Difference between revisions of "Croco"

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|debut=[[Super Mario RPG: Legend of the Seven Stars]]
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|debut=''[[Super Mario RPG: Legend of the Seven Stars]]''
 
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Croco is a reptile-like thief wearing a tophat. He acts as a recurring enemy in Super Mario RPG and ultimately an ally.
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'''Croco''' is a reptilian tophat-wearing theif who appeared as a recurring enemy and supporting character in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and its [[Super Mario RPG (Switch)|Switch remake]].
  
 
=Background=
 
=Background=
  
Croco is first seen stealing from the Mushroom Kingdom town early in the game. Croco succeeds in stealing a Frog Coin from [[Mallow]] and later flees to Bandit's Way. But Mallow purues Croco with the help of [[Mario]]. This results in a long chase throughout Bandit's Way. Eventually Croco had enough and battled them, only to be defeated. Croco then surrendered his loot, which included the Frog Coin and a wallet he had stolen from a random Toad citizen.
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Croco was a shrewd and swift thief who sought out easy marks to rob. He first appeared at the [[Mushroom Kingdom]] early in the game, where he had succeeded in stealing a [[Frog Coin]] from [[Mallow]] and easily outran him while retreating to Bandit's Way. There, Mallow pursued Croco with the help of [[Mario]]. After a long chase through Bandit's Way, Mario was able to corner Croco and forced him into a fight. After Croco was defeated, he surrendered his loot, which consisted of the Frog Coin and a wallet that he had stolen from a [[Toad (species)|Toad]].
  
Croco later found Mario unconcious in the Moleville Mines. He took advantage of this oppertunity and stole all of their coins, accompanied by his gang of bandits. Croco ran in a perfect circle around the mine instead of retreating. Mario soon caught up with him and battled him a second time. Croco added an extra twist by stealing Mario's items mid-battle as well. But once again Croco was defeated and forced to return what he stole (along with a Bambino Bomb) before leaving.
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He returned at the [[Moleville|Mole Mines]], where he was now accompanied by a trio of Crooks that he had met on Rose Way. There was a spring within the mines that would launch someone directly into the ceiling, and this knocked Mario out when he tried it. While Mario was unconscious, Croco stole his coins and fled Mario by running in a circle around that area of the mine while his flunkies hid. Mario was able to catch him and engaged him in another battle. For this battle, Croco would steal Mario's items mid-battle. After being defeated, Croco surrendered what he had stolen as well as one of the Microbombs that he had been using to blast open paths in the mine.
  
Mario later encountered Croco stealing from a home in Nimbus Land while the owners were outside. Croco decided not to even try with Mario anymore and fled- but in doing so, he dropped the Signal Ring that he had been trying to steal. Somehow making his way to Bowser’s Keep, Croco later opens up shop and sells items and equipment to Mario and his party at slightly reasonable prices. He was last seen competing in the Mushroom Derby on Yo’ster Isle, when he befriended fellow dino bully Boshi. He also appeared in the ending parade with his Sackits as he stole from the Bowser's Keep float and was chased by [[Bowser]] - until the loot was taken by Booster's Snifits, whom he then chased after.
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Afterwards, Croco never tried to engage Mario in battle again, but he made several other appearances in the game. At [[Nimbus Land]], he tried stealing from a house while the owners were away. He fled upon seeing Mario, but he accidentally bumped into something on his way out and dropped his intended loot (the Signal Ring in the original game or the Echo Signal Ring in the remake). Afterwards, he made his way to [[Bowser's Keep]], where he acted as a shopkeeper selling items and equipment to Mario and his friends. During the game's ending, he competing in the Mushroom Derby on Yo’ster Isle. After losing in a race against [[Yoshi]], he walked off with fellow dino bully [[Characters in Super Mario RPG|Boshi]]. He also appeared in the ending parade with his Sackits as he stole from the Bowser's Keep float and was chased by [[Bowser]], until the loot was snatched by [[Booster]]'s [[Snifit|Snifsters]], who they proceeded to chase after.
  
 
=Abilities=
 
=Abilities=
  
 
*'''Battle 1''' - '''HP:''' 320, '''Attack''': 25, '''Defense:''' 25, '''Magic Attack:''' 30, '''Magic Defense:''' 18
 
*'''Battle 1''' - '''HP:''' 320, '''Attack''': 25, '''Defense:''' 25, '''Magic Attack:''' 30, '''Magic Defense:''' 18
**"Gosh, I'm good!"
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**Thought Peek: "Gosh, I'm good!"
 
