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Another Purple Coin challenge can be found after 120 Power Stars have been collected by both Mario and [[Luigi]].  When this has been done, the [[Locations in Super Mario Galaxy#Grand Finale Galaxy|Grand Finale Galaxy]] can be accessed by either brother.  Collecting the 100 Purple Coins here will earn them a 121st star.
 
Another Purple Coin challenge can be found after 120 Power Stars have been collected by both Mario and [[Luigi]].  When this has been done, the [[Locations in Super Mario Galaxy#Grand Finale Galaxy|Grand Finale Galaxy]] can be accessed by either brother.  Collecting the 100 Purple Coins here will earn them a 121st star.
 
=Super Mario Galaxy 2=
 
=Super Mario Galaxy 2=
All Prankster Comets appear yellow in the sequel and are no longer named, though Speed Run, Daredevil Run, and Purple Coin missions return from the previous gameRomp, Cosmic Clone, and Double Time missions are introduced alongside theseSome comets may also extend the length of a level or replace existing sections with new ones.
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In the sequel, Comet Medals must be collected within the galaxies before Prankster Comets will appear (which still will not happen until the player has reached World 3)The first level of every galaxy will have a Comet Medal hidden in itDespite this, not every galaxy will have a comet appear over it.
  
In Super Mario Galaxy 2, [[Comet Medals]] must be collected within the galaxies before Prankster Comets will appear (which still will not happen until the player has reached World 3)The first level of every galaxy will have a Comet Medal hidden in it.  Despite this, not every galaxy will have a comet appear over itAlso of note is that, even with every Comet Medal collected, the Prankster Comet for Grandmaster Galaxy will not appear until 9999 Star Bits have also been deposited with the Banktoad.
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All Prankster Comets appear yellow in Super Mario Galaxy 2 and are no longer named, though Speed Run, Daredevil Run, and Purple Coin missions return from the previous gameRomp, Cosmic Clone, and Double Time missions are introduced alongside theseSome comets may also extend the length of a level or replace existing sections with new ones.
 
 
The galaxies that don't have comets include:
 
*[[Locations in Super Mario Galaxy 2#Fluffy Bluff Galaxy|Fluffy Bluff Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Rightside Down Galaxy|Rightside Down Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Cosmic Cove Galaxy|Cosmic Cove Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Wild Glide Galaxy|Wild Glide Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Honeybloom Galaxy|Honeybloom Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Freezy Flake Galaxy|Freezy Flake Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Honeyhop Galaxy|Honeyhop Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Space Storm Galaxy|Space Storm Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Boo Moon Galaxy|Boo Moon Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Upside Dizzy Galaxy|Upside Dizzy Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Fleet Glide Galaxy|Fleet Glide Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Melty Monster Galaxy|Melty Monster Galaxy]]
 
*[[Locations in Super Mario Galaxy 2#Slimy Spring Galaxy|Slimy Spring Galaxy]]
 
 
==Speed Run==
 
==Speed Run==
 
Similar to the Speedy Comet in Super Mario Galaxy, [[Mario]] will have a time limit in which to complete an existing level during Speed Runs.  However, some levels will now start off with only 30 seconds, forcing the player to collect timers along the way to increase time by 10 seconds.  Unlike the first game, the timer stops once the level's objective has been met and the star has appeared.  Checkpoints can also be used, assuming they have not been removed.
 
Similar to the Speedy Comet in Super Mario Galaxy, [[Mario]] will have a time limit in which to complete an existing level during Speed Runs.  However, some levels will now start off with only 30 seconds, forcing the player to collect timers along the way to increase time by 10 seconds.  Unlike the first game, the timer stops once the level's objective has been met and the star has appeared.  Checkpoints can also be used, assuming they have not been removed.
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*[[Locations in Super Mario Galaxy 2#Bowser's Lava Lair|Bowser's Lava Lair]] - ''Lava Lair Speed Run''
 
*[[Locations in Super Mario Galaxy 2#Bowser's Lava Lair|Bowser's Lava Lair]] - ''Lava Lair Speed Run''
 
*[[Locations in Super Mario Galaxy 2#Bowser's Gravity Gauntlet|Bowser's Gravity Gauntlet]] - ''Gravity Star Speed Run''
 
*[[Locations in Super Mario Galaxy 2#Bowser's Gravity Gauntlet|Bowser's Gravity Gauntlet]] - ''Gravity Star Speed Run''
*[[Locations in Super Mario Galaxy 2#Bowser's Galaxy Generator|Bowser's Galaxy Generator]] - ''Bowser's Big Bad Speed Run''
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*[[Locations in Super Mario Galaxy 2#Bowser's Galaxy Generator|Bowser's Galaxy Generator]] - ''''
*[[Locations in Super Mario Galaxy 2#Stone Cyclone Galaxy|Stone Cyclone Galaxy]] - ''Tox Box Speed Run''
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*[[Locations in Super Mario Galaxy 2#Stone Cyclone Galaxy|Stone Cyclone Galaxy]] - ''''
==Daredevil Run==
 
The Daredevil Runs from the first game return unchanged for Super Mario Galaxy 2.  Most of these missions involve boss fights, though one requires Mario to trek through the entire level and one requires him to clear both the level and a boss.
 
