Editing Metroid II: Return of Samus
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| genre=[[Action]]/[[Adventure]] | | genre=[[Action]]/[[Adventure]] | ||
| system=[[Game Boy]], [[3DS Virtual Console]] | | system=[[Game Boy]], [[3DS Virtual Console]] | ||
− | | release='''Game Boy'''<br />US August 26, 1991<br />JP January 2, 1992<br />EU May 21, 1992<br />'''3DS Virtual Console'''<br />JP September 28, 2011 | + | | release='''Game Boy'''<br />US August 26, 1991<br />JP January 2, 1992<br />EU May 21, 1992<br />'''3DS Virtual Console'''<br />JP September 28, 2011 |
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=126 GH Gallery] | | gallery=[http://www.gamehiker.com/gallery/index.php?cat=126 GH Gallery] | ||
|}} | |}} | ||
− | '''Metroid II: Return of Samus''' is the follow-up to the original | + | '''Metroid II: Return of Samus''' is the follow-up to the original [[Metroid]]. It was released for the Game Boy four years after the first game and was the first handheld title in the series, despite most other series continuing on the [[Super NES]] at the time. |
=Story= | =Story= | ||
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=Gameplay= | =Gameplay= | ||
− | ''Metroid II'' brought back with it all the elements that made the original ''Metroid'' memorable. | + | ''Metroid II'' brought back with it all the elements that made the original ''Metroid'' memorable. For non-Japanese gamers, it was the first in the series to allow battery saving, preventing players from having to write down passwords after each play. The game introduced new techniques to the game, such as more control over where Samus can fire. The game also introduced the Spider Ball and Spring Ball, allowing a new dimension of flexibility for the Morph Ball. |
− | + | =Legacy= | |
+ | |||
+ | Because of the lack of a map, ''Metroid II'' (along with the original) is often considered the most challenging in the series. The game is a touch easier to navigate through due to areas being more diverse than in the original. However, the game is often the neglected member of the series, partly because of it being on the Game Boy and partly from lacking the villainous Space Pirates that appeared in the rest of the series. | ||
=Continuity Notes= | =Continuity Notes= | ||
− | *''Metroid II'' was initially a direct sequel to ''Metroid'', although the passage of time between the two titles is | + | *''Metroid II'' was initially a direct sequel to ''Metroid'', although the passage of time between the two titles is unknown. The ''[[Metroid Prime]]'' series has since been established as taking place between ''Metroid'' and ''Metroid II''. |
− | *This game notably features the near-extinction of the Metroid species and sets up the last Metroid hatchling for its appearance in ''[[Super Metroid]]'', although later games would establish | + | *This game notably features the near-extinction of the Metroid species and sets up the last Metroid hatchling for its appearance in ''[[Super Metroid]]'', although later games would establish cloning programs which create more Metroids. |
− | = | + | ==Sequels== |
− | + | In 1994, ''[[Super Metroid]]'' was released for the [[Super Nintendo]]. | |
==Ports and Remakes== | ==Ports and Remakes== | ||
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*In March 2000, ''Metroid II'' was released for download in Japan through the [[Nintendo Power|Nintendo Power system]]. | *In March 2000, ''Metroid II'' was released for download in Japan through the [[Nintendo Power|Nintendo Power system]]. | ||
*The original version of ''Metroid II'' was released for download over the [[3DS]]'s eShop as part of the [[3DS Virtual Console]] in 2011. | *The original version of ''Metroid II'' was released for download over the [[3DS]]'s eShop as part of the [[3DS Virtual Console]] in 2011. | ||
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{{Metroid Series}} | {{Metroid Series}} |