Difference between revisions of "Magikoopa"

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{{Creature
 
{{Creature
 
| name=Magikoopa
 
| name=Magikoopa
| image=[[Image:Magikoopa.jpg]]
+
| image=[[Image:Magikoopa.jpg|250px]]
 
|caption=A Magikoopa in ''Super Mario Galaxy''
 
|caption=A Magikoopa in ''Super Mario Galaxy''
 
|bgcolor=#000066
 
|bgcolor=#000066
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|}}
 
|}}
  
The '''Magikoopa''' is a magic-wielding [[Koopa]] that serves as a recurring enemy in the [[Mario series]].
+
The '''Magikoopa''' is a magic-wielding [[Koopa]] that serves as a recurring enemy in the [[Portal: Mario Brothers|''Super Mario'' series]].
  
 
=Information=
 
=Information=
  
Magikoopas are hooded, bespectacled Koopa mages in the service of [[Bowser]]. The Magikoopa's usual routine in platformer games is to appear from nowhere, cast a spell and then teleport across the room. The Magikoopa's wand emits magical blasts (shaped like squares, triangles and circles) that transform blocks into enemies. Other magical abilities have included the ability to grow and shrink other creatures. Magikoopas have also been known to ride flying broomsticks.
+
Magikoopas are hooded, bespectacled Koopa mages in the service of [[Bowser]]. The Magikoopa's usual routine in platformer games is to appear from nowhere, cast a spell and then teleport across the room. The Magikoopa's wand emits magical blasts (shaped like squares, triangles and circles) that can transform blocks into enemies. Other magical abilities have included the ability to grow and shrink other creatures. Magikoopas have also been known to ride flying broomsticks.
  
 
==Appearances==
 
==Appearances==
  
The Magikoopas originally appeared as fortress enemies in ''[[Super Mario World]]''. In other games, they appeared as bosses. A nameless Magikoopa who changed size was boss of the Dark Woods in ''[[Yoshi's Safari]]''. Another unnamed Magikoopa was a boss in ''[[Super Mario RPG: Legend of the Seven Stars]]'' while under the control of Smithy. After being defeated by Bowser and his allies, the Magikoopa was free from Smithy's spell and tried to redeem himself by summoning a chest with an endless supply of coins. Other Magikoopas were seen in the game as part of Bowser's Koopa Troop, but they were never battled.
+
The Magikoopas originally appeared as fortress enemies in ''[[Super Mario World]]''. In their next appearances, they appeared as bosses. A nameless Magikoopa who changed size was boss of the Dark Woods in ''[[Yoshi's Safari]]''. Another unnamed Magikoopa was a boss in ''[[Super Mario RPG: Legend of the Seven Stars]]'' while under the control of Smithy. After being defeated by Bowser and his allies, the Magikoopa was free from Smithy's spell and tried to redeem himself by summoning a chest containing an endless supply of coins. Other Magikoopas were seen in the game as part of Bowser's Koopa Troop, but they were never battled.
  
They also appeared as enemies in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Paper Mario]]'' and ''[[Mario & Luigi: Superstar Saga]]''. In ''Paper Mario'' and ''The Thousand-Year Door'' they have a wider variety of spells, but in ''Super Paper Mario'' they can only fire blasts of magic. Screenshots indicate that Magikoopas will be appearing in ''[[Super Mario Galaxy]]'', which would make it their first appearance in a 3-D mainstream Mario game.
+
They also appeared as enemies in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Paper Mario]]'', ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Dream Team]]''. In ''Paper Mario'' and ''The Thousand-Year Door'', they have a wider variety of spells, but in ''Super Paper Mario'' they can only fire their standard blasts of magic. In ''[[Mario & Luigi: Bowser's Inside Story]]'', one Magikoopa was fought by Bowser and became helpful afterwards, and after a group of Magikoopas were freed at Bowser's Castle, they would teach Bowser the Magikoopa Mob attack which summoned Magikoopas to aid in battle. In ''[[Super Princess Peach]]'', they were present during a boss battle with a "Giant Kamek". They also appeared as enemies in ''[[Super Mario Galaxy]]'', usually in airship levels, along with a Magikoopa boss named [[Bosses in Super Mario Galaxy#Kamella|Kamella]], and they appeared again in ''[[Super Mario Galaxy 2]]''. They reappeared again in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' with a simplified attack pattern of throwing magic and then teleporting away. Additionally, the second [[Bowser]] fought in ''3D Land'' was shown to actually be a Magikoopa assuming his form with a [[Tanooki Suit|Tanooki tail]].
  
