Editing Zelda II: The Adventure of Link
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+ | | full title=Zelda II: The Adventure of Link | ||
| developer=[[Nintendo]] | | developer=[[Nintendo]] | ||
| publisher=[[Nintendo]] | | publisher=[[Nintendo]] | ||
| genre=[[Adventure]]/[[RPG]] | | genre=[[Adventure]]/[[RPG]] | ||
− | | system=[[NES]], [[Game Boy Advance]], [[Virtual Console | + | | system=[[NES]], [[Game Boy Advance]], [[Virtual Console]], [[3DS Virtual Console]] |
− | |release='''NES'''<br />JP January 14, 1987<br />EU November 26, 1988<br />US December 1988<br>'''GBA'''<br />JP August 10, 2004<br />US October 25, 2004<br />EU January 7, 2005<br />''' | + | |release='''NES'''<br />JP January 14, 1987<br />EU November 26, 1988<br />US December 1988<br>'''GBA'''<br />JP August 10, 2004<br />US October 25, 2004<br />EU January 7, 2005<br />'''Virtual Console'''<br />JP January 23, 2007<br />EU February 9, 2007<br />US June 4, 2007<br />'''3DS Virtual Console'''<br />August 31, 2011 (''Ambassador'') |
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=5 GH Gallery] | | gallery=[http://www.gamehiker.com/gallery/index.php?cat=5 GH Gallery] | ||
| rating= ESRB: E | | rating= ESRB: E | ||
|}} | |}} | ||
− | '''Zelda II: The Adventure of Link''' is the sequel to ''[[The Legend of Zelda]]''. It is the last ''Zelda'' game for the NES and is known for its very different gameplay style and for being harshly difficult | + | '''Zelda II: The Adventure of Link''' is the sequel to ''[[The Legend of Zelda]]''. It is the last ''Zelda'' game for the NES and is known for its very different gameplay style and for being harshly difficult. |
=Story= | =Story= | ||
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=Gameplay= | =Gameplay= | ||
− | This game takes on a new style with elements from sidescrollers and traditional RPGs. Link navigates the overworld, and after entering certain areas or touching a monster that appears on the overworld map, he is transferred to a side-scrolling area where the player usually must fight off monsters | + | This game takes on a new style with elements from sidescrollers and traditional RPGs. Link navigates the overworld, and after entering certain areas or touching a monster that appears on the overworld map, he is transferred to a side-scrolling area where the player usually must fight off monsters. Instead of the traditional inventory of items and weapons, Link only fights with a sword in battles. Link can also jump, and there are a limited amount of items found within the game, most of which affect the overworld (such as the hammer, which can break rocks blocking paths). This game also adds a variety of magic skills that Link can learn from the wise old men living in the various villages, which are monitored by his amount of magic points. Link also gains experience and levels up, at which point the player can choose to increase his health, his magic meter or his strength. This is also the only ''Zelda'' game where Link has extra lives. |
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− | This game also adds a variety of magic skills that Link can learn from the wise old men living in the various villages, which are monitored by his amount of magic points. Link | ||
=Continuity Notes= | =Continuity Notes= | ||
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''Zelda II'' has gained a notorious reputation, as many players were alienated by the radically different gameplay style and the game's high difficulty. The game has still left an impact on the series. The next ''Zelda'' game returned to what become the traditional ''Zelda'' formula but used a magic meter based on the magic system from this game. The focus on sword combat in this game also helped to inspire the prominent swordplay that would be used in the 3-D games starting with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. | ''Zelda II'' has gained a notorious reputation, as many players were alienated by the radically different gameplay style and the game's high difficulty. The game has still left an impact on the series. The next ''Zelda'' game returned to what become the traditional ''Zelda'' formula but used a magic meter based on the magic system from this game. The focus on sword combat in this game also helped to inspire the prominent swordplay that would be used in the 3-D games starting with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. | ||
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==Ports and Remakes== | ==Ports and Remakes== | ||
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*In 2003 it was released as part of ''[[The Legend of Zelda Collector's Edition]]'', a promotional disc for the Nintendo Gamecube. | *In 2003 it was released as part of ''[[The Legend of Zelda Collector's Edition]]'', a promotional disc for the Nintendo Gamecube. | ||
*In 2004, it was ported to the [[Game Boy Advance]] as part of the [[Classic NES Series]]. These first ports were only slightly altered: The flashing death scene was removed, Barba was renamed to [[Volvagia]] for series consistency (as well as a more accurate translation), and some other audio effects were changed. | *In 2004, it was ported to the [[Game Boy Advance]] as part of the [[Classic NES Series]]. These first ports were only slightly altered: The flashing death scene was removed, Barba was renamed to [[Volvagia]] for series consistency (as well as a more accurate translation), and some other audio effects were changed. | ||
− | * | + | *In 2007 It was also added to the [[Virtual Console]] on the Wii, unchanged from its NES version. |
− | + | *In 2011, it was among the NES games that were released for free download over the [[3DS]], but only for participants of the [[3DS Virtual Console#Ambassador_Program|Ambassador Program]]. It has yet to receive a normal eShop release. | |
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==Sequels== | ==Sequels== |