Editing Super Mario Bros. Deluxe
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|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[ | + | |system=[[Gameboy Color]] |
− | |release= | + | |release=US May 1, 1999<br>EU June 10, 1999<br>JP March 1, 2000 ([[Nintendo Power system|NP]]) |
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=63 GH Gallery] | |gallery=[http://www.gamehiker.com/gallery/index.php?cat=63 GH Gallery] | ||
|rating= ESRB: E | |rating= ESRB: E | ||
|}} | |}} | ||
− | '''Super Mario Bros. Deluxe''' is a [[ | + | '''Super Mario Bros. Deluxe''' is a [[Gameboy Color]] port of ''[[Super Mario Bros.]]'' with various additional features. It also contains [[Super Mario Bros. 2 (Japan)|the Japanese ''Super Mario Bros. 2'']] and is notable as the first of various handheld remakes of classic Nintendo games to come over the year. |
=Information= | =Information= | ||
− | The Classic Mode plays identically to the original game, with main differences including removal of glitches from the NES game and the option of scrolling the screen to compensate for the | + | The Classic Mode plays identically to the original game, with main differences including removal of glitches from the NES game and the option of scrolling the screen to compensate for the Gameboy Color having a smaller screen than a tv screen. The additional features included a Challenge Mode, where players could search levels for five red coins and one [[Yoshi]] egg hidden in each level as well as aim for high scores. There was also a two-player game where players could race through levels, as well as a single-player version called You Vs. [[Boo]]. |
− | The game included a variety of features that had little to do with the game, such as a calender, a fortune teller card minigame (which could potentially win 1-Ups) and various extra stuff that could be printed with the [[ | + | The game included a variety of features that had little to do with the game, such as a calender, a fortune teller card minigame (which could potentially win 1-Ups) and various extra stuff that could be printed with the [[Gameboy Printer]]. There was also an album that could be filled with pictures and badges when certain accomplishments were reached in Classic or Challenge Mode. One of the most surprising features was an unlockable version of the Japanese ''Super Mario Bros. 2'', referred to in this release as ''Super Mario Bros. for Super Players'', although this version excludes the four extra worlds and some features from the original game such as winds and the statistical differences between Mario and Luigi. |
=Legacy= | =Legacy= | ||
− | It paved the way for a series of | + | It paved the way for a series of Mario rereleases that would come for the [[Game Boy Advance]]. |
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==Sequels== | ==Sequels== | ||
− | The next | + | The next Mario remake would be ''[[Super Mario Advance: Super Mario Bros. 2]]''. |
{{Super Mario Series}} | {{Super Mario Series}} | ||
[[Category: Video Games]] [[Category:Game Boy Color Games]] [[Category: Mario Games]] | [[Category: Video Games]] [[Category:Game Boy Color Games]] [[Category: Mario Games]] |