Difference between revisions of "Donkey Kong Jr. Math"

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| developer=[[R&D 1|Nintendo R&D 1]]
 
| developer=[[R&D 1|Nintendo R&D 1]]
 
| publisher=[[Nintendo]]
 
| publisher=[[Nintendo]]
| system=[[NES]]<br />[[Gameboy Advance]]<br />[[Virtual Console]]
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| system=[[NES]], [[Virtual Console]] ([[Wii Virtual Console|Wii]], [[Wii U Virtual Console|Wii U]])
|release='''[[NES]]'''<br />JP December 12, 1983<br />US October 1985<br />US December 1988<br />'''[[Virtual Console]]'''<br />JP March 2007
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|release='''NES'''<br />JP December 12, 1983<br />US October 1985<br />EU December 1988<br />'''Wii Virtual Console'''<br />JP March 27, 2007<br />EU April 20, 2007<br />US September 3, 2007<br />'''Wii U Virtual Console'''<br />US August 28, 2014<br />PAL January 22, 2015<br />JP April 15, 2015
 
| gallery=
 
| gallery=
 
| rating=
 
| rating=
 
|}}
 
|}}
  
'''Donkey Kong Jr. Math''' is an early [[NES]] game made primarily for education purposes. It takes characters and scenarios from [[Donkey Kong Junior (game)|Donkey Kong Junior]]. It was one of the NES's eighteen launch titles when it was released in America.
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'''Donkey Kong Jr. Math''' is an early [[NES]] game that was made primarily for education purposes. It uses characters and scenarios from ''[[Donkey Kong Junior (game)|Donkey Kong Junior]]'' to teach mathematics. It was one of the NES's eighteen launch titles when it was released in America.
  
 
=Information=
 
=Information=
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The first player controlled [[Donkey Kong Jr.]], who competed against a pink version of Donkey Kong Jr. (controlled by either the computer or a second player) in order to win the approval of [[Donkey Kong]], who oversaw the competition. The point of the game is to grab math symbols and push them up vines in order to complete mathmatical equations. The game has three modes: Calculate A, Calculate B and Math Excercise.
 
The first player controlled [[Donkey Kong Jr.]], who competed against a pink version of Donkey Kong Jr. (controlled by either the computer or a second player) in order to win the approval of [[Donkey Kong]], who oversaw the competition. The point of the game is to grab math symbols and push them up vines in order to complete mathmatical equations. The game has three modes: Calculate A, Calculate B and Math Excercise.
  
=Ports and Rereleases=
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=Legacy=
  
Donkey Kong Jr. Math was available as an unlockable game in both [[Animal Forest]] and its sequal [[Animal Crossing]], both of which were released in 2001. In March 2007 it was released on [[Nintendo Wii|the Wii's]] [[Virtual Console]], but in Japan only.
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According to a Nintendo spokesman, this game was not well received and caused Nintendo to cancel edutainment-based games for the time being.
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A follow-up known as ''Donkey Kong no Ongaku Asobi'' (''Donkey Kong's Music Play'') was planned for the NES, which would have been based around music and used sprites from the ''Donkey Kong'' game. It was ultimately canceled, likely in connection to the poor reception of ''Donkey Kong Jr. Math''.
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==Ports/Remakes==
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*''Donkey Kong Jr. Math'' was available as an unlockable game in both ''[[Animal Forest]]'' and its sequel ''[[Animal Crossing]]'', both of which were originally released in 2001.  
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*It was later released on [[Nintendo Wii|the Wii's]] [[Wii Virtual Console|Virtual Console]] in 2007 and on the [[Wii U]]'s [[Wii U Virtual Console|Virtual Console]] in 2014.
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{{Donkey Kong Series}}
  
 
[[Category: Video Games]] [[Category: NES Games]] [[Category: Virtual Console Games]] [[Category: Donkey Kong Games]]
 
[[Category: Video Games]] [[Category: NES Games]] [[Category: Virtual Console Games]] [[Category: Donkey Kong Games]]

Latest revision as of 03:46, 26 January 2019

Dkjrmath.jpg
Donkey Kong Jr. Math
Full Title Donkey Kong Jr. Math
Developer Nintendo R&D 1
Publisher Nintendo
System NES, Virtual Console (Wii, Wii U)
Release Date NES
JP December 12, 1983
US October 1985
EU December 1988
Wii Virtual Console
JP March 27, 2007
EU April 20, 2007
US September 3, 2007
Wii U Virtual Console
US August 28, 2014
PAL January 22, 2015
JP April 15, 2015

Donkey Kong Jr. Math is an early NES game that was made primarily for education purposes. It uses characters and scenarios from Donkey Kong Junior to teach mathematics. It was one of the NES's eighteen launch titles when it was released in America.

Information[edit]

The first player controlled Donkey Kong Jr., who competed against a pink version of Donkey Kong Jr. (controlled by either the computer or a second player) in order to win the approval of Donkey Kong, who oversaw the competition. The point of the game is to grab math symbols and push them up vines in order to complete mathmatical equations. The game has three modes: Calculate A, Calculate B and Math Excercise.

Legacy[edit]

According to a Nintendo spokesman, this game was not well received and caused Nintendo to cancel edutainment-based games for the time being.

A follow-up known as Donkey Kong no Ongaku Asobi (Donkey Kong's Music Play) was planned for the NES, which would have been based around music and used sprites from the Donkey Kong game. It was ultimately canceled, likely in connection to the poor reception of Donkey Kong Jr. Math.

Ports/Remakes[edit]