Fire Emblem: Radiant Dawn

From Gamehiker Wiki
Revision as of 17:48, 27 September 2007 by GORE-ILLA (talk | contribs)
Jump to navigation Jump to search
ComputerKirby.jpg This Game Is In Development
This entry is about a game that is still in development. All information in this article may change between now and the release of the game. Please remove this when the game is released.


FireEmblem10Box.jpg
Fire Emblem: Radiant Dawn
Developer Intelligent Systems
Publisher Nintendo
System Nintendo Wii
Release Date JP February 22, 2007
US November 11, 2007
EU July 16, 2004
Gallery GH Gallery
Rating ESRB: E10+

Fire Emblem: Radiant Dawn (known in Japan as Fire Emblem: Akatsuki no Megami, which translates to Fire Emblem: Goddess of Dawn) is the tenth game in the Fire Emblem series and the first for the Nintendo Wii. It is a sequel to the previous game, Fire Emblem: Path of Radiance and is the first sequel to a Fire Emblem game released outside of Japan.

Story

The story, divided into four parts among forty-five chapters, is set three years after Path of Radiance. The first part features Sothe and Micaiah, who form a group known as the Dawn Brigade in order to overthrow Begnion's oppression of Daein. Nearly every character from Path of Radiance returns, and most plot threads (such as the identity of the Black Knight and whether or not he survived the events of Path of Radiance) are also resolved in this game.

Gameplay

Like previous games in the series, the game is a chess-like strategy game in which various soldiers of varying classes can be moved around the battlefield in order to attack enemy forces, with the exact goal differing from chapter to chapter. Their are few changes to gameplay and graphics from Path of Radiance, except for the addition of Dark Magic and SS Weapon Ranks, as well as advanced graphics during special cutscenes.