Difference between revisions of "Rhythm Heaven"
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{{Game | {{Game | ||
|name=Rhythm Heaven | |name=Rhythm Heaven | ||
− | |image=[[Image:RhythmHeaven.jpg| | + | |image=[[Image:RhythmHeaven.jpg|225px]] |
|bgcolor=silver | |bgcolor=silver | ||
|fgcolor=black | |fgcolor=black | ||
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|}} | |}} | ||
− | '''Rhythm Heaven''' is a rhythm game for the [[Nintendo DS]]. It is the sequel to the Japan-only [[Game Boy Advance]] game ''[[Rhythm Tengoku]]''. | + | '''Rhythm Heaven''' is a rhythm game for the [[Nintendo DS]]. It is the sequel to the Japan-only [[Game Boy Advance]] game ''[[Rhythm Tengoku]]''. It was developed by the same internal team responsible for the ''[[WarioWare]]'' series with the help of prolific Japanese songwriter and manager Tsunku♂. |
=Gameplay= | =Gameplay= | ||
− | The player is presented with a series of minigames that require the player to keep in time with the music. | + | The player is presented with a series of minigames that require the player to keep in time with the music using the stylus. Unlike most rhythm games the musical score is not presented on screen and the players must use their own skill to time the beat. For example, in the first minigame the player must flick rods through passing squares. |
+ | |||
+ | After a set of four minigames have been completed a Remix level appears. This level combines the prior five games into one song. As the game progresses, harder versions of certain minigames become playable and the remix levels will use various games outside of the last set. | ||
+ | |||
+ | After a game is over, the player is judged with a few comments on their performance ultimately ending in one of 3 outcomes (Try Again, OK, Great). A picture based on the outcome with a final comment is shown afterwards. By getting at least an OK the game is considered passed and the player moves on to the next one. By getting a Great, a medal will appear on the game's icon in the menu screen. | ||
+ | |||
+ | Any game with a Great status achieved will be randomly chosen for a Perfect Challenge. The player is given 3 chances to play the game without making a mistake. Succeeding will unlock a new song for the jukebox or supplemental reading material. | ||
+ | |||
+ | Earning medals will also unlock more extras such as Endless Games, Rhythm Toys, and Guitar Lessons. Other extras include a coffee barista that gives you tips and a marathon of using the guitar lessons for a full concert. | ||
[[Category: Nintendo DS Games]] | [[Category: Nintendo DS Games]] | ||
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Latest revision as of 18:51, 3 May 2010
Rhythm Heaven | |
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Developer | Nintendo |
Publisher | Nintendo |
System | Nintendo DS |
Release Date | JP July 31, 2008 US April 5, 2009 EU May 1, 2009 AU June 4, 2009 KO September 29, 2009 |
Rating | CERO: A ESRB: E PEGI: 3+ OFLC: G |
Rhythm Heaven is a rhythm game for the Nintendo DS. It is the sequel to the Japan-only Game Boy Advance game Rhythm Tengoku. It was developed by the same internal team responsible for the WarioWare series with the help of prolific Japanese songwriter and manager Tsunku♂.
Gameplay[edit]
The player is presented with a series of minigames that require the player to keep in time with the music using the stylus. Unlike most rhythm games the musical score is not presented on screen and the players must use their own skill to time the beat. For example, in the first minigame the player must flick rods through passing squares.
After a set of four minigames have been completed a Remix level appears. This level combines the prior five games into one song. As the game progresses, harder versions of certain minigames become playable and the remix levels will use various games outside of the last set.
After a game is over, the player is judged with a few comments on their performance ultimately ending in one of 3 outcomes (Try Again, OK, Great). A picture based on the outcome with a final comment is shown afterwards. By getting at least an OK the game is considered passed and the player moves on to the next one. By getting a Great, a medal will appear on the game's icon in the menu screen.
Any game with a Great status achieved will be randomly chosen for a Perfect Challenge. The player is given 3 chances to play the game without making a mistake. Succeeding will unlock a new song for the jukebox or supplemental reading material.
Earning medals will also unlock more extras such as Endless Games, Rhythm Toys, and Guitar Lessons. Other extras include a coffee barista that gives you tips and a marathon of using the guitar lessons for a full concert.