Continued on Pokémon Moves J-R
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
071
|
Absorb
|
|
|
25
|
20
|
100%
|
I
|
|
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
051
|
Acid
|
|
|
30
|
40
|
100%
|
I
|
|
The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
|
151
|
Acid Armor
|
|
|
40
|
–
|
–
|
I
|
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
|
367
|
Acupressure
|
|
|
30
|
–
|
–
|
IV
|
|
The user applies pressure to stress points, sharply boosting one of its stats.
|
332
|
Aerial Ace
|
|
|
20
|
60
|
–
|
III
|
|
The user confounds the foe with speed, then slashes. The attack lands without fail.
|
177
|
Aeroblast
|
|
|
5
|
100
|
95%
|
II
|
|
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
|
097
|
Agility
|
|
|
30
|
–
|
–
|
I
|
|
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
|
314
|
Air Cutter
|
|
|
25
|
55
|
95%
|
III
|
|
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
|
403
|
Air Slash
|
|
|
20
|
75
|
95%
|
IV
|
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
|
133
|
Amnesia
|
|
|
20
|
–
|
–
|
I
|
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
|
246
|
AncientPower
|
|
|
5
|
60
|
100%
|
II
|
|
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
|
453
|
Aqua Jet
|
|
|
20
|
40
|
100%
|
IV
|
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
|
392
|
Aqua Ring
|
|
|
20
|
–
|
–
|
IV
|
|
The user envelops itself in a veil made of water. It regains some HP on every turn.
|
401
|
Aqua Tail
|
|
|
10
|
90
|
90%
|
IV
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
292
|
Arm Thrust
|
|
|
20
|
15
|
100%
|
III
|
|
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
312
|
Aromatherapy
|
|
|
5
|
–
|
–
|
III
|
|
The user releases a soothing scent that heals all status problems affecting the user’s party.
|
274
|
Assist
|
|
|
20
|
–
|
100%
|
III
|
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
|
372
|
Assurance
|
|
|
10
|
50
|
100%
|
IV
|
|
If the foe has already taken some damage in the same turn, this attack’s power is doubled.
|
310
|
Astonish
|
|
|
15
|
30
|
100%
|
III
|
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
|
454
|
Attack Order
|
|
|
15
|
90
|
100%
|
IV
|
|
The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
|
213
|
Attract
|
|
|
15
|
–
|
100%
|
II
|
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
|
396
|
Aura Sphere
|
|
|
20
|
90
|
–
|
IV
|
|
The user looses a blast of aura power from deep within its body. This move is certain to hit.
|
062
|
Aurora Beam
|
|
|
20
|
65
|
100%
|
I
|
|
The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
|
419
|
Avalanche
|
|
|
10
|
60
|
100%
|
IV
|
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
140
|
Barrage
|
|
|
20
|
15
|
85%
|
I
|
|
Round objects are hurled at the foe to strike two to five times in a row.
|
112
|
Barrier
|
|
|
30
|
–
|
–
|
I
|
|
The user throws up a sturdy wall that sharply raises its Defense stat.
|
226
|
Baton Pass
|
|
|
40
|
–
|
–
|
II
|
|
The user switches places with a party Pokémon in waiting, passing along any stat changes.
|
251
|
Beat Up
|
|
|
10
|
10
|
100%
|
II
|
|
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
|
187
|
Belly Drum
|
|
|
10
|
–
|
–
|
II
|
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
117
|
Bide
|
|
|
10
|
Varies
|
100%
|
I
|
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
020
|
Bind
|
|
|
20
|
15
|
75%
|
I
|
|
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
|
044
|
Bite
|
|
|
25
|
60
|
100%
|
I
|
|
The foe is bitten with viciously sharp fangs. It may make the target flinch.
|
307
|
Blast Burn
|
|
|
5
|
150
|
90%
|
III
|
|
The foe is razed by a fiery explosion. The user must rest on the next turn, however.
