Sothe

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Sothe.jpg
An older Sothe, as seen in Radiant Dawn.
Sothe
Species Beorc
Class FE9
Thief
FE10
Rogue
Promotion FE10
Whisper
Hair color Green
Debut Fire Emblem: Path of Radiance

Sothe is a playable unit in Fire Emblem: Path of Radiance and a main character in its sequel, Fire Emblem: Radiant Dawn.

Background

Sothe lived in the slums of Nevassa, a city in Daein. To make a living there, he began stealing from others. He grew to despise the nobles and their lives of luxury, although he actually like the opportunities Ashnard offered to people who were strong fighters. However, he later departed from Daein to search for someone whom he cared for like family, and he wound up in Crimea.

The person's trail went cold at Port Toha. Soon afterwards, the port was closed down by Daein forces looking for Princess Elincia. In desperation, Sothe (who was still just a child) stowed away on Nasir's ship, which was bound for Begnion and was being used to transport Ike and his band of mercenaries. In a base conversation for "Chapter 12: A Strange New Land", Nasir caught Sothe and chased him around the ship. Sothe soon was caught by Ike and explained himself. Ike then allowed Sothe to travel with his mercenary group.

In Begnion, Sothe searched everywhere he could for the missing person, but found no sign of them. He decided that worrying about it all the time wasn't doing him any good, so he just assumed that the person was doing fine elsewhere. Sothe continued traveling with Ike's group after they became the Crimean Liberation Army and led an attack on Daein. He decided to return to his old home and met with some old friends after Ike finished his campaign there, and he felt bad for the damage done to Daein by the army he was a part of. After the war was over, Sothe returned to Daein in hopes of helping out in rebuilding the land.

Support Conversation Summaries

Sothe is capable of having Support conversations with two other characters.

  • Astrid- Astrid asks Sothe about how the weapons triangle works, but he scoffs at her for being ignorant of such common mercenary knowledge, and he guesses that she once was a noble. He wonders why someone like her is in the war but deduces that she's alright as long as she takes down Daein soldiers. In the next conversation, Sothe helps Astrid after she passes out from over-exerting herself and has trouble with the realities of war. He tells her the battlefield is not a place for nobles when they have lavish and free lives back home. But Astrid says she joined the Begnion military because she was not free at her home and tells him about her arranged marriage. Sothe assures her he wasn't trying to pry, but Astrid thanks him. In the final conversation, Sothe realizes that the nobles must be different then he realized and apologizes for thinking of her as just a pampered noble. He then tells her to keep up the good work because she's earned her freedom and should never let her parents take that away.
  • Tormod- In the first conversation, Tormod attempts to become friendly with Sothe by complimenting his maneuvers on the battlefield and mentioning they are around the same age, but Sothe remains cold to him. In the second conversation, Tormod directly suggests they become friends. Sothe refuses, but Tormod says he'll treat him like a friend regardless. In the third conversation, Sothe asks Tormod why he insists on becoming friends. Tormod says it is because Muarim was unhappy that Tormod did not have any beorc friends (if Muarim was killed in battle, Tormod says it is to honor his memory). After hearing this, Sothe decides to befriend him so he does not cause grief for his father figure, saying he has someone who is like a parent to him. Tormod is excited and promises to be best friends forever since they have much in common, but Sothe reminds Tormod that thieves are loners and he doesn't need a partner to make noise and mess up his thefts.