Difference between revisions of "Super Mario Kart"

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| developer=[[Nintendo EAD]]
 
| developer=[[Nintendo EAD]]
 
| publisher=[[Nintendo]]
 
| publisher=[[Nintendo]]
| system=[[Super Nintendo]]
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| system=[[Super NES]], [[Virtual Console]] ([[Wii Virtual Console|Wii]], [[Wii U Virtual Console|Wii U]], [[3DS Virtual Console|New 3DS]])
| release=JP August 27, 1992<br /> US September 1992<br />EU January 21, 1993
+
| release='''Super NES'''<br />JP August 27, 1992<br /> US September 1992<br />EU January 21, 1993<br />'''Wii Virtual Console'''<br />JP June 9, 2009<br />US November 23, 2009<br />EU/AU April 2, 2010<br />'''Wii U Virtual Console'''<br />JP June 19, 2013<br />EU/AU March 27, 2014<br />US August 6, 2014<br />'''3DS Virtual Console'''<br />PAL March 17, 2016<br />US March 24, 2016<br />JP May 9, 2016
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=53 GH Gallery]
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=53 GH Gallery]
 +
| genre= [[Racing]]
 
| rating=
 
| rating=
 
|}}
 
|}}
  
'''Super Mario Kart''' is the first in the series of kart-racing video games starring [[Mario]] and supporting characters from his games. The game was made by [[Nintendo EAD]] following the success of their previous racing game, [[F-Zero]], and utilizes the same Mode 7 technology. Intsead of the high-speed F-Zero experience, Super Mario Kart took on a more fun and cartoonier style.
+
'''Super Mario Kart''' is the first in the series of kart-racing video games starring [[Mario]] and supporting characters from the main ''[[Portal: Mario Brothers|Super Mario]]'' series. The game was made by [[Nintendo EAD]] following the success of their previous racing game, ''[[F-Zero]]'', and utilizes the same Mode 7 technology. Instead of the high-speed F-Zero experience, Super Mario Kart took on a more fun and cartoonier style.
  
 
=Gameplay=
 
=Gameplay=
  
 
The player controlled one of eight racers. Each racer rode a go-kart. In a twist that was unique at the time, the racers could collect items which they could use to sabotage other players (or to enhance their own speed). The game contained twenty racetracks, which were divided into four different "cups" (the last one, the Special Cup, had to be unlocked via a code). The game also had a popular two-player mode. Not only could the two players race each other, there was a Battle Mode in which the goal was to collect items and use them to bust all three balloons of the opponent.
 
The player controlled one of eight racers. Each racer rode a go-kart. In a twist that was unique at the time, the racers could collect items which they could use to sabotage other players (or to enhance their own speed). The game contained twenty racetracks, which were divided into four different "cups" (the last one, the Special Cup, had to be unlocked via a code). The game also had a popular two-player mode. Not only could the two players race each other, there was a Battle Mode in which the goal was to collect items and use them to bust all three balloons of the opponent.
 
=Legacy=
 
 
The game impacted the gaming world, inspiring many imitator games. Most game series eventually got their own "kart racing" game at one point in their life cycle. Within the Mario universe, Super Mario Kart was also notable as the first "sports" game to be based heavily on the Mario games and to feature many Mario-related characters. This led to a variety of Mario sports games that mostly emerged during the [[Nintendo 64]] era.
 
  
 
=Playable Characters=
 
=Playable Characters=
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*[[Yoshi]]
 
*[[Yoshi]]
 
*[[Donkey Kong Jr.]]
 
*[[Donkey Kong Jr.]]
*[[Koopa]]
+
*[[Koopa Troopa]]
 
*[[Bowser]]
 
*[[Bowser]]
 +
 +
==Tracks==
 +
{| style="text-align: left; width: 80%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 +
!bgcolor= "#ABCDEF" align= "center" |Mushroom Cup
 +
!bgcolor= "#ABCDEF" align= "center" |Flower Cup
 +
!bgcolor= "#ABCDEF" align= "center" |Star Cup
 +
!bgcolor= "#ABCDEF" align= "center" |Special Cup
 +
|-
 +
|Mario Circuit 1
 +
|Choco Island 1
 +
|Koopa Beach 1
 +
|Donut Plains 3
 +
|-
 +
|Donut Plains 1
 +
|Ghost Valley 2
 +
|Choco Island 2
 +
|Koopa Beach 2
 +
|-
 +
|Ghost Valley 1
 +
|Donut Plains 2
 +
|Vanilla Lake 1
 +
|Ghost Valley 3
 +
|-
 +
|Bowser Castle 1
 +
|Bowser Castle 2
 +
|Bowser Castle 3
 +
|Vanilla Lake 2
 +
|-
 +
|Mario Circuit 2
 +
|Mario Circuit 3
 +
|Mario Circuit 4
 +
|Rainbow Road
 +
|}
 +
 +
=Legacy=
 +
 +
This game left an impact upon the gaming world and inspired many other series to follow similar premises of having games where characters race around in go-karts. Within the Mario universe, ''Super Mario Kart'' was also notable as the first "sports" spin-off game to be based heavily on the ''Mario'' games and to feature a cast of ''Mario''-related characters. It was preceded only by ''[[NES Open Tournament Golf]]'', which had a much smaller cast and followed a real world setting rather than being set in the world of the ''Mario'' games. ''Super Mario Kart'' paved the way for a variety of ''Mario'' sports games that mostly emerged during the [[Nintendo 64]] era.
 +
 +
The ''Mario Kart'' series itself would go on to become one of the most popular ''Mario'' subseries and would feature an installment on every Nintendo system going forward (with the exception of the [[Game Boy Color]]). Various courses from the game have also reappeared as Retro courses in later ''Mario Kart'' games, starting in ''[[Mario Kart DS]]''.
 +
 +
==Ports/Remakes==
 +
 +
*While not a direct remake, all of the game's tracks appear as unlockable courses in ''[[Mario Kart: Super Circuit]]'' for the [[Game Boy Advance]].
 +
*In the game's first full port, ''Super Mario Kart'' was released for download over the [[Wii]]'s [[Wii Virtual Console|Virtual Console]] in 2009. It received another release for the [[Wii U Virtual Console]] in 2014 and the [[3DS Virtual Console]] (for [[New 3DS]] only) in 2016.
 +
*In 2017, it was included in the [[Super NES Classic Edition]].
 +
*In September 2019, it was among the first wave of Super NES games that were made available to play on the [[Nintendo Switch]] for anyone subscribed to the [[Nintendo Switch Online]] service. This version included two player and online options.
 +
 