|
299
|
Blaze Kick
|
|
|
10
|
85
|
90%
|
III
|
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
|
059
|
Blizzard
|
|
|
5
|
120
|
70%
|
I
|
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
|
335
|
Block
|
|
|
5
|
–
|
100%
|
III
|
|
The user blocks the foe’s way with arms spread wide to prevent escape.
|
034
|
Body Slam
|
|
|
15
|
85
|
100%
|
I
|
|
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
|
125
|
Bone Club
|
|
|
20
|
65
|
85%
|
I
|
|
The user clubs the foe with a bone. It may also make the target flinch.
|
198
|
Bone Rush
|
|
|
10
|
25
|
80%
|
II
|
|
The user strikes at the foe with a hard bone two to five times in a row.
|
155
|
Bonemerang
|
|
|
10
|
50
|
90%
|
I
|
|
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
|
340
|
Bounce
|
|
|
5
|
85
|
85%
|
III
|
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
|
413
|
Brave Bird
|
|
|
15
|
120
|
100%
|
IV
|
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
280
|
Brick Break
|
|
|
15
|
75
|
100%
|
III
|
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
|
362
|
Brine
|
|
|
10
|
65
|
100%
|
IV
|
|
If the foe’s HP is down to about half, this attack will hit with double the power.
|
145
|
Bubble
|
|
|
30
|
20
|
100%
|
I
|
|
A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
|
061
|
BubbleBeam
|
|
|
20
|
65
|
100%
|
I
|
|
A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
|
450
|
Bug Bite
|
|
|
20
|
60
|
100%
|
IV
|
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
|
405
|
Bug Buzz
|
|
|
10
|
90
|
100%
|
IV
|
|
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
|
339
|
Bulk Up
|
|
|
20
|
–
|
–
|
III
|
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
418
|
Bullet Punch
|
|
|
30
|
40
|
100%
|
IV
|
|
The user strikes with a tough punch as fast as a bullet. This move always goes first.
|
331
|
Bullet Seed
|
|
|
30
|
10
|
100%
|
III
|
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
347
|
Calm Mind
|
|
|
20
|
–
|
–
|
III
|
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
293
|
Camouflage
|
|
|
20
|
–
|
100%
|
III
|
|
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
|
445
|
Captivate
|
|
|
20
|
–
|
100%
|
IV
|
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
|
268
|
Charge
|
|
|
20
|
–
|
100%
|
III
|
|
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
|
451
|
Charge Beam
|
|
|
10
|
50
|
90%
|
IV
|
|
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
|
204
|
Charm
|
|
|
20
|
–
|
100%
|
II
|
|
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
|
448
|
Chatter
|
|
|
20
|
60
|
100%
|
IV
|
|
The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
|
128
|
Clamp
|
|
|
10
|
35
|
75%
|
I
|
|
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
|
370
|
Close Combat
|
|
|
5
|
120
|
100%
|
IV
|
|
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
|
004
|
Comet Punch
|
|
|
15
|
18
|
85%
|
I
|
|
The foe is hit with a flurry of punches that strike two to five times in a row.
|
109
|
Confuse Ray
|
|
|
10
|
–
|
100%
|
I
|
|
The foe is exposed to a sinister ray that triggers confusion.
|
093
|
Confusion
|
|
|
25
|
50
|
100%
|
I
|
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
|
132
|
Constrict
|
|
|
35
|
10
|
100%
|
I
|
|
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
|
160
|
Conversion
|
|
|
30
|
–
|
–
|
I
|
|
The user changes its type to become the same type as one of its moves.
|
176
|
Conversion 2
|
|
|
30
|
–
|
100%
|
II
|
|
The user changes its type to make itself resistant to the type of the attack it last took.
|
383
|
Copycat
|
|
|
20
|
–
|
–
|
IV
|
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
322
|
Cosmic Power
|
|
|
20
|
–
|
–
|
III
|
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
178
|
Cotton Spore
|
|
|
40
|
–
|
85%
|
II
|
|
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
|
068
|
Counter
|
|
|
20
|
Varies
|
100%
|
I
|
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
343
|
Covet
|
|
|
40
|
40
|
100%
|
III
|
|
The user endearingly approaches the foe, then steals the item the foe is holding.
