Editing Good-Feel
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=History= | =History= | ||
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Good-Feel was a Japan-based company that was established in 2005 by a group of people who already had experience within the gaming industry and wanted to try working on their own. Their name comes from their idea that games should "feel good". They have a main office in Kobe, while their development activities are based in Tokyo. After their company was established, they contacted Nintendo and expressed their willingness to work together on future games. | Good-Feel was a Japan-based company that was established in 2005 by a group of people who already had experience within the gaming industry and wanted to try working on their own. Their name comes from their idea that games should "feel good". They have a main office in Kobe, while their development activities are based in Tokyo. After their company was established, they contacted Nintendo and expressed their willingness to work together on future games. | ||
− | While most of Good-Feel's works were entertainment games designed for the DS, [[Takahiro Harada]] contacted them shortly afterwards about the possibility of working on a new ''[[Wario Land]]'' sequel for Nintendo, as | + | While most of Good-Feel's works were entertainment games designed for the DS, [[Takahiro Harada]] contacted them shortly afterwards about the possibility of working on a new ''[[Wario Land]]'' sequel for Nintendo, as found Etsunobu Ebisu had apparently been involved in the development of one of the previous ''Wario Land'' games (although he only has prior credits with Konami-produced video games). Ebisu originally conceived the game as a Western-style shooter, but Harada vetoed that in favor of a platform game because that was Good-Feel's area of expertise and also because they wanted a sequel that extended more naturally from the previous games. It was eventually developed and released as ''[[Wario Land: Shake It!]]'', with animation companies Production I.G. and Kusanagi helping to develop the game's animated sequences and in-game animations. [http://www.nintendo.co.uk/NOE/en_GB/news/2008/meet_the_brains_behind_wario_land_9513.html] |
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− | + | After that, Good-Feel worked on a project that started as an original title called ''Fluff's Epic Yarn'' as a departure from the action-oriented games that they had previously worked on. As the game was developed, they faced obstacles in keeping the game interesting. In 2009, Nintendo suggested that they add [[Kirby]] into the game in place of the already-similar Fluff. [[HAL Laboratory]] then aided in the game's development and oversaw Kirby. As the game already had a foundation, it was primarily a process of integrating Kirby into the game and then building from there. The end result was ''[[Kirby's Epic Yarn]]''. They later applied a similar style to [[Yoshi]], resulting in ''[[Yoshi's Woolly World]]''. | |
=Games= | =Games= | ||
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===[[Nintendo Switch]]=== | ===[[Nintendo Switch]]=== | ||
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*''[[Yoshi's Crafted World]]'' | *''[[Yoshi's Crafted World]]'' | ||
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===[[Nintendo 3DS]]=== | ===[[Nintendo 3DS]]=== | ||
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*''[[Mario & Luigi: Dream Team]]'' (giant battles) | *''[[Mario & Luigi: Dream Team]]'' (giant battles) | ||
− | *[[ | + | *[[Streepass Plaza]] games: ''Mii Force'', ''Battleground Z'', ''Slot Car Rivals'', ''Market Crashers'' |
*''[[Yoshi's Woolly World|Poochy & Yoshi's Wooly World]]'' | *''[[Yoshi's Woolly World|Poochy & Yoshi's Wooly World]]'' | ||
[[Category: Third-Party Developers]] | [[Category: Third-Party Developers]] |