Difference between revisions of "Pilots in Maximum Velocity"

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Line 10: Line 10:
 
*'''Turn Performance''': B
 
*'''Turn Performance''': B
 
*'''Turn Balance''': C
 
*'''Turn Balance''': C
 +
 +
*''Hot Violet pilot and karate expert Megan flies at a boosted speed of 579 km/h for six seconds -- the best boost combo of the first four available machines.'' - '''''NP #145'''''
 +
*Available at start.
 
=Mickey Marcus=
 
=Mickey Marcus=
 
===Fire Ball===
 
===Fire Ball===
Line 19: Line 22:
 
*'''Turn Performance''': C
 
*'''Turn Performance''': C
 
*'''Turn Balance''': B
 
*'''Turn Balance''': B
 +
 +
*''Fireball designer and pilot Mickey Marcus has created a sturdy frame that can take more hits than any machine in the opening field. He'll always stay in the race.'' -'''NP #145'''
 +
*Available at start.
 
=Jane B. Christie=
 
=Jane B. Christie=
 
===J.B. Crystal===
 
===J.B. Crystal===
Line 28: Line 34:
 
*'''Turn Performance''': C
 
*'''Turn Performance''': C
 
*'''Turn Balance''': A
 
*'''Turn Balance''': A
 +
 +
*''The designer of Jane B. Christie's racer shows her love for vintage cars from the 20th century. It has long boosts duration and excellent balance - a good beginner's choice.'' -'''NP #145'''
 +
*Available at start.
 
=Nichi=
 
=Nichi=
 
===Wind Walker===
 
===Wind Walker===
Line 37: Line 46:
 
*'''Turn Performance''': A
 
*'''Turn Performance''': A
 
*'''Turn Balance''': D
 
*'''Turn Balance''': D
 +
 +
*''With the best turning ability and the highest boost speed of the first four machines, pilot Nichi's Wind Walker performs in turns and straightaways.'' -'''NP #145'''
 +
*Available at start.
 
=Lord Cyber=
 
=Lord Cyber=
 
===Sly Joker===
 
===Sly Joker===
Line 46: Line 58:
 
*'''Turn Performance''': C
 
*'''Turn Performance''': C
 
*'''Turn Balance''': A
 
*'''Turn Balance''': A
 +
 +
*''Maintained by expert mechanics with the most advanced tools, Lord Cyber's Sly Joker tops out at a normal 436 km/h and a boosted speed of 591 km/h.'' -'''NP #145'''
 +
*Clear Pawn, Knight and Bishop series with Standard Class difficulty.
 
=Alexander O'Neil=
 
=Alexander O'Neil=
 
===The Stingray===
 
===The Stingray===
Line 55: Line 70:
 
*'''Turn Performance''': C
 
*'''Turn Performance''': C
 
*'''Turn Balance''': C
 
*'''Turn Balance''': C
 +
 +
*''With two engines stacked on top of each other, Alexander O'Neil's sturdy Stingray can maintain its 525 km/h boosted speed for up to twelve seconds.'' -'''NP #145'''
 +
*Clear Pawn, Knight and Bishop series with Expert Class difficulty.
 
=Blitz Wagner=
 
=Blitz Wagner=
 
===Silver Thunder===
 
===Silver Thunder===
Line 64: Line 82:
 
*'''Turn Performance''': C
 
*'''Turn Performance''': C
 
*'''Turn Balance''': C
 
*'''Turn Balance''': C
 +
 +
*''Designed by F-Zero legend [[Dr. Stewart]], the Silver Thunder has a strong frame and a good balance. Blitz Wagner controls his machine with quite mastery.'' -'''NP #145'''
 +
*Clear Queen series with Expert Class difficulty.
 
=Kent Akechi=
 
=Kent Akechi=
 
===Falcon Mk-II===
 
===Falcon Mk-II===
Line 73: Line 94:
 
*'''Turn Performance''': C
 
*'''Turn Performance''': C
 
*'''Turn Balance''': B
 
*'''Turn Balance''': B
 +
 +
*''With great acceleration, and above-average balance, the Falcon MK-II is a well-rounded machine. The pilot, Kent Akechi, claims to be [[Captain Falcon]]'s son.'' -'''NP #145'''
 +
*Clear any one series with Master Class difficulty.
 
=Kumiko=
 
=Kumiko=
 
===Fighting Comet===
 
===Fighting Comet===
Line 82: Line 106:
 
*'''Turn Performance''': D
 
*'''Turn Performance''': D
 
*'''Turn Balance''': B
 
*'''Turn Balance''': B
 +
 +
*''"The Bullet" Kumiko's Fighting Comet is one of the fastest machines on straight sections, with a boosted speed of 595 km/h and a boost duration of nine seconds.'' -'''NP #145'''
 +
*Clear Pawn, Knight, Bishop and Queen series with Master Class difficulty.
 
=Yazoo Jr.=
 
=Yazoo Jr.=
 
===Jet Vermillion===
 
===Jet Vermillion===
Line 91: Line 118:
 
*'''Turn Performance''': E
 
*'''Turn Performance''': E
 
*'''Turn Balance''': B
 
*'''Turn Balance''': B
 +
 +
*''Yazoo Jr., the son on racing machine designer Professor Yazoo, pilots the ultra-exclusive Jet Vermilion. It's the only machine to break the 600 km/h barrier.'' -'''NP #145'''
 +
*Unlock all cars and Championship mode, then clear Pawn, Knight, Bishop and Queen series in Master Class difficulty with all machines.
 +
*Unlock by completing Championship mode 255 times.
  
 
[[Category: Game Lists]][[Category: Characters|*F-Zero: Maximum Velocity]][[Category: F-Zero Characters|*]]
 
[[Category: Game Lists]][[Category: Characters|*F-Zero: Maximum Velocity]][[Category: F-Zero Characters|*]]

Revision as of 18:11, 14 April 2008

A list of all the pilots that appear in F-Zero: Maximum Velocity.

Megan

Hot Violet

Megan-MV.jpg
MV-Hotviolet.jpg
  • Max Speed Normal: 422 km/h
  • Max Speed Boost: 579
  • Boost Time (sec.): 6
  • Body Strength (/100): 69
  • Turn Performance: B
  • Turn Balance: C
  • Hot Violet pilot and karate expert Megan flies at a boosted speed of 579 km/h for six seconds -- the best boost combo of the first four available machines. - NP #145
  • Available at start.

Mickey Marcus

Fire Ball

Mickey-MV.jpg
MV-Fireball.jpg
  • Max Speed Normal: 440 km/h
  • Max Speed Boost: 565
  • Boost Time (sec.): 6.2
  • Body Strength (/100): 82
  • Turn Performance: C
  • Turn Balance: B
  • Fireball designer and pilot Mickey Marcus has created a sturdy frame that can take more hits than any machine in the opening field. He'll always stay in the race. -NP #145
  • Available at start.

Jane B. Christie

J.B. Crystal

Jane-MV.jpg
MV-JBCrystal.jpg
  • Max Speed Normal: 418 km/h
  • Max Speed Boost: 560
  • Boost Time (sec.): 9.5
  • Body Strength (/100): 63
  • Turn Performance: C
  • Turn Balance: A
  • The designer of Jane B. Christie's racer shows her love for vintage cars from the 20th century. It has long boosts duration and excellent balance - a good beginner's choice. -NP #145
  • Available at start.

Nichi

Wind Walker

Nichi-MV.jpg
MV-Windwalker.jpg
  • Max Speed Normal: 428 km/h
  • Max Speed Boost: 585
  • Boost Time (sec.): 5.3
  • Body Strength (/100): 50
  • Turn Performance: A
  • Turn Balance: D
  • With the best turning ability and the highest boost speed of the first four machines, pilot Nichi's Wind Walker performs in turns and straightaways. -NP #145
  • Available at start.

Lord Cyber

Sly Joker

Cyber-MV.jpg
MV-Slyjoker.jpg
  • Max Speed Normal: 436 km/h
  • Max Speed Boost: 591
  • Boost Time (sec.): 3
  • Body Strength (/100): 75
  • Turn Performance: C
  • Turn Balance: A
  • Maintained by expert mechanics with the most advanced tools, Lord Cyber's Sly Joker tops out at a normal 436 km/h and a boosted speed of 591 km/h. -NP #145
  • Clear Pawn, Knight and Bishop series with Standard Class difficulty.

Alexander O'Neil

The Stingray

Alexander-MV.jpg
MV-Stingray.jpg
  • Max Speed Normal: 460 km/h
  • Max Speed Boost: 525
  • Boost Time (sec.): 12
  • Body Strength (/100): 85
  • Turn Performance: C
  • Turn Balance: C
  • With two engines stacked on top of each other, Alexander O'Neil's sturdy Stingray can maintain its 525 km/h boosted speed for up to twelve seconds. -NP #145
  • Clear Pawn, Knight and Bishop series with Expert Class difficulty.

Blitz Wagner

Silver Thunder

Blitz-MV.jpg
MV-Silverthunder.jpg
  • Max Speed Normal: 460 km/h
  • Max Speed Boost: 525
  • Boost Time (sec.): 12
  • Body Strength (/100): 85
  • Turn Performance: C
  • Turn Balance: C
  • Designed by F-Zero legend Dr. Stewart, the Silver Thunder has a strong frame and a good balance. Blitz Wagner controls his machine with quite mastery. -NP #145
  • Clear Queen series with Expert Class difficulty.

Kent Akechi

Falcon Mk-II

Kent-MV.jpg
MV-Falconmk2.jpg
  • Max Speed Normal: 448 km/h
  • Max Speed Boost: 573
  • Boost Time (sec.): 7.2
  • Body Strength (/100): 66
  • Turn Performance: C
  • Turn Balance: B
  • With great acceleration, and above-average balance, the Falcon MK-II is a well-rounded machine. The pilot, Kent Akechi, claims to be Captain Falcon's son. -NP #145
  • Clear any one series with Master Class difficulty.

Kumiko

Fighting Comet

Kumiko-MV.jpg
MV-Fightingcomet.jpg
  • Max Speed Normal: 412 km/h
  • Max Speed Boost: 593
  • Boost Time (sec.): 9
  • Body Strength (/100): 56
  • Turn Performance: D
  • Turn Balance: B
  • "The Bullet" Kumiko's Fighting Comet is one of the fastest machines on straight sections, with a boosted speed of 595 km/h and a boost duration of nine seconds. -NP #145
  • Clear Pawn, Knight, Bishop and Queen series with Master Class difficulty.

Yazoo Jr.

Jet Vermillion

Yazoo-MV.jpg
MV-Jetvermillion.jpg
  • Max Speed Normal: 456 km/h
  • Max Speed Boost: 602
  • Boost Time (sec.): 4.2
  • Body Strength (/100): 100
  • Turn Performance: E
  • Turn Balance: B
  • Yazoo Jr., the son on racing machine designer Professor Yazoo, pilots the ultra-exclusive Jet Vermilion. It's the only machine to break the 600 km/h barrier. -NP #145
  • Unlock all cars and Championship mode, then clear Pawn, Knight, Bishop and Queen series in Master Class difficulty with all machines.
  • Unlock by completing Championship mode 255 times.