Difference between revisions of "Pokémon Moves A-I"
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− | == | + | __NOTOC__ |
+ | |||
+ | Continued on [[Pokémon Moves J-R]] | ||
+ | |||
+ | ==A== | ||
+ | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | !align= "center" rowspan="2" width="2%"|# | ||
+ | !align= "center" width="25%"|Name | ||
+ | !align= "center" width="12%"|Type | ||
+ | !align= "center" width="12%"|Category | ||
+ | !align= "center" width="7%"|PP | ||
+ | !align= "center" width="10%"|Power | ||
+ | !align= "center" width="13%"|Accur | ||
+ | !align= "center" width="7%"|Gen | ||
+ | !align= "center" width="12%"|Contest | ||
+ | |- | ||
+ | !align= "center" colspan="8"|Description | ||
+ | |- | ||
+ | | rowspan="2"|071 | ||
+ | |{{Absorb}} | ||
+ | |- | ||
+ | | colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
+ | |- | ||
+ | | rowspan="2"|051 | ||
+ | |{{Acid}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. | ||
+ | |- | ||
+ | | rowspan="2"|151 | ||
+ | |{{Acid Armor}} | ||
+ | |- | ||
+ | | colspan="8"|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||
+ | |- | ||
+ | | rowspan="2"|367 | ||
+ | |{{Acupressure}} | ||
+ | |- | ||
+ | | colspan="8"|The user applies pressure to stress points, sharply boosting one of its stats. | ||
+ | |- | ||
+ | | rowspan="2"|332 | ||
+ | |{{Aerial Ace}} | ||
+ | |- | ||
+ | | colspan="8"|The user confounds the foe with speed, then slashes. The attack lands without fail. | ||
+ | |- | ||
+ | | rowspan="2"|177 | ||
+ | |{{Aeroblast}} | ||
+ | |- | ||
+ | | colspan="8"|A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | ||
+ | |- | ||
+ | | rowspan="2"|097 | ||
+ | |{{Agility}} | ||
+ | |- | ||
+ | | colspan="8"|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
+ | |- | ||
+ | | rowspan="2"|314 | ||
+ | |{{Air Cutter}} | ||
+ | |- | ||
+ | | colspan="8"|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. | ||
+ | |- | ||
+ | | rowspan="2"|403 | ||
+ | |{{Air Slash}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|133 | ||
+ | |{{Amnesia}} | ||
+ | |- | ||
+ | | colspan="8"|The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | ||
+ | |- | ||
+ | | rowspan="2"|246 | ||
+ | |{{AncientPower}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | ||
+ | |- | ||
+ | | rowspan="2"|453 | ||
+ | |{{Aqua Jet}} | ||
+ | |- | ||
+ | | colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
+ | |- | ||
+ | | rowspan="2"|392 | ||
+ | |{{Aqua Ring}} | ||
+ | |- | ||
+ | | colspan="8"|The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
+ | |- | ||
+ | | rowspan="2"|401 | ||
+ | |{{Aqua Tail}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
+ | |- | ||
+ | | rowspan="2"|292 | ||
+ | |{{Arm Thrust}} | ||
+ | |- | ||
+ | | colspan="8"|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | ||
+ | |- | ||
+ | | rowspan="2"|312 | ||
+ | |{{Aromatherapy}} | ||
+ | |- | ||
+ | | colspan="8"|The user releases a soothing scent that heals all status problems affecting the user’s party. | ||
+ | |- | ||
+ | | rowspan="2"|274 | ||
+ | |{{Assist}} | ||
+ | |- | ||
+ | | colspan="8"|The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||
+ | |- | ||
+ | | rowspan="2"|372 | ||
+ | |{{Assurance}} | ||
+ | |- | ||
+ | | colspan="8"|If the foe has already taken some damage in the same turn, this attack’s power is doubled. | ||
+ | |- | ||
+ | | rowspan="2"|310 | ||
+ | |{{Astonish}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|454 | ||
+ | |{{Attack Order}} | ||
+ | |- | ||
+ | | colspan="8"|The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. | ||
+ | |- | ||
+ | | rowspan="2"|213 | ||
+ | |{{Attract}} | ||
+ | |- | ||
+ | | colspan="8"|If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||
+ | |- | ||
+ | | rowspan="2"|396 | ||
+ | |{{Aura Sphere}} | ||
+ | |- | ||
+ | | colspan="8"|The user looses a blast of aura power from deep within its body. This move is certain to hit. | ||
+ | |- | ||
+ | | rowspan="2"|062 | ||
+ | |{{Aurora Beam}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. | ||
+ | |- | ||
+ | | rowspan="2"|419 | ||
+ | |{{Avalanche}} | ||
+ | |- | ||
+ | | colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
+ | |} | ||
+ | |||
+ | ==B== | ||
+ | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | !align= "center" rowspan="2" width="2%"|# | ||
+ | !align= "center" width="25%"|Name | ||
+ | !align= "center" width="12%"|Type | ||
+ | !align= "center" width="12%"|Category | ||
+ | !align= "center" width="7%"|PP | ||
+ | !align= "center" width="10%"|Power | ||
+ | !align= "center" width="13%"|Accur | ||
+ | !align= "center" width="7%"|Gen | ||
+ | !align= "center" width="12%"|Contest | ||
+ | |- | ||
+ | !align= "center" colspan="8"|Description | ||
+ | |- | ||
+ | | rowspan="2"|140 | ||
+ | |{{Barrage}} | ||
+ | |- | ||
+ | | colspan="8"|Round objects are hurled at the foe to strike two to five times in a row. | ||
+ | |- | ||
+ | | rowspan="2"|112 | ||
+ | |{{Barrier}} | ||
+ | |- | ||
+ | | colspan="8"|The user throws up a sturdy wall that sharply raises its Defense stat. | ||
+ | |- | ||
+ | | rowspan="2"|226 | ||
+ | |{{Baton Pass}} | ||
+ | |- | ||
+ | | colspan="8"|The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||
+ | |- | ||
+ | | rowspan="2"|251 | ||
+ | |{{Beat Up}} | ||
+ | |- | ||
+ | | colspan="8"|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ||
+ | |- | ||
+ | | rowspan="2"|187 | ||
+ | |{{Belly Drum}} | ||
+ | |- | ||
+ | | colspan="8"|The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
+ | |- | ||
+ | | rowspan="2"|117 | ||
+ | |{{Bide}} | ||
+ | |- | ||
+ | | colspan="8"|The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||
+ | |- | ||
+ | | rowspan="2"|020 | ||
+ | |{{Bind}} | ||
+ | |- | ||
+ | | colspan="8"|A long body or tentacles are used to bind and squeeze the foe for two to five turns. | ||
+ | |- | ||
+ | | rowspan="2"|044 | ||
+ | |{{Bite}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is bitten with viciously sharp fangs. It may make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|307 | ||
+ | |{{Blast Burn}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is razed by a fiery explosion. The user must rest on the next turn, however. | ||
+ | |- | ||
+ | | rowspan="2"|299 | ||
+ | |{{Blaze Kick}} | ||
+ | |- | ||
+ | | colspan="8"|The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
+ | |- | ||
+ | | rowspan="2"|059 | ||
+ | |{{Blizzard}} | ||
+ | |- | ||
+ | | colspan="8"|A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||
+ | |- | ||
+ | | rowspan="2"|335 | ||
+ | |{{Block}} | ||
+ | |- | ||
+ | | colspan="8"|The user blocks the foe’s way with arms spread wide to prevent escape. | ||
+ | |- | ||
+ | | rowspan="2"|034 | ||
+ | |{{Body Slam}} | ||
+ | |- | ||
+ | | colspan="8"|The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||
+ | |- | ||
+ | | rowspan="2"|125 | ||
+ | |{{Bone Club}} | ||
+ | |- | ||
+ | | colspan="8"|The user clubs the foe with a bone. It may also make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|198 | ||
+ | |{{Bone Rush}} | ||
+ | |- | ||
+ | | colspan="8"|The user strikes at the foe with a hard bone two to five times in a row. | ||
+ | |- | ||
+ | | rowspan="2"|155 | ||
+ | |{{Bonemerang}} | ||
+ | |- | ||
+ | | colspan="8"|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. | ||
+ | |- | ||
+ | | rowspan="2"|340 | ||
+ | |{{Bounce}} | ||
+ | |- | ||
+ | | colspan="8"|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
+ | |- | ||
+ | | rowspan="2"|413 | ||
+ | |{{Brave Bird}} | ||
+ | |- | ||
+ | | colspan="8"|The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ||
+ | |- | ||
+ | | rowspan="2"|280 | ||