|
152
|
Crabhammer
|
|
|
10
|
90
|
85%
|
I
|
|
The foe is hammered with a large pincer. This move has a high critical-hit ratio.
|
238
|
Cross Chop
|
|
|
5
|
100
|
80%
|
II
|
|
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
|
440
|
Cross Poison
|
|
|
20
|
70
|
100%
|
IV
|
|
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
|
242
|
Crunch
|
|
|
15
|
80
|
100%
|
II
|
|
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
|
306
|
Crush Claw
|
|
|
10
|
75
|
95%
|
III
|
|
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
|
462
|
Crush Grip
|
|
|
5
|
Varies
|
100%
|
IV
|
|
The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
|
174
|
Curse
|
|
|
10
|
–
|
–
|
II
|
|
A move that works differently for the Ghost type than for all the other types.
|
015
|
Cut
|
|
|
30
|
50
|
95%
|
I
|
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
399
|
Dark Pulse
|
|
|
15
|
80
|
100%
|
IV
|
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
464
|
Dark Void
|
|
|
10
|
–
|
80%
|
IV
|
|
The foe is dragged into a world of total darkness that puts it to sleep.
|
111
|
Defense Curl
|
|
|
40
|
–
|
–
|
I
|
|
The user curls up to conceal weak spots and raise its Defense stat.
|
455
|
Defend Order
|
|
|
10
|
–
|
–
|
IV
|
|
The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
|
432
|
Defog
|
|
|
15
|
–
|
–
|
IV
|
|
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
|
194
|
Destiny Bond
|
|
|
5
|
–
|
–
|
II
|
|
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
|
197
|
Detect
|
|
|
5
|
–
|
–
|
II
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
091
|
Dig
|
|
|
10
|
60
|
100%
|
I
|
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
050
|
Disable
|
|
|
20
|
–
|
55%
|
I
|
|
For several turns, this move prevents the foe from using the move it last used.
|
435
|
Discharge
|
|
|
15
|
80
|
100%
|
IV
|
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
|
291
|
Dive
|
|
|
10
|
60
|
100%
|
III
|
|
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
|
146
|
Dizzy Punch
|
|
|
10
|
70
|
100%
|
I
|
|
The foe is hit with a rhythmically launched punch that may also leave it confused.
|
353
|
Doom Desire
|
|
|
5
|
120
|
85%
|
III
|
|
Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
|
458
|
Double Hit
|
|
|
10
|
35
|
90%
|
IV
|
|
The user slams the foe with a tail, etc. The target is hit twice in a row.
|
024
|
Double Kick
|
|
|
30
|
30
|
100%
|
I
|
|
The foe is quickly kicked twice in succession using both feet.
|
104
|
Double Team
|
|
|
15
|
–
|
–
|
I
|
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
038
|
Double-Edge
|
|
|
15
|
120
|
100%
|
I
|
|
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
|
003
|
DoubleSlap
|
|
|
10
|
15
|
85%
|
I
|
|
The foe is slapped repeatedly, back and forth, two to five times in a row.
|
434
|
Draco Meteor
|
|
|
5
|
140
|
90%
|
IV
|
|
Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
|
337
|
Dragon Claw
|
|
|
15
|
80
|
100%
|
III
|
|
The user slashes the foe with huge, sharp claws.
|
349
|
Dragon Dance
|
|
|
20
|
–
|
–
|
III
|
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
|
406
|
Dragon Pulse
|
|
|
10
|
90
|
100%
|
IV
|
|
The foe is attacked with a shock wave generated by the user’s gaping mouth.
|
082
|
Dragon Rage
|
|
|
10
|
Fixed
|
100%
|
I
|
|
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
|
407
|
Dragon Rush
|
|
|
10
|
100
|
75%
|
IV
|
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
|
225
|
DragonBreath
|
|
|
20
|
60
|
100%
|
II
|
|
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
|
409
|
Drain Punch
|
|
|
5
|
60
|
100%
|
IV
|
|
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
|
138
|
Dream Eater
|
|
|
15
|
100
|
100%
|
I
|
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
|
065
|
Drill Peck
|
|
|
20
|
80
|
100%
|
I
|
|
A corkscrewing attack with the sharp beak acting as a drill.
