Editing Pokémon Moves A-I

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__NOTOC__  
 
__NOTOC__  
  
Continued on [[Pokémon Moves J-R]]
+
Continued on [[Pokémon Moves K-Z]]
  
 
==A==
 
==A==
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|-
 
|-
 
| rowspan="2"|246
 
| rowspan="2"|246
|{{AncientPower}}
+
|{{Ancientpower}}
 
|-
 
|-
 
| colspan="8"|The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
 
| colspan="8"|The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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|-
 
|-
 
| rowspan="2"|061
 
| rowspan="2"|061
|{{BubbleBeam}}
+
|{{Bubblebeam}}
 
|-
 
|-
 
| colspan="8"|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
 
| colspan="8"|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
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|-
 
|-
 
| rowspan="2"|445
 
| rowspan="2"|445
|{{Captivate}}
+
|{{Captive}}
 
|-
 
|-
 
| colspan="8"|If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
 
| colspan="8"|If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
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|-
 
|-
 
| rowspan="2"|176
 
| rowspan="2"|176
|{{Conversion 2}}
+
|{{Conversion2}}
 
|-
 
|-
 
| colspan="8"|The user changes its type to make itself resistant to the type of the attack it last took.
 
| colspan="8"|The user changes its type to make itself resistant to the type of the attack it last took.
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|-
 
|-
 
| rowspan="2"|455
 
| rowspan="2"|455
|{{Defend Order}}
+
|{{Defense Order}}
 
|-
 
|-
 
| colspan="8"|The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
 
| colspan="8"|The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
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|-
 
|-
 
| rowspan="2"|003
 
| rowspan="2"|003
|{{DoubleSlap}}
+
|{{Doubleslap}}
 
|-
 
|-
 
| colspan="8"|The foe is slapped repeatedly, back and forth, two to five times in a row.
 
| colspan="8"|The foe is slapped repeatedly, back and forth, two to five times in a row.
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|-
 
|-
 
| rowspan="2"|225
 
| rowspan="2"|225
|{{DragonBreath}}
+
|{{Dragonbreath}}
 
|-
 
|-
 
| colspan="8"|The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
 
| colspan="8"|The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
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|-
 
|-
 
| rowspan="2"|223
 
| rowspan="2"|223
|{{DynamicPunch}}
+
|{{Dynamicpunch}}
 
|-
 
|-
 
| colspan="8"|The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
 
| colspan="8"|The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
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|-
 
|-
 
| rowspan="2"|245
 
| rowspan="2"|245
|{{ExtremeSpeed}}
+
|{{Extremespeed}}
 
|-
 
|-
 
| colspan="8"|The user charges the foe at blinding speed. This attack always goes before any other move.
 
| colspan="8"|The user charges the foe at blinding speed. This attack always goes before any other move.
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|-
 
|-
 
| rowspan="2"|297
 
| rowspan="2"|297
|{{FeatherDance}}
+
|{{Featherdance}}
 
|-
 
|-
 
| colspan="8"|The user covers the foe with a mass of down that sharply lowers the Attack stat.
 
| colspan="8"|The user covers the foe with a mass of down that sharply lowers the Attack stat.
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|-
 
|-
 
| rowspan="2"|320
 
| rowspan="2"|320
|{{GrassWhistle}}
+
|{{Grasswhistle}}
 
|-
 
|-
 
| colspan="8"|The user plays a pleasant melody that lulls the foe into a deep sleep.
 
| colspan="8"|The user plays a pleasant melody that lulls the foe into a deep sleep.
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|-
 
|-
 
| rowspan="2"|441
 
| rowspan="2"|441
|{{Gunk Shot}}
+
|{{Gunk Shoot}}
 
|-
 
|-
 
| colspan="8"|The user shoots filthy garbage at the foe to attack. It may also poison the target.
 
| colspan="8"|The user shoots filthy garbage at the foe to attack. It may also poison the target.
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|-
 
|-
 
| colspan="8"|The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
 
| colspan="8"|The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
 +
|}
 +
 +
==J==
 +
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 +
!align= "center" rowspan="2" width="2%"|#
 +
!align= "center" width="25%"|Name
 +
!align= "center" width="12%"|Type
 +
!align= "center" width="12%"|Category
 +
!align= "center" width="7%"|PP
 +
!align= "center" width="10%"|Power
 +
!align= "center" width="13%"|Accur
 +
!align= "center" width="7%"|Gen
 +
!align= "center" width="12%"|Contest
 +
|-
 +
!align= "center" colspan="8"|Description
 +
|-
 +
| rowspan="2"|449
 +
|{{Judgement}}
 +
|-
 +
| colspan="8"|The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
 +
|-
 +
| rowspan="2"|026
 +
|{{Jump Kick}}
 +
|-
 +
| colspan="8"|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
 
|}
 
|}

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