In ''[[Mario Party 2]]'', a Magikoopa resided at Horror Land's Mystery Mansion and sold Darkness Lamps. In other ''Mario Party'' games, Magikoopa items (the Magikoopa referred to as Kamek in several games) appear, and the item summons a Magikoopa that shuffles around all the players' capsules. Magikoopas are playable in ''[[Mario Superstar Baseball]]'' (Blue, Green, Red and Yellow varieties), where they use their wands as baseball bats.
+
In ''[[Captain Toad: Treasure Tracker]]'', they appeared as enemies. Magikoopas also appeared as enemies available to be placed in courses in ''[[Super Mario Maker]]''. Additionally, in [[Mario & Luigi: Superstar Saga + Bowser's Minions|the remake of the first ''Mario & Luigi'']], Magikoopas appeared as enemies and recruitable allies in several color variations.
 +
 
 +
==Sports==
 +
 
 +
Magikoopas are playable in ''[[Mario Superstar Baseball]]'' (Blue, Green, Red and Yellow varieties) and ''[[Mario Super Sluggers]]'', where they use their wands as baseball bats. In the latter game's challenge mode, each Magikoopa appears individually in a different area and must be challenged at different points to progress.
 +
 
 +
Magikoopas also played a role in both versions of ''[[Mario & Sonic at the London 2012 Olympic Games]]''. In the Wii version, one Magikoopa used magic to create obstacles for players in the Dream Equestrian event, and in the 3DS version, a Magikoopa acted as a rival for Sonic the Hedgehog in the BMX event. It also acted as a ? Effect in London Party, where it removed the player's stickers. Magikoopas have also made cameo appearances in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Power Tennis]]''.
 +
 
 +
In ''[[Mario Party 2]]'', a Magikoopa resided at Horror Land's Mystery Mansion and sold Darkness Lamps. In some other ''Mario Party'' games, Magikoopa items (the Magikoopa referred to as Kamek in several games) appear, and the item summons a Magikoopa that shuffles around all the players' capsules. Magikoopas also appeared at the Shy Guy's Perplex Express and Bowser's Warped Orbit Boards in ''[[Mario Party 8]]'', using magic to shift around train cars on the former board and players' candies in the latter board. A Magikoopa also appeared as a playable character in ''[[Mario Party 9]]'' (unlocked by completing the game on Solo Mode) and was referred to as Kamek in the PAL release of the game. Several Magikoopas also appeared at the Kamek's Carpet Ride board in ''[[Mario Party: Island Tour]]''.
  
 
=Variations=
 
=Variations=
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In the ''Paper Mario'' games, some Magikoopas had different abilities based on their robe color.
 
In the ''Paper Mario'' games, some Magikoopas had different abilities based on their robe color.
 
   
 
   
*Blue Magikoopas could perform all of the spells of the other Magikoopas.  
+
*'''Blue Magikoopas''' could perform all of the spells of the other Magikoopas.  
*Dark Magikoopas appear in the Flopside Pit of 100 Trials in ''[[Super Paper Mario]]''. The main difference between them and normal Magikoopas is higher HP and Dark Magikoopas being completed obscured by shadow. Apparently they wear contacts.
+
*'''Dark Magikoopas''' appear in the Flopside Pit of 100 Trials in ''[[Super Paper Mario]]''. The main difference between them and normal Magikoopas is higher HP and Dark Magikoopas being completed obscured by shadow. Apparently they wear contacts.
*Gray Magikoopas could turn their allies transparent.  
+
*'''Gray Magikoopas''' could turn their allies transparent.  
*Green Magikoopas could raise their allies' defensive power.
+
*'''Green Magikoopas''' could raise their allies' defensive power.
*Red Magikoopas could raise their allies' attack power.
+
*'''Red Magikoopas''' could raise their allies' attack power.
*White Magikoopas could heal their allies, likely in reference to the "White Mage" class in most RPG games.
+
*'''White Magikoopas''' could heal their allies, likely in reference to the "White Mage" class in most RPG games.
*Yellow Magikoopas could charge their allies with electricity.
+
*'''Yellow Magikoopas''' could charge their allies with electricity.
  
