Difference between revisions of "Pilots in Maximum Velocity"
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Line 10: | Line 10: | ||
*'''Turn Performance''': B | *'''Turn Performance''': B | ||
*'''Turn Balance''': C | *'''Turn Balance''': C | ||
+ | |||
+ | *''Hot Violet pilot and karate expert Megan flies at a boosted speed of 579 km/h for six seconds -- the best boost combo of the first four available machines.'' - '''''NP #145''''' | ||
+ | *Available at start. | ||
=Mickey Marcus= | =Mickey Marcus= | ||
===Fire Ball=== | ===Fire Ball=== | ||
Line 19: | Line 22: | ||
*'''Turn Performance''': C | *'''Turn Performance''': C | ||
*'''Turn Balance''': B | *'''Turn Balance''': B | ||
+ | |||
+ | *''Fireball designer and pilot Mickey Marcus has created a sturdy frame that can take more hits than any machine in the opening field. He'll always stay in the race.'' -'''NP #145''' | ||
+ | *Available at start. | ||
=Jane B. Christie= | =Jane B. Christie= | ||
===J.B. Crystal=== | ===J.B. Crystal=== | ||
Line 28: | Line 34: | ||
*'''Turn Performance''': C | *'''Turn Performance''': C | ||
*'''Turn Balance''': A | *'''Turn Balance''': A | ||
+ | |||
+ | *''The designer of Jane B. Christie's racer shows her love for vintage cars from the 20th century. It has long boosts duration and excellent balance - a good beginner's choice.'' -'''NP #145''' | ||
+ | *Available at start. | ||
=Nichi= | =Nichi= | ||
===Wind Walker=== | ===Wind Walker=== | ||
Line 37: | Line 46: | ||
*'''Turn Performance''': A | *'''Turn Performance''': A | ||
*'''Turn Balance''': D | *'''Turn Balance''': D | ||
+ | |||
+ | *''With the best turning ability and the highest boost speed of the first four machines, pilot Nichi's Wind Walker performs in turns and straightaways.'' -'''NP #145''' | ||
+ | *Available at start. | ||
=Lord Cyber= | =Lord Cyber= | ||
===Sly Joker=== | ===Sly Joker=== | ||
Line 46: | Line 58: | ||
*'''Turn Performance''': C | *'''Turn Performance''': C | ||
*'''Turn Balance''': A | *'''Turn Balance''': A | ||
+ | |||
+ | *''Maintained by expert mechanics with the most advanced tools, Lord Cyber's Sly Joker tops out at a normal 436 km/h and a boosted speed of 591 km/h.'' -'''NP #145''' | ||
+ | *Clear Pawn, Knight and Bishop series with Standard Class difficulty. | ||
=Alexander O'Neil= | =Alexander O'Neil= | ||
===The Stingray=== | ===The Stingray=== | ||
Line 55: | Line 70: | ||
*'''Turn Performance''': C | *'''Turn Performance''': C | ||
*'''Turn Balance''': C | *'''Turn Balance''': C | ||
+ | |||
+ | *''With two engines stacked on top of each other, Alexander O'Neil's sturdy Stingray can maintain its 525 km/h boosted speed for up to twelve seconds.'' -'''NP #145''' | ||
+ | *Clear Pawn, Knight and Bishop series with Expert Class difficulty. | ||
=Blitz Wagner= | =Blitz Wagner= | ||
===Silver Thunder=== | ===Silver Thunder=== | ||
Line 64: | Line 82: | ||
*'''Turn Performance''': C | *'''Turn Performance''': C | ||
*'''Turn Balance''': C | *'''Turn Balance''': C | ||
+ | |||
+ | *''Designed by F-Zero legend [[Dr. Stewart]], the Silver Thunder has a strong frame and a good balance. Blitz Wagner controls his machine with quite mastery.'' -'''NP #145''' | ||
+ | *Clear Queen series with Expert Class difficulty. | ||
=Kent Akechi= | =Kent Akechi= | ||
===Falcon Mk-II=== | ===Falcon Mk-II=== | ||
Line 73: | Line 94: | ||
*'''Turn Performance''': C | *'''Turn Performance''': C | ||
*'''Turn Balance''': B | *'''Turn Balance''': B | ||
+ | |||
+ | *''With great acceleration, and above-average balance, the Falcon MK-II is a well-rounded machine. The pilot, Kent Akechi, claims to be [[Captain Falcon]]'s son.'' -'''NP #145''' | ||
+ | *Clear any one series with Master Class difficulty. | ||
=Kumiko= | =Kumiko= | ||
===Fighting Comet=== | ===Fighting Comet=== | ||
Line 82: | Line 106: | ||
*'''Turn Performance''': D | *'''Turn Performance''': D | ||
*'''Turn Balance''': B | *'''Turn Balance''': B | ||
+ | |||
+ | *''"The Bullet" Kumiko's Fighting Comet is one of the fastest machines on straight sections, with a boosted speed of 595 km/h and a boost duration of nine seconds.'' -'''NP #145''' | ||
+ | *Clear Pawn, Knight, Bishop and Queen series with Master Class difficulty. | ||
=Yazoo Jr.= | =Yazoo Jr.= | ||
===Jet Vermillion=== | ===Jet Vermillion=== | ||
Line 91: | Line 118: | ||
*'''Turn Performance''': E | *'''Turn Performance''': E | ||
*'''Turn Balance''': B | *'''Turn Balance''': B | ||
+ | |||
+ | *''Yazoo Jr., the son on racing machine designer Professor Yazoo, pilots the ultra-exclusive Jet Vermilion. It's the only machine to break the 600 km/h barrier.'' -'''NP #145''' | ||
+ | *Unlock all cars and Championship mode, then clear Pawn, Knight, Bishop and Queen series in Master Class difficulty with all machines. | ||
+ | *Unlock by completing Championship mode 255 times. | ||
[[Category: Game Lists]][[Category: Characters|*F-Zero: Maximum Velocity]][[Category: F-Zero Characters|*]] | [[Category: Game Lists]][[Category: Characters|*F-Zero: Maximum Velocity]][[Category: F-Zero Characters|*]] |
Revision as of 18:11, 14 April 2008
A list of all the pilots that appear in F-Zero: Maximum Velocity.
Megan
Hot Violet
- Max Speed Normal: 422 km/h
- Max Speed Boost: 579
- Boost Time (sec.): 6
- Body Strength (/100): 69
- Turn Performance: B
- Turn Balance: C
- Hot Violet pilot and karate expert Megan flies at a boosted speed of 579 km/h for six seconds -- the best boost combo of the first four available machines. - NP #145
- Available at start.
Mickey Marcus
Fire Ball
- Max Speed Normal: 440 km/h
- Max Speed Boost: 565
- Boost Time (sec.): 6.2
- Body Strength (/100): 82
- Turn Performance: C
- Turn Balance: B
- Fireball designer and pilot Mickey Marcus has created a sturdy frame that can take more hits than any machine in the opening field. He'll always stay in the race. -NP #145
- Available at start.
Jane B. Christie
J.B. Crystal
- Max Speed Normal: 418 km/h
- Max Speed Boost: 560
- Boost Time (sec.): 9.5
- Body Strength (/100): 63
- Turn Performance: C
- Turn Balance: A
- The designer of Jane B. Christie's racer shows her love for vintage cars from the 20th century. It has long boosts duration and excellent balance - a good beginner's choice. -NP #145
- Available at start.
Nichi
Wind Walker
- Max Speed Normal: 428 km/h
- Max Speed Boost: 585
- Boost Time (sec.): 5.3
- Body Strength (/100): 50
- Turn Performance: A
- Turn Balance: D
- With the best turning ability and the highest boost speed of the first four machines, pilot Nichi's Wind Walker performs in turns and straightaways. -NP #145
- Available at start.
Lord Cyber
Sly Joker
- Max Speed Normal: 436 km/h
- Max Speed Boost: 591
- Boost Time (sec.): 3
- Body Strength (/100): 75
- Turn Performance: C
- Turn Balance: A
- Maintained by expert mechanics with the most advanced tools, Lord Cyber's Sly Joker tops out at a normal 436 km/h and a boosted speed of 591 km/h. -NP #145
- Clear Pawn, Knight and Bishop series with Standard Class difficulty.
Alexander O'Neil
The Stingray
- Max Speed Normal: 460 km/h
- Max Speed Boost: 525
- Boost Time (sec.): 12
- Body Strength (/100): 85
- Turn Performance: C
- Turn Balance: C
- With two engines stacked on top of each other, Alexander O'Neil's sturdy Stingray can maintain its 525 km/h boosted speed for up to twelve seconds. -NP #145
- Clear Pawn, Knight and Bishop series with Expert Class difficulty.
Blitz Wagner
Silver Thunder
- Max Speed Normal: 460 km/h
- Max Speed Boost: 525
- Boost Time (sec.): 12
- Body Strength (/100): 85
- Turn Performance: C
- Turn Balance: C
- Designed by F-Zero legend Dr. Stewart, the Silver Thunder has a strong frame and a good balance. Blitz Wagner controls his machine with quite mastery. -NP #145
- Clear Queen series with Expert Class difficulty.
Kent Akechi
Falcon Mk-II
- Max Speed Normal: 448 km/h
- Max Speed Boost: 573
- Boost Time (sec.): 7.2
- Body Strength (/100): 66
- Turn Performance: C
- Turn Balance: B
- With great acceleration, and above-average balance, the Falcon MK-II is a well-rounded machine. The pilot, Kent Akechi, claims to be Captain Falcon's son. -NP #145
- Clear any one series with Master Class difficulty.
Kumiko
Fighting Comet
- Max Speed Normal: 412 km/h
- Max Speed Boost: 593
- Boost Time (sec.): 9
- Body Strength (/100): 56
- Turn Performance: D
- Turn Balance: B
- "The Bullet" Kumiko's Fighting Comet is one of the fastest machines on straight sections, with a boosted speed of 595 km/h and a boost duration of nine seconds. -NP #145
- Clear Pawn, Knight, Bishop and Queen series with Master Class difficulty.
Yazoo Jr.
Jet Vermillion
- Max Speed Normal: 456 km/h
- Max Speed Boost: 602
- Boost Time (sec.): 4.2
- Body Strength (/100): 100
- Turn Performance: E
- Turn Balance: B
- Yazoo Jr., the son on racing machine designer Professor Yazoo, pilots the ultra-exclusive Jet Vermilion. It's the only machine to break the 600 km/h barrier. -NP #145
- Unlock all cars and Championship mode, then clear Pawn, Knight, Bishop and Queen series in Master Class difficulty with all machines.
- Unlock by completing Championship mode 255 times.