|
223
|
DynamicPunch
|
|
|
5
|
100
|
50%
|
II
|
|
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
414
|
Earth Power
|
|
|
10
|
90
|
100%
|
IV
|
|
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
|
089
|
Earthquake
|
|
|
10
|
100
|
100%
|
I
|
|
The user sets off an earthquake that hits all the Pokémon in the battle.
|
121
|
Egg Bomb
|
|
|
10
|
100
|
75%
|
I
|
|
A large egg is hurled with maximum force at the foe to inflict damage.
|
373
|
Embargo
|
|
|
15
|
–
|
100%
|
IV
|
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
|
052
|
Ember
|
|
|
25
|
40
|
100%
|
I
|
|
The foe is attacked with small flames. The target may also be left with a burn.
|
227
|
Encore
|
|
|
5
|
–
|
100%
|
II
|
|
The user compels the foe to keep using only the move it last used for two to six turns.
|
283
|
Endeavor
|
|
|
5
|
Varies
|
100%
|
III
|
|
An attack move that cuts down the foe’s HP to equal the user’s HP.
|
203
|
Endure
|
|
|
10
|
–
|
–
|
II
|
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
|
412
|
Energy Ball
|
|
|
10
|
80
|
100%
|
IV
|
|
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
|
284
|
Eruption
|
|
|
5
|
150
|
100%
|
III
|
|
The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
|
153
|
Explosion
|
|
|
5
|
250
|
100%
|
I
|
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
326
|
Extrasensory
|
|
|
30
|
80
|
100%
|
III
|
|
The user attacks with an odd, unseeable power. It may also make the foe flinch.
|
245
|
ExtremeSpeed
|
|
|
5
|
80
|
100%
|
II
|
|
The user charges the foe at blinding speed. This attack always goes before any other move.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
263
|
Facade
|
|
|
20
|
70
|
100%
|
III
|
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
|
185
|
Faint Attack
|
|
|
20
|
60
|
–
|
II
|
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
|
252
|
Fake Out
|
|
|
10
|
40
|
100%
|
III
|
|
An attack that hits first and makes the target flinch. This move works only on the first turn.
|
313
|
Fake Tears
|
|
|
20
|
–
|
100%
|
III
|
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
|
206
|
False Swipe
|
|
|
40
|
40
|
100%
|
II
|
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
|
297
|
FeatherDance
|
|
|
15
|
–
|
100%
|
III
|
|
The user covers the foe with a mass of down that sharply lowers the Attack stat.
|
364
|
Feint
|
|
|
10
|
50
|
100%
|
IV
|
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
|
126
|
Fire Blast
|
|
|
5
|
120
|
85%
|
I
|
|
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
|
424
|
Fire Fang
|
|
|
15
|
65
|
95%
|
IV
|
|
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
|
007
|
Fire Punch
|
|
|
15
|
75
|
100%
|
I
|
|
The foe is punched with a fiery fist. It may leave the target with a burn.
|
083
|
Fire Spin
|
|
|
15
|
15
|
70%
|
I
|
|
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
|
090
|
Fissure
|
|
|
5
|
OHKO
|
30%
|
I
|
|
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
|
175
|
Flail
|
|
|
15
|
Varies
|
100%
|
II
|
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
172
|
Flame Wheel
|
|
|
25
|
60
|
100%
|
II
|
|
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
|
053
|
Flamethrower
|
|
|
15
|
95
|
100%
|
I
|
|
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
|
394
|
Flare Blitz
|
|
|
15
|
120
|
100%
|
IV
|
|
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
|
148
|
Flash
|
|
|
20
|
–
|
70%
|
I
|
|
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
|
430
|
Flash Cannon
|
|
|
10
|
80
|
100%
|
IV
|
|
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
|
260
|
Flatter
|
|
|
15
|
–
|
100%
|
III
|
|
Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
|
374
|
Fling
|
|
|
10
|
Varies
|
100%
|
IV
|
|
The user flings its held item at the foe to attack. Its power and effects depend on the item.
