Difference between revisions of "Enemies in A Link to the Past"
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[[Image:Armosknight.png|right]] | [[Image:Armosknight.png|right]] | ||
− | *''[[Armos Knights]]'' | + | *'''[[Armos Knights]]''' |
**A group of eight Armos Knights are the boss of the [[Eastern Palace]]. They attack by jumping around in a set pattern, until all but one are killed. The last one will then turn red and jump around attempting to crush Link. They are especially weak to arrows. The Armos Knights are encountered again in [[Ganon's Tower]]. | **A group of eight Armos Knights are the boss of the [[Eastern Palace]]. They attack by jumping around in a set pattern, until all but one are killed. The last one will then turn red and jump around attempting to crush Link. They are especially weak to arrows. The Armos Knights are encountered again in [[Ganon's Tower]]. | ||
[[Image:Lanmola.png|right]] | [[Image:Lanmola.png|right]] | ||
Line 15: | Line 15: | ||
[[Image:Moldorm.png|right]] | [[Image:Moldorm.png|right]] | ||
*'''[[Moldorm]]''' | *'''[[Moldorm]]''' | ||
− | *[[Helmasaur]] King | + | **The boss of [[Tower of Hera]] is a giant Moldorm, similar to the smaller creatures that appear in the same dungeon. Moldorm is found on the highest floor of the dungeon in an area filled with holes. The large creature takes up a large amount of space, making it difficult to hit its only weak point - the flashing tail. Moldorm is encountered again in [[Ganon's Tower]] |
− | *Arrghus | + | [[Image:Helmasaurking.png|right]] |
+ | *'''Helmasaur King''' | ||
+ | **The boss of the [[Palace of Darkness]] is a gigantic [[Helmasaur]] guarded by a giant plated head. Unlike normal Helmasaurs, it also possesses a giant snapping tail that it uses to attack, as well as the ability to spit out fire balls. His helmet can only be destroyed using bombs or the hammer, which takes longer. Once demasked, his forehead can be attacked using the sword. | ||
+ | ***In the [[Four Swords Palace]], the Helmasaur King returns now with a green color and is more deadly. This time it calls additional small Helmasaurs to attack and after being unmasked and damaged enough, it will regrow its mask again that also has to be destroyed. | ||
+ | [[Image:Arrghus.png|right]] | ||
+ | *'''[[Arrghus]]''' | ||
+ | **The boss of the [[Swamp Palace]] is a large one-eyed jellyfish like creature that is guarded by several small blobs that are used to attack and protect Arrghus. The only way to attack Argghus is to first remove these creatures using the Hookshot and then killing them. Once the blobs are gone, Arrghuss then will jump in the air and attempt to land on Link, while then moving around the screen extremely fast until it is finished off. | ||
+ | ***In the [[Four Swords Palace]], Arrghus returns covered in electric barii. These tiny jellyfish will sometimes generate electricity and damage Link. Otherwise, the attack pattern is the same. | ||
+ | [[Image:Mothula.png|right]] | ||
*[[Mothula]] | *[[Mothula]] | ||
− | *Blind the Thief | + | **The boss of the [[Skull Forest Dungeon]] is a gigantic moth with a human-like face. Mothula flies over a room on a conveyor belt with several directions in a room surrounded by spikes. The boss will continue to release a barrage of attacks that are difficult to evade. The boss is particularly vulnerable to the Fire Rod (and even more to the [[Gold Bee]]). |
+ | ***In the [[Four Swords Palace]], Mothula can create copies of itself that makes the battle even more difficult as well as releasing bees of its own. It still has the same weaknesses as before and the goal is to kill the real Mothula. | ||
+ | [[Image:Blind.png|right]] | ||
+ | *[[Blind the Thief]] | ||
+ | **The boss of the [[Thieves' Town Dungeon]] is a former thief who became a monster that can impersonate other people. After masquerading as one of the seven Maidens, Blind revealed his true form and began the attack. He fired frequent balls of fire and only his head is vulnerable. After losing his head, however, he'll grow up to two new heads; while the old heads continue attacking until Blind is defeated. | ||
+ | ***In the [[Four Swords Palace]], Blind impersonates Link's uncle and he now has a blue head. This time he can shoot laser beams in addition to fire balls. To defeat him, his extra heads must be deflected back into his body to deal his final demise. | ||
*Kholdstare | *Kholdstare | ||
*Vitreous | *Vitreous |
Revision as of 21:36, 30 January 2007
Major Characters
Bosses
- Armos Knights
- A group of eight Armos Knights are the boss of the Eastern Palace. They attack by jumping around in a set pattern, until all but one are killed. The last one will then turn red and jump around attempting to crush Link. They are especially weak to arrows. The Armos Knights are encountered again in Ganon's Tower.
- Lanmola
- Three Lanmola act as the boss for the Desert Palace. They emerge from the ground and crawl around the sand for a few seconds before burying their selves back under the sand. Whenever they emerge they shoot out four rocks that damage Link. The head and tail are the only vulnerable spots. Once two of the Lanmolas are gone, the last one will move faster and shoot out eight rocks instead. The Lanmolas are encountered again in Ganon's Tower
- Moldorm
- The boss of Tower of Hera is a giant Moldorm, similar to the smaller creatures that appear in the same dungeon. Moldorm is found on the highest floor of the dungeon in an area filled with holes. The large creature takes up a large amount of space, making it difficult to hit its only weak point - the flashing tail. Moldorm is encountered again in Ganon's Tower
- Helmasaur King
- The boss of the Palace of Darkness is a gigantic Helmasaur guarded by a giant plated head. Unlike normal Helmasaurs, it also possesses a giant snapping tail that it uses to attack, as well as the ability to spit out fire balls. His helmet can only be destroyed using bombs or the hammer, which takes longer. Once demasked, his forehead can be attacked using the sword.
- In the Four Swords Palace, the Helmasaur King returns now with a green color and is more deadly. This time it calls additional small Helmasaurs to attack and after being unmasked and damaged enough, it will regrow its mask again that also has to be destroyed.
- The boss of the Palace of Darkness is a gigantic Helmasaur guarded by a giant plated head. Unlike normal Helmasaurs, it also possesses a giant snapping tail that it uses to attack, as well as the ability to spit out fire balls. His helmet can only be destroyed using bombs or the hammer, which takes longer. Once demasked, his forehead can be attacked using the sword.
- Arrghus
- The boss of the Swamp Palace is a large one-eyed jellyfish like creature that is guarded by several small blobs that are used to attack and protect Arrghus. The only way to attack Argghus is to first remove these creatures using the Hookshot and then killing them. Once the blobs are gone, Arrghuss then will jump in the air and attempt to land on Link, while then moving around the screen extremely fast until it is finished off.
- In the Four Swords Palace, Arrghus returns covered in electric barii. These tiny jellyfish will sometimes generate electricity and damage Link. Otherwise, the attack pattern is the same.
- The boss of the Swamp Palace is a large one-eyed jellyfish like creature that is guarded by several small blobs that are used to attack and protect Arrghus. The only way to attack Argghus is to first remove these creatures using the Hookshot and then killing them. Once the blobs are gone, Arrghuss then will jump in the air and attempt to land on Link, while then moving around the screen extremely fast until it is finished off.
- Mothula
- The boss of the Skull Forest Dungeon is a gigantic moth with a human-like face. Mothula flies over a room on a conveyor belt with several directions in a room surrounded by spikes. The boss will continue to release a barrage of attacks that are difficult to evade. The boss is particularly vulnerable to the Fire Rod (and even more to the Gold Bee).
- In the Four Swords Palace, Mothula can create copies of itself that makes the battle even more difficult as well as releasing bees of its own. It still has the same weaknesses as before and the goal is to kill the real Mothula.
- The boss of the Skull Forest Dungeon is a gigantic moth with a human-like face. Mothula flies over a room on a conveyor belt with several directions in a room surrounded by spikes. The boss will continue to release a barrage of attacks that are difficult to evade. The boss is particularly vulnerable to the Fire Rod (and even more to the Gold Bee).
- Blind the Thief
- The boss of the Thieves' Town Dungeon is a former thief who became a monster that can impersonate other people. After masquerading as one of the seven Maidens, Blind revealed his true form and began the attack. He fired frequent balls of fire and only his head is vulnerable. After losing his head, however, he'll grow up to two new heads; while the old heads continue attacking until Blind is defeated.
- In the Four Swords Palace, Blind impersonates Link's uncle and he now has a blue head. This time he can shoot laser beams in addition to fire balls. To defeat him, his extra heads must be deflected back into his body to deal his final demise.
- The boss of the Thieves' Town Dungeon is a former thief who became a monster that can impersonate other people. After masquerading as one of the seven Maidens, Blind revealed his true form and began the attack. He fired frequent balls of fire and only his head is vulnerable. After losing his head, however, he'll grow up to two new heads; while the old heads continue attacking until Blind is defeated.
- Kholdstare
- Vitreous
- Trinexx
- Agahnim
- Ganon
Minor Characters
- Aginah
- Bumpkin Brothers
- A. Bumpkin
- B. Bumpkin
- Q. Bumpkin (GBA Only)
- King Zora
- Link's Uncle
- Mad Batter
- Maple (GBA Only)
- Venus