Difference between revisions of "Badges in Paper Mario series"
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(→Badges) |
(Undo revision 17476 by Smash Brother (Talk)) |
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(3 intermediate revisions by 3 users not shown) | |||
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== A == | == A == | ||
*'''All or Nothing''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''All or Nothing''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
+ | **BP Needed: 4, FP Needed: 0 | ||
+ | **The All or Nothing badge can be purchased at Rowf's shop for 100 coins after rescuing Muskular in Paper Mario, or in a room full of spikes in the Palace of Shadow in Paper Mario: The Thousand-Year Door. While wearing it, Mario's attack will be raised by one point; however, if the action command is missed, the attack will do no damage. | ||
*'''Attack FX A''': [[Paper Mario|PM]] | *'''Attack FX A''': [[Paper Mario|PM]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX B''': [[Paper Mario|PM]] | *'''Attack FX B''': [[Paper Mario|PM]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX B''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''Attack FX B''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX C''': [[Paper Mario|PM]] | *'''Attack FX C''': [[Paper Mario|PM]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX D''': [[Paper Mario|PM]] | *'''Attack FX D''': [[Paper Mario|PM]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX E''': [[Paper Mario|PM]] | *'''Attack FX E''': [[Paper Mario|PM]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX G''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''Attack FX G''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX P''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''Attack FX P''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX R''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''Attack FX R''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
*'''Attack FX Y''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''Attack FX Y''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
+ | **BP Needed: 0, FP Needed: 0 | ||
+ | |||
== B == | == B == | ||
*'''Bump Attack''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''Bump Attack''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
Line 134: | Line 147: | ||
== Z == | == Z == | ||
*'''Zap Tap''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | *'''Zap Tap''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]] | ||
+ | |||
+ | [[Category: Game Lists]] |
Latest revision as of 18:56, 9 August 2008
Badges[edit]
A[edit]
- All or Nothing: PM, PM:TTYD
- BP Needed: 4, FP Needed: 0
- The All or Nothing badge can be purchased at Rowf's shop for 100 coins after rescuing Muskular in Paper Mario, or in a room full of spikes in the Palace of Shadow in Paper Mario: The Thousand-Year Door. While wearing it, Mario's attack will be raised by one point; however, if the action command is missed, the attack will do no damage.
- Attack FX A: PM
- BP Needed: 0, FP Needed: 0
- Attack FX B: PM
- BP Needed: 0, FP Needed: 0
- Attack FX B: PM:TTYD
- BP Needed: 0, FP Needed: 0
- Attack FX C: PM
- BP Needed: 0, FP Needed: 0
- Attack FX D: PM
- BP Needed: 0, FP Needed: 0
- Attack FX E: PM
- BP Needed: 0, FP Needed: 0
- Attack FX G: PM:TTYD
- BP Needed: 0, FP Needed: 0
- Attack FX P: PM:TTYD
- BP Needed: 0, FP Needed: 0
- Attack FX R: PM:TTYD
- BP Needed: 0, FP Needed: 0
- Attack FX Y: PM:TTYD
- BP Needed: 0, FP Needed: 0
B[edit]
C[edit]
- Charge: PM:TTYD
- Charge P: PM:TTYD
- Chill Out: PM, PM:TTYD
- Close Call: PM, PM:TTYD
- Close Call P: PM:TTYD
D[edit]
- D-Down Jump: PM
- D-Down Pound: PM
- Damage Dodge: PM, PM:TTYD
- Damage Dodge P: PM:TTYD
- Deep Focus: PM
- Defend Plus: PM, PM:TTYD
- Defend Plus P: PM:TTYD
- Dizzy Attack: PM
- Dizzy Stomp: PM
- Dodge Master: PM
- Double Dip: PM, PM:TTYD
- Double Dip P: PM:TTYD
- Double Pain: PM:TTYD
F[edit]
- Feeling Fine: PM, PM:TTYD
- Feeling Fine P: PM:TTYD
- Fire Drive: PM:TTYD
- Fire Shield: PM
- First Attack: PM, PM:TTYD
- Flower Finder: PM, PM:TTYD
- Flower Saver: PM, PM:TTYD
- Flower Saver P: PM:TTYD
- FP Drain: PM:TTYD
- FP Plus: PM, PM:TTYD
G[edit]
- Group Focus: PM
H[edit]
- Hammer Throw: PM, PM:TTYD
- Hammerman: PM:TTYD
- Happy Flower: PM, PM:TTYD
- Happy Heart: PM, PM:TTYD
- Happy Heart P: PM:TTYD
- Head Rattle: PM:TTYD
- Heart Finder: PM, PM:TTYD
- HP Drain: PM, PM:TTYD
- HP Drain P: PM:TTYD
- HP Plus: PM, PM:TTYD
- HP Plus P: PM:TTYD
I[edit]
J[edit]
L[edit]
- L Emblem: PM:TTYD
- Last Stand: PM, PM:TTYD
- Last Stand P: PM:TTYD
- Lucky Day: PM, PM:TTYD
- Lucky Start: PM:TTYD
M[edit]
- Mega Jump: PM
- Mega Quake: PM
- Mega Rush: PM, PM:TTYD
- Mega Rush P: PM:TTYD
- Mega Smash: PM
- Money Money: PM, PM:TTYD
- Multibounce: PM, PM:TTYD
P[edit]
- P-Down, D-Up: PM, PM:TTYD
- P-Down, D-Up P: PM:TTYD
- P-Up, D-Down: PM, PM:TTYD
- P-Up, D-Down P: PM:TTYD
- Pay-Off: PM
- Peekaboo: PM, PM:TTYD
- Piercing Blow: PM:TTYD
- Pity Flower: PM:TTYD
- Power Bounce: PM, PM:TTYD
- Power Jump: PM, PM:TTYD
- Power Plus: PM, PM:TTYD
- Power Plus P: PM:TTYD
- Power Quake: PM
- Power Rush: PM, PM:TTYD
- Power Rush P: PM:TTYD
- Power Smash: PM, PM:TTYD
- Pretty Lucky: PM, PM:TTYD
- Pretty Lucky P: PM:TTYD
Q[edit]
R[edit]
S[edit]
- Super Jump Charge: PM
- Super Smash Charge: PM
- Shrink Stomp: PM, PM:TTYD
- Simplifier: PM:TTYD
- Sleep(y) Stomp: PM, PM:TTYD
- Slow Go: PM, PM:TTYD
- Smash Charge: PM
- Soft Stomp: PM:TTYD
- Speedy Spin: PM
- Spike Shield: PM, PM:TTYD
- Spin Attack: PM
- Spin Smash: PM
- Super Appeal: PM:TTYD
- Super Appeal P: PM:TTYD
T[edit]
U[edit]
- Unsimplifier: PM:TTYD
W[edit]
- W Emblem: PM:TTYD