Prime 2: Echoes]] | *[[Metroid Prime 2: Echoes]] | ||
− | + | ==Sunburst== | |
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*[[Metroid Prime 2: Echoes]] | *[[Metroid Prime 2: Echoes]] | ||
− | + | ==Sonic Boom== | |
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*[[Metroid Prime 2: Echoes]] | *[[Metroid Prime 2: Echoes]] | ||
− | + | ==Ice Missile== | |
− | + | *[[Metroid Fusion]] | |
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− | + | ==Diffusion Missile== | |
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*[[Metroid Fusion]] | *[[Metroid Fusion]] | ||
=Other= | =Other= | ||
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− | + | ==Battlehammer== | |
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*[[Metroid Prime Hunters]] | *[[Metroid Prime Hunters]] | ||
− | + | ==Judicator== | |
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*[[Metroid Prime Hunters]] | *[[Metroid Prime Hunters]] | ||
− | + | ==Volt Driver== | |
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*[[Metroid Prime Hunters]] | *[[Metroid Prime Hunters]] | ||
− | + | ==Shock Coil== | |
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*[[Metroid Prime Hunters]] | *[[Metroid Prime Hunters]] | ||
− | + | ==Magmaul== | |
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*[[Metroid Prime Hunters]] | *[[Metroid Prime Hunters]] | ||
− | + | ==Imperialist== | |
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*[[Metroid Prime Hunters]] | *[[Metroid Prime Hunters]] | ||
− | + | ==Omega Cannon== | |
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*[[Metroid Prime Hunters]] | *[[Metroid Prime Hunters]] | ||
=Grapple Beam= | =Grapple Beam= | ||
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− | [[ | + | [[Image:Grapple_Beam.jpg|200px|right]]As shown in the Metroid Prime series, the Grapple Beam is not actually a part of Samus's Arm Cannon, but is a unique device on her left arm. In every appearance, the Grappling Beam is used to lock on to special targets (including blocks, hooks, and some enemies); Samus can then swing from the end of the beam to cross large gaps. The Grapple Beam is first found in "Metroid Prime" in Storage Depot B of the Phazon Mines. She retains it to the start of "Metroid Prime 2: Echoes," but it is stolen by the Ing early in the game; Samus must defeat the Grapple Guardian in the Sacrificial Chamber of Dark Tovrus Bog to get it back. In "Super Metroid," the Grappling Beam can be obtained from a Chozo Statue in Norfair shortly after killing Crocomire. |
+ | *[[Metroid Prime]], [[Metroid Prime 2: Echoes]], [[Super Metroid]] |