Difference between revisions of "Units in Advance Wars"

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(New page: =Ground Forces= ==Special Forces== ===Infantry=== {{AW Units |cost=1000 |vision=2 |move=3 |target=Infantry, Vehicles, Copters |image= right |info=Cheapest of ...)
 
 
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A master list of units featured in the game [[Advance Wars]].
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=Ground Forces=
 
=Ground Forces=
  
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|info=The heavy fire on the land that easily tears through most other land units. With their powerful cannons they can easily defeat other vehicular units, but have little defense against air units. However due to their poor vision, they require backup from other units to be effective in Fog of War.
 
|info=The heavy fire on the land that easily tears through most other land units. With their powerful cannons they can easily defeat other vehicular units, but have little defense against air units. However due to their poor vision, they require backup from other units to be effective in Fog of War.
 
|}}
 
|}}
 +
===APC (Armored Personnel Carrier)===
 +
{{AW Units
 +
|cost=5000
 +
|vision=1
 +
|move=6
 +
|target= None
 +
|image= [[Image:AW-apc.gif|right]]
 +
|info=Though completely unarmed and lacking a good vision range, APCs are ideal for transporting infantry and mechs (up to 2 at a time). Aside from that, APCs are the only unit that can re-supply fuel and ammo to other units , whether they be planes, ships, or vehicle units.
 +
|}}
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===Anti-Air===
 +
{{AW Units
 +
|cost=8000
 +
|vision=2
 +
|move=6
 +
|target= Infantry, Vehicles, Copters, Planes
 +
|image= [[Image:AW-antiair.gif|right]]
 +
|info=Armed solely with vulcan cannons, Anti-Air units are able to out fire any infantry unit with their vicious fire. A-Airs are also ideal for taking down all sorts of air units. Though they can attack other vehicle units, A-Airs have have a hard time dealing with tanks.
 +
|}}
 +
 +
==Indirect Units==
 +
===Mobile Artillery===
 +
{{AW Units
 +
|cost=6000
 +
|vision=1
 +
|move=5
 +
|target= Infantry, Vehicles, Ships, Subs
 +
|image= [[Image:AW-artillery.gif|right]]
 +
|info=An inexpensive alternative to rockets, Artillery have a decreased attack range of only 2-3 Unit Blocks. However, since they are equipped with treads, they are capable of covering harsher terrain faster than rockets. Its Cannon is effective against all land and sea units, even though if it does not always take the unit out in one attack.
 +
|}}
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===Missile Launcher===
 +
{{AW Units
 +
|cost=12000
 +
|vision=5
 +
|move=4
 +
|target= Copters, Planes
 +
|image= [[Image:AW-missiles.gif|right]]
 +
|info=Missile Launchers are only useful in times of air warfare, but are otherwise not worth having. But when used, they can take down any air unit in merely one blast with its long range missiles. Besides that, they are also equipped with high enough vision that in Fog of War, they can be hidden in forests without the need of an accompanying recon.
 +
|}}
 +
===Rocket Launcher===
 +
{{AW Units
 +
|cost=16000
 +
|vision=1
 +
|move=5
 +
|target= Infantry, Vehicles, Ships, Subs
 +
|image= [[Image:AW-rockets.gif|right]]
 +
|info=Though more expensive than Artillery, they are armed with powerful Rockets and have a range of 3-5 unit blocks. Unfortunately, its poor movement range can prove problematic when trying to hide them in Fog of War. Their high firepower make them useful against MD Tanks that would otherwise be difficult to take head on. Rockets are useless under direct attack and have poor defense.
 +
|}}
 +
 +
=Air Forces=
 +
 +
==Copters==
 +
===Transport Copter===
 +
{{AW Units
 +
|cost=5000
 +
|vision=2
 +
|move=6
 +
|target= None
 +
|image= [[Image:AW-tcopter.gif|right]]
 +