*'''Battle 2''' - '''HP:''' 750, '''Attack:''' 52, '''Defense:''' 50, '''Magic Attack:''' 27, '''Magic Defense:''' 50
 
*'''Battle 2''' - '''HP:''' 750, '''Attack:''' 52, '''Defense:''' 50, '''Magic Attack:''' 27, '''Magic Defense:''' 50
**"Ooh! I'm good!"
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**Thought Peek: "Ooh! I'm good!"
  
Croco is a very swift individual, as shown in the many times he runs back and forth. In the first battle he eventually uses a Weird Mushroom to restore a portion of his help. In the second battle, he utilizes the Chomp attack. He will also try tossing bombs and other objects at Mario's party. He has special defense against sleep attacks but is weak against fire attacks,
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Croco is a very swift individual, as shown in the many times he runs back and forth. In the first battle, he eventually uses a Weird Mushroom to restore a portion of his help. In the second battle, he utilizes the Chomp attack. He will also try tossing bombs and other objects at Mario's party. He has special defense against sleep attacks but is weak against fire attacks, which will cause his tail to temporarily catch on fire.
  
 
=Trivia=
 
=Trivia=
  
*His [[Star Hill]] wish is possibly "I wanna be the best treasure hunter in the world."
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*His name, which is the same in Japanese and English, seems to simply be derived from "crocodile".
 +
*According to an unseen NPC in Mushroom Kingdom, Croco wears crocodile-skin shoes despite his species, but this text was only in the English version of the game.
 +
*His [[Star Hill]] wish could possibly be "I wanna be the best treasure hunter in the world."
  
 
[[Category: Mario Characters]]
 
[[Category: Mario Characters]]

Revision as of 07:25, 25 November 2023

Croco.jpg
The reptilian thief.
Croco
Species Reptile
Eye color Purple
Debut Super Mario RPG: Legend of the Seven Stars

Croco is a reptilian tophat-wearing theif who appeared as a recurring enemy and supporting character in Super Mario RPG: Legend of the Seven Stars and its Switch remake.

Background

Croco was a shrewd and swift thief who sought out easy marks to rob. He first appeared at the Mushroom Kingdom early in the game, where he had succeeded in stealing a Frog Coin from Mallow and easily outran him while retreating to Bandit's Way. There, Mallow pursued Croco with the help of Mario. After a long chase through Bandit's Way, Mario was able to corner Croco and forced him into a fight. After Croco was defeated, he surrendered his loot, which consisted of the Frog Coin and a wallet that he had stolen from a Toad.

He returned at the Mole Mines, where he was now accompanied by a trio of Crooks that he had met on Rose Way. There was a spring within the mines that would launch someone directly into the ceiling, and this knocked Mario out when he tried it. While Mario was unconscious, Croco stole his coins and fled Mario by running in a circle around that area of the mine while his flunkies hid. Mario was able to catch him and engaged him in another battle. For this battle, Croco would steal Mario's items mid-battle. After being defeated, Croco surrendered what he had stolen as well as one of the Microbombs that he had been using to blast open paths in the mine.

Afterwards, Croco never tried to engage Mario in battle again, but he made several other appearances in the game. At Nimbus Land, he tried stealing from a house while the owners were away. He fled upon seeing Mario, but he accidentally bumped into something on his way out and dropped his intended loot (the Signal Ring in the original game or the Echo Signal Ring in the remake). Afterwards, he made his way to Bowser's Keep, where he acted as a shopkeeper selling items and equipment to Mario and his friends. During the game's ending, he competing in the Mushroom Derby on Yo’ster Isle. After losing in a race against Yoshi, he walked off with fellow dino bully Boshi. He also appeared in the ending parade with his Sackits as he stole from the Bowser's Keep float and was chased by Bowser, until the loot was snatched by Booster's Snifsters, who they proceeded to chase after.

Abilities

  • Battle 1 - HP: 320, Attack: 25, Defense: 25, Magic Attack: 30, Magic Defense: 18
    • Thought Peek: "Gosh, I'm good!"
  • Battle 2 - HP: 750, Attack: 52, Defense: 50, Magic Attack: 27, Magic Defense: 50
    • Thought Peek: "Ooh! I'm good!"

Croco is a very swift individual, as shown in the many times he runs back and forth. In the first battle, he eventually uses a Weird Mushroom to restore a portion of his help. In the second battle, he utilizes the Chomp attack. He will also try tossing bombs and other objects at Mario's party. He has special defense against sleep attacks but is weak against fire attacks, which will cause his tail to temporarily catch on fire.

Trivia

  • His name, which is the same in Japanese and English, seems to simply be derived from "crocodile".
  • According to an unseen NPC in Mushroom Kingdom, Croco wears crocodile-skin shoes despite his species, but this text was only in the English version of the game.
  • His Star Hill wish could possibly be "I wanna be the best treasure hunter in the world."