+ | |{{Brick Break}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||
+ | |- | ||
+ | | rowspan="2"|362 | ||
+ | |{{Brine}} | ||
+ | |- | ||
+ | | colspan="8"|If the foe’s HP is down to about half, this attack will hit with double the power. | ||
+ | |- | ||
+ | | rowspan="2"|145 | ||
+ | |{{Bubble}} | ||
+ | |- | ||
+ | | colspan="8"|A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | ||
+ | |- | ||
+ | | rowspan="2"|061 | ||
+ | |{{BubbleBeam}} | ||
+ | |- | ||
+ | | colspan="8"|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | ||
+ | |- | ||
+ | | rowspan="2"|450 | ||
+ | |{{Bug Bite}} | ||
+ | |- | ||
+ | | colspan="8"|The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | ||
+ | |- | ||
+ | | rowspan="2"|405 | ||
+ | |{{Bug Buzz}} | ||
+ | |- | ||
+ | | colspan="8"|The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | ||
+ | |- | ||
+ | | rowspan="2"|339 | ||
+ | |{{Bulk Up}} | ||
+ | |- | ||
+ | | colspan="8"|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ||
+ | |- | ||
+ | | rowspan="2"|418 | ||
+ | |{{Bullet Punch}} | ||
+ | |- | ||
+ | | colspan="8"|The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
+ | |- | ||
+ | | rowspan="2"|331 | ||
+ | |{{Bullet Seed}} | ||
+ | |- | ||
+ | | colspan="8"|The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | ||
+ | |} | ||
+ | |||
+ | ==C== | ||
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
!align= "center" rowspan="2" width="2%"|# | !align= "center" rowspan="2" width="2%"|# | ||
− | !align= "center" |Name | + | !align= "center" width="25%"|Name |
− | !align= "center" |Type | + | !align= "center" width="12%"|Type |
− | !align= "center" |Category | + | !align= "center" width="12%"|Category |
− | !align= "center" |PP | + | !align= "center" width="7%"|PP |
− | !align= "center" |Power | + | !align= "center" width="10%"|Power |
− | !align= "center" |Accur | + | !align= "center" width="13%"|Accur |
− | !align= "center" |Gen | + | !align= "center" width="7%"|Gen |
− | !align= "center" |Contest | + | !align= "center" width="12%"|Contest |
|- | |- | ||
!align= "center" colspan="8"|Description | !align= "center" colspan="8"|Description | ||
|- | |- | ||
− | | rowspan="2"| | + | | rowspan="2"|347 |
− | |{{ | + | |{{Calm Mind}} |
+ | |- | ||
+ | | colspan="8"|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||
+ | |- | ||
+ | | rowspan="2"|293 | ||
+ | |{{Camouflage}} | ||
+ | |- | ||
+ | | colspan="8"|The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | ||
|- | |- | ||
− | | colspan="8"|The foe is attacked with a | + | | rowspan="2"|445 |
+ | |{{Captivate}} | ||
+ | |- | ||
+ | | colspan="8"|If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||
+ | |- | ||
+ | | rowspan="2"|268 | ||
+ | |{{Charge}} | ||
+ | |- | ||
+ | | colspan="8"|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | ||
+ | |- | ||
+ | | rowspan="2"|451 | ||
+ | |{{Charge Beam}} | ||
+ | |- | ||
+ | | colspan="8"|The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | ||
+ | |- | ||
+ | | rowspan="2"|204 | ||
+ | |{{Charm}} | ||
+ | |- | ||
+ | | colspan="8"|The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | ||
+ | |- | ||
+ | | rowspan="2"|448 | ||
+ | |{{Chatter}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks using a sound wave based on words it has learned. It may also confuse the foe. | ||
+ | |- | ||
+ | | rowspan="2"|128 | ||
+ | |{{Clamp}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. | ||
+ | |- | ||
+ | | rowspan="2"|370 | ||
+ | |{{Close Combat}} | ||
+ | |- | ||
+ | | colspan="8"|The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | ||
+ | |- | ||
+ | | rowspan="2"|004 | ||
+ | |{{Comet Punch}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is hit with a flurry of punches that strike two to five times in a row. | ||
+ | |- | ||
+ | | rowspan="2"|109 | ||
+ | |{{Confuse Ray}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is exposed to a sinister ray that triggers confusion. | ||
+ | |- | ||
+ | | rowspan="2"|093 | ||
+ | |{{Confusion}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||
+ | |- | ||
+ | | rowspan="2"|132 | ||
+ | |{{Constrict}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | ||
+ | |- | ||
+ | | rowspan="2"|160 | ||
+ | |{{Conversion}} | ||
+ | |- | ||
+ | | colspan="8"|The user changes its type to become the same type as one of its moves. | ||
+ | |- | ||
+ | | rowspan="2"|176 | ||
+ | |{{Conversion 2}} | ||
+ | |- | ||
+ | | colspan="8"|The user changes its type to make itself resistant to the type of the attack it last took. | ||
+ | |- | ||
+ | | rowspan="2"|383 | ||
+ | |{{Copycat}} | ||
+ | |- | ||
+ | | colspan="8"|The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||
+ | |- | ||
+ | | rowspan="2"|322 | ||
+ | |{{Cosmic Power}} | ||
+ | |- | ||
+ | | colspan="8"|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||
+ | |- | ||
+ | | rowspan="2"|178 | ||
+ | |{{Cotton Spore}} | ||
+ | |- | ||
+ | | colspan="8"|The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. | ||
+ | |- | ||
+ | | rowspan="2"|068 | ||
+ | |{{Counter}} | ||
+ | |- | ||
+ | | colspan="8"|A retaliation move that counters any physical attack, inflicting double the damage taken. | ||
+ | |- | ||
+ | | rowspan="2"|343 | ||
+ | |{{Covet}} | ||
+ | |- | ||
+ | | colspan="8"|The user endearingly approaches the foe, then steals the item the foe is holding. | ||
+ | |- | ||
+ | | rowspan="2"|152 | ||
+ | |{{Crabhammer}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is hammered with a large pincer. This move has a high critical-hit ratio. | ||
+ | |- | ||
+ | | rowspan="2"|238 | ||
+ | |{{Cross Chop}} | ||
+ | |- | ||
+ | | colspan="8"|The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
+ | |- | ||
+ | | rowspan="2"|440 | ||
+ | |{{Cross Poison}} | ||
+ | |- | ||
+ | | colspan="8"|A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | ||
+ | |- | ||
+ | | rowspan="2"|242 | ||
+ | |{{Crunch}} | ||
+ | |- | ||
+ | | colspan="8"|The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | ||
+ | |- | ||
+ | | rowspan="2"|306 | ||
+ | |{{Crush Claw}} | ||
+ | |- | ||
+ | | colspan="8"|The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. | ||
+ | |- | ||
+ | | rowspan="2"|462 | ||
+ | |{{Crush Grip}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | ||
+ | |- | ||
+ | | rowspan="2"|174 | ||
+ | |{{Curse}} | ||
+ | |- | ||
+ | | colspan="8"|A move that works differently for the Ghost type than for all the other types. | ||
+ | |- | ||
+ | | rowspan="2"|015 | ||
+ | |{{Cut}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | ||
|} | |} | ||
− | == | + | ==D== |
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
!align= "center" rowspan="2" width="2%"|# | !align= "center" rowspan="2" width="2%"|# | ||
− | !align= "center" |Name | + | !align= "center" width="25%"|Name |
− | !align= "center" |Type | + | !align= "center" width="12%"|Type |
− | !align= "center" |Category | + | !align= "center" width="12%"|Category |
− | !align= "center" |PP | + | !align= "center" width="7%"|PP |
− | !align= "center" |Power | + | !align= "center" width="10%"|Power |
− | !align= "center" |Accur | + | !align= "center" width="13%"|Accur |
− | !align= "center" |Gen | + | !align= "center" width="7%"|Gen |
− | !align= "center" |Contest | + | !align= "center" width="12%"|Contest |
|- | |- | ||
!align= "center" colspan="8"|Description | !align= "center" colspan="8"|Description | ||
|- | |- | ||
− | | rowspan="2"| | + | | rowspan="2"|399 |
− | |{{ | + | |{{Dark Pulse}} |
+ | |- | ||
+ | | colspan="8"|The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|464 | ||
+ | |{{Dark Void}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is dragged into a world of total darkness that puts it to sleep. | ||
