Editing Mario's Super Picross
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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|system=[[Super NES]], [[Virtual Console]] ([[Wii Virtual Console|Wii]], [[Wii U Virtual Console|Wii U]], [[3DS Virtual Console|New 3DS]]) | |system=[[Super NES]], [[Virtual Console]] ([[Wii Virtual Console|Wii]], [[Wii U Virtual Console|Wii U]], [[3DS Virtual Console|New 3DS]]) | ||
− | |release='''Super NES'''<br />JP September 14, 1995<br />'''Wii Virtual Console'''<br />JP December 19, 2006<br /> | + | |release='''Super NES'''<br />JP September 14, 1995<br />'''Wii Virtual Console'''<br />JP December 19, 2006<br />AU September 14, 2006<br />EU September 14, 2006<br />'''Wii U Virtual Console'''<br />April 27, 2013<br />'''3DS Virtual Console'''<br />PAL November 3, 2016<br />JP November 28, 2016 |
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=119 GH Gallery] | |gallery=[http://www.gamehiker.com/gallery/index.php?cat=119 GH Gallery] | ||
|rating= PEGI: 3+ | |rating= PEGI: 3+ | ||
|}} | |}} | ||
− | '''Mario's Super Picross''' was a puzzle game for the [[Super NES]]. A sequel to ''[[Mario's Picross]]'', it | + | '''Mario's Super Picross''' was a puzzle game for the [[Super NES]]. A sequel to ''[[Mario's Picross]]'', it's sometimes mistakenly called ''[[Mario's Picross 2]]'' which is a [[Game Boy]] sequel. It was one of the games compatible with the [[SNES Mouse]]. |
=Gameplay= | =Gameplay= | ||
− | The player is playing against the clock to solve each puzzle. Rather than simple black and white tiles, the player has a chisel which is used to make indentations in the stone. If the player makes a mistakes, they lose time. Each time to make a mistake, the amount of time lost doubles. | + | The player is playing against the clock to solve each puzzle. Rather than simple black and white tiles, the player has a chisel which is used to make indentations in the stone. If the player makes a mistakes, they lose time. Each time to make a mistake, the amount of time lost doubles. |
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+ | The player also has the option to play as [[Wario]]. When playing as Wario, the timer counts up from zero. Getting the wrong tile isn't penalized, but the player isn't alerted if they get it wrong. This makes playing as Wario harder. | ||
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The puzzles start out easy with Japanese characters and Greek letters and get progressively harder. | The puzzles start out easy with Japanese characters and Greek letters and get progressively harder. | ||
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=Legacy= | =Legacy= | ||
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*''Mario's Super Picross'' was rereleased on the [[Nintendo Power system]]. | *''Mario's Super Picross'' was rereleased on the [[Nintendo Power system]]. | ||
− | *It became available for download on [[Nintendo Wii|the Wii's]] [[Wii Virtual Console|Virtual Console]] in 2006, the [[Wii U]]'s [[Wii U Virtual Console|Virtual Console]] in 2013 and the [[new 3DS]] through the [[3DS Virtual Console]] in 2016. | + | *It became available for download on [[Nintendo Wii|the Wii's]] [[Wii Virtual Console|Virtual Console]] in 2006, the [[Wii U]]'s [[Wii U Virtual Console|Virtual Console]] in 2013 and the [[new 3DS]] through the [[3DS Virtual Console]] in 2016. None of these have included an American release. |
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[[Category: Video Games]][[Category: Super Nintendo Games]] [[Category: Virtual Console Games]] [[Category: Mario Games]] | [[Category: Video Games]][[Category: Super Nintendo Games]] [[Category: Virtual Console Games]] [[Category: Mario Games]] |