 
 
The galaxies that feature Daredevil Runs include:
 
*[[Locations in Super Mario Galaxy 2#Spin-Dig Galaxy|Spin-Dig Galaxy]] - ''Digga-Leg's Daredevil Run''
 
*[[Locations in Super Mario Galaxy 2#Bowser Jr.'s Fearsome Fleet|Bowser Jr.'s Fearsome Fleet]] - ''Megahammer's Daredevil Bash''
 
*[[Locations in Super Mario Galaxy 2#Slipsand Galaxy|Slipsand Galaxy]] - ''Squizzard's Daredevil Run''
 
*[[Locations in Super Mario Galaxy 2#Bowser Jr.'s Boom Bunker|Bowser Jr.'s Boom Bunker]] - ''Boomsday Machine Daredevil Run''
 
*[[Locations in Super Mario Galaxy 2#Battle Belt Galaxy|Battle Belt Galaxy]] - ''Mini-Planet Daredevil Run''
 
*[[Locations in Super Mario Galaxy 2#Grandmaster Galaxy|Grandmaster Galaxy]] - ''The Perfect Run''
 
==Purple Coin==
 
Like in Super Mario Galaxy, Purple Coin missions require Mario to collect 100 purple coins, often within a time limit.  Only a few galaxies have these missions now rather than every one.  Some of the levels have added Cosmic Clones as well.
 
 
 
The galaxies that feature Purple Coins with no special conditions include:
 
*[[Locations in Super Mario Galaxy 2#Tall Trunk Galaxy|Tall Trunk Galaxy]] - ''Tall Trunk's Purple Coin Slide''
 
*[[Locations in Super Mario Galaxy 2#Sweet Mystery Galaxy|Sweet Mystery Galaxy]] - ''Bulb Berry's Purple Coin Glow''
 
 
 
The galaxies that feature Purple Coins with a time limit include:
 
*[[Locations in Super Mario Galaxy 2#Flip-Swap Galaxy|Flip-Swap Galaxy]] - ''Purple Coin Flip 'n' Sprint''
 
*[[Locations in Super Mario Galaxy 2#Flipsville Galaxy|Flipsville Galaxy]] - ''Purple Coin Spin Speed Run''
 
*[[Locations in Super Mario Galaxy 2#Starshine Beach Galaxy|Starshine Beach Galaxy]] - ''Purple Coin Beach Dash''
 
*[[Locations in Super Mario Galaxy 2#Clockwork Ruins Galaxy|Clockwork Ruins Galaxy]] - ''The Adventure of the Purple Coins''
 
*[[Locations in Super Mario Galaxy 2#Rolling Coaster Galaxy|Rolling Coaster Galaxy]] - ''Purple Coins on the Rainbow Road''
 
 
 
The galaxies that feature Purple Coins with Cosmic Clones include:
 
*[[Locations in Super Mario Galaxy 2#Puzzle Plank Galaxy|Puzzle Plank Galaxy]] - ''Purple Coin Shadow Vault''
 
*[[Locations in Super Mario Galaxy 2#Mario Squared Galaxy|Mario Squared Galaxy]] - ''Luigi's Purple Coin Chaos''
 
==Romp==
 
Romp missions require Mario to defeat 30 enemies within 60 seconds.  These enemies include Spinies, Crabbers, and Octoombas depending on the mission.  For certain levels, Rainbow Stars or a Rock Mushroom may also be provided.
 
 
 
The galaxies that feature Romps include:
 
*[[Locations in Super Mario Galaxy 2#Yoshi Star Galaxy|Yoshi Star Galaxy]] - ''Spiny Rainbow Romp''
 
*[[Locations in Super Mario Galaxy 2#Boulder Bowl Galaxy|Boulder Bowl Galaxy]] - ''Rolling Crabber Romp''
 
*[[Locations in Super Mario Galaxy 2#Shiverburn Galaxy|Shiverburn Galaxy]] - ''Octo-Army Icy Rainbow Romp''
 
*[[Locations in Super Mario Galaxy 2#Flash Black Galaxy|Flash Black Galaxy]] - ''Dark Octo-Army Romp''
 
==Cosmic Clone==
 
Prankster Comets that generate Cosmic Clones require Mario to collect a Power Star the same way he did in the normal mission, only now while being tailed by his dark duplicates.  There is a limit to the number of clones that will generate.  In addition, the clones will be destroyed whenever Mario reaches certain points of the level or when the star is released.
 
 
 
The galaxies that feature Cosmic Clones include:
 
*[[Locations in Super Mario Galaxy 2#Cloudy Court Galaxy|Cloudy Court Galaxy]] - ''The Shadow Lining''
 
*[[Locations in Super Mario Galaxy 2#Haunty Halls Galaxy|Haunty Halls Galaxy]] - ''Spooky Cosmic Clone Chase''
 
*[[Locations in Super Mario Galaxy 2#Chompworks Galaxy|Chompworks Galaxy]] - ''Cosmic Clones in the Chompworks''
 
*[[Locations in Super Mario Galaxy 2#Flip-Out Galaxy|Flip-Out Galaxy]] - ''Cosmic Clone Wall Jumpers''
 
==Double Time==
 
Double Time missions are similar to the Fast Foes missions from Super Mario Galaxy, though it is the platforms that are moving faster rather than the enemies.  Not only are the levels sped up, they are also extended with an additional segment.  1-up Mushrooms and Checkpoint Flags appear more frequently throughout.
 
 
 
The galaxies that feature Double Time missions include:
 
*[[Locations in Super Mario Galaxy 2#Beat Block Galaxy|Beat Block Galaxy]] - ''Silver Stars in Double Time''
 
*[[Locations in Super Mario Galaxy 2#Twisty Trials Galaxy|Twisty Trials Galaxy]] - ''Turning Turning Double Time''
 
==Green Prankster Comets==
 
When Bowser is defeated again with all 120 Power Stars in tow, an additional scene will play out during the ending where [[Rosalina]] tells the [[Lumas]] about the Cosmic Jewels.  This scene prompts the appearance of Green Prankster Comets in every world.  The Green Prankster Comets double the number of stars in each galaxy by hiding Green Power Stars throughout them, often in hard-to-reach or out-of-the-way locations.  Collecting these stars is the only way to unlock the path to the Grandmaster Galaxy.
 

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