Difference between revisions of "Super Mario All-Stars"

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|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
 
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|release='''SNES'''<br />JP: July 14, 1993<br />US: August 2, 1993<br />EU: December 6, 1993<br />AU: February 1994<br />'''Wii'''<br />JP: October 21, 2010<br />EU: December 3, 2010
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|release='''SNES'''<br />JP July 14, 1993<br />US August 2, 1993<br />EU December 6, 1993<br />AU February 1994<br />'''Wii'''<br />JP October 21, 2010<br />EU December 3, 2010<br />US December 12, 2010
 
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|rating= ESRB: K-A
 
|rating= ESRB: K-A

Revision as of 09:35, 28 October 2010

SuperMarioAllStars.jpg
Super Mario All-Stars
Developer Nintendo EAD
Publisher Nintendo
System SNES, Wii
Release Date SNES
JP July 14, 1993
US August 2, 1993
EU December 6, 1993
AU February 1994
Wii
JP October 21, 2010
EU December 3, 2010
US December 12, 2010
Rating ESRB: K-A

Super Mario All-Stars was a compilation of all the Mario games on the NES. It also marked the first appearance of the Japanese version of Super Mario Bros. 2 under the name Super Mario Bros. 2: The Lost Levels.

Gameplay

The game included Super Mario Bros., Super Mario Bros. 2: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3. The games remained mostly the same. The graphics were enhanced and the same graphics were used across games when possible (every game used the same sprite for Mario, for example).

Differences

  • The maze levels in Super Mario Bros. used a sound effect to indicate whether the right or wrong path was taken.
  • The Minus World glitch was removed from Super Mario Bros.
  • Luigi was now taller than Mario.
  • The poison mushrooms had blue spots instead of black and had a skull instead of the regular mushroom pattern.
  • Players were allowed to save their game.
  • In Super Mario Bros. 2, players were now allowed to switch characters any time they lose a life.
  • The secret mushroom houses from Super Mario Bros. 3 were turned blue instead of the original white.
  • The kings from Super Mario Bros. 3 were turned into monsters from Mario games instead of animals.

Legacy

Though Super Mario All-Stars never saw a sequel, it proved to Nintendo that people would pay to play older games without the hassle of getting out their old systems. Over the years, many of Nintendo's games have been remade, both in collections and individually.

Ports and Remakes

  • In December 2004, Super Mario All-Stars + Super Mario World was released. The game was mostly the same, except for the inclusion of Super Mario World. It was bundled with Super Nintendos in America and available separately in Europe. No Japanese version exists.

Trivia

  • Shortly after the release of Super Mario All-Stars, Nintendo Power issued the World 9 Challenge. Anyone who made it to World 9 in The Lost Levels was given a patch that said "Certified Mario Maniac" and "World 9 Challenge".
  • In some copies of Super Mario All-Stars, some of the debug code was left over. Pressing Select will let the player cycle through suits. Holding A, B, X, or Y , and pressing Select will toggle Kuribo's Shoe.