Difference between revisions of "Pikmin"
Line 38: | Line 38: | ||
[[Category: Pikmin Games]] | [[Category: Pikmin Games]] | ||
[[Category: Player's Choice]] | [[Category: Player's Choice]] | ||
− | [[Category: | + | [[Category: New Play Control Games]] |
Revision as of 16:54, 16 July 2009
Pikmin | |
---|---|
Developer | Nintendo |
Publisher | Nintendo |
System | Nintendo Gamecube Nintendo Wii |
Release Date | Gamecube JP October 26, 2001 US December 2, 2001 EU June 14, 2002 Wii JP December 25, 2008 EU February 6, 2009 |
Gallery | GH Gallery |
Rating | ESRB: E |
Pikmin is an unusual realtime strategy game created by Shigeru Miyamoto.
Story
Captain Olimar, a spaceman, went on vacation when he crash landed on a strange foreign planet. When he wakes up, he discovers that the planets atmosphere is poisonous to him. He has 30 days to repair his ship, the Dolphin, before his air runs out.
Gameplay
Pikmin uses a gameplay idea that was experimented with in Mario 128. The player is able to select as many or as few Pikmin as they want and specify what task they are supposed to do. There are three different types of Pikmin, each with special abilities.
30 parts from the ship are scatter around the planet. It's up to the player to find each piece and bring them back to the ship.
Legacy
Sequels
A second game, Pikmin 2, was released for the Gamecube.
Ports and Remakes
- It was released in December 2008 for the Nintendo Wii as part of the "Play for Wii" series of Gamecube remakes. The only known change to the game is an alteration to the controls that makes it compatible with the Wii Remote and Nunchuck controller.