Difference between revisions of "Donkey Kong Circus"

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=Information=
 
=Information=
  
In this game, the player controls Donkey Kong to make him roll around, balanced on a barrel. Donkey Kong must juggle three pineapples and prevent them from falling. However, he will lose a life if he touches a fireball (which emerges from a burning oil drum just like in [[Donkey Kong (game)|Donkey Kong]]. [[Mario]] is also present as a spectator (and laughs at Donkey Kong whenever he messes up).
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In this game, the player controls Donkey Kong to make him roll around, balanced on a barrel. Donkey Kong must juggle three pineapples and prevent them from falling. However, he will lose a life if he touches a fireball (which emerges from a burning oil drum just like in [[Donkey Kong (game)|Donkey Kong]]). [[Mario]] is also present as a spectator (and laughs at Donkey Kong whenever he messes up).
  
 
[[Category: Video Games]] [[Category: Game & Watch Games]] [[Category: Mario Games]] [[Category: Donkey Kong Games]]
 
[[Category: Video Games]] [[Category: Game & Watch Games]] [[Category: Mario Games]] [[Category: Donkey Kong Games]]

Latest revision as of 09:32, 11 April 2007

Donkeykongcircus.jpg
Donkey Kong Circus
Developer Nintendo R&D 1
Publisher Nintendo
System Game & Watch
Release Date September 1984

Donkey Kong Circus is a 1984 Game & Watch game developed for the Panorama system. It is Donkey Kong's last appearance in the Game & Watch games. The game is basically sprite-swapped from the game Mickey Mouse, which had been released only a few months prior to Donkey Kong Circus.

Information[edit]

In this game, the player controls Donkey Kong to make him roll around, balanced on a barrel. Donkey Kong must juggle three pineapples and prevent them from falling. However, he will lose a life if he touches a fireball (which emerges from a burning oil drum just like in Donkey Kong). Mario is also present as a spectator (and laughs at Donkey Kong whenever he messes up).