+ | |- | ||
+ | | rowspan="2"|111 | ||
+ | |{{Defense Curl}} | ||
+ | |- | ||
+ | | colspan="8"|The user curls up to conceal weak spots and raise its Defense stat. | ||
+ | |- | ||
+ | | rowspan="2"|455 | ||
+ | |{{Defend Order}} | ||
+ | |- | ||
+ | | colspan="8"|The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. | ||
+ | |- | ||
+ | | rowspan="2"|432 | ||
+ | |{{Defog}} | ||
+ | |- | ||
+ | | colspan="8"|Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. | ||
+ | |- | ||
+ | | rowspan="2"|194 | ||
+ | |{{Destiny Bond}} | ||
+ | |- | ||
+ | | colspan="8"|When this move is used, if the user faints, the foe that landed the knockout hit also faints. | ||
+ | |- | ||
+ | | rowspan="2"|197 | ||
+ | |{{Detect}} | ||
+ | |- | ||
+ | | colspan="8"|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
+ | |- | ||
+ | | rowspan="2"|091 | ||
+ | |{{Dig}} | ||
+ | |- | ||
+ | | colspan="8"|The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||
+ | |- | ||
+ | | rowspan="2"|050 | ||
+ | |{{Disable}} | ||
+ | |- | ||
+ | | colspan="8"|For several turns, this move prevents the foe from using the move it last used. | ||
+ | |- | ||
+ | | rowspan="2"|435 | ||
+ | |{{Discharge}} | ||
+ | |- | ||
+ | | colspan="8"|A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | ||
+ | |- | ||
+ | | rowspan="2"|291 | ||
+ | |{{Dive}} | ||
+ | |- | ||
+ | | colspan="8"|A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||
+ | |- | ||
+ | | rowspan="2"|146 | ||
+ | |{{Dizzy Punch}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is hit with a rhythmically launched punch that may also leave it confused. | ||
+ | |- | ||
+ | | rowspan="2"|353 | ||
+ | |{{Doom Desire}} | ||
+ | |- | ||
+ | | colspan="8"|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light. | ||
+ | |- | ||
+ | | rowspan="2"|458 | ||
+ | |{{Double Hit}} | ||
+ | |- | ||
+ | | colspan="8"|The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
+ | |- | ||
+ | | rowspan="2"|024 | ||
+ | |{{Double Kick}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is quickly kicked twice in succession using both feet. | ||
+ | |- | ||
+ | | rowspan="2"|104 | ||
+ | |{{Double Team}} | ||
+ | |- | ||
+ | | colspan="8"|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
+ | |- | ||
+ | | rowspan="2"|038 | ||
+ | |{{Double-Edge}} | ||
+ | |- | ||
+ | | colspan="8"|A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | ||
+ | |- | ||
+ | | rowspan="2"|003 | ||
+ | |{{DoubleSlap}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is slapped repeatedly, back and forth, two to five times in a row. | ||
+ | |- | ||
+ | | rowspan="2"|434 | ||
+ | |{{Draco Meteor}} | ||
+ | |- | ||
+ | | colspan="8"|Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||
+ | |- | ||
+ | | rowspan="2"|337 | ||
+ | |{{Dragon Claw}} | ||
+ | |- | ||
+ | | colspan="8"|The user slashes the foe with huge, sharp claws. | ||
+ | |- | ||
+ | | rowspan="2"|349 | ||
+ | |{{Dragon Dance}} | ||
+ | |- | ||
+ | | colspan="8"|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||
+ | |- | ||
+ | | rowspan="2"|406 | ||
+ | |{{Dragon Pulse}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with a shock wave generated by the user’s gaping mouth. | ||
+ | |- | ||
+ | | rowspan="2"|082 | ||
+ | |{{Dragon Rage}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | ||
+ | |- | ||
+ | | rowspan="2"|407 | ||
+ | |{{Dragon Rush}} | ||
+ | |- | ||
+ | | colspan="8"|The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|225 | ||
+ | |{{DragonBreath}} | ||
+ | |- | ||
+ | | colspan="8"|The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | ||
+ | |- | ||
+ | | rowspan="2"|409 | ||
+ | |{{Drain Punch}} | ||
+ | |- | ||
+ | | colspan="8"|An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ||
+ | |- | ||
+ | | rowspan="2"|138 | ||
+ | |{{Dream Eater}} | ||
+ | |- | ||
+ | | colspan="8"|An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. | ||
+ | |- | ||
+ | | rowspan="2"|065 | ||
+ | |{{Drill Peck}} | ||
+ | |- | ||
+ | | colspan="8"|A corkscrewing attack with the sharp beak acting as a drill. | ||
+ | |- | ||
+ | | rowspan="2"|223 | ||
+ | |{{DynamicPunch}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. | ||
+ | |} | ||
+ | |||
+ | ==E== | ||
+ | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | !align= "center" rowspan="2" width="2%"|# | ||
+ | !align= "center" width="25%"|Name | ||
+ | !align= "center" width="12%"|Type | ||
+ | !align= "center" width="12%"|Category | ||
+ | !align= "center" width="7%"|PP | ||
+ | !align= "center" width="10%"|Power | ||
+ | !align= "center" width="13%"|Accur | ||
+ | !align= "center" width="7%"|Gen | ||
+ | !align= "center" width="12%"|Contest | ||
+ | |- | ||
+ | !align= "center" colspan="8"|Description | ||
+ | |- | ||
+ | | rowspan="2"|414 | ||
+ | |{{Earth Power}} | ||
+ | |- | ||
+ | | colspan="8"|The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | ||
+ | |- | ||
+ | | rowspan="2"|089 | ||
+ | |{{Earthquake}} | ||
+ | |- | ||
+ | | colspan="8"|The user sets off an earthquake that hits all the Pokémon in the battle. | ||
+ | |- | ||
+ | | rowspan="2"|121 | ||
+ | |{{Egg Bomb}} | ||
+ | |- | ||
+ | | colspan="8"|A large egg is hurled with maximum force at the foe to inflict damage. | ||
+ | |- | ||
+ | | rowspan="2"|373 | ||
+ | |{{Embargo}} | ||
+ | |- | ||
+ | | colspan="8"|It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | ||
+ | |- | ||
+ | | rowspan="2"|052 | ||
+ | |{{Ember}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with small flames. The target may also be left with a burn. | ||
+ | |- | ||
+ | | rowspan="2"|227 | ||
+ | |{{Encore}} | ||
+ | |- | ||
+ | | colspan="8"|The user compels the foe to keep using only the move it last used for two to six turns. | ||
+ | |- | ||
+ | | rowspan="2"|283 | ||
+ | |{{Endeavor}} | ||
+ | |- | ||
+ | | colspan="8"|An attack move that cuts down the foe’s HP to equal the user’s HP. | ||
+ | |- | ||
+ | | rowspan="2"|203 | ||
+ | |{{Endure}} | ||
+ | |- | ||
+ | | colspan="8"|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
+ | |- | ||
+ | | rowspan="2"|412 | ||
+ | |{{Energy Ball}} | ||
+ | |- | ||
+ | | colspan="8"|The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | ||
+ | |- | ||
+ | | rowspan="2"|284 | ||
+ | |{{Eruption}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes. | ||
+ | |- | ||
+ | | rowspan="2"|153 | ||
+ | |{{Explosion}} | ||
+ | |- | ||
+ | | colspan="8"|The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||
+ | |- | ||
+ | | rowspan="2"|326 | ||
+ | |{{Extrasensory}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks with an odd, unseeable power. It may also make the foe flinch. | ||
+ | |- | ||
+ | | rowspan="2"|245 | ||
+ | |{{ExtremeSpeed}} | ||
+ | |- | ||
+ | | colspan="8"|The user charges the foe at blinding speed. This attack always goes before any other move. | ||
+ | |} | ||
+ | |||
+ | ==F== | ||
+ | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | !align= "center" rowspan="2" width="2%"|# | ||
+ | !align= "center" width="25%"|Name | ||
+ | !align= "center" width="12%"|Type | ||
+ | !align= "center" width="12%"|Category | ||
+ | !align= "center" width="7%"|PP | ||
+ | !align= "center" width="10%"|Power | ||
+ | !align= "center" width="13%"|Accur | ||
+ | !align= "center" width="7%"|Gen | ||
+ | !align= "center" width="12%"|Contest | ||
+ | |- | ||
+ | !align= "center" colspan="8"|Description | ||
+ | |- | ||
+ | | rowspan="2"|263 | ||
+ | |{{Facade}} | ||
+ | |- | ||
+ | | colspan="8"|An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||
+ | |- | ||
+ | | rowspan="2"|185 | ||
+ | |{{Faint Attack}} | ||
+ | |- | ||
+ | | colspan="8"|The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||
