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Pikmin are the namesakes of the Pikmin series. They are tiny, bipedal creatures with stalks coming out of their heads and a single facial feature (besides eyes) that is dependant on their color. In both games, the Pikmin ally themselves with Captain Olimar, though an exact reason for this behavior is never given. Olimar and associates are able to command the Pikmin to assist them in various ways, whether it is to defeat monsters, break down walls, or carry objects back to their spaceship. There are currently six types of Pikmin accounted for. | Pikmin are the namesakes of the Pikmin series. They are tiny, bipedal creatures with stalks coming out of their heads and a single facial feature (besides eyes) that is dependant on their color. In both games, the Pikmin ally themselves with Captain Olimar, though an exact reason for this behavior is never given. Olimar and associates are able to command the Pikmin to assist them in various ways, whether it is to defeat monsters, break down walls, or carry objects back to their spaceship. There are currently six types of Pikmin accounted for. | ||
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=In General= | =In General= | ||
Pikmin start their lives as seeds that are ejected from Onions, the color of the seed corresponding with the color of the Onion. The Onions will, on occasion, eject a seed for no apparent reason (namely at the start of the game, or if all of your Pikmin have been killed), though the most practical way to grow more Pikmin is to bring a pellet or a dead creature to the Onion; the amount of seeds created from these depends on the size of the object. | Pikmin start their lives as seeds that are ejected from Onions, the color of the seed corresponding with the color of the Onion. The Onions will, on occasion, eject a seed for no apparent reason (namely at the start of the game, or if all of your Pikmin have been killed), though the most practical way to grow more Pikmin is to bring a pellet or a dead creature to the Onion; the amount of seeds created from these depends on the size of the object. | ||
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Only 100 Pikmin can be led about an area at a time; remaining Pikmin (including seeds) will stay within their Onions. The most effective way to use a Pikmin is to throw it at an object that needs to be picked up or onto an enemy that you want to attack. Pikmin respond to Olimar's whistle, and can either be called back to him by a single toot or led around in formation (without going far from Olimar's side). Pikmin can also be dismissed into ranks based on color and leaf, bud, or flower. | Only 100 Pikmin can be led about an area at a time; remaining Pikmin (including seeds) will stay within their Onions. The most effective way to use a Pikmin is to throw it at an object that needs to be picked up or onto an enemy that you want to attack. Pikmin respond to Olimar's whistle, and can either be called back to him by a single toot or led around in formation (without going far from Olimar's side). Pikmin can also be dismissed into ranks based on color and leaf, bud, or flower. | ||
− | [[Image:Zombiepikmin.jpg|right| | + | [[Image:Zombiepikmin.jpg|right|80px]] |
Though Pikmin are usually loyal to Olimar, they can occasionally be distracted. Areas where nectar can be found in particular will cause a Pikmin to drop everything and search for the sweet stuff. Certain enemies like Flint Beetles will draw a Pikmin's attention as well, while Mitites will cause them to go into a frenzy. The Puffstool in Pikmin can actually turn Pikmin against Olimar by infecting them with its spores. While infected, the Pikmin take on a purple hue and have a mushroom attached to their stalks, as seen to the right. | Though Pikmin are usually loyal to Olimar, they can occasionally be distracted. Areas where nectar can be found in particular will cause a Pikmin to drop everything and search for the sweet stuff. Certain enemies like Flint Beetles will draw a Pikmin's attention as well, while Mitites will cause them to go into a frenzy. The Puffstool in Pikmin can actually turn Pikmin against Olimar by infecting them with its spores. While infected, the Pikmin take on a purple hue and have a mushroom attached to their stalks, as seen to the right. | ||
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=Red Pikmin= | =Red Pikmin= | ||
− | [[Image:Redpikmin.jpg|left|100px]] | + | [[Image:Redpikmin.jpg|thumb|left|100px|The Red Pikmin in its three stages of growth.]] |
− | Red Pikmin are the first types discovered by Olimar in both games. He finds a Red Onion not far from his ship in the | + | Red Pikmin are the first types discovered by Olimar in both games. He finds a Red Onion not far from his ship in the Landing Site in the first game, which gives him a free seed, and then encounters five of them fighting a Dwarf Bulborb at the Valley of Repose in the second game. Louie later finds the Red Onion at the Valley of Repose, which leads to an awkward confrontation between him and the Red Pikmin he plucks. |
Red Pikmin are distinguished from the others by their long, pointy noses. They are able to withstand fire, making them perfect choices for disabling the fire spouts scattered throughout the planet and fighting the Fiery Bulblaxes of Pikmin 2. They were also, until the introduction of Purple Pikmin, the strongest fighters--able to take down enemies faster than Yellow or Blue Pikmin. | Red Pikmin are distinguished from the others by their long, pointy noses. They are able to withstand fire, making them perfect choices for disabling the fire spouts scattered throughout the planet and fighting the Fiery Bulblaxes of Pikmin 2. They were also, until the introduction of Purple Pikmin, the strongest fighters--able to take down enemies faster than Yellow or Blue Pikmin. | ||
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