Difference between revisions of "WarioWare: D.I.Y."

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| publisher=[[Nintendo]]
 
| publisher=[[Nintendo]]
 
| system=[[Nintendo DS]]
 
| system=[[Nintendo DS]]
| release=JP April 29, 2010<br />US March 28, 2010<br />EU April 30, 2010
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| release=JP April 29, 2009<br />US March 28, 2010<br />EU April 30, 2010
 
| gallery=  
 
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| rating= ESRB: E
 
| rating= ESRB: E
 
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'''WarioWare: D.I,.Y.''' is the second WarioWare game for the [[Nintendo DS]]. Unlike previous games, this one focuses more on creating microgames than playing them.
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'''WarioWare: D.I.Y.''' is the second retail WarioWare game for the [[Nintendo DS]]. Unlike previous games, this one focuses more on creating microgames than playing them.
  
 
=Story=
 
=Story=

Latest revision as of 10:30, 18 April 2010

Wariowarediy.jpg
WarioWare: D.I.Y.
Developer Intelligent Systems
Publisher Nintendo
System Nintendo DS
Release Date JP April 29, 2009
US March 28, 2010
EU April 30, 2010
Rating ESRB: E

WarioWare: D.I.Y. is the second retail WarioWare game for the Nintendo DS. Unlike previous games, this one focuses more on creating microgames than playing them.

Story[edit]

Wario has had a new idea. Rather than paying others to make games, he can get them to pay him to make games. He creates a product to make microgames on the Nintendo DS and sells it in stores.

Gameplay[edit]

WarioWare: D.I.Y. comes with 90 premade games and room for over 100 player made games. The games can be played organized by which game character played them or which room the player has stored their player-made games in. There are also shuffle options for that can keep premade and player games separate, or to include all microgames.

In addition to making their own games, players may download games by other players. Games can be given directly between players by wirelessly connecting their DSs or a DS and a Wii. They can also be sent through Nintendo WFC. Nintendo also provides microgames. There are the Weekly Games (favorites of the week), Theme Games (games with a theme), and Big Name Games (games by famous game designers).

There are several tools for making content. A simplified paint program can be used to make backgrounds and sprites. Logic routines can be added to the sprites to define the rules of the game. A program for music can be used by either placing sprites or singing into the microphone. There's a third utility specifically for making comics.

Trivia[edit]

See Also[edit]