Difference between revisions of "Crazy Hand"

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Within Classic Mode, Crazy Hand will appear to aid Master Hand after Master Hand has been weakened under certain conditions in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Crazy Hand will appear if the player reaches Master Hand's stage in less than 15 minutes without continuing on Normal in higher in ''Melee'', or in ''Brawl'' by reaching Master Hand's stage in 9 minutes or less or on a difficulty of Hard or higher. Master Hand and Crazy Hand also must be battled in "Event Match 50: Final Destination Match" in ''Melee'', which is different from the usual Classic Mode battle because both the player fights both hands from the beginning. Finally, Crazy Hand is also an enemy in ''Brawl'''s Boss Battles mode, which is the only place so far where Crazy Hand can be battled without Master Hand.
 
Within Classic Mode, Crazy Hand will appear to aid Master Hand after Master Hand has been weakened under certain conditions in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Crazy Hand will appear if the player reaches Master Hand's stage in less than 15 minutes without continuing on Normal in higher in ''Melee'', or in ''Brawl'' by reaching Master Hand's stage in 9 minutes or less or on a difficulty of Hard or higher. Master Hand and Crazy Hand also must be battled in "Event Match 50: Final Destination Match" in ''Melee'', which is different from the usual Classic Mode battle because both the player fights both hands from the beginning. Finally, Crazy Hand is also an enemy in ''Brawl'''s Boss Battles mode, which is the only place so far where Crazy Hand can be battled without Master Hand.
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In ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]'', Crazy Hand's appearance in Classic Mode is altered. When playing on Intensity Level 3.0 or higher, the player will able to choose via a fork in the road whether to fight just Master Hand or to fight both of the Hands. With the latter option, Master Hand and Crazy Hand are both present at the beginning of the fight, and they have a shared life meter. They also have some new combination attacks in this installment. When playing on intensity levels 5.0 or higher, any battle with both of them will be cut short, as after taking a certain amount of damage, Crazy Hand will leave while Master Hand is ripped open and [[Master Core]] emerges to take their place as the final boss.
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In the Wii U version of ''Smash Bros.'', Crazy Hand also appears to host the Crazy Orders mode and to act as its boss. In that mode, the player must complete a series of orders to earn prizes, and when leaving, the player must defeat Crazy Hand in a battle to keep the prizes and earn more rewards.
  
 
=Other Appearances=
 
=Other Appearances=
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=Trivia=
 
=Trivia=
  
*He has trophies in both ''Melee'' and ''Brawl''.
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*He has an unlockable trophy in ''Melee'', ''Brawl'' and the 3DS/Wii U ''Smash''.
  
 
[[Category: Super Smash Bros. Characters]]
 
[[Category: Super Smash Bros. Characters]]

Revision as of 17:03, 14 June 2015

Crazyhand.jpg
Crazy Hand in Super Smash Bros. Brawl.
Crazy Hand
Base Final Destination
Debut Super Smash Bros. Melee

Crazy Hand is the left hand counterpart of Master Hand who sometimes accompanies Master Hand in boss battles in the Super Smash Bros. series.

Background

Like Master Hand, Crazy Hand's origins are mysterious but seem to be somehow linked to the "real world". Crazy Hand is described as being the manifestation of the destructive spirit in contrast to Master Hand, who represents the creative spirit. Crazy Hand is said to be consumed by "the hollow feeling that comes from destroying one's own creations". Despite being complete opposites, Master Hand and Crazy Hand work together flawlessly in battle. Crazy Hand is particularly known for his bizarre and unearthly-looking attacks, such as crawling across the stage on all his fingers and writhing around on the ground wildly.

Within Classic Mode, Crazy Hand will appear to aid Master Hand after Master Hand has been weakened under certain conditions in Super Smash Bros. Melee and Super Smash Bros. Brawl. Crazy Hand will appear if the player reaches Master Hand's stage in less than 15 minutes without continuing on Normal in higher in Melee, or in Brawl by reaching Master Hand's stage in 9 minutes or less or on a difficulty of Hard or higher. Master Hand and Crazy Hand also must be battled in "Event Match 50: Final Destination Match" in Melee, which is different from the usual Classic Mode battle because both the player fights both hands from the beginning. Finally, Crazy Hand is also an enemy in Brawl's Boss Battles mode, which is the only place so far where Crazy Hand can be battled without Master Hand.

In Super Smash Bros. for Nintendo 3DS/Wii U, Crazy Hand's appearance in Classic Mode is altered. When playing on Intensity Level 3.0 or higher, the player will able to choose via a fork in the road whether to fight just Master Hand or to fight both of the Hands. With the latter option, Master Hand and Crazy Hand are both present at the beginning of the fight, and they have a shared life meter. They also have some new combination attacks in this installment. When playing on intensity levels 5.0 or higher, any battle with both of them will be cut short, as after taking a certain amount of damage, Crazy Hand will leave while Master Hand is ripped open and Master Core emerges to take their place as the final boss.

In the Wii U version of Smash Bros., Crazy Hand also appears to host the Crazy Orders mode and to act as its boss. In that mode, the player must complete a series of orders to earn prizes, and when leaving, the player must defeat Crazy Hand in a battle to keep the prizes and earn more rewards.

Other Appearances

Trivia

  • He has an unlockable trophy in Melee, Brawl and the 3DS/Wii U Smash.