Difference between revisions of "Super Famicom Wars"
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{{Game | {{Game | ||
|name=Super Famicom Wars | |name=Super Famicom Wars | ||
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|developer=[[Intelligent Systems]] | |developer=[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[Super | + | |system=[[Super NES]], [[Virtual Console]] ([[Wii Virtual Console|Wii]], [[Wii U Virtual Console|Wii U]], [[3DS Virtual Console|New 3DS]]) |
− | |release=May 1, 1998 | + | |release='''Super NES'''<br>JP May 1, 1998<br>'''Wii Virtual Console'''<br />JP February 16, 2010<br />'''Wii U Virtual Console'''<br />JP October 2, 2013<br />'''3DS Virtual Console'''<br />November 27, 2016. |
|}} | |}} | ||
− | '''Super Famicom Wars''' is the last installment of the [[Portal: Famicom Wars|Famicom Wars series]] to be released on a home console | + | '''Super Famicom Wars''' is a tactical RPG that was released for the ''[[Super NES|Super Famicom]]'' through the [[Nintendo Power]] system in 1998. It was an enhanced remake od the original ''[[Famicom Wars]]'' and was the last installment of the [[Portal: Famicom Wars|''Famicom Wars'' series]] to be released on a home console until the spinoff ''[[Battalion Wars]]'' games. The game is notable for being the first to include four player battles as well as the factions [[Green Earth]] and [[Gold Comet|Yellow Comet]]. |
+ | |||
+ | =Information= | ||
+ | |||
+ | This installment added eight new unit types and increased the maximum number deployed units from 48 to 60. Other new features included an AI that was enhanced to make decisions faster and 'Renaissance Mode', which would later be known as 'Fog of War' in localized ''Advance Wars'' games, wherein parts of the map are obscured for both sides. This installment retained the original ''Famicom Wars'' campaign involving [[Orange Star|Red Star]] and [[Blue Moon]], while adding a new campaign that had 17 maps and featured two new factions: Green Earth and Yellow Comet. All of the factions now had COs (Commanding Officers) who behaved differently, and there were also unaffiliated COs who could be assigned to factions by the player. The game also featured a four-player mode involving the four factions that had ten unique maps. | ||
+ | |||
+ | =Legacy= | ||
+ | |||
+ | This installment was notable for introducing several concepts that would be used in later games, such as COs and what would be known as the Fog of War. As noted above, this one is also notable for introducing the Green Earth and Yellow/Gold Comet factions. | ||
+ | |||
+ | ==Ports/Remakes== | ||
+ | |||
+ | *In Japan, it was later re-released through the [[Virtual Console]]s of the [[Wii Virtual Console|Wii]] in February 2010, [[Wii U Virtual Console|Wii U]] in October 2013 and the [[3DS Virtual Console|New 3DS]] in 2016. | ||
+ | |||
+ | ==Sequels== | ||
+ | |||
+ | The next ''Famicom Wars'' game to be released was ''[[Game Boy Wars 2]]'', which came out later that year. | ||
{{Famicom Wars Series}} | {{Famicom Wars Series}} | ||
− | [[Category: Super Nintendo Games]] [[Category: Famicom Wars Games]] | + | [[Category: Super Nintendo Games]] [[Category: Famicom Wars Games]] [[Category: Virtual Console Games]] |
Latest revision as of 19:22, 5 May 2023
Super Famicom Wars | |
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Developer | Intelligent Systems |
Publisher | Nintendo |
System | Super NES, Virtual Console (Wii, Wii U, New 3DS) |
Release Date | Super NES JP May 1, 1998 Wii Virtual Console JP February 16, 2010 Wii U Virtual Console JP October 2, 2013 3DS Virtual Console November 27, 2016. |
Super Famicom Wars is a tactical RPG that was released for the Super Famicom through the Nintendo Power system in 1998. It was an enhanced remake od the original Famicom Wars and was the last installment of the Famicom Wars series to be released on a home console until the spinoff Battalion Wars games. The game is notable for being the first to include four player battles as well as the factions Green Earth and Yellow Comet.
Information[edit]
This installment added eight new unit types and increased the maximum number deployed units from 48 to 60. Other new features included an AI that was enhanced to make decisions faster and 'Renaissance Mode', which would later be known as 'Fog of War' in localized Advance Wars games, wherein parts of the map are obscured for both sides. This installment retained the original Famicom Wars campaign involving Red Star and Blue Moon, while adding a new campaign that had 17 maps and featured two new factions: Green Earth and Yellow Comet. All of the factions now had COs (Commanding Officers) who behaved differently, and there were also unaffiliated COs who could be assigned to factions by the player. The game also featured a four-player mode involving the four factions that had ten unique maps.
Legacy[edit]
This installment was notable for introducing several concepts that would be used in later games, such as COs and what would be known as the Fog of War. As noted above, this one is also notable for introducing the Green Earth and Yellow/Gold Comet factions.
Ports/Remakes[edit]
- In Japan, it was later re-released through the Virtual Consoles of the Wii in February 2010, Wii U in October 2013 and the New 3DS in 2016.
Sequels[edit]
The next Famicom Wars game to be released was Game Boy Wars 2, which came out later that year.
Titles in the Famicom Wars Series |
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Famicom Wars - Super Famicom Wars - Game Boy Wars - Turbo - 2 - 3 Advance Wars - Black Hole Rising (1+2 - Re-Boot Camp) - Dual Strike - Days of Ruin Battalion Wars - Battalion Wars 2 |