Units in Advance Wars
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Ground Forces
Special Forces
Infantry
Cost: 1000 | Vision: 2 | Move: 3 | Target: Infantry, Vehicles, Copters |
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Cheapest of all the units, they're purpose is primarily for capturing cities and bases. Though armed with Machine Guns, they are only effective against other infantry units, indirect units, and transport units. They can attack all land units and Copters. |
Mech. Infantry
Cost: 3000 | Vision: 2 | Move: 2 | Target: Infantry, Vehicles, Copters |
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Second cheapest unit to deploy, they are much more useful than regular infantry. Though they suffer from a shorter movement range, they get less movement pentalties over mountains. They are armed with Bazookas, making them effective against tanks and even anti-airs. Like infantry, they also carry Machine Guns as a secondary weapon. |
Direct Units
Recon
Cost: 7000 | Vision: 5 | Move: 8 | Target: Infantry, Vehicles, Copters |
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In Fog of War, recons are extremely useful for scouting ahead for enemy units or bases. With a high movement range, they can easily move ahead and hide from view in forests. When not used for scouting, recons are effective against infantry units, but little else aside from that. They are cheap fodder for any other unit, even Mechanized Infantry. |
Tank
Cost: 7000 | Vision: 3 | Move: 6 | Target: Infantry, Vehicles, Copters, Ships, Subs |
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The classic tank, they are inexpensive and possess a good range of movement and vision. Though they have trouble with MD Tanks, they are useful against all other land units by using their cannon fire. Like other tanks, it is equipped with secondary machine guns. |
MD Tank
Cost: 16000 | Vision: 1 | Move: 5 | Target: Infantry, Vehicles, Copters, Ships, Subs |
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The heavy fire on the land that easily tears through most other land units. With their powerful cannons they can easily defeat other vehicular units, but have little defense against air units. However due to their poor vision, they require backup from other units to be effective in Fog of War. |
APC (Armored Personnel Carrier)
Cost: 5000 | Vision: 1 | Move: 6 | Target: None |
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Though completely unarmed and lacking a good vision range, APCs are ideal for transporting infantry and mechs (up to 2 at a time). Aside from that, APCs are the only unit that can re-supply fuel and ammo to other units , whether they be planes, ships, or vehicle units. |
Anti-Air
Cost: 8000 | Vision: 2 | Move: 6 | Target: Infantry, Vehicles, Copters, Planes |
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Armed solely with vulcan cannons, Anti-Air units are able to out fire any infantry unit with their vicious fire. A-Airs are also ideal for taking down all sorts of air units. Though they can attack other vehicle units, A-Airs have have a hard time dealing with tanks. |
Indirect Units
Mobile Artillery
Cost: 6000 | Vision: 1 | Move: 5 | Target: Infantry, Vehicles, Ships, Subs |
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An inexpensive alternative to rockets, Artillery have a decreased attack range of only 2-3 Unit Blocks. However, since they are equipped with treads, they are capable of covering harsher terrain faster than rockets. Its Cannon is effective against all land and sea units, even though if it does not always take the unit out in one attack. |
Rocket Launcher
Cost: 16000 | Vision: 1 | Move: 5 | Target: Infantry, Vehicles, Ships, Subs |
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Though more expensive than Artillery, they are armed with powerful Rockets and have a range of 3-5 unit blocks. Unfortunately, its poor movement range can prove problematic when trying to hide them in Fog of War. Their high firepower make them useful against MD Tanks that would otherwise be difficult to take head on. Rockets are useless under direct attack and have poor defense. |
Missile Launcher
Cost: 16000 | Vision: 5 | Move: 4 | Target: Copters, Planes |
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Missile Launchers are only useful in times of air warfare, but are otherwise not worth having. But when used, they can take down any air unit in merely one blast with its long range missiles. Besides that, they are also equipped with high enough vision that in Fog of War, they can be hidden in forests without the need of an accompanying recon. |