Difference between revisions of "Nintendo Wi-Fi Connection"

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m (Protected "Nintendo Wi-Fi Connection" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
 
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[[Image:NintendoWiFiLogo.gif|right|150px]]
 
[[Image:NintendoWiFiLogo.gif|right|150px]]
  
Nintendo Wi-Fi Connection is Nintendo's designated online service for [[Nintendo Wii]] and [[Nintendo DS]] games.
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Nintendo Wi-Fi Connection was Nintendo's designated online service for [[Nintendo Wii]] and [[Nintendo DS]] games.
  
 
=About=
 
=About=
  
While the [[NES]], [[SNES]], and [[N64]] all featured some variation of connecting online and the [[Gamecube]] allowed online interaction with other users for an extremely limited number of games, Nintendo Wi-Fi Connection is when Nintendo started taking online gaming a little more seriously. It began in November 2005 with the launch of [[Mario Kart DS]]. Players can only connect online through a wireless router. Those without one must use a Nintendo Wi-Fi USB Connector, however Nintendo has since discontinued selling the product.
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While past Nintendo systems had some variations of online connectivity, the Nintendo Wi-Fi Connection marked Nintendo's first true attempt at a dedicated online service for their systems. It launched in November 2005 with the release of ''[[Mario Kart DS]]''. Players could only connect online through a wireless router. A Nintendo Wi-Fi USB Connector was made for those lacking a router, but it was ultimately discontinued.
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[[Image:NintendoUSBConnector.jpg|left|150px]]
  
[[Image:NintendoUSBConnector.jpg|left|150px]]
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Instead of using designated usernames like other platforms, players could only add each other to the Friends Lists by trading a 12 or 16 digit Friend Code. The Friend Code, much to the chagrin of players, was only tied to the game or system it was generated from. Even coming from the same friend, the Friend Code must be entered again for each individual game. While players can set up random matches with strangers, interaction was typically more limited, and trying to obtain strangers' friend codes was near impossible. Nintendo stood by its Friend Code mantra as a means to keep children safe from dangerous stranger.
  
Instead of using designated usernames like other platforms, players can only add each other to the Friends Lists by trading a 12 or 16 digit Friend Code. The Friend Code, much to the chagrin of players everywhere, is only tied to the game or system it was generated from. Even if it's the same friend, the Friend Code must be entered again if it's for a different game. While players can set up random matches with strangers, interaction is typically more limited and trying to obtain stranger's friend codes is near impossible. Nintendo sticks by it's Friend Code mantra as a means to keep children safe from dangerous stranger.
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It was succeeded by the [[Nintendo Network]] service in 2012, which covered the [[3DS]] and [[Wii U]]. On May 20, 2014, the Nintendo Wi-Fi Connection was shut down for all games except for Nintendo Wi-Fi Connection Pay & Play branded games. The DSi Shop also continued running until March 2017 and the Wii Shop until January 2019.
  
=List of Nintendo Games that support Nintendo Wi-Fi Connection=
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=List of Nintendo Games that supported Nintendo Wi-Fi Connection=
  
 
*[[Advance Wars: Days of Ruin]]
 
*[[Advance Wars: Days of Ruin]]
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[[Image:Pay&PlayLogo.jpg|right|100px]]
 
[[Image:Pay&PlayLogo.jpg|right|100px]]
  
To support the recent trend of Downloadable Content, Nintendo introduced the Pay & Play Logo, a red version of the Wi-Fi Connection Logo. This is intended for games where the user must pay for additional content online. So far, only Wii games have taken advantage of it. Because there is no way to access Downloadable Content through the Wii Shop, it can only be downloaded in the supported game. Although Nintendo introduced the option, there has yet to be any Nintendo developed or published title to take advantage of it.
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To support the rising trend of Downloadable Content, Nintendo introduced the Pay & Play Logo, a red version of the Wi-Fi Connection Logo. This was intended for games where the user must pay for additional content online. Initially, only Wii games took advantage of it. Because there was no way to access Downloadable Content through the Wii Shop, it could only be downloaded in the supported game. Although Nintendo introduced the option, the only game under their name that used it was ''[[Lonpos]]'', which was released as  [[WiiWare]].
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=See Also=
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*[[Nintendo Network]]
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*[[Ninendo Switch Online]]

Latest revision as of 18:26, 15 July 2023

NintendoWiFiLogo.gif

Nintendo Wi-Fi Connection was Nintendo's designated online service for Nintendo Wii and Nintendo DS games.

About

While past Nintendo systems had some variations of online connectivity, the Nintendo Wi-Fi Connection marked Nintendo's first true attempt at a dedicated online service for their systems. It launched in November 2005 with the release of Mario Kart DS. Players could only connect online through a wireless router. A Nintendo Wi-Fi USB Connector was made for those lacking a router, but it was ultimately discontinued.

NintendoUSBConnector.jpg

Instead of using designated usernames like other platforms, players could only add each other to the Friends Lists by trading a 12 or 16 digit Friend Code. The Friend Code, much to the chagrin of players, was only tied to the game or system it was generated from. Even coming from the same friend, the Friend Code must be entered again for each individual game. While players can set up random matches with strangers, interaction was typically more limited, and trying to obtain strangers' friend codes was near impossible. Nintendo stood by its Friend Code mantra as a means to keep children safe from dangerous stranger.

It was succeeded by the Nintendo Network service in 2012, which covered the 3DS and Wii U. On May 20, 2014, the Nintendo Wi-Fi Connection was shut down for all games except for Nintendo Wi-Fi Connection Pay & Play branded games. The DSi Shop also continued running until March 2017 and the Wii Shop until January 2019.

List of Nintendo Games that supported Nintendo Wi-Fi Connection

Nintendo Wi-Fi Connection Pay & Play

Pay&PlayLogo.jpg

To support the rising trend of Downloadable Content, Nintendo introduced the Pay & Play Logo, a red version of the Wi-Fi Connection Logo. This was intended for games where the user must pay for additional content online. Initially, only Wii games took advantage of it. Because there was no way to access Downloadable Content through the Wii Shop, it could only be downloaded in the supported game. Although Nintendo introduced the option, the only game under their name that used it was Lonpos, which was released as WiiWare.

See Also