Difference between revisions of "Animal Crossing"

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|developer=[[Nintendo EAD]]
 
|developer=[[Nintendo EAD]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[Gamecube]]
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|system=[[Nintendo 64]]. [[Gamecube]]
|release='''[[Gamecube]]'''<br />JP: December 14, 2001<br />US: September 15, 2002<br />AU: October 17, 2003<br />EU: September 24, 2004<br />
+
|release='''Nintendo 64'''<br />JP April 14, 2001'''Gamecube'''<br />JP December 14, 2001<br />US September 15, 2002<br />AU October 17, 2003<br />EU  September 24, 2004<br />
 
|gallery=
 
|gallery=
 
|rating= ESRB: E
 
|rating= ESRB: E
 
|}}
 
|}}
  
'''Animal Crossing''' is a "communication" game designed by [[Shigeru Miyamoto]].  
+
'''Animal Crossing''' (known in  Japan as '''Doubutsu no Mori'''  which translated to '''Animal Forest''') is a "communication" game designed by [[Shigeru Miyamoto]]. It was originally released for the [[Nintendo 64]], but only in Japan, and it was only released internationally when it was remade for the [[Nintendo Gamecube]] just months later (the Japanese name for this version being ''Doubutsu no Mori+'').
  
 
=Story=
 
=Story=
  
You have just moved away from home to a new town. Make friends, get cool stuff, and pay off your debt.
+
The player controls an avatar who has just moved away from home to a new town. The player can make friends, obtain cool objects for their home, and pay off a debt.
  
 
=Gameplay=
 
=Gameplay=
  
''Animal Crossing'' is an open-ended game. There really isn't any predefined goals or a plot for the player to follow. The player can choose what they want to do, whether it's catch every type of fish, design clothes, or buy furniture for their house.
+
''Animal Crossing'' is an open-ended game without predefined objectives or goals to follow. The player can freely choose their own actions, with some options being to catch every type of fish, design clothes, or buy furniture for their house. The player can constantly expand their house to make it larger, and at the same time debts on the house must be paid to [[Tom Nook]].The village is also populated by a colorful cast of animal characters whom the player can interact and deal with.
  
The game uses the [[Gamecube]]'s internal clock to keep track of the time and date. Each day, new things happen and somethings only happen on certain days or certain times. Holidays are also celebrated in the game.
+
It is possible for multiple players to build houses in the same town, but only one player can actually play at a time. It is also possible to use codes to trade items between games. Using another memory card could also allow the player to visit another player's village through usage of travel data. The [[Gamecube]] version takes advantage of the system's inbuilt clock to keep track of the time and date. There are various events which occur on certain days and at certain times, and holidays are also observed within the game.
  
 
==NES Games==
 
==NES Games==
  
The most popular ''Animal Crossing'' feature is undoubtedly the [[NES]] games. Designed to look like the NES with a game on top, these items let the player play the games. Here are the games and the method for getting them.
+
One popular feature of ''Animal Crossing'' is the implementation of classic [[NES]] games. Designed to look like the NES with a game on top, these items let the player play the games. Here are the games and the method for getting them.
  
 
===Common Games===
 
===Common Games===
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*''[[Balloon Fight]]''
 
*''[[Balloon Fight]]''
  
These eight can obtained in a variety of ways during normal gameplay. Nothing special needs to be done to get these.
+
These eight can obtained in a variety of ways during normal gameplay without any special circumstances. These games were also the only NES games to appear in the Nintendo 64 game.
  
 
===Island Games===
 
===Island Games===
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*''[[Baseball]]''
 
*''[[Baseball]]''
  
These games can only be found on the island, which you can only get to by linking your game to your [[Gameboy Advance]].
+
These games can only be found on the island, which can only be accessed by linking the Gamecube game to the [[Game Boy Advance]].
  
 
===Uncommon Games===
 
===Uncommon Games===
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*''[[Punch-Out!!]]''
 
*''[[Punch-Out!!]]''
  
These four games were available through a free give away at Animal-Crossing.com. ''Punch-Out!!'' was offered by the European Animal Crossing site. You can still get them by trading or a universal code.  
+
These four games were available through a free give away at Animal-Crossing.com. ''Punch-Out!!'' was offered by the European ''Animal Crossing'' site. They can still be obtained either by trading or through a universal code.  
  
 
===e-Reader Games===
 
===e-Reader Games===
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=Versions=
 
=Versions=
  
This game was originally a Japanese [[Nintendo 64]] game called ''Dōbutsu no Mori''(Animal Forest). It lacked a few of the features of the Gamecube game, most notably the internal clock.
+
This original version was ''Doubutsu no Mori'' (''Animal Forest'') for the Nintendo 64. It was remade for the Gamecube as '''Doubutsu no Mori+'' just eight months later. This was the game that was localized as the American ''Animal Crossing''.
  
Eight months later, '''Dōbutsu no Mori+'' was released. This was the game that the American ''Animal Crossing'' was based on.
+
While porting the game to America, several features were added. For instance, Western holidays and items to go with them were implemented. The English versions also added [[e-Reader connectivity]]. The results were so impressive that Nintendo translated the game into Japanese and released it as ''Dōbutsu no Mori e+''.
 
 
While porting the game to American, a lot of things were added. For instance, they had to add Western holidays and items to go with them. The results were so impressive that Nintendo translated the game into Japanese and released it as ''Dōbutsu no Mori e+''.
 
  
 
=Legacy=
 
=Legacy=
  
''Animal Crossing'' is the first of the ''Animal Crossing'' series to be brought to America. It brought a truly different type of gameplay to the market.
+
''Animal Crossing'' is the first of the ''Animal Crossing'' series to be brought to America. It brought a different type of gameplay to the market and acted as Nintendo's primary simulation game.
  
 
==Sequels==
 
==Sequels==
  
In 2005, ''[[Animal Crossing: Wild World]]'' was released. It expanded on the original game with features such as Wi-Fi internet, sharing a house, and hats.
+
A direct sequel was planned for the Gamecube, but it was ultimately canceled. In 2005, ''[[Animal Crossing: Wild World]]'' was released. It expanded on the original game with features such as Wi-Fi internet, sharing a house, and hats.
  
  
 
[[Category: Video Games]] [[Category: GameCube Games]] [[Category: Player's Choice]]
 
[[Category: Video Games]] [[Category: GameCube Games]] [[Category: Player's Choice]]

Revision as of 08:54, 10 August 2011

AnimalCrossingBox.jpg
Animal Crossing
Developer Nintendo EAD
Publisher Nintendo
System Nintendo 64. Gamecube
Release Date Nintendo 64
JP April 14, 2001Gamