Difference between revisions of "Arm Cannon"
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− | The Arm Cannon is the primary weapon of Samus Aran in the Metroid series. It is a gun of alien design affixed to the right arm of the Chozo Power Suit. The Arm Cannon doubles as a Missile Launcher and can be adapted to other foreign technologies. It can be used to download information at Map Stations. | + | The Arm Cannon is the primary weapon of Samus Aran in the Metroid series. It is a gun of alien design affixed to the right arm of the Chozo Power Suit. The Arm Cannon doubles as a Missile Launcher and can be adapted to other foreign technologies. It can be used to download information at Map Stations, or recharge energy and missiles at Recharge and Missile Stations. |
=Beams= | =Beams= | ||
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==Power Beam== | ==Power Beam== | ||
+ | The initial beam in every Metroid game and a constant companion for Samus through most, the Power Beam can rapid-fire small yellow orbs of damaging energy. This energy is also able to deactivate force fields commonly placed over doors in this region of the galaxy. In "Metroid: Zero Mission," the Power Beam can only fire a short distance and must be upgraded with the Long Beam; this upgrade is automatic in all other games. Likewise, Samus cannot charge the Power Beam without first collecting an upgrade in "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion;" the Metroid Prime series allows for immediate charging and the original "Metroid" and "Metroid II: Return of Samus" avoid it altogether. In the Metroid Prime series, the Power Beam can be switched to at will and often has the highest firing ratio and weakest strength of any weapon. The remaining games will either replace or upgrade the Power Beam with new functions, appearances, and a new name. It is interesting to note that in "Metroid Prime," the Space Pirates have successfully reverse-engineered the Power Beam to create Power Troopers, yellow-armored Space Pirates who are weak to their own weapon of choice. | ||
*Entire Series | *Entire Series | ||
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*[[Metroid II: Return of Samus]], [[Super Metroid]], [[Metroid Fusion]] | *[[Metroid II: Return of Samus]], [[Super Metroid]], [[Metroid Fusion]] | ||
− | =Missile Launcher= | + | =Missiles= |
+ | |||
+ | ==Missile Launcher== | ||
*Entire Series | *Entire Series | ||
Revision as of 23:18, 27 August 2007
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The Arm Cannon is the primary weapon of Samus Aran in the Metroid series. It is a gun of alien design affixed to the right arm of the Chozo Power Suit. The Arm Cannon doubles as a Missile Launcher and can be adapted to other foreign technologies. It can be used to download information at Map Stations, or recharge energy and missiles at Recharge and Missile Stations.
Beams
The Arm Cannon can play host to a variety of energy beams. In the original "Metroid" and "Metroid II: Return of Samus", the beams are separate weapons that can be switched at Chozo Statues or by recollecting them from their original location. This is continued in "Metroid Prime" and "Metroid Prime 2: Echoes", though the beams can be switched at will. In "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion," the effects of the beams combine into one.
Power Beam
The initial beam in every Metroid game and a constant companion for Samus through most, the Power Beam can rapid-fire small yellow orbs of damaging energy. This energy is also able to deactivate force fields commonly placed over doors in this region of the galaxy. In "Metroid: Zero Mission," the Power Beam can only fire a short distance and must be upgraded with the Long Beam; this upgrade is automatic in all other games. Likewise, Samus cannot charge the Power Beam without first collecting an upgrade in "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion;" the Metroid Prime series allows for immediate charging and the original "Metroid" and "Metroid II: Return of Samus" avoid it altogether. In the Metroid Prime series, the Power Beam can be switched to at will and often has the highest firing ratio and weakest strength of any weapon. The remaining games will either replace or upgrade the Power Beam with new functions, appearances, and a new name. It is interesting to note that in "Metroid Prime," the Space Pirates have successfully reverse-engineered the Power Beam to create Power Troopers, yellow-armored Space Pirates who are weak to their own weapon of choice.
- Entire Series
Long Beam
Charge Beam
Ice Beam
- Metroid, Metroid: Zero Mission, Metroid Prime, Metroid II: Return of Samus, Super Metroid, Metroid Fusion
Wave Beam
- Metroid, Metroid: Zero Mission, Metroid Prime, Metroid II: Return of Samus, Super Metroid, Metroid Fusion
Plasma Beam
Phazon Beam
Dark Beam
Light Beam
Annihilator Beam
Wide Beam
Missiles
Missile Launcher
- Entire Series
Super Missile
Wavebuster
Ice Spreader
Flamethrower
Seeker Missile Launcher
Darkburst
Sunburst
Sonic Boom
Ice Missile
Diffusion Missile
Other
Battlehammer
Judicator
Volt Driver
Shock Coil
Magmaul
Imperialist
Omega Cannon
Grapple Beam
As shown in the Metroid Prime series, the Grapple Beam is not actually a part of Samus's Arm Cannon, but is a unique device on her left arm. In every appearance, the Grappling Beam is used to lock on to special targets (including blocks, hooks, and some enemies); Samus can then swing from the end of the beam to cross large gaps. The Grapple Beam is first found in "Metroid Prime" in Storage Depot B of the Phazon Mines. She retains it to the start of "Metroid Prime 2: Echoes," but it is stolen by the Ing early in the game; Samus must defeat the Grapple Guardian in the Sacrificial Chamber of Dark Tovrus Bog to get it back. In "Super Metroid," the Grappling Beam can be obtained from a Chozo Statue in Norfair shortly after killing Crocomire.