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| type=Sword | | type=Sword | ||
| owner=[[Link]] | | owner=[[Link]] | ||
− | | debut= | + | | debut= [[The Legend of Zelda]] |
|}} | |}} | ||
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*''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' | *''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' | ||
− | **Level 1 Sword | + | **Level 1 Sword - Link has lost his sword in the shipwreck at the beginning of the game and must retrieve it from the beach using just a shield. It apparently has Link's name engraved on it. |
− | **Level 2 Sword | + | **Level 2 Sword - Link receives a new, stronger sword from the spirit of the Shell Mansion after all of the seashells are found and brought there. It is described as "the ultimate sword". The narrator jokingly suggests that Link label this sword with his name as well. |
*''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | *''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
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*''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'' | *''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'' | ||
**Smith's Blade - This sword was forged by Link's grandfather, [[Smith]]. Link is entrusted with it when he sets off in search of the Minish. | **Smith's Blade - This sword was forged by Link's grandfather, [[Smith]]. Link is entrusted with it when he sets off in search of the Minish. | ||
− | **White Sword - This is forged from the Broken | + | **White Sword - This is forged from the Broken Lokomo Blade by Melari. Link upgrades it twice by infusing it with the three elements. This makes the White Sword more powerful and makes Link capable of splitting into multiple copies, one for each element. |
− | **Four Sword- This is the final form of the renewed | + | **Four Sword- This is the final form of the renewed Lokomo Blade; the White Sword becomes the Four Sword once it is infused with the fourth and final element. The Four Sword allows Link to temporarily split into four copies. |
*''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | *''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | ||
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**Recruit's Sword - This is given to Link near the beginning of the game when he completes the Hyrulian soldiers' training program. It acts as the primary sword for most of the game. The sword can stun Phantoms when hitting them from behind, but they can only be destroyed when the sword is temporarily empowered with the | **Recruit's Sword - This is given to Link near the beginning of the game when he completes the Hyrulian soldiers' training program. It acts as the primary sword for most of the game. The sword can stun Phantoms when hitting them from behind, but they can only be destroyed when the sword is temporarily empowered with the | ||
**Lokomo Sword - Anjean entrusts Link with the Lokomo Sword near the end of the game. Aside from being more powerful, the main advantage of the Lokomo Sword is that it can destroy Phantoms by attacking them from behind. | **Lokomo Sword - Anjean entrusts Link with the Lokomo Sword near the end of the game. Aside from being more powerful, the main advantage of the Lokomo Sword is that it can destroy Phantoms by attacking them from behind. | ||
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=Skills= | =Skills= | ||
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There are a variety of special skills which Link can perform using the sword. The exact skills vary from game to game. Another thing that varies is whether or not Link knows them from the beginning. In ''The Minish Cap'', and ''Twilight Princess''in particular, as well as ''The Wind Waker'' and ''Spirit Tracks'' to a lesser extent. Link can slowly learn new sword skills throughout the game. This expands the swordfigthing gameplay beyond simple sword motions that are used in most of the games. ''The Wind Waker'' in particular has a strong emphasis on the sword combat. In ''The Minish Cap'', there are ten Blade Brothers who together teach Link eight skills that are collected in Tiger Scrolls as well as several other skills which are actually advanced versions of other skills. There are seven hidden skills in ''Twilight Princess'' (although one is actually a shield move). In ''Spirit Tracks'', there are only two Swordsman's Scrolls which Link can learn advanced moves from, while ''Phantom Hourglass'' had included only one. | There are a variety of special skills which Link can perform using the sword. The exact skills vary from game to game. Another thing that varies is whether or not Link knows them from the beginning. In ''The Minish Cap'', and ''Twilight Princess''in particular, as well as ''The Wind Waker'' and ''Spirit Tracks'' to a lesser extent. Link can slowly learn new sword skills throughout the game. This expands the swordfigthing gameplay beyond simple sword motions that are used in most of the games. ''The Wind Waker'' in particular has a strong emphasis on the sword combat. In ''The Minish Cap'', there are ten Blade Brothers who together teach Link eight skills that are collected in Tiger Scrolls as well as several other skills which are actually advanced versions of other skills. There are seven hidden skills in ''Twilight Princess'' (although one is actually a shield move). In ''Spirit Tracks'', there are only two Swordsman's Scrolls which Link can learn advanced moves from, while ''Phantom Hourglass'' had included only one. | ||
