#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
221
|
Sacred Fire
|
|
|
5
|
100
|
95%
|
II
|
|
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
219
|
Safeguard
|
|
|
25
|
–
|
–
|
II
|
|
The user creates a protective field that prevents status problems for five turns.
|
328
|
Sand Tomb
|
|
|
15
|
15
|
70%
|
III
|
|
The user traps the foe inside a harshly raging sandstorm for two to five turns.
|
028
|
Sand-Attack
|
|
|
15
|
–
|
100%
|
I
|
|
Sand is hurled in the foe’s face, reducing its accuracy.
|
201
|
Sandstorm
|
|
|
10
|
–
|
–
|
II
|
|
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
|
184
|
Scary Face
|
|
|
10
|
–
|
90%
|
II
|
|
The user frightens the foe with a scary face to sharply reduce its Speed stat.
|
010
|
Scratch
|
|
|
35
|
40
|
100%
|
I
|
|
Hard, pointed, and sharp claws rake the foe to inflict damage.
|
103
|
Screech
|
|
|
40
|
–
|
85%
|
I
|
|
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
|
290
|
Secret Power
|
|
|
20
|
70
|
100%
|
III
|
|
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
|
402
|
Seed Bomb
|
|
|
15
|
80
|
100%
|
IV
|
|
The user slams a barrage of hard- shelled seeds down on the foe from above.
|
465
|
Seed Flare
|
|
|
5
|
120
|
85%
|
IV
|
|
The user generates a shock wave from within its body. It may also lower the target’s Sp. Def.
|
069
|
Seismic Toss
|
|
|
20
|
Varies
|
100%
|
I
|
|
The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
|
120
|
Selfdestruct
|
|
|
5
|
200
|
100%
|
I
|
|
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
247
|
Shadow Ball
|
|
|
15
|
80
|
100%
|
II
|
|
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
|
421
|
Shadow Claw
|
|
|
15
|
70
|
100%
|
IV
|
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
|
467
|
Shadow Force
|
|
|
5
|
120
|
100%
|
IV
|
|
The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
|
325
|
Shadow Punch
|
|
|
20
|
60
|
–
|
III
|
|
The user throws a punch at the foe from the shadows. The punch lands without fail.
|
425
|
Shadow Sneak
|
|
|
30
|
40
|
100%
|
IV
|
|
The user extends its shadow and attacks the foe from behind. This move always goes first.
|
159
|
Sharpen
|
|
|
30
|
–
|
–
|
I
|
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
329
|
Sheer Cold
|
|
|
5
|
OHKO
|
30%
|
III
|
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
|
351
|
Shock Wave
|
|
|
20
|
60
|
–
|
III
|
|
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
|
324
|
Signal Beam
|
|
|
15
|
75
|
100%
|
III
|
|
The user attacks with a sinister beam of light. It may also confuse the target.
|
318
|
Silver Wind
|
|
|
5
|
60
|
100%
|
III
|
|
The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
|
047
|
Sing
|
|
|
15
|
–
|
55%
|
I
|
|
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
|
166
|
Sketch
|
|
|
1
|
–
|
–
|
II
|
|
It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
|
285
|
Skill Swap
|
|
|
10
|
–
|
100%
|
III
|
|
The user employs its psychic power to exchange abilities with the foe.
|
130
|
Skull Bash
|
|
|
15
|
100
|
100%
|
I
|
|
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
|
143
|
Sky Attack
|
|
|
5
|
140
|
90%
|
I
|
|
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
|
327
|
Sky Uppercut
|
|
|
15
|
85
|
90%
|
III
|
|
The user attacks the foe with an uppercut thrown skyward with force.
|
303
|
Slack Off
|
|
|
10
|
–
|
100%
|
III
|
|
The user slacks off, restoring its own HP by up to half of its maximum HP.
|
021
|
Slam
|
|
|
20
|
80
|
75%
|
I
|
|
The foe is slammed with a long tail, vines, etc., to inflict damage.
|
163
|
Slash
|
|
|
20
|
70
|
100%
|
I
|
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
|
079
|
Sleep Powder
|
|
|
15
|
–
|
75%
|
I
|
|
The user scatters a big cloud of sleep- inducing dust around the foe.
|
214
|
Sleep Talk
|
|
|
10
|
–
|
–
|
II
|
|
While it is asleep, the user randomly uses one of the moves it knows.
|
124
|
Sludge
|
|
|
20
|
65
|
100%
|
I
|
|
Unsanitary sludge is hurled at the foe. It may also poison the target.
|
188
|
Sludge Bomb
|
|
|
10
|
90
|
100%
|
II
|
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
|
265
|
Smellingsalt
|
|
|
10
|
60
|
100%
|
III
|
|
This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.
|
123
|
Smog
|
|
|
20
|
20
|
70%
|
I
|
|
The foe is attacked with a discharge of filthy gases. It may also poison the target.
|
108
|
Smokescreen
|
|
|
20
|
–
|
100%
|
I
|
|
The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
|
289
|
Snatch
|
|
|
10
|
–
|
100%
|
III
|
|
The user steals the effects of any healing or status- changing move the foe attempts to use.
|
173
|
Snore
|
|
|
15
|
40
|
100%
|
II
|
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
|
135
|
Softboiled
|
|
|
10
|
–
|
100%
|
I
|
|
The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
|
076
|
Solarbeam
|
|
|
10
|
120
|
100%
|
I
|
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
|
049
|
Sonicboom
|
|
|
20
|
Fixed
|
90%
|
I
|
|
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
|
460
|
Spacial Rend
|
|
|
5
|
100
|
95%
|
IV
|
|
The user tears the foe along with the space around it. This move has a high critical-hit ratio.
|
209
|
Spark
|
|
|
20
|
65
|
100%
|
II
|
|
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
|
169
|
Spider Web
|
|
|
10
|
–
|
100%
|
II
|
|
The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
|
131
|
Spike Cannon
|
|
|
15
|
20
|
100%
|
I
|
|
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
|
191
|
Spikes
|
|
|
20
|
–
|
–
|
II
|
|
The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
|
255
|
Spit Up
|
|
|
10
|
100
|
100%
|
III
|
|
The power stored using the move Stockpile is released at once in an attack.
|
180
|
Spite
|
|
|
10
|
–
|
100%
|
II
|
|
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
|
150
|
Splash
|
|
|
40
|
–
|
–
|
I
|
|
The user just flops and splashes around to no effect at all...
|
147
|
Spore
|
|
|
15
|
–
|
100%
|
I
|
|
The user scatters bursts of spores that induce sleep.
|
446
|
Stealth Rock
|
|
|
20
|
–
|
–
|
IV
|
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
|
211
|
Steel Wing
|
|
|
25
|
70
|
90%
|
II
|
|
The foe is hit with wings of steel. It may also raise the user’s Defense stat.
|
254
|
Stockpile
|
|
|
20
|
–
|
–
|
III
|
|
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
|
023
|
Stomp
|
|
|
20
|
65
|
100%
|
I
|
|
The foe is stomped with a big foot. It may also make the target flinch.
|
444
|
Stone Edge
|
|
|
5
|
100
|
80%
|
IV
|
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
|
070
|
Strength
|
|
|
15
|
80
|
100%
|
I
|
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
|
081
|
String Shot
|
|
|
40
|
–
|
95%
|
I
|
|
The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
|
165
|
Struggle
|
|
|
1
|
50
|
100%
|
I
|
|
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
|
078
|
Stun Spore
|
|
|
30
|
–
|
75%
|
I
|
|
The user scatters a cloud of paralyzing powder. It may paralyze the target.
|
066
|
Submission
|
|
|
25
|
80
|
80%
|
I
|
|
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
|
164
|
Substitute
|
|
|
10
|
–
|
–
|
I
|
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
|
389
|
Sucker Punch
|
|
|
5
|
80
|
100%
|
IV
|
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
|
241
|
Sunny Day
|
|
|
5
|
–
|
–
|
II
|
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
162
|
Super Fang
|
|
|
10
|
Varies
|
90%
|
I
|
|
The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
|
276
|
Superpower
|
|
|
5
|
120
|
100%
|
III
|
|
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
|
048
|
Supersonic
|
|
|
20
|
–
|
55%
|
I
|
|
The user generates odd sound waves from its body. It may confuse the target.
|
057
|
Surf
|
|
|
15
|
95
|
100%
|
I
|
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
|
207
|
Swagger
|
|
|
15
|
–
|
90%
|
II
|
|
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
|
256
|
Swallow
|
|
|
10
|
–
|
–
|
III
|
|
The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
186
|
Sweet Kiss
|
|
|
10
|
–
|
75%
|
II
|
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
|
230
|
Sweet Scent
|
|
|
20
|
–
|
100%
|
II
|
|
A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.
|
129
|
Swift
|
|
|
20
|
60
|
–
|
I
|
|
Star-shaped rays are shot at the foe. This attack never misses.
|
415
|
Switcheroo
|
|
|
10
|
–
|
100%
|
IV
|
|
The user trades held items with the foe faster than the eye can follow.
|
014
|
Swords Dance
|
|
|
30
|
–
|
–
|
I
|
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
|
235
|
Synthesis
|
|
|
5
|
–
|
–
|
II
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|