|
019
|
Fly
|
|
|
15
|
70
|
95%
|
I
|
|
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|
411
|
Focus Blast
|
|
|
5
|
120
|
70%
|
IV
|
|
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
|
116
|
Focus Energy
|
|
|
30
|
–
|
–
|
I
|
|
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
|
264
|
Focus Punch
|
|
|
20
|
150
|
100%
|
III
|
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
266
|
Follow Me
|
|
|
20
|
–
|
100%
|
III
|
|
The user draws attention to itself, making all foes take aim only at the user.
|
395
|
Force Palm
|
|
|
10
|
60
|
100%
|
IV
|
|
The foe is attacked with a shock wave. It may also leave the target paralyzed.
|
193
|
Foresight
|
|
|
40
|
–
|
100%
|
II
|
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
338
|
Frenzy Plant
|
|
|
5
|
150
|
90%
|
III
|
|
The foe is slammed with an enormous tree. The user can’t move on the next turn.
|
218
|
Frustration
|
|
|
20
|
Varies
|
100%
|
II
|
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
031
|
Fury Attack
|
|
|
20
|
15
|
85%
|
I
|
|
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
|
210
|
Fury Cutter
|
|
|
20
|
10
|
95%
|
II
|
|
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
|
154
|
Fury Swipes
|
|
|
15
|
18
|
80%
|
I
|
|
The foe is raked with sharp claws or scythes for two to five times in quick succession.
|
248
|
Future Sight
|
|
|
15
|
80
|
90%
|
II
|
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
380
|
Gastro Acid
|
|
|
10
|
–
|
100%
|
IV
|
|
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
|
202
|
Giga Drain
|
|
|
10
|
60
|
100%
|
II
|
|
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
416
|
Giga Impact
|
|
|
5
|
150
|
90%
|
IV
|
|
The user charges at the foe using every bit of its power. The user must rest on the next turn.
|
137
|
Glare
|
|
|
30
|
–
|
75%
|
I
|
|
The user intimidates the foe with the pattern on its belly to cause paralysis.
|
447
|
Grass Knot
|
|
|
20
|
Varies
|
100%
|
IV
|
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
|
320
|
GrassWhistle
|
|
|
15
|
–
|
55%
|
III
|
|
The user plays a pleasant melody that lulls the foe into a deep sleep.
|
356
|
Gravity
|
|
|
5
|
–
|
–
|
IV
|
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
|
045
|
Growl
|
|
|
40
|
–
|
100%
|
I
|
|
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
|
074
|
Growth
|
|
|
40
|
–
|
–
|
I
|
|
The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
|
288
|
Grudge
|
|
|
5
|
–
|
100%
|
III
|
|
If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
|
385
|
Guard Swap
|
|
|
10
|
–
|
–
|
IV
|
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
|
012
|
Guillotine
|
|
|
5
|
OHKO
|
30%
|
I
|
|
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
|
441
|
Gunk Shot
|
|
|
5
|
120
|
70%
|
IV
|
|
The user shoots filthy garbage at the foe to attack. It may also poison the target.
|
016
|
Gust
|
|
|
35
|
40
|
100%
|
I
|
|
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
|
360
|
Gyro Ball
|
|
|
5
|
Varies
|
100%
|
IV
|
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
258
|
Hail
|
|
|
10
|
–
|
–
|
III
|
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
|
359
|
Hammer Arm
|
|
|
10
|
100
|
90%
|
IV
|
|
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
|
106
|
Harden
|
|
|
30
|
–
|
–
|
I
|
|
The user stiffens all the muscles in its body to raise its Defense stat.
|
114
|
Haze
|
|
|
30
|
–
|
–
|
I
|
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
457
|
Head Smash
|
|
|
5
|
150
|
80%
|
IV
|
|
The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
|
029
|
Headbutt
|
|
|
15
|
70
|
100%
|
I
|
|
The user sticks its head out and rams straight forward. It may make the foe flinch.