− | *'''Sword Beam -''' Introduced in ''The Legend of Zelda''. The sword fires magic beams when Link is at full health. The beams are fired by any sword in ''The Legend of Zelda'', but the conditions change in later games. In ''A Link to the Past'', only the Master Sword and higher shoot beams, and the sword beams instead take on a circular form which looks more like magical energy. Sword beams can also be used only by advanced swords in ''Link's Awakening'' and the ''Oracle'' games, while in ''Four Swords Adventures'' the beams could be used only when the swords were powered up with 2000 [[Force Gem]]s. In ''The Minish Cap'', it must be taught to Link by Grimblade, but only after Link can light up his room. In ''Phantom Hourglass'', the sword beams can be performed when Link has Ciela equipped and ten Courage Gems, and in ''Spirit Tracks'' Link had to learn the Sword Beam from the Swordsmen's Scroll #1. Within the 3-D games, Link | + | *'''Sword Beam -''' Introduced in ''The Legend of Zelda''. The sword fires magic beams when Link is at full health. The beams are fired by any sword in ''The Legend of Zelda'', but the conditions change in later games. In ''A Link to the Past'', only the Master Sword and higher shoot beams, and the sword beams instead take on a circular form which looks more like magical energy. Sword beams can also be used only by advanced swords in ''Link's Awakening'' and the ''Oracle'' games, while in ''Four Swords Adventures'' the beams could be used only when the swords were powered up with 2000 [[Force Gem]]s. In ''The Minish Cap'', it must be taught to Link by Grimblade, but only after Link can light up his room. In ''Phantom Hourglass'', the sword beams can be performed when Link has Ciela equipped and ten Courage Gems, and in ''Spirit Tracks'' Link had to learn the Sword Beam from the Swordsmen's Scroll #1. Within the 3-D games, Link can only fire sword beams when in [[Fierce Deity]] form at the end of ''Majora's Mask''. |
*'''Down Thrust''' - This is an aerial move in which Link thrust down with his sword while in midair. It was introduced in ''Zelda II'', where the move was taught to Link by a knight at Mido Town. In ''The Minish Cap'', it is the last skill which Swiftblade teaches to Link after he gets [[Roc's Cape]] and can only be used with the cape. Link could also perform the move from the beginning in ''Four Swords'' and ''Four Swords Adventures'' while using Roc's Feather. | *'''Down Thrust''' - This is an aerial move in which Link thrust down with his sword while in midair. It was introduced in ''Zelda II'', where the move was taught to Link by a knight at Mido Town. In ''The Minish Cap'', it is the last skill which Swiftblade teaches to Link after he gets [[Roc's Cape]] and can only be used with the cape. Link could also perform the move from the beginning in ''Four Swords'' and ''Four Swords Adventures'' while using Roc's Feather. | ||
*'''Spin Attack''' - Also known as the Whirling Blade. This is a basic sword move that is introduced in ''A Link to the Past'', where it was described as a secret skill that was passed down Hyrule's family of knights (and a similar description was used in ''Link's Awakening''). With this, Link charges up the sword and then spins around in a circle. This allows him to hit multiple enemies and is usually twice as powerful than a normal sword strike. This move is usually available automatically, but in some later games Link has to learn it from someone else. Link does know the ability automatically in ''Ocarina of Time'' and ''Majora's Mask'', but in both games he can learn versions that consume magic power. In ''Ocarina of Time'', the ability is given to Link by the Great Fairy of Power on Death Mountain, while in ''Majora's Mask'' the Great Fairy of Power gives it to him once he reunites her at Woodfall. In ''The Minish Cap'', the spin attack is taught by Swiftblade and is the first skill Link learns. Scarblade can later teach him how to use the move faster. It consumes magic power while charging in ''Ocarina of Time'' and ''Majora's Mask''. | *'''Spin Attack''' - Also known as the Whirling Blade. This is a basic sword move that is introduced in ''A Link to the Past'', where it was described as a secret skill that was passed down Hyrule's family of knights (and a similar description was used in ''Link's Awakening''). With this, Link charges up the sword and then spins around in a circle. This allows him to hit multiple enemies and is usually twice as powerful than a normal sword strike. This move is usually available automatically, but in some later games Link has to learn it from someone else. Link does know the ability automatically in ''Ocarina of Time'' and ''Majora's Mask'', but in both games he can learn versions that consume magic power. In ''Ocarina of Time'', the ability is given to Link by the Great Fairy of Power on Death Mountain, while in ''Majora's Mask'' the Great Fairy of Power gives it to him once he reunites her at Woodfall. In ''The Minish Cap'', the spin attack is taught by Swiftblade and is the first skill Link learns. Scarblade can later teach him how to use the move faster. It consumes magic power while charging in ''Ocarina of Time'' and ''Majora's Mask''. | ||