''[[Paper Mario: The Thousand-Year Door]]'' featured only the Red, White, Green and normal Magikoopas, and their magical powers were a mix of the powers from the previous game plus new ones. This included the ability to create duplicate Magikoopas.
+
''[[Paper Mario: The Thousand-Year Door]]'' featured only the Red, White, Green and normal Magikoopas, and their magical powers were a mix of the powers from the previous game plus new ones. This included the ability to create duplicate Magikoopas. These same varieties were featured as enemies and recruitable allies in ''Minion Quest'', where some of their special abilities were changed; while Red Magikoopas still raised attack power, Green Magikoopas now raised an ally's accuracy, while White Magikoopas raised speed.
 +
 
 +
Additionally, Kamek's clones in ''[[Mario & Luigi: Dream Team]]'' also used differently-colored robes: green, red and white. The white Kamek clone notably was a healer, just like the white Magikoopas.
  
 
=Notable Magikoopas=
 
=Notable Magikoopas=
  
A Magikoopa named [[Kamek]] is well-known as Bowser's caretaker in the Koopa King's youth, and as Bowser's right-hand man when he grew up. However, later games have shown him leaving Bowser's side, and now [[Kammy Koopa]] (the only female Magikoopa shown to date) operates as Bowser's main minion primarily in the ''Paper Mario'' games.
+
A Magikoopa named [[Kamek]] is well-known as Bowser's caretaker in the Koopa King's youth, and as Bowser's right-hand man when he grew up. Later games implied that the two split ways, and [[Kammy Koopa]] (the first explicitly female MAgikoopa character) instead operated as Bowser's main minion primarily in the first few ''Paper Mario'' games. Kamek has since returned to prominence in games such as ''[[New Super Mario Bros. Wii]]''. In some cases, Kamek is the only Magikoopa to appear in a game.
 +
 
 +
The only other Magikoopa character is [[Bosses in Super Mario Galax|Kamella]], another female Magikoopa who is a boss in ''Super Mario Galaxy''.
 +
 
 +
=Other Appearances=
 +
 
 +
==Video Games==
 +
 
 +
*Magikoopas make an appearance in ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''. In the 3DS version, Magikoopas appear as enemies in the Smash Run mode. In the Wii U version, Kamek specifically appears in the Mushrom Kingdom U stage, where he can use his magic to alter the stage. The 3DS game has a Kamek trophy, although it seems that the trophy is actually intended to be for Magikoopas as a whole, as Kamek having the same Japanese name as the Magikoopas in general often leads to such translation errors and the trophy specifically refers to the Magikoopas' attacks from Smash Run.
 +
*In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', Magikoopas appeared as enemies and potential teammates with several different colored varieties: blue, green, red, yellow and a new purple variety. They were each affiliated with different elements (respectively water, wood, fire, light and dark).
 +
*As part of the Super Mario Mash-Up Pack available for Nintendo releases of ''Minecraft'', witches were replaced with Magikoopas.
 +
 
 +
==Other Media==
 +
 
 +
*Magikoopas appeared in several episodes of the ''Super Mario World'' cartoon series, where they were known as Koopa Wizards. One episode featured a particularly strong one known as Wizardheimer.
 +
*Within the early run of the ''Super Mario-Kun'' manga, only one Magikoopa was shown under Bowser, which seemed to foreshadow Kamek's eventual role.
 +
*Magikoopas were shown in the ''Super Mario Adventures'' comic. One was a deputy to Bowser who was very similar to Kamek. There was also a more ancient Magikoopa who hypnotized the princess and various Toads.
 +
 
 +
==Canceled Appearances==
 +
 
 +
*The Magikoopa was initially going to be added as a racer in ''[[Mario Kart 64]]'', but its spot was ultimately taken by [[Donkey Kong]].
  
 
=Trivia=
 
=Trivia=
  
*In Japan they are known as Kamekku, which raises confusion because it is the same Japanese name used for the character Kamek.
+
*The name is a simple combination of "magic" and "koopa". Their Japanese name, Kamekku, is a play on "kame" (the Japanese word for "turtle") and the Japanese pronunciation of the word "magic".
 +
*In Japan they are known as Kamekku, which had raised confusion because it is the same Japanese name used for the character Kamek. This has also led to translation errors such as generic Magikoopas being called Kameks in ''Super Princess Peach''.
  