|
215
|
Heal Bell
|
|
|
5
|
–
|
–
|
II
|
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
377
|
Heal Block
|
|
|
15
|
–
|
100%
|
IV
|
|
The user prevents the foe from using any HP-recovery moves for five turns.
|
456
|
Heal Order
|
|
|
10
|
–
|
–
|
IV
|
|
The user calls out its underlings to heal it. The user regains up to half of its max HP.
|
361
|
Healing Wish
|
|
|
10
|
–
|
–
|
IV
|
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
|
391
|
Heart Swap
|
|
|
10
|
–
|
–
|
IV
|
|
The user employs its psychic power to switch stat changes with the foe.
|
257
|
Heat Wave
|
|
|
10
|
100
|
90%
|
III
|
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
|
270
|
Helping Hand
|
|
|
20
|
–
|
100%
|
III
|
|
A move that boosts the power of the ally’s attack in a Double Battle.
|
136
|
Hi Jump Kick
|
|
|
20
|
85
|
90%
|
I
|
|
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
237
|
Hidden Power
|
|
|
15
|
Varies
|
100%
|
II
|
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
030
|
Horn Attack
|
|
|
25
|
65
|
100%
|
I
|
|
The foe is jabbed with a sharply pointed horn to inflict damage.
|
032
|
Horn Drill
|
|
|
5
|
OHKO
|
30%
|
I
|
|
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
|
336
|
Howl
|
|
|
40
|
–
|
–
|
III
|
|
The user howls loudly to raise its spirit, boosting its Attack stat.
|
308
|
Hydro Cannon
|
|
|
5
|
150
|
90%
|
III
|
|
The foe is hit with a watery blast. The user must rest on the next turn, however.
|
056
|
Hydro Pump
|
|
|
5
|
120
|
80%
|
I
|
|
The foe is blasted by a huge volume of water launched under great pressure.
|
063
|
Hyper Beam
|
|
|
5
|
150
|
90%
|
I
|
|
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
158
|
Hyper Fang
|
|
|
15
|
80
|
90%
|
I
|
|
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
|
304
|
Hyper Voice
|
|
|
10
|
90
|
100%
|
III
|
|
The user lets loose a horribly echoing shout with the power to inflict damage.
|
095
|
Hypnosis
|
|
|
20
|
–
|
60%
|
I
|
|
The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
#
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accur
|
Gen
|
Contest
|
Description
|
301
|
Ice Ball
|
|
|
20
|
30
|
90%
|
III
|
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
|
058
|
Ice Beam
|
|
|
10
|
95
|
100%
|
I
|
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
|
423
|
Ice Fang
|
|
|
15
|
65
|
95%
|
IV
|
|
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
|
008
|
Ice Punch
|
|
|
15
|
75
|
100%
|
I
|
|
The foe is punched with an icy fist. It may leave the target frozen.
|
420
|
Ice Shard
|
|
|
30
|
40
|
100%
|
IV
|
|
The user flash freezes chunks of ice and hurls them. This move always goes first.
|
333
|
Icicle Spear
|
|
|
30
|
10
|
100%
|
III
|
|
The user launches sharp icicles at the foe. It strikes two to five times in a row.
|
196
|
Icy Wind
|
|
|
15
|
55
|
95%
|
II
|
|
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
|
286
|
Imprison
|
|
|
10
|
–
|
100%
|
III
|
|
If the foe knows any move also known by the user, the foe is prevented from using it.
|
275
|
Ingrain
|
|
|
20
|
–
|
100%
|
III
|
|
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
|
334
|
Iron Defense
|
|
|
15
|
–
|
–
|
III
|
|
The user hardens its body’s surface like iron, sharply raising its Defense stat.
|
442
|
Iron Head
|
|
|
15
|
80
|
100%
|
IV
|
|
The foe slams the target with its steel-hard head. It may also make the target flinch.
|
231
|
Iron Tail
|
|
|
15
|
100
|
75%
|
II
|
|
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
|