+ | |- | ||
+ | | rowspan="2"|252 | ||
+ | |{{Fake Out}} | ||
+ | |- | ||
+ | | colspan="8"|An attack that hits first and makes the target flinch. This move works only on the first turn. | ||
+ | |- | ||
+ | | rowspan="2"|313 | ||
+ | |{{Fake Tears}} | ||
+ | |- | ||
+ | | colspan="8"|The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||
+ | |- | ||
+ | | rowspan="2"|206 | ||
+ | |{{False Swipe}} | ||
+ | |- | ||
+ | | colspan="8"|A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | ||
+ | |- | ||
+ | | rowspan="2"|297 | ||
+ | |{{FeatherDance}} | ||
+ | |- | ||
+ | | colspan="8"|The user covers the foe with a mass of down that sharply lowers the Attack stat. | ||
+ | |- | ||
+ | | rowspan="2"|364 | ||
+ | |{{Feint}} | ||
+ | |- | ||
+ | | colspan="8"|An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | ||
+ | |- | ||
+ | | rowspan="2"|126 | ||
+ | |{{Fire Blast}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||
+ | |- | ||
+ | | rowspan="2"|424 | ||
+ | |{{Fire Fang}} | ||
+ | |- | ||
+ | | colspan="8"|The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | ||
+ | |- | ||
+ | | rowspan="2"|007 | ||
+ | |{{Fire Punch}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is punched with a fiery fist. It may leave the target with a burn. | ||
+ | |- | ||
+ | | rowspan="2"|083 | ||
+ | |{{Fire Spin}} | ||
+ | |- | ||
+ | | colspan="8"|The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | ||
+ | |- | ||
+ | | rowspan="2"|090 | ||
+ | |{{Fissure}} | ||
+ | |- | ||
+ | | colspan="8"|The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | ||
+ | |- | ||
+ | | rowspan="2"|175 | ||
+ | |{{Flail}} | ||
+ | |- | ||
+ | | colspan="8"|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
+ | |- | ||
+ | | rowspan="2"|172 | ||
+ | |{{Flame Wheel}} | ||
+ | |- | ||
+ | | colspan="8"|The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | ||
+ | |- | ||
+ | | rowspan="2"|053 | ||
+ | |{{Flamethrower}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||
+ | |- | ||
+ | | rowspan="2"|394 | ||
+ | |{{Flare Blitz}} | ||
+ | |- | ||
+ | | colspan="8"|The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
+ | |- | ||
+ | | rowspan="2"|148 | ||
+ | |{{Flash}} | ||
+ | |- | ||
+ | | colspan="8"|The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | ||
+ | |- | ||
+ | | rowspan="2"|430 | ||
+ | |{{Flash Cannon}} | ||
+ | |- | ||
+ | | colspan="8"|The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | ||
+ | |- | ||
+ | | rowspan="2"|260 | ||
+ | |{{Flatter}} | ||
+ | |- | ||
+ | | colspan="8"|Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. | ||
+ | |- | ||
+ | | rowspan="2"|374 | ||
+ | |{{Fling}} | ||
+ | |- | ||
+ | | colspan="8"|The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||
+ | |- | ||
+ | | rowspan="2"|019 | ||
+ | |{{Fly}} | ||
+ | |- | ||
+ | | colspan="8"|The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ||
+ | |- | ||
+ | | rowspan="2"|411 | ||
+ | |{{Focus Blast}} | ||
+ | |- | ||
+ | | colspan="8"|The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | ||
+ | |- | ||
+ | | rowspan="2"|116 | ||
+ | |{{Focus Energy}} | ||
+ | |- | ||
+ | | colspan="8"|The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | ||
+ | |- | ||
+ | | rowspan="2"|264 | ||
+ | |{{Focus Punch}} | ||
+ | |- | ||
+ | | colspan="8"|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||
+ | |- | ||
+ | | rowspan="2"|266 | ||
+ | |{{Follow Me}} | ||
+ | |- | ||
+ | | colspan="8"|The user draws attention to itself, making all foes take aim only at the user. | ||
+ | |- | ||
+ | | rowspan="2"|395 | ||
+ | |{{Force Palm}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with a shock wave. It may also leave the target paralyzed. | ||
+ | |- | ||
+ | | rowspan="2"|193 | ||
+ | |{{Foresight}} | ||
+ | |- | ||
+ | | colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||
+ | |- | ||
+ | | rowspan="2"|338 | ||
+ | |{{Frenzy Plant}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is slammed with an enormous tree. The user can’t move on the next turn. | ||
+ | |- | ||
+ | | rowspan="2"|218 | ||
+ | |{{Frustration}} | ||
+ | |- | ||
+ | | colspan="8"|A full-power attack that grows more powerful the less the user likes its Trainer. | ||
+ | |- | ||
+ | | rowspan="2"|031 | ||
+ | |{{Fury Attack}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is jabbed repeatedly with a horn or beak two to five times in a row. | ||
+ | |- | ||
+ | | rowspan="2"|210 | ||
+ | |{{Fury Cutter}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||
+ | |- | ||
+ | | rowspan="2"|154 | ||
+ | |{{Fury Swipes}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is raked with sharp claws or scythes for two to five times in quick succession. | ||
+ | |- | ||
+ | | rowspan="2"|248 | ||
+ | |{{Future Sight}} | ||
+ | |- | ||
+ | | colspan="8"|Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||
+ | |} | ||
+ | |||
+ | ==G== | ||
+ | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | !align= "center" rowspan="2" width="2%"|# | ||
+ | !align= "center" width="25%"|Name | ||
+ | !align= "center" width="12%"|Type | ||
+ | !align= "center" width="12%"|Category | ||
+ | !align= "center" width="7%"|PP | ||
+ | !align= "center" width="10%"|Power | ||
+ | !align= "center" width="13%"|Accur | ||
+ | !align= "center" width="7%"|Gen | ||
+ | !align= "center" width="12%"|Contest | ||
+ | |- | ||
+ | !align= "center" colspan="8"|Description | ||
+ | |- | ||
+ | | rowspan="2"|380 | ||
+ | |{{Gastro Acid}} | ||
+ | |- | ||
+ | | colspan="8"|The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. | ||
+ | |- | ||
+ | | rowspan="2"|202 | ||
+ | |{{Giga Drain}} | ||
|- | |- | ||
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | | colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
+ | |- | ||
+ | | rowspan="2"|416 | ||
+ | |{{Giga Impact}} | ||
+ | |- | ||
+ | | colspan="8"|The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||
+ | |- | ||
+ | | rowspan="2"|137 | ||
+ | |{{Glare}} | ||
+ | |- | ||
+ | | colspan="8"|The user intimidates the foe with the pattern on its belly to cause paralysis. | ||
+ | |- | ||
+ | | rowspan="2"|447 | ||
+ | |{{Grass Knot}} | ||
+ | |- | ||
+ | | colspan="8"|The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||
+ | |- | ||
+ | | rowspan="2"|320 | ||
+ | |{{GrassWhistle}} | ||
+ | |- | ||
+ | | colspan="8"|The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
+ | |- | ||
+ | | rowspan="2"|356 | ||
+ | |{{Gravity}} | ||
+ | |- | ||
+ | | colspan="8"|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||
+ | |- | ||
+ | | rowspan="2"|045 | ||
+ | |{{Growl}} | ||
+ | |- | ||
+ | | colspan="8"|The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | ||
+ | |- | ||
+ | | rowspan="2"|074 | ||
+ | |{{Growth}} | ||
+ | |- | ||
+ | | colspan="8"|The user’s body is forced to grow all at once. It raises the Sp. Atk stat. | ||
+ | |- | ||
+ | | rowspan="2"|288 | ||
+ | |{{Grudge}} | ||
+ | |- | ||
+ | | colspan="8"|If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. | ||
+ | |- | ||
+ | | rowspan="2"|385 | ||
+ | |{{Guard Swap}} | ||
+ | |- | ||
+ | | colspan="8"|The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | ||
+ | |- | ||
+ | | rowspan="2"|012 | ||
+ | |{{Guillotine}} | ||
+ | |- | ||
+ | | colspan="8"|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | ||
+ | |- | ||
+ | | rowspan="2"|441 | ||
+ | |{{Gunk Shot}} | ||
+ | |- | ||
+ | | colspan="8"|The user shoots filthy garbage at the foe to attack. It may also poison the target. | ||
+ | |- | ||
+ | | rowspan="2"|016 | ||
+ | |{{Gust}} | ||
+ | |- | ||
+ | | colspan="8"|A gust of wind is whipped up by wings and launched at the foe to inflict damage. | ||
+ | |- | ||
