Editing Character Information in Mario Superstar Baseball

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In [[Mario Superstar Baseball]] characters fall under 4 categories: Balance, Technique, Speed and Power. There are a total of 8 characters in each category, resulting in a total of 32 unique characters in the game. However in order to complete 6 teams of 9 characters another 22 characters where added. These characters are pallet swaps but have their own status for Fielding, Batting, Pitching and Running.
 
In [[Mario Superstar Baseball]] characters fall under 4 categories: Balance, Technique, Speed and Power. There are a total of 8 characters in each category, resulting in a total of 32 unique characters in the game. However in order to complete 6 teams of 9 characters another 22 characters where added. These characters are pallet swaps but have their own status for Fielding, Batting, Pitching and Running.
  
Each unique character has a special ability that helps them in certain situations. All characters have one, captains have two.
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Each unique character has a special ability that helps them in certain situations. All characters have one, captains have two. Captains are also able to use a special kind of ball with special effects when both pitching or batting that use up Star Power which can be refilled every time a Star Chance appears: if the player's team is batting a hit will earn one Star Power, if they are pitching forcing out the player will earn it. Also fields have special points that give Star Power when touched with a batted ball.
 
 
{| class="wikitable" width=100%
 
! width=20% |Name
 
! width=75% |Description
 
! width=5% |#
 
|-
 
|Ball Dash||Player will run super fast when in posession of the ball.||2
 
|-
 
|Body Check||Has a good chance of pushing the opponent in a base even after they catched the ball.||7
 
|-
 
|Clamber||Allows the user to climb the back wall.||4
 
|-
 
|Laser Beam||Throws the ball super fast to home base.||4
 
|-
 
|Magical Catch||Magikoopa uses his magical staff to summon balls that would be out of reach.||1
 
|-
 
|Quick Throw||there is no preparation time between receiving the ball and throwing it again.||2
 
|-
 
|Sliding Catch||Enables the catcher to dive better and from further for flying balls.||8
 
|-
 
|Suction||Birdo sucks air to catch balls that would be out of its reach.||1
 
|-
 
|Super Catch||User never boots a ball nor is thrown back by a powerfull hit.||3
 
|-
 
|Super Jump||Character can use a high jump to catch flying balls over their heads.||6
 
|-
 
|Tongue Catch||Yoshi uses its tongue to catch balls that would be out of its reach.||1
 
|-
 
|Wall Jump||Outfielders can use the wall to stop potential home-runs.||6
 
|}
 
 
 
Captains are also able to use a special kind of ball with special effects when both pitching or batting that use up Star Power which can be refilled every time a Star Chance appears: if the player's team is batting a hit will earn one Star Power, if they are pitching forcing out the player will earn it. Also fields have special points that give Star Power when touched with a batted ball.
 
  
 
Chemistry indicates how well two players play when in direct contact, a good chemistry will affect fielding with faster and stronger throws between the two characters and batting when one character is at bases and a good chemistry character at plate will bat better. Bad chemistry only affects fielding, characters will throw in a wrong direction or the ball might slip from the receiving character's glove.
 
Chemistry indicates how well two players play when in direct contact, a good chemistry will affect fielding with faster and stronger throws between the two characters and batting when one character is at bases and a good chemistry character at plate will bat better. Bad chemistry only affects fielding, characters will throw in a wrong direction or the ball might slip from the receiving character's glove.
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|Abi=Body Check
 
|Abi=Body Check
 
|Abi2=Suction
 
|Abi2=Suction
|Special=Weird Ball
+
|Special=Pink Ball
 
|01=Drive in a run!
 
|01=Drive in a run!
 
|02=Win MVP!!
 
|02=Win MVP!!

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