WarioWare: Twisted!

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WariowareTwist.jpg
WarioWare: Twisted!
Developer Intelligent Systems
Publisher Nintendo
System Game Boy Advance
Release Date JP October 14, 2004
AU May 19, 2005
US May 23, 2005
Rating ESRB: E

WarioWare: Twisted! is the second WarioWare game for the Game Boy Advance. It's primary focus was using a motion sensor that was built into the cartrige.

Story[edit]

While playing his Game Boy Advance one day, Wario gets frustrated at losing and break it. He decides to take it to Dr. Crygor to fix it. Dr. Crygor immediately throws it into a washing machine, which then spits out multiple copies of a GBA that can only be played by rotating it. After seeing Mona and 9-Volt have a blast with the new control scheme he decides to start making microgames to take advantage of it.

Gameplay[edit]

The main part of this game is a series of microgames - super-quick minigames that require split-second timing. The microgames require rotating the Game Boy Advance or using the face buttons to clear them.

In the game you can play the microgames of eight developers as you watch their own seperate stories unfold. Each developer has a different way to play microgames, and these developers are Wario himself (training games), Mona (small rotations), Jimmy T. (large rotations), 9-Volt and new friend 18-Volt (microgames based on classic Nintendo games), Dr. Crygor (circular rotation), Kat & Ana (A Button), Dribble & Spitz (combination of Buttons and rotation), Orbulon (long-lasting rotations) and Wario-Man (a mixture of everything used so far). Each developers' "levels" consist of several rounds of random microgames from their respective inventories.

This game uses Souvenirs. These are toys that are mostly just for fun although some are full length minigames such as those found in the original WarioWare.

Trivia[edit]

  • Although in America this was released after Touched!, in Japan the opposite is true. This would be why the events in Touched!, such as the introduction of Ashley and Mike, were not referenced in Twisted!'.
  • This was the first game to take advantage of a built-in motion sensor since Kirby Tilt 'N' Tumble.

Sequels[edit]

The next WarioWare game to be released was WarioWare: Smooth Moves for the Nintendo Wii in 2007.

See Also[edit]