+ | | rowspan="2"|360 | ||
+ | |{{Gyro Ball}} | ||
+ | |- | ||
+ | | colspan="8"|The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | ||
+ | |} | ||
+ | |||
+ | ==H== | ||
+ | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | !align= "center" rowspan="2" width="2%"|# | ||
+ | !align= "center" width="25%"|Name | ||
+ | !align= "center" width="12%"|Type | ||
+ | !align= "center" width="12%"|Category | ||
+ | !align= "center" width="7%"|PP | ||
+ | !align= "center" width="10%"|Power | ||
+ | !align= "center" width="13%"|Accur | ||
+ | !align= "center" width="7%"|Gen | ||
+ | !align= "center" width="12%"|Contest | ||
+ | |- | ||
+ | !align= "center" colspan="8"|Description | ||
+ | |- | ||
+ | | rowspan="2"|258 | ||
+ | |{{Hail}} | ||
+ | |- | ||
+ | | colspan="8"|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||
+ | |- | ||
+ | | rowspan="2"|359 | ||
+ | |{{Hammer Arm}} | ||
+ | |- | ||
+ | | colspan="8"|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | ||
+ | |- | ||
+ | | rowspan="2"|106 | ||
+ | |{{Harden}} | ||
+ | |- | ||
+ | | colspan="8"|The user stiffens all the muscles in its body to raise its Defense stat. | ||
+ | |- | ||
+ | | rowspan="2"|114 | ||
+ | |{{Haze}} | ||
+ | |- | ||
+ | | colspan="8"|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
+ | |- | ||
+ | | rowspan="2"|457 | ||
+ | |{{Head Smash}} | ||
+ | |- | ||
+ | | colspan="8"|The user delivers a life-endangering head butt at full power. The user also takes terrible damage. | ||
+ | |- | ||
+ | | rowspan="2"|029 | ||
+ | |{{Headbutt}} | ||
+ | |- | ||
+ | | colspan="8"|The user sticks its head out and rams straight forward. It may make the foe flinch. | ||
+ | |- | ||
+ | | rowspan="2"|215 | ||
+ | |{{Heal Bell}} | ||
+ | |- | ||
+ | | colspan="8"|The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
+ | |- | ||
+ | | rowspan="2"|377 | ||
+ | |{{Heal Block}} | ||
+ | |- | ||
+ | | colspan="8"|The user prevents the foe from using any HP-recovery moves for five turns. | ||
+ | |- | ||
+ | | rowspan="2"|456 | ||
+ | |{{Heal Order}} | ||
+ | |- | ||
+ | | colspan="8"|The user calls out its underlings to heal it. The user regains up to half of its max HP. | ||
+ | |- | ||
+ | | rowspan="2"|361 | ||
+ | |{{Healing Wish}} | ||
+ | |- | ||
+ | | colspan="8"|The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ||
+ | |- | ||
+ | | rowspan="2"|391 | ||
+ | |{{Heart Swap}} | ||
+ | |- | ||
+ | | colspan="8"|The user employs its psychic power to switch stat changes with the foe. | ||
+ | |- | ||
+ | | rowspan="2"|257 | ||
+ | |{{Heat Wave}} | ||
+ | |- | ||
+ | | colspan="8"|The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | ||
+ | |- | ||
+ | | rowspan="2"|270 | ||
+ | |{{Helping Hand}} | ||
+ | |- | ||
+ | | colspan="8"|A move that boosts the power of the ally’s attack in a Double Battle. | ||
+ | |- | ||
+ | | rowspan="2"|136 | ||
+ | |{{Hi Jump Kick}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||
+ | |- | ||
+ | | rowspan="2"|237 | ||
+ | |{{Hidden Power}} | ||
+ | |- | ||
+ | | colspan="8"|A unique attack that varies in type and intensity depending on the Pokémon using it. | ||
+ | |- | ||
+ | | rowspan="2"|030 | ||
+ | |{{Horn Attack}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is jabbed with a sharply pointed horn to inflict damage. | ||
+ | |- | ||
+ | | rowspan="2"|032 | ||
+ | |{{Horn Drill}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | ||
+ | |- | ||
+ | | rowspan="2"|336 | ||
+ | |{{Howl}} | ||
+ | |- | ||
+ | | colspan="8"|The user howls loudly to raise its spirit, boosting its Attack stat. | ||
+ | |- | ||
+ | | rowspan="2"|308 | ||
+ | |{{Hydro Cannon}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is hit with a watery blast. The user must rest on the next turn, however. | ||
+ | |- | ||
+ | | rowspan="2"|056 | ||
+ | |{{Hydro Pump}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is blasted by a huge volume of water launched under great pressure. | ||
+ | |- | ||
+ | | rowspan="2"|063 | ||
+ | |{{Hyper Beam}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||
+ | |- | ||
+ | | rowspan="2"|158 | ||
+ | |{{Hyper Fang}} | ||
+ | |- | ||
+ | | colspan="8"|The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|304 | ||
+ | |{{Hyper Voice}} | ||
+ | |- | ||
+ | | colspan="8"|The user lets loose a horribly echoing shout with the power to inflict damage. | ||
+ | |- | ||
+ | | rowspan="2"|095 | ||
+ | |{{Hypnosis}} | ||
+ | |- | ||
+ | | colspan="8"|The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||
+ | |} | ||
+ | |||
+ | ==I== | ||
+ | {| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | !align= "center" rowspan="2" width="2%"|# | ||
+ | !align= "center" width="25%"|Name | ||
+ | !align= "center" width="12%"|Type | ||
+ | !align= "center" width="12%"|Category | ||
+ | !align= "center" width="7%"|PP | ||
+ | !align= "center" width="10%"|Power | ||
+ | !align= "center" width="13%"|Accur | ||
+ | !align= "center" width="7%"|Gen | ||
+ | !align= "center" width="12%"|Contest | ||
+ | |- | ||
+ | !align= "center" colspan="8"|Description | ||
+ | |- | ||
+ | | rowspan="2"|301 | ||
+ | |{{Ice Ball}} | ||
+ | |- | ||
+ | | colspan="8"|The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
+ | |- | ||
+ | | rowspan="2"|058 | ||
+ | |{{Ice Beam}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||
+ | |- | ||
+ | | rowspan="2"|423 | ||
+ | |{{Ice Fang}} | ||
+ | |- | ||
+ | | colspan="8"|The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | ||
+ | |- | ||
+ | | rowspan="2"|008 | ||
+ | |{{Ice Punch}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is punched with an icy fist. It may leave the target frozen. | ||
+ | |- | ||
+ | | rowspan="2"|420 | ||
+ | |{{Ice Shard}} | ||
+ | |- | ||
+ | | colspan="8"|The user flash freezes chunks of ice and hurls them. This move always goes first. | ||
+ | |- | ||
+ | | rowspan="2"|333 | ||
+ | |{{Icicle Spear}} | ||
+ | |- | ||
+ | | colspan="8"|The user launches sharp icicles at the foe. It strikes two to five times in a row. | ||
+ | |- | ||
+ | | rowspan="2"|196 | ||
+ | |{{Icy Wind}} | ||
+ | |- | ||
+ | | colspan="8"|The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. | ||
+ | |- | ||
+ | | rowspan="2"|286 | ||
+ | |{{Imprison}} | ||
+ | |- | ||
+ | | colspan="8"|If the foe knows any move also known by the user, the foe is prevented from using it. | ||
+ | |- | ||
+ | | rowspan="2"|275 | ||
+ | |{{Ingrain}} | ||
+ | |- | ||
+ | | colspan="8"|The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. | ||
+ | |- | ||
+ | | rowspan="2"|334 | ||
+ | |{{Iron Defense}} | ||
+ | |- | ||
+ | | colspan="8"|The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
+ | |- | ||
+ | | rowspan="2"|442 | ||
+ | |{{Iron Head}} | ||
+ | |- | ||
+ | | colspan="8"|The foe slams the target with its steel-hard head. It may also make the target flinch. | ||
+ | |- | ||
+ | | rowspan="2"|231 | ||
+ | |{{Iron Tail}} | ||
+ | |- | ||
+ | | colspan="8"|The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | ||
|} | |} |
Latest revision as of 19:39, 10 August 2008
Continued on Pokémon Moves J-R
A[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
071 | Absorb | 25 | 20 | 100% | I | |||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||||||||
051 | Acid | 30 | 40 | 100% | I | |||
The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. | ||||||||
151 | Acid Armor | 40 | – | – | I | |||
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||||||
367 | Acupressure | 30 | – | – | IV | |||
The user applies pressure to stress points, sharply boosting one of its stats. | ||||||||
332 | Aerial Ace | 20 | 60 | – | III | |||
The user confounds the foe with speed, then slashes. The attack lands without fail. | ||||||||