|info=As cheap as APCs, they serve the same function for transporting infantry or mechs. Transport copters show their usefulness by being able to cross land and sea without trouble. However, they are easily one of the weakest units to deploy, since even infantry can bring them down with ease.
 +
|}}
 +
===Battle Copter===
 +
{{AW Units
 +
|cost=9000
 +
|vision=3
 +
|move=6
 +
|target= Infantry, Vehicles, Ships, Subs, Copters
 +
|image= [[Image:AW-bcopter.gif|right]]
 +
|info=An inexpensive unit that is capable of attacking nearly anything. Though it does not excel against any unit in particular, it's wide range of targets is invaluable. B-Copters are especially useful with tanks, infantry, indirect units, and ships. However, they are merely easy targets for missiles, a-airs, fighters, stealths, carriers, and cruisers.
 +
|}}
 +
 +
==Planes==
 +
===Fighter===
 +
{{AW Units
 +
|cost=20000
 +
|vision=2
 +
|move=9
 +
|target= Copters, Planes
 +
|image= [[Image:AW-fighter.gif|right]]
 +
|info=With the highest movement range of all units and decent vision, they are easily the recon unit of the sky. As an added bonus, they are capable of taking out any air units with ease using its missiles. Due to their strength, they can take down any other air unit (save another Fighter) with only one attack. However, when there are no air units left, Fighters quickly become useless.
 +
|}}
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===Bomber===
 +
{{AW Units
 +
|cost=22000
 +
|vision=2
 +
|move=7
 +
|target= Infantry, Vehicles, Ships, Subs
 +
|image= [[Image:AW-bomber.gif|right]]
 +
|info=The most expensive air unit, Bombers are the titans of the air. Though defenseless against Fighters, Cruisers and Anti-Airs, the bombs they are armed with are deadly. Given first strike, it can even do heavy damage or completely destroy Anti-Airs and Cruisers, which will otherwise take down a Bomber.
 +
|}}
 +
 +
=Naval Forces=
 +
===Lander===
 +
{{AW Units
 +
|cost=12000
 +
|vision=1
 +
|move=6
 +
|target= None
 +
|image= [[Image:AW-lander.gif|right]]
 +
|info=As the only transport unit capable of loading vehicles, they are vitally useful for transporting units across the sea to battle or defend. However, landers are otherwise useless, since they are easily destroyed by subs, battleships, air units, or land units when in range. Landers and Black Boats are the only ships capable of moving on to shoal terrain.
 +
|}}
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===Cruiser===
 +
{{AW Units
 +
|cost=18000
 +
|vision=3
 +
|move=6
 +
|target= Subs, Copters, Planes
 +
|image= [[Image:AW-cruiser.gif|right]]
 +
|info=Cruisers are underestimated for their usefulness. Though carrying copters may not seem useful, they are pretty useful against aircrafts in wide open sea maps. Aside from that ability, they are equipped with anti-air guns to take down air units. Not only that, Cruisers are the only unit able to take out submerged subs (aside from other subs).
 +
|}}
 +
===Submarine===
 +
{{AW Units
 +
|cost=20000
 +
|vision=5
 +
|move=5
 +
|target= Ships, Subs
 +
|image= [[Image:AW-submarine.gif|right]]
 +
|info=The recon units of the sea, submarines possess a high vision range rivaled only by recons. Using torpedos, it is a deadly enemy to other ships, especially when the submarines hides itself from view by submerging underwater. When underwater, only cruisers and increased fuel consumption are its enemies.
 +
|}}
 +
===Battleship===
 +
{{AW Units
 +
|cost=28000
 +
|vision=2
 +
|move=5
 +
|target= Infantry, Vehicles, Ships, Subs
 +
|image= [[Image:AW-battleship.gif|right]]
 +
|info=With a fire range greater than even rockets, boasting a range of 2-6 unit blocks. Battleships make deadly enemies in the sea, especially when well concealed in Fog of War. Armed with a powerful cannon, Battleships are deadly to all units within it's fire range. However, battleships are unprotected from air units and to submerged subs. If placed incorrectly, they could even be hit by rockets or artillery fire.
 +
|}}
 +
 +
[[Category: Game Lists]]

Latest revision as of 15:31, 4 April 2007

A master list of units featured in the game Advance Wars.

Ground Forces[edit]

Special Forces[edit]

Infantry[edit]

Cost: 1000 Vision: 2 Move: 3 Target: Infantry, Vehicles, Copters
AW-infantry.gif
Cheapest of all the units, they're purpose is primarily for capturing cities and bases. Though armed with Machine Guns, they are only effective against other infantry units, indirect units, and transport units. They can attack all land units and Copters.

Mech. Infantry[edit]

Cost: 3000 Vision: 2 Move: 2 Target: Infantry, Vehicles, Copters
AW-mech.gif
Second cheapest unit to deploy, they are much more useful than regular infantry. Though they suffer from a shorter movement range, they get less movement pentalties over mountains. They are armed with Bazookas, making them effective against tanks and even anti-airs. Like infantry, they also carry Machine Guns as a secondary weapon.


Direct Units[edit]

Recon[edit]

Cost: 7000 Vision: 5 Move: 8 Target: Infantry, Vehicles, Copters
AW-recon.gif
In Fog of War, recons are extremely useful for scouting ahead for enemy units or bases. With a high movement range, they can easily move ahead and hide from view in forests. When not used for scouting, recons are effective against infantry units, but little else aside from that. They are cheap fodder for any other unit, even Mechanized Infantry.

Tank[edit]

Cost: 7000 Vision: 3 Move: 6 Target: Infantry, Vehicles, Copters, Ships, Subs
AW-tank.gif
The classic tank, they are inexpensive and possess a good range of movement and vision. Though they have trouble with MD Tanks, they are useful against all other land units by using their cannon fire. Like other tanks, it is equipped with secondary machine guns.

MD Tank[edit]

Cost: 16000 Vision: 1 Move: 5 Target: Infantry, Vehicles, Copters, Ships, Subs
AW-mdtank.gif
The heavy fire on the land that easily tears through most other land units. With their powerful cannons they can easily defeat other vehicular units, but have little defense against air units. However due to their poor vision, they require backup from other units to be effective in Fog of War.

APC (Armored Personnel Carrier)[edit]

Cost: 5000 Vision: 1 Move: 6 Target: None
AW-apc.gif
Though completely unarmed and lacking a good vision range, APCs are ideal for transporting infantry and mechs (up to 2 at a time). Aside from that, APCs are the only unit that can re-supply fuel and ammo to other units , whether they be planes, ships, or vehicle units.

Anti-Air[edit]

Cost: 8000 Vision: 2 Move: 6 Target: Infantry, Vehicles, Copters, Planes
AW-antiair.gif
Armed solely with vulcan cannons, Anti-Air units are able to out fire any infantry unit with their vicious fire. A-Airs are also ideal for taking down all sorts of air units. Though they can attack other vehicle units, A-Airs have have a hard time dealing with tanks.


Indirect Units[edit]

Mobile Artillery[edit]

Cost: 6000 Vision: 1 Move: 5 Target: Infantry, Vehicles, Ships, Subs
AW-artillery.gif
An inexpensive alternative to rockets, Artillery have a decreased attack range of only 2-3 Unit Blocks. However, since they are equipped with treads, they are capable of covering harsher terrain faster than rockets. Its Cannon is effective against all land and sea units, even though if it does not always take the unit out in one attack.

Missile Launcher[edit]

Cost: 12000 Vision: 5 Move: 4 Target: Copters, Planes
AW-missiles.gif
Missile Launchers are only useful in times of air warfare, but are otherwise not worth having. But when used, they can take down any air unit in merely one blast with its long range missiles. Besides that, they are also equipped with high enough vision that in Fog of War, they can be hidden in forests without the need of an accompanying recon.

Rocket Launcher[edit]

Cost: 16000 Vision: 1 Move: 5 Target: Infantry, Vehicles, Ships, Subs
AW-rockets.gif
Though more expensive than Artillery, they are armed with powerful Rockets and have a range of 3-5 unit blocks. Unfortunately, its poor movement range can prove problematic when trying to hide them in Fog of War. Their high firepower make them useful against MD Tanks that would otherwise be difficult to take head on. Rockets are useless under direct attack and have poor defense.


Air Forces[edit]

Copters[edit]

Transport Copter[edit]

Cost: 5000 Vision: 2 Move: 6 Target: None
AW-tcopter.gif
As cheap as APCs, they serve the same function for transporting infantry or mechs. Transport copters show their usefulness by being able to cross land and sea without trouble. However, they are easily one of the weakest units to deploy, since even infantry can bring them down with ease.

Battle Copter[edit]

Cost: 9000 Vision: 3 Move: 6 Target: Infantry, Vehicles, Ships, Subs, Copters
AW-bcopter.gif
An inexpensive unit that is capable of attacking nearly anything. Though it does not excel against any unit in particular, it's wide range of targets is invaluable. B-Copters are especially useful with tanks, infantry, indirect units, and ships. However, they are merely easy targets for missiles, a-airs, fighters, stealths, carriers, and cruisers.


Planes[edit]

Fighter[edit]

Cost: 20000 Vision: 2 Move: 9 Target: Copters, Planes
AW-fighter.gif
With the highest movement range of all units and decent vision, they are easily the recon unit of the sky. As an added bonus, they are capable of taking out any air units with ease using its missiles. Due to their strength, they can take down any other air unit (save another Fighter) with only one attack. However, when there are no air units left, Fighters quickly become useless.

Bomber[edit]

Cost: 22000 Vision: 2 Move: 7 Target: Infantry, Vehicles, Ships, Subs
AW-bomber.gif
The most expensive air unit, Bombers are the titans of the air. Though defenseless against Fighters, Cruisers and Anti-Airs, the bombs they are armed with are deadly. Given first strike, it can even do heavy damage or completely destroy Anti-Airs and Cruisers, which will otherwise take down a Bomber.


Naval Forces[edit]

Lander[edit]

Cost: 12000 Vision: 1 Move: 6 Target: None
AW-lander.gif
As the only transport unit capable of loading vehicles, they are vitally useful for transporting units across the sea to battle or defend. However, landers are otherwise useless, since they are easily destroyed by subs, battleships, air units, or land units when in range. Landers and Black Boats are the only ships capable of moving on to shoal terrain.

Cruiser[edit]

Cost: 18000 Vision: 3 Move: 6 Target: Subs, Copters, Planes
AW-cruiser.gif
Cruisers are underestimated for their usefulness. Though carrying copters may not seem useful, they are pretty useful against aircrafts in wide open sea maps. Aside from that ability, they are equipped with anti-air guns to take down air units. Not only that, Cruisers are the only unit able to take out submerged subs (aside from other subs).

Submarine[edit]

Cost: 20000 Vision: 5 Move: 5 Target: Ships, Subs
AW-submarine.gif
The recon units of the sea, submarines possess a high vision range rivaled only by recons. Using torpedos, it is a deadly enemy to other ships, especially when the submarines hides itself from view by submerging underwater. When underwater, only cruisers and increased fuel consumption are its enemies.

Battleship[edit]

Cost: 28000 Vision: 2 Move: 5 Target: Infantry, Vehicles, Ships, Subs
AW-battleship.gif
With a fire range greater than even rockets, boasting a range of 2-6 unit blocks. Battleships make deadly enemies in the sea, especially when well concealed in Fog of War. Armed with a powerful cannon, Battleships are deadly to all units within it's fire range. However, battleships are unprotected from air units and to submerged subs. If placed incorrectly, they could even be hit by rockets or artillery fire.