Difference between revisions of "Kid Icarus"

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|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
 
|system=[[Nintendo Entertainment System]]<br />[[Gameboy Advance]]<br />[[Virtual Console]]  
 
|system=[[Nintendo Entertainment System]]<br />[[Gameboy Advance]]<br />[[Virtual Console]]  
|release='''Nintendo Entertainment System'''<br />JP December 18, 1986<br />US July 1987<br />EU 1987<br />'''Gameboy Advance'''<br />JP August 10, 2004<br />'''Virtual Console'''<br />JP January 23, 2007<br />US February 12, 2007<br />EU February 23, 2007<br />KO October 28, 2008
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|release='''Nintendo Entertainment System'''<br />JP December 18, 1986 (FDS)<br />EU February 15, 1987<br />US July 1987<br />'''Gameboy Advance'''<br />JP August 10, 2004<br />'''Virtual Console'''<br />JP January 23, 2007<br />US February 12, 2007<br />EU February 23, 2007<br />KO October 28, 2008
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=161 GH Gallery]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=161 GH Gallery]
 
|rating= ESRB: E
 
|rating= ESRB: E
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==Sequels==
 
==Sequels==
''Kid Icarus'' initially had one sequel: ''[[Kid Icarus: Of Myths and Monsters]]'' for the [[Gameboy]]. ''[[Kid Icarus Uprising]]'' was announced years later for the [[3DS]].
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''Kid Icarus'' initially had one sequel: ''[[Kid Icarus: Of Myths and Monsters]]'' for the [[Game Boy]], which was not released in Japan. ''[[Kid Icarus Uprising]]'' was announced years later for the [[3DS]].
  
 
==Ports and Remakes==
 
==Ports and Remakes==

Revision as of 11:01, 14 August 2011

KidIcarusBox.jpg
Kid Icarus
Developer Nintendo R&D1
Publisher Nintendo
System Nintendo Entertainment System
Gameboy Advance
Virtual Console
Release Date Nintendo Entertainment System
JP December 18, 1986 (FDS)
EU February 15, 1987
US July 1987
Gameboy Advance
JP August 10, 2004
Virtual Console
JP January 23, 2007
US February 12, 2007
EU February 23, 2007
KO October 28, 2008
Gallery GH Gallery
Rating ESRB: E

Kid Icarus is a classic game for the NES that was regarded to a lost classic until it regained popularity in later years. In Japan, this game is called Hikari shinwa: Parutena no Kagami(Myth of Light: Palutena's Mirror).

Development

Toru Osawa intended the game as an action game with role-playing elements, and he specifically based it on Greek mythology. This game was made with the same game engine as Metroid, and some of the Metroid developers (including Yoshi Sakamoto) worked on Kid Icarus following the previous game's completion. In tribute to this, Metroids are in this game as an enemy, under the name "Komayto" (Mayto is short for Metroid in Japanese and "Ko" indicates Child). Although Osawa originally considered the game to be serious, Sakamoto convinced the developers to incorporate more elements of humor into the game such as the Eggplant Wizard. The game was finished only days before its release dates, and some levels apparently had to be cut in the process.

Story

In a time where gods and men lived together, Angel Land was ruled by two goddesses: Palutena, the Goddess of Light, and Medusa, the Goddess of Darkness. While Palutena helped men when she could, Medusa hated men. Medusa ruined their crops and turned them to stone. Palutena was enraged; she turned Medusa into a monster and banished her to the underworld.

Medusa spent her time in the underworld gathering an army of monsters and when the time was right, she conquered the Palace in the Sky, Palutena's home. After imprisoning Palutena, Medusa took the three Sacred Treasures and gave them to her minions. They are the Mirror Shield, the Arrows of Light, and the Wings of Pegasus.

With the last of her strength, Palutena sent a magical bow to a Pit. So, Pit must escape the underworld and rescue Palutena.

Gameplay

The game is a type of platformer in which Pit can navigate levels and fight off various monsters. His primary weapon is a bow that can fire arrows without limit. The player can also find special upgrades and other items to help progress through the levels. Despite his wings, Pit can only temporarily fly with the use of an item.

The world of Kid Icarus is divided into the underworld, the overworld, the sky world, and the Palace in the Sky. Each world has three worlds and a fortress. Each fortress has a gatekeeper that guards one of the sacred treasures. Pit's strength may increase depending on how well the player scored on the level. The game is saved through passwords, although the Japanese Famicom Disk System version can save data.

Legacy

Kid Icarus has been used as the basis of several of 9-Volt's minigames within the WarioWare series, and Pit also was included as a playable character in Super Smash Bros. Brawl after a trophy appearance in Super Smash Bros. Melee. Brawl helped to popularize Pit and make there way for the revival of the Kid Icarus series in 2011.

Sequels

Kid Icarus initially had one sequel: Kid Icarus: Of Myths and Monsters for the Game Boy, which was not released in Japan. Kid Icarus Uprising was announced years later for the 3DS.

Ports and Remakes

See Also