==Sequels==
 
==Sequels==
  
The Mario Kart series continued and had a game for nearly every console to come out since Super Mario Kart's release (with the exception of the [[Gameboy Color]]). The next game to be released was [[Mario Kart 64]] for the [[Nintendo 64]] in 1996.
+
The next game to be released was ''[[Mario Kart 64]]'' for the [[Nintendo 64]] in 1996.
  
==Ports/Remakes==
+
=See Also=
 +
 
 +
*[[Mario Kart Tracks]]
  
Super Mario Kart has yet to receive an official remake. However, all of the game's tracks appear as unlockables in [[Mario Kart: Super Circuit]] for the [[Gameboy Advance]]. Four of the game's tracks are also featured in the Retro Cup of [[Mario Kart DS]].
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{{Mario Kart Series}}
  
[[Category: Video Games]] [[Category: Super Nintendo Games]] [[Category: Mario Games]] [[Category: Player's Choice]]
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[[Category: Video Games]] [[Category: Super Nintendo Games]] [[Category: Virtual Console Games]][[Category: Mario Games]] [[Category: Player's Choice]]

Latest revision as of 09:32, 6 September 2019

Supermariokart.jpg
Super Mario Kart
Developer Nintendo EAD
Publisher Nintendo
System Super NES, Virtual Console (Wii, Wii U, New 3DS)
Release Date Super NES
JP August 27, 1992
US September 1992
EU January 21, 1993
Wii Virtual Console
JP June 9, 2009
US November 23, 2009
EU/AU April 2, 2010
Wii U Virtual Console
JP June 19, 2013
EU/AU March 27, 2014
US August 6, 2014
3DS Virtual Console
PAL March 17, 2016
US March 24, 2016
JP May 9, 2016
Genre Racing
Gallery GH Gallery

Super Mario Kart is the first in the series of kart-racing video games starring Mario and supporting characters from the main Super Mario series. The game was made by Nintendo EAD following the success of their previous racing game, F-Zero, and utilizes the same Mode 7 technology. Instead of the high-speed F-Zero experience, Super Mario Kart took on a more fun and cartoonier style.

Gameplay[edit]

The player controlled one of eight racers. Each racer rode a go-kart. In a twist that was unique at the time, the racers could collect items which they could use to sabotage other players (or to enhance their own speed). The game contained twenty racetracks, which were divided into four different "cups" (the last one, the Special Cup, had to be unlocked via a code). The game also had a popular two-player mode. Not only could the two players race each other, there was a Battle Mode in which the goal was to collect items and use them to bust all three balloons of the opponent.

Playable Characters[edit]

Tracks[edit]

Mushroom Cup Flower Cup Star Cup Special Cup
Mario Circuit 1 Choco Island 1 Koopa Beach 1 Donut Plains 3
Donut Plains 1 Ghost Valley 2 Choco Island 2 Koopa Beach 2
Ghost Valley 1 Donut Plains 2 Vanilla Lake 1 Ghost Valley 3
Bowser Castle 1 Bowser Castle 2 Bowser Castle 3 Vanilla Lake 2
Mario Circuit 2 Mario Circuit 3 Mario Circuit 4 Rainbow Road

Legacy[edit]

This game left an impact upon the gaming world and inspired many other series to follow similar premises of having games where characters race around in go-karts. Within the Mario universe, Super Mario Kart was also notable as the first "sports" spin-off game to be based heavily on the Mario games and to feature a cast of Mario-related characters. It was preceded only by NES Open Tournament Golf, which had a much smaller cast and followed a real world setting rather than being set in the world of the Mario games. Super Mario Kart paved the way for a variety of Mario sports games that mostly emerged during the Nintendo 64 era.

The Mario Kart series itself would go on to become one of the most popular Mario subseries and would feature an installment on every Nintendo system going forward (with the exception of the Game Boy Color). Various courses from the game have also reappeared as Retro courses in later Mario Kart games, starting in Mario Kart DS.

Ports/Remakes[edit]

Sequels[edit]

The next game to be released was Mario Kart 64 for the Nintendo 64 in 1996.

See Also[edit]