177 | Aeroblast | 5 | 100 | 95% | II | |||
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | ||||||||
097 | Agility | 30 | – | – | I | |||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||||
314 | Air Cutter | 25 | 55 | 95% | III | |||
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. | ||||||||
403 | Air Slash | 20 | 75 | 95% | IV | |||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ||||||||
133 | Amnesia | 20 | – | – | I | |||
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | ||||||||
246 | AncientPower | 5 | 60 | 100% | II | |||
The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | ||||||||
453 | Aqua Jet | 20 | 40 | 100% | IV | |||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||||||||
392 | Aqua Ring | 20 | – | – | IV | |||
The user envelops itself in a veil made of water. It regains some HP on every turn. | ||||||||
401 | Aqua Tail | 10 | 90 | 90% | IV | |||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
292 | Arm Thrust | 20 | 15 | 100% | III | |||
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | ||||||||
312 | Aromatherapy | 5 | – | – | III | |||
The user releases a soothing scent that heals all status problems affecting the user’s party. | ||||||||
274 | Assist | 20 | – | 100% | III | |||
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||||||||
372 | Assurance | 10 | 50 | 100% | IV | |||
If the foe has already taken some damage in the same turn, this attack’s power is doubled. | ||||||||
310 | Astonish | 15 | 30 | 100% | III | |||
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ||||||||
454 | Attack Order | 15 | 90 | 100% | IV | |||
The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. | ||||||||
213 | Attract | 15 | – | 100% | II | |||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||||
396 | Aura Sphere | 20 | 90 | – | IV | |||
The user looses a blast of aura power from deep within its body. This move is certain to hit. | ||||||||
062 | Aurora Beam | 20 | 65 | 100% | I | |||
The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. | ||||||||
419 | Avalanche | 10 | 60 | 100% | IV | |||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
B[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
140 | Barrage | 20 | 15 | 85% | I | |||
Round objects are hurled at the foe to strike two to five times in a row. | ||||||||
112 | Barrier | 30 | – | – | I | |||
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
226 | Baton Pass | 40 | – | – | II | |||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||||
251 | Beat Up | 10 | 10 | 100% | II | |||
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ||||||||
187 | Belly Drum | 10 | – | – | II | |||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
117 | Bide | 10 | Varies | 100% | I | |||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||||||
020 | Bind | 20 | 15 | 75% | I | |||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | ||||||||
044 | Bite | 25 | 60 | 100% | I | |||
The foe is bitten with viciously sharp fangs. It may make the target flinch. | ||||||||
307 | Blast Burn | 5 | 150 | 90% | III | |||
The foe is razed by a fiery explosion. The user must rest on the next turn, however. | ||||||||
299 | Blaze Kick | 10 | 85 | 90% | III | |||
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||||||||
059 | Blizzard | 5 | 120 | 70% | I | |||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||||
335 | Block | 5 | – | 100% | III | |||
The user blocks the foe’s way with arms spread wide to prevent escape. | ||||||||
034 | Body Slam | 15 | 85 | 100% | I | |||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||||
125 | Bone Club | 20 | 65 | 85% | I | |||
The user clubs the foe with a bone. It may also make the target flinch. | ||||||||
198 | Bone Rush | 10 | 25 | 80% | II | |||
The user strikes at the foe with a hard bone two to five times in a row. | ||||||||
155 | Bonemerang | 10 | 50 | 90% | I | |||
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. | ||||||||
340 | Bounce | 5 | 85 | 85% | III | |||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
413 | Brave Bird | 15 | 120 | 100% | IV | |||
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ||||||||
280 | Brick Break | 15 | 75 | 100% | III | |||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||||||||
362 | Brine | 10 | 65 | 100% | IV | |||
If the foe’s HP is down to about half, this attack will hit with double the power. | ||||||||
145 | Bubble | 30 | 20 | 100% | I | |||
A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | ||||||||
061 | BubbleBeam | 20 | 65 | 100% | I | |||
A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | ||||||||
450 | Bug Bite | 20 | 60 | 100% | IV | |||
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | ||||||||
405 | Bug Buzz | 10 | 90 | 100% | IV | |||
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | ||||||||
339 | Bulk Up | 20 | – | – | III | |||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ||||||||
418 | Bullet Punch | 30 | 40 | 100% | IV | |||
The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||||||||
331 | Bullet Seed | 30 | 10 | 100% | III | |||
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
C[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
347 | Calm Mind | 20 | – | – | III | |||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||
293 | Camouflage | 20 | – | 100% | III | |||
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | ||||||||
445 | Captivate | 20 | – | 100% | IV | |||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||||
268 | Charge | 20 | – | 100% | III | |||
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | ||||||||
451 | Charge Beam | 10 | 50 | 90% | IV | |||
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | ||||||||
204 | Charm | 20 | – | 100% | II | |||
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | ||||||||
448 | Chatter | 20 | 60 | 100% | IV | |||
The user attacks using a sound wave based on words it has learned. It may also confuse the foe. | ||||||||
128 | Clamp | 10 | 35 | 75% | I | |||
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. | ||||||||
370 | Close Combat | 5 | 120 | 100% | IV | |||
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | ||||||||
004 | Comet Punch | 15 | 18 | 85% | I | |||
The foe is hit with a flurry of punches that strike two to five times in a row. | ||||||||
109 | Confuse Ray | 10 | – | 100% | I | |||
The foe is exposed to a sinister ray that triggers confusion. | ||||||||
093 | Confusion | 25 | 50 | 100% | I | |||
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||||||||
132 | Constrict | 35 | 10 | 100% | I | |||
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | ||||||||
160 | Conversion | 30 | – | – | I | |||
The user changes its type to become the same type as one of its moves. | ||||||||
176 | Conversion 2 | 30 | – | 100% | II | |||
The user changes its type to make itself resistant to the type of the attack it last took. | ||||||||
383 | Copycat | 20 | – | – | IV | |||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||||||||
322 | Cosmic Power | 20 | – | – | III | |||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||||||||
178 | Cotton Spore | 40 | – | 85% | II | |||
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. | ||||||||
068 | Counter | 20 | Varies | 100% | I | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
343 | Covet | 40 | 40 | 100% | III | |||
The user endearingly approaches the foe, then steals the item the foe is holding. | ||||||||
152 | Crabhammer | 10 | 90 | 85% | I | |||
The foe is hammered with a large pincer. This move has a high critical-hit ratio. | ||||||||
238 | Cross Chop | 5 | 100 | 80% | II | |||
