Portal: F-Zero

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Capt falcon poster.jpg
F-Zero
Developer Nintendo EAD
Games List of all games
Debut F-Zero

F-Zero is a series of games created by Nintendo EAD with Shigeru Miyamoto serving as producer. The games take place mainly on 26th century Earth and consist of high-speed races. At times, the racers exceed 2000 km/h. The series is known for its unique characters and settings, challenging gameplay, excellent music, and pushing technology to its limits.

History

F-Zero, the first game in the series, was released in 1990. It's fast racing action made it a hit. The game introduced the game's main character Captain Falcon along with recurring characters Samurai Goroh, Dr. Stewart, and Pico.

After two games for the Satellaview and a canceled Virtual Boy game, F-Zero returned to America with F-Zero X for the Nintendo 64. The game's graphics were a bit bland because most of the processing power was used focusing on the game. This allowed for thirty racers per race. Later, an expansion kit was released for the 64DD. The expansion kit contained many things, but the main attraction was the course editor.

The next game, F-Zero: Maximum Velocity for the Gameboy Advance, is largely overlooked. It was the first game created by NDCUBE.

The first entry for the Gamecube was F-Zero GX. The game was actually produced by SEGA Amusement Vision. This was the first F-Zero game to include a story mode. F-Zero AX was released simultaneously and is almost the same as the Gamecube game. The major difference is the F-Zero AX is an arcade game and it has a few original characters and courses.

The second F-Zero game for the Gameboy Advance is F-Zero: GP Legend. The second game to feature a story mode, the game follows the story of the F-Zero anime. As a result, Captain Falcon had to share the spot light with Rick Wheeler.

The latest and probably final F-Zero game for the Gameboy Advance is F-Zero Climax. The game marked the return of the course editor. Players are able to save their courses and trade them via link cable or using a password.

Future plans for F-Zero games are unknown. However, Miyamoto has said that F-Zero would work better with the Wii's classic controller than the Wiimote.

See Also