Difference between revisions of "Mario's Picross"

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m (Maro's Picross moved to Mario's Picross: Misspelled name)
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=Gameplay=
 
=Gameplay=
 
In ''Tetris'', players are given tetrominoes of several different varieties. The player must arrange them to make a solid line. Each time a line is completed, that row disappears. The player can keep playing as long as the tetominoes keep falling.
 
 
=Legacy=
 
  
 
The object of the game is to mark certain tiles in order to create a picture. Along the games grids are numbers to give players a hint about how to fill in the spots. For example, if it says "2 5", that means there is a group of two tiles and a group of five tiles that need to be blacked out.  
 
The object of the game is to mark certain tiles in order to create a picture. Along the games grids are numbers to give players a hint about how to fill in the spots. For example, if it says "2 5", that means there is a group of two tiles and a group of five tiles that need to be blacked out.  
  
 
The player is given 30 minutes to complete the puzzle and each mistake costs the player more time.
 
The player is given 30 minutes to complete the puzzle and each mistake costs the player more time.
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 +
=Legacy=
  
 
==Sequels==
 
==Sequels==

Revision as of 08:02, 12 September 2007

MarioPicrossBox.jpg
Mario's Picross
Developer Jupiter
Publisher Nintendo
System Gameboy
Release Date Gameboy
JP March 14, 1995
US 1995
EU 1995
Rating ESRB: K-A

Mario's Picross is a Gameboy version of Picross.

Gameplay

The object of the game is to mark certain tiles in order to create a picture. Along the games grids are numbers to give players a hint about how to fill in the spots. For example, if it says "2 5", that means there is a group of two tiles and a group of five tiles that need to be blacked out.

The player is given 30 minutes to complete the puzzle and each mistake costs the player more time.

Legacy

Sequels

Super Mario's Picross and Mario's Picross 2 were both developed, but only released in Japan.