*'''Parry Attack''' - This is a special defensive move used in the fencing system of ''The Wind Waker''. When the action button flashes on the screen, the player can press a button to initiate Link's parry attack. It usually happens when an enemy is attacking, and with the parry move Link will both avoid the attack and land a strike on the foe. A parry will usually hit the vulnerable point of an armored foe and could lead to part of the armor falling off. Some of the skills in ''The Minish Cap'' and ''Twilight Princess'' (particularly the back slide and the helm splitter) are based on Link's parrying actions. | *'''Parry Attack''' - This is a special defensive move used in the fencing system of ''The Wind Waker''. When the action button flashes on the screen, the player can press a button to initiate Link's parry attack. It usually happens when an enemy is attacking, and with the parry move Link will both avoid the attack and land a strike on the foe. A parry will usually hit the vulnerable point of an armored foe and could lead to part of the armor falling off. Some of the skills in ''The Minish Cap'' and ''Twilight Princess'' (particularly the back slide and the helm splitter) are based on Link's parrying actions. | ||
− | *'''Hurricane Spin''' - The Hurricane Spin is a special technique that Orca teaches to Link in ''The Wind Waker'' after he has collected ten Knight's Crests. This is an improved version of the spin attack that is similar to the Great Spin in other games, although it is forceful enough to leave Link disoriented afterwards. The move consumes magic power. Link can also learn the technique in the Game Boy Advance port of ''A Link to the Past'' from Q. Bumpkin after solving all of his riddles. This sidequest is only available after collecting ten medals in ''Four Swords'' | + | *'''Hurricane Spin''' - The Hurricane Spin is a special technique that Orca teaches to Link in ''The Wind Waker'' after he has collected ten Knight's Crests. This is an improved version of the spin attack that is similar to the Great Spin in other games, although it is forceful enough to leave Link disoriented afterwards. The move consumes magic power. Link can also learn the technique in the Game Boy Advance port of ''A Link to the Past'' from Q. Bumpkin after solving all of his riddles. This sidequest is only available after collecting ten medals in ''Four Swords''. |
*'''Rock Breaker''' - In most games, advanced swords can break through pots. In ''The Minish Cap'', this is only possible when Link has the White Sword and learns it from Swiftblade. It also works on rocks small enough to be thrown normally. | *'''Rock Breaker''' - In most games, advanced swords can break through pots. In ''The Minish Cap'', this is only possible when Link has the White Sword and learns it from Swiftblade. It also works on rocks small enough to be thrown normally. | ||
*'''Dash Attack''' - With this move, Link draws his sword while running with the [[Pegasus Boots]] so that he can attack enemies while charging forward. He performs this automatically in ''A Link to the Past'' and other games, but in ''The Minish Cap'' he must learn it from Swiftblade after getting the Boots. | *'''Dash Attack''' - With this move, Link draws his sword while running with the [[Pegasus Boots]] so that he can attack enemies while charging forward. He performs this automatically in ''A Link to the Past'' and other games, but in ''The Minish Cap'' he must learn it from Swiftblade after getting the Boots. | ||
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*'''Peril Beam''' - This is a special variation of the sword beam. Unlike the traditional sword beam, this is fired when Link has only one heart left as a last-ditch move. It appears only in ''The Minish Cap'', where it iis taught to Link by Waveblade when he has at least ten hearts. | *'''Peril Beam''' - This is a special variation of the sword beam. Unlike the traditional sword beam, this is fired when Link has only one heart left as a last-ditch move. It appears only in ''The Minish Cap'', where it iis taught to Link by Waveblade when he has at least ten hearts. | ||
*'''Great Spin''' - This is an improved version of the spin attack which is presented as the ultimate spin attack, although it is different depending on the game. In ''The Minish Cap'', it is also the final skill and is taught by Swiftblade the First after Link has all seven other Tiger Scrolls. The move in this game allows Link to perform additional spins within a spin attack. After Link learns the move, Greatblade can teach him how to prolong the duration of the move. In ''Twilight Princess'', it can only be used when Link is at full health and is the seventh and final hidden skill. In ''Phantom Hourglass'' and ''Spirit Tracks'', Link can learn the move from the a Swordsmen's Scroll. | *'''Great Spin''' - This is an improved version of the spin attack which is presented as the ultimate spin attack, although it is different depending on the game. In ''The Minish Cap'', it is also the final skill and is taught by Swiftblade the First after Link has all seven other Tiger Scrolls. The move in this game allows Link to perform additional spins within a spin attack. After Link learns the move, Greatblade can teach him how to prolong the duration of the move. In ''Twilight Princess'', it can only be used when Link is at full health and is the seventh and final hidden skill. In ''Phantom Hourglass'' and ''Spirit Tracks'', Link can learn the move from the a Swordsmen's Scroll. | ||
− | *'''Ending Blow''' - This is a move that can be used when an enemy falls over, and Link will jump on it to stab it with his sword. This finishes the enemy off, hence its name. It is the first skill Link is taught in ''Twilight Princess'' | + | *'''Ending Blow''' - This is a move that can be used when an enemy falls over, and Link will jump on it to stab it with his sword. This finishes the enemy off, hence its name. It is the first skill Link is taught in ''Twilight Princess''. |
*'''Back Slide''' - This is a technique which is used against armored foes. This move can be executed while Z-targeting, at which point Link will jump and roll around his foe to attack the enemy's vulnerable rear. It is the third hidden skill in ''Twilight Princess''. | *'''Back Slide''' - This is a technique which is used against armored foes. This move can be executed while Z-targeting, at which point Link will jump and roll around his foe to attack the enemy's vulnerable rear. It is the third hidden skill in ''Twilight Princess''. | ||
*'''Helm Splitter''' - This skill is for armored foes who are too swift to attack from behind. Link must first use a shield attack to make an opening, and then he can leap into the air and attack from above. This is the fourth hidden skill from ''Twilight Princess''. | *'''Helm Splitter''' - This skill is for armored foes who are too swift to attack from behind. Link must first use a shield attack to make an opening, and then he can leap into the air and attack from above. This is the fourth hidden skill from ''Twilight Princess''. | ||
*'''Mortal Draw''' - This is a skill that will be a one-hit kill if used successfully. At the beginning of the battle, the player must press A to draw the sword without Z-targettng while the enemy's attacking. Link will then wipe the enemy out in one strike. This is the fifth hidden skill in ''Twilight Princess''. | *'''Mortal Draw''' - This is a skill that will be a one-hit kill if used successfully. At the beginning of the battle, the player must press A to draw the sword without Z-targettng while the enemy's attacking. Link will then wipe the enemy out in one strike. This is the fifth hidden skill in ''Twilight Princess''. | ||
*'''Jump Strike''' - The jump strike is an improved version of the jump attack in which Link charges up power in his sword before jumping. This allows multiple enemies to be hurt by the attack. This is the sixth hidden skill taught in ''Twilight Princess''. | *'''Jump Strike''' - The jump strike is an improved version of the jump attack in which Link charges up power in his sword before jumping. This allows multiple enemies to be hurt by the attack. This is the sixth hidden skill taught in ''Twilight Princess''. | ||
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=Other Appearances= | =Other Appearances= | ||
− | == | + | ==Other Media== |
*In the ''[[Portal: Super Smash Bros.|Super Smash Bros.]]'' series, the sword is the primarily weapon used by Link (as well as Young and Toon Link) in battle. His attacks also reflect skills from the games such as the spin attack and down thrust. Link uses the Master Sword in battle, while the Young and Toon versions wield the Kokiri Sword and Hero's Sword respectively. | *In the ''[[Portal: Super Smash Bros.|Super Smash Bros.]]'' series, the sword is the primarily weapon used by Link (as well as Young and Toon Link) in battle. His attacks also reflect skills from the games such as the spin attack and down thrust. Link uses the Master Sword in battle, while the Young and Toon versions wield the Kokiri Sword and Hero's Sword respectively. | ||
*The sword is also Link's primary weapon in ''Soulcalibur II''. The Master Sword is the default sword, but a variety of other swords could be unlocked such as the Razor Sword, Magic Sword, Biggoron's Sword and Great Fairy Sword. Some other items such as the [[Cane of Byrna]] and even the [[Bug-Catching Net]] are also available as substitutes for the sword. Like all characters in the game, Link could also potentially wield the Soul Edge. | *The sword is also Link's primary weapon in ''Soulcalibur II''. The Master Sword is the default sword, but a variety of other swords could be unlocked such as the Razor Sword, Magic Sword, Biggoron's Sword and Great Fairy Sword. Some other items such as the [[Cane of Byrna]] and even the [[Bug-Catching Net]] are also available as substitutes for the sword. Like all characters in the game, Link could also potentially wield the Soul Edge. | ||
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=Trivia= | =Trivia= | ||
− | *In ''The Wind Waker'', Link can pick up and temporarily use weapons dropped by enemies, including swords. He can even lift a [[Phantom Ganon]]'s sword, but there is | + | *In ''The Wind Waker'', Link can pick up and temporarily use weapons dropped by enemies, including swords. He can even lift a [[Phantom Ganon]]'s sword, but there is never anyone in the area whom he could use it on. |
[[Category: Zelda Items]] | [[Category: Zelda Items]] |