Difference between revisions of "Donkey Kong II"
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(New page: {{Game |name=Donkey Kong II |image= |bgcolor=silver |fgcolor=black |developer=Nintendo R&D 1 |publisher=Nintendo |system=Game & Watch |release=March 7, 1983 |gallery= |ra...) |
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{{Game | {{Game | ||
|name=Donkey Kong II | |name=Donkey Kong II | ||
− | |image= | + | | image=[[Image:Donkeykong2.jpg|250px]] |
|bgcolor=silver | |bgcolor=silver | ||
|fgcolor=black | |fgcolor=black | ||
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|}} | |}} | ||
− | '''Donkey Kong II''' is a [[Game & Watch]] game released in the Multi-Screen format. It is the second Game & Watch game based on [[Donkey Kong Junior (game)|Donkey Kong Junior]], the first being [[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]. Like all the other versions, the player controls [[Donkey Kong Jr.]] in his quest to save [[Donkey Kong|his papa]] from [[Mario]]. | + | '''Donkey Kong II''' is a [[Game & Watch]] game released in the Multi-Screen format. It is the second Game & Watch game based on ''[[Donkey Kong Junior (game)|Donkey Kong Junior]]'', the first being ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]''. Like all the other versions, the player controls [[Donkey Kong Jr.]] in his quest to save [[Donkey Kong|his papa]] from [[Mario]]. |
=Information= | =Information= | ||
− | This game seems to borrow more from the last two levels of the arcade Donkey Kong Junior. In the lower screens, Junior must avoid both [[Spark|Sparks]] (from the game's third level) and Snapjaws. On the top screen, set up to resemble the arcade game's fourth and final level, Junior must avoid both Snapjaws and Nitpickers to grab a key that will unlock one of the locks holding Donkey Kong down. | + | This game seems to borrow more from the last two levels of the arcade Donkey Kong Junior. In the lower screens, Junior must avoid both [[Spark|Sparks]] (from the game's third level) and Snapjaws. On the top screen, set up to resemble the arcade game's fourth and final level, Junior must avoid both Snapjaws and Nitpickers to grab a key that will unlock one of the locks holding Donkey Kong down. Four keys are needed to free Donkey Kong. |
=Rereleases= | =Rereleases= | ||
− | Donkey Kong II appeared as an unlockable minigame in [[Game & Watch Gallery 3]]. Unlike most Game & Watch games in the Game & Watch Gallery series it lacked a "Modern" reinterpretation. | + | *''Donkey Kong II'' appeared as an unlockable minigame in ''[[Game & Watch Gallery 3]]''. Unlike most Game & Watch games in the ''Game & Watch Gallery'' series it lacked a "Modern" reinterpretation. |
[[Category: Video Games]] [[Category: Game & Watch Games]] [[Category: Mario Games]] [[Category: Donkey Kong Games]] | [[Category: Video Games]] [[Category: Game & Watch Games]] [[Category: Mario Games]] [[Category: Donkey Kong Games]] |
Latest revision as of 10:41, 22 October 2008
Donkey Kong II | |
---|---|
Developer | Nintendo R&D 1 |
Publisher | Nintendo |
System | Game & Watch |
Release Date | March 7, 1983 |
Donkey Kong II is a Game & Watch game released in the Multi-Screen format. It is the second Game & Watch game based on Donkey Kong Junior, the first being Donkey Kong Jr.. Like all the other versions, the player controls Donkey Kong Jr. in his quest to save his papa from Mario.
Information[edit]
This game seems to borrow more from the last two levels of the arcade Donkey Kong Junior. In the lower screens, Junior must avoid both Sparks (from the game's third level) and Snapjaws. On the top screen, set up to resemble the arcade game's fourth and final level, Junior must avoid both Snapjaws and Nitpickers to grab a key that will unlock one of the locks holding Donkey Kong down. Four keys are needed to free Donkey Kong.
Rereleases[edit]
- Donkey Kong II appeared as an unlockable minigame in Game & Watch Gallery 3. Unlike most Game & Watch games in the Game & Watch Gallery series it lacked a "Modern" reinterpretation.