[[Category: Creatures]]
+
[[Category: Creatures]][[Category: Mario Enemies]]

Latest revision as of 01:40, 9 July 2018

Magikoopa.jpg
A Magikoopa in Super Mario Galaxy
Magikoopa
Type Koopa
Debut Super Mario World

The Magikoopa is a magic-wielding Koopa that serves as a recurring enemy in the Super Mario series.

Information[edit]

Magikoopas are hooded, bespectacled Koopa mages in the service of Bowser. The Magikoopa's usual routine in platformer games is to appear from nowhere, cast a spell and then teleport across the room. The Magikoopa's wand emits magical blasts (shaped like squares, triangles and circles) that can transform blocks into enemies. Other magical abilities have included the ability to grow and shrink other creatures. Magikoopas have also been known to ride flying broomsticks.

Appearances[edit]

The Magikoopas originally appeared as fortress enemies in Super Mario World. In their next appearances, they appeared as bosses. A nameless Magikoopa who changed size was boss of the Dark Woods in Yoshi's Safari. Another unnamed Magikoopa was a boss in Super Mario RPG: Legend of the Seven Stars while under the control of Smithy. After being defeated by Bowser and his allies, the Magikoopa was free from Smithy's spell and tried to redeem himself by summoning a chest containing an endless supply of coins. Other Magikoopas were seen in the game as part of Bowser's Koopa Troop, but they were never battled.

They also appeared as enemies in Paper Mario, Paper Mario: The Thousand-Year Door, Super Paper Mario, Mario & Luigi: Superstar Saga and Mario & Luigi: Dream Team. In Paper Mario and The Thousand-Year Door, they have a wider variety of spells, but in Super Paper Mario they can only fire their standard blasts of magic. In Mario & Luigi: Bowser's Inside Story, one Magikoopa was fought by Bowser and became helpful afterwards, and after a group of Magikoopas were freed at Bowser's Castle, they would teach Bowser the Magikoopa Mob attack which summoned Magikoopas to aid in battle. In Super Princess Peach, they were present during a boss battle with a "Giant Kamek". They also appeared as enemies in Super Mario Galaxy, usually in airship levels, along with a Magikoopa boss named Kamella, and they appeared again in Super Mario Galaxy 2. They reappeared again in Super Mario 3D Land and Super Mario 3D World with a simplified attack pattern of throwing magic and then teleporting away. Additionally, the second Bowser fought in 3D Land was shown to actually be a Magikoopa assuming his form with a Tanooki tail.

In Captain Toad: Treasure Tracker, they appeared as enemies. Magikoopas also appeared as enemies available to be placed in courses in Super Mario Maker. Additionally, in the remake of the first Mario & Luigi, Magikoopas appeared as enemies and recruitable allies in several color variations.

Sports[edit]

Magikoopas are playable in Mario Superstar Baseball (Blue, Green, Red and Yellow varieties) and Mario Super Sluggers, where they use their wands as baseball bats. In the latter game's challenge mode, each Magikoopa appears individually in a different area and must be challenged at different points to progress.

Magikoopas also played a role in both versions of Mario & Sonic at the London 2012 Olympic Games. In the Wii version, one Magikoopa used magic to create obstacles for players in the Dream Equestrian event, and in the 3DS version, a Magikoopa acted as a rival for Sonic the Hedgehog in the BMX event. It also acted as a ? Effect in London Party, where it removed the player's stickers. Magikoopas have also made cameo appearances in Mario Kart: Super Circuit and Mario Power Tennis.

In Mario Party 2, a Magikoopa resided at Horror Land's Mystery Mansion and sold Darkness Lamps. In some other Mario Party games, Magikoopa items (the Magikoopa referred to as Kamek in several games) appear, and the item summons a Magikoopa that shuffles around all the players' capsules. Magikoopas also appeared at the Shy Guy's Perplex Express and Bowser's Warped Orbit Boards in Mario Party 8, using magic to shift around train cars on the former board and players' candies in the latter board. A Magikoopa also appeared as a playable character in Mario Party 9 (unlocked by completing the game on Solo Mode) and was referred to as Kamek in the PAL release of the game. Several Magikoopas also appeared at the Kamek's Carpet Ride board in Mario Party: Island Tour.

Variations[edit]

In the Paper Mario games, some Magikoopas had different abilities based on their robe color.

  • Blue Magikoopas could perform all of the spells of the other Magikoopas.
  • Dark Magikoopas appear in the Flopside Pit of 100 Trials in Super Paper Mario. The main difference between them and normal Magikoopas is higher HP and Dark Magikoopas being completed obscured by shadow. Apparently they wear contacts.
  • Gray Magikoopas could turn their allies transparent.
  • Green Magikoopas could raise their allies' defensive power.
  • Red Magikoopas could raise their allies' attack power.
  • White Magikoopas could heal their allies, likely in reference to the "White Mage" class in most RPG games.
  • Yellow Magikoopas could charge their allies with electricity.

Paper Mario: The Thousand-Year Door featured only the Red, White, Green and normal Magikoopas, and their magical powers were a mix of the powers from the previous game plus new ones. This included the ability to create duplicate Magikoopas. These same varieties were featured as enemies and recruitable allies in Minion Quest, where some of their special abilities were changed; while Red Magikoopas still raised attack power, Green Magikoopas now raised an ally's accuracy, while White Magikoopas raised speed.

Additionally, Kamek's clones in Mario & Luigi: Dream Team also used differently-colored robes: green, red and white. The white Kamek clone notably was a healer, just like the white Magikoopas.

Notable Magikoopas[edit]

A Magikoopa named Kamek is well-known as Bowser's caretaker in the Koopa King's youth, and as Bowser's right-hand man when he grew up. Later games implied that the two split ways, and Kammy Koopa (the first explicitly female MAgikoopa character) instead operated as Bowser's main minion primarily in the first few Paper Mario games. Kamek has since returned to prominence in games such as New Super Mario Bros. Wii. In some cases, Kamek is the only Magikoopa to appear in a game.

The only other Magikoopa character is Kamella, another female Magikoopa who is a boss in Super Mario Galaxy.

Other Appearances[edit]

Video Games[edit]

  • Magikoopas make an appearance in Super Smash Bros. for Nintendo 3DS/Wii U. In the 3DS version, Magikoopas appear as enemies in the Smash Run mode. In the Wii U version, Kamek specifically appears in the Mushrom Kingdom U stage, where he can use his magic to alter the stage. The 3DS game has a Kamek trophy, although it seems that the trophy is actually intended to be for Magikoopas as a whole, as Kamek having the same Japanese name as the Magikoopas in general often leads to such translation errors and the trophy specifically refers to the Magikoopas' attacks from Smash Run.
  • In Puzzle & Dragons: Super Mario Bros. Edition, Magikoopas appeared as enemies and potential teammates with several different colored varieties: blue, green, red, yellow and a new purple variety. They were each affiliated with different elements (respectively water, wood, fire, light and dark).
  • As part of the Super Mario Mash-Up Pack available for Nintendo releases of Minecraft, witches were replaced with Magikoopas.

Other Media[edit]

  • Magikoopas appeared in several episodes of the Super Mario World cartoon series, where they were known as Koopa Wizards. One episode featured a particularly strong one known as Wizardheimer.
  • Within the early run of the Super Mario-Kun manga, only one Magikoopa was shown under Bowser, which seemed to foreshadow Kamek's eventual role.
  • Magikoopas were shown in the Super Mario Adventures comic. One was a deputy to Bowser who was very similar to Kamek. There was also a more ancient Magikoopa who hypnotized the princess and various Toads.

Canceled Appearances[edit]

  • The Magikoopa was initially going to be added as a racer in Mario Kart 64, but its spot was ultimately taken by Donkey Kong.

Trivia[edit]

  • The name is a simple combination of "magic" and "koopa". Their Japanese name, Kamekku, is a play on "kame" (the Japanese word for "turtle") and the Japanese pronunciation of the word "magic".
  • In Japan they are known as Kamekku, which had raised confusion because it is the same Japanese name used for the character Kamek. This has also led to translation errors such as generic Magikoopas being called Kameks in Super Princess Peach.