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||||||||
440 | Cross Poison | 20 | 70 | 100% | IV | |||
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | ||||||||
242 | Crunch | 15 | 80 | 100% | II | |||
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | ||||||||
306 | Crush Claw | 10 | 75 | 95% | III | |||
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. | ||||||||
462 | Crush Grip | 5 | Varies | 100% | IV | |||
The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | ||||||||
174 | Curse | 10 | – | – | II | |||
A move that works differently for the Ghost type than for all the other types. | ||||||||
015 | Cut | 30 | 50 | 95% | I | |||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
D[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
399 | Dark Pulse | 15 | 80 | 100% | IV | |||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||||||||
464 | Dark Void | 10 | – | 80% | IV | |||
The foe is dragged into a world of total darkness that puts it to sleep. | ||||||||
111 | Defense Curl | 40 | – | – | I | |||
The user curls up to conceal weak spots and raise its Defense stat. | ||||||||
455 | Defend Order | 10 | – | – | IV | |||
The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. | ||||||||
432 | Defog | 15 | – | – | IV | |||
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. | ||||||||
194 | Destiny Bond | 5 | – | – | II | |||
When this move is used, if the user faints, the foe that landed the knockout hit also faints. | ||||||||
197 | Detect | 5 | – | – | II | |||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
091 | Dig | 10 | 60 | 100% | I | |||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||||||||
050 | Disable | 20 | – | 55% | I | |||
For several turns, this move prevents the foe from using the move it last used. | ||||||||
435 | Discharge | 15 | 80 | 100% | IV | |||
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | ||||||||
291 | Dive | 10 | 60 | 100% | III | |||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
146 | Dizzy Punch | 10 | 70 | 100% | I | |||
The foe is hit with a rhythmically launched punch that may also leave it confused. | ||||||||
353 | Doom Desire | 5 | 120 | 85% | III | |||
Two turns after this move is used, the user blasts the foe with a concentrated bundle of light. | ||||||||
458 | Double Hit | 10 | 35 | 90% | IV | |||
The user slams the foe with a tail, etc. The target is hit twice in a row. | ||||||||
024 | Double Kick | 30 | 30 | 100% | I | |||
The foe is quickly kicked twice in succession using both feet. | ||||||||
104 | Double Team | 15 | – | – | I | |||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
038 | Double-Edge | 15 | 120 | 100% | I | |||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | ||||||||
003 | DoubleSlap | 10 | 15 | 85% | I | |||
The foe is slapped repeatedly, back and forth, two to five times in a row. | ||||||||
434 | Draco Meteor | 5 | 140 | 90% | IV | |||
Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||||||||
337 | Dragon Claw | 15 | 80 | 100% | III | |||
The user slashes the foe with huge, sharp claws. | ||||||||
349 | Dragon Dance | 20 | – | – | III | |||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||||||||
406 | Dragon Pulse | 10 | 90 | 100% | IV | |||
The foe is attacked with a shock wave generated by the user’s gaping mouth. | ||||||||
082 | Dragon Rage | 10 | Fixed | 100% | I | |||
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | ||||||||
407 | Dragon Rush | 10 | 100 | 75% | IV | |||
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ||||||||
225 | DragonBreath | 20 | 60 | 100% | II | |||
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | ||||||||
409 | Drain Punch | 5 | 60 | 100% | IV | |||
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ||||||||
138 | Dream Eater | 15 | 100 | 100% | I | |||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. | ||||||||
065 | Drill Peck | 20 | 80 | 100% | I | |||
A corkscrewing attack with the sharp beak acting as a drill. | ||||||||
223 | DynamicPunch | 5 | 100 | 50% | II | |||
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. |
E[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
414 | Earth Power | 10 | 90 | 100% | IV | |||
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | ||||||||
089 | Earthquake | 10 | 100 | 100% | I | |||
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||||
121 | Egg Bomb | 10 | 100 | 75% | I | |||
A large egg is hurled with maximum force at the foe to inflict damage. | ||||||||
373 | Embargo | 15 | – | 100% | IV | |||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | ||||||||
052 | Ember | 25 | 40 | 100% | I | |||
The foe is attacked with small flames. The target may also be left with a burn. | ||||||||
227 | Encore | 5 | – | 100% | II | |||
The user compels the foe to keep using only the move it last used for two to six turns. | ||||||||
283 | Endeavor | 5 | Varies | 100% | III | |||
An attack move that cuts down the foe’s HP to equal the user’s HP. | ||||||||
203 | Endure | 10 | – | – | II | |||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
412 | Energy Ball | 10 | 80 | 100% | IV | |||
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | ||||||||
284 | Eruption | 5 | 150 | 100% | III | |||
The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes. | ||||||||
153 | Explosion | 5 | 250 | 100% | I | |||
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||||||||
326 | Extrasensory | 30 | 80 | 100% | III | |||
The user attacks with an odd, unseeable power. It may also make the foe flinch. | ||||||||
245 | ExtremeSpeed | 5 | 80 | 100% | II | |||
The user charges the foe at blinding speed. This attack always goes before any other move. |
F[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
263 | Facade | 20 | 70 | 100% | III | |||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||||
185 | Faint Attack | 20 | 60 | – | II | |||
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||||||||
252 | Fake Out | 10 | 40 | 100% | III | |||
An attack that hits first and makes the target flinch. This move works only on the first turn. | ||||||||
313 | Fake Tears | 20 | – | 100% | III | |||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||||||||
206 | False Swipe | 40 | 40 | 100% | II | |||
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | ||||||||
297 | FeatherDance | 15 | – | 100% | III | |||
The user covers the foe with a mass of down that sharply lowers the Attack stat. | ||||||||
364 | Feint | 10 | 50 | 100% | IV | |||
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | ||||||||
126 | Fire Blast | 5 | 120 | 85% | I | |||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||||||||
424 | Fire Fang | 15 | 65 | 95% | IV | |||
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | ||||||||
007 | Fire Punch | 15 | 75 | 100% | I | |||
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
083 | Fire Spin | 15 | 15 | 70% | I | |||
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | ||||||||
090 | Fissure | 5 | OHKO | 30% | I | |||
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | ||||||||
175 | Flail | 15 | Varies | 100% | II | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||||||
172 | Flame Wheel | 25 | 60 | 100% | II | |||
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | ||||||||
053 | Flamethrower | 15 | 95 | 100% | I | |||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||||||||
394 | Flare Blitz | 15 | 120 | 100% | IV | |||
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||||||||
148 | Flash | 20 | – | 70% | I | |||
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | ||||||||
430 | Flash Cannon | 10 | 80 | 100% | IV | |||
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | ||||||||
260 | Flatter | 15 | – | 100% | III | |||
Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. | ||||||||
374 | Fling | 10 | Varies | 100% | IV | |||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||||
019 | Fly | 15 | 70 | 95% | I | |||
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ||||||||
411 | Focus Blast | 5 | 120 | 70% | IV | |||
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | ||||||||
116 | Focus Energy | 30 | – | – | I | |||
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | ||||||||
264 | Focus Punch | 20 | 150 | 100% | III | |||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||||
266 | Follow Me | 20 | – | 100% | III | |||
The user draws attention to itself, making all foes take aim only at the user. | ||||||||
395 | Force Palm | 10 | 60 | 100% | IV | |||
The foe is attacked with a shock wave. It may also leave the target paralyzed. | ||||||||
193 | Foresight | 40 | – | 100% | II | |||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||||
338 | Frenzy Plant | 5 | 150 | 90% | III | |||
The foe is slammed with an enormous tree. The user can’t move on the next turn. | ||||||||
218 | Frustration | 20 | Varies | 100% | II | |||
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
031 | Fury Attack | 20 | 15 | 85% | I | |||
The foe is jabbed repeatedly with a horn or beak two to five times in a row. | ||||||||
210 | Fury Cutter | 20 | 10 | 95% | II | |||
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||||||||
154 | Fury Swipes | 15 | 18 | 80% | I | |||
The foe is raked with sharp claws or scythes for two to five times in quick succession. | ||||||||
248 | Future Sight | 15 | 80 | 90% | II | |||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
G[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
380 | Gastro Acid | 10 | – | 100% | IV | |||
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. | ||||||||
202 | Giga Drain | 10 | 60 | 100% | II | |||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||||||||
416 | Giga Impact | 5 | 150 | 90% | IV | |||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||||
137 | Glare | 30 | – | 75% | I | |||
The user intimidates the foe with the pattern on its belly to cause paralysis. | ||||||||
447 | Grass Knot | 20 | Varies | 100% | IV | |||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||||
320 | GrassWhistle | 15 | – | 55% | III | |||
The user plays a pleasant melody that lulls the foe into a deep sleep. | ||||||||
356 | Gravity | 5 | – | – | IV | |||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||||
045 | Growl | 40 | – | 100% | I | |||
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | ||||||||
074 | Growth | 40 | – | – | I | |||
The user’s body is forced to grow all at once. It raises the Sp. Atk stat. | ||||||||
288 | Grudge | 5 | – | 100% | III | |||
If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. | ||||||||
385 | Guard Swap | 10 | – | – | IV | |||
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | ||||||||
012 | Guillotine | 5 | OHKO | 30% | I | |||
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | ||||||||
441 | Gunk Shot | 5 | 120 | 70% | IV | |||
The user shoots filthy garbage at the foe to attack. It may also poison the target. | ||||||||
016 | Gust | 35 | 40 | 100% | I | |||
A gust of wind is whipped up by wings and launched at the foe to inflict damage. | ||||||||
360 | Gyro Ball | 5 | Varies | 100% | IV | |||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
H[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
258 | Hail | 10 | – | – | III | |||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||||
359 | Hammer Arm | 10 | 100 | 90% | IV | |||
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | ||||||||
106 | Harden | 30 | – | – | I | |||
The user stiffens all the muscles in its body to raise its Defense stat. | ||||||||
114 | Haze | 30 | – | – | I | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
457 | Head Smash | 5 | 150 | 80% | IV | |||
The user delivers a life-endangering head butt at full power. The user also takes terrible damage. | ||||||||
029 | Headbutt | 15 | 70 | 100% | I | |||
The user sticks its head out and rams straight forward. It may make the foe flinch. | ||||||||
215 | Heal Bell | 5 | – | – | II | |||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
377 | Heal Block | 15 | – | 100% | IV | |||
The user prevents the foe from using any HP-recovery moves for five turns. | ||||||||
456 | Heal Order | 10 | – | – | IV | |||
The user calls out its underlings to heal it. The user regains up to half of its max HP. | ||||||||
361 | Healing Wish | 10 | – | – | IV | |||
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ||||||||
391 | Heart Swap | 10 | – | – | IV | |||
The user employs its psychic power to switch stat changes with the foe. | ||||||||
257 | Heat Wave | 10 | 100 | 90% | III | |||
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | ||||||||
270 | Helping Hand | 20 | – | 100% | III | |||
A move that boosts the power of the ally’s attack in a Double Battle. | ||||||||
136 | Hi Jump Kick | 20 | 85 | 90% | I | |||
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||||||||
237 | Hidden Power | 15 | Varies | 100% | II | |||
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
030 | Horn Attack | 25 | 65 | 100% | I | |||
The foe is jabbed with a sharply pointed horn to inflict damage. | ||||||||
032 | Horn Drill | 5 | OHKO | 30% | I | |||
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | ||||||||
336 | Howl | 40 | – | – | III | |||
The user howls loudly to raise its spirit, boosting its Attack stat. | ||||||||
308 | Hydro Cannon | 5 | 150 | 90% | III | |||
The foe is hit with a watery blast. The user must rest on the next turn, however. | ||||||||
056 | Hydro Pump | 5 | 120 | 80% | I | |||
The foe is blasted by a huge volume of water launched under great pressure. | ||||||||
063 | Hyper Beam | 5 | 150 | 90% | I | |||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||||
158 | Hyper Fang | 15 | 80 | 90% | I | |||
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. | ||||||||
304 | Hyper Voice | 10 | 90 | 100% | III | |||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||
095 | Hypnosis | 20 | – | 60% | I | |||
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
I[edit]
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
301 | Ice Ball | 20 | 30 | 90% | III | |||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
058 | Ice Beam | 10 | 95 | 100% | I | |||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||||
423 | Ice Fang | 15 | 65 | 95% | IV | |||
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | ||||||||
008 | Ice Punch | 15 | 75 | 100% | I | |||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
420 | Ice Shard | 30 | 40 | 100% | IV | |||
The user flash freezes chunks of ice and hurls them. This move always goes first. | ||||||||
333 | Icicle Spear | 30 | 10 | 100% | III | |||
The user launches sharp icicles at the foe. It strikes two to five times in a row. | ||||||||
196 | Icy Wind | 15 | 55 | 95% | II | |||
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. | ||||||||
286 | Imprison | 10 | – | 100% | III | |||
If the foe knows any move also known by the user, the foe is prevented from using it. | ||||||||
275 | Ingrain | 20 | – | 100% | III | |||
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. | ||||||||
334 | Iron Defense | 15 | – | – | III | |||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||||||||
442 | Iron Head | 15 | 80 | 100% | IV | |||
The foe slams the target with its steel-hard head. It may also make the target flinch. | ||||||||
231 | Iron Tail | 15 | 100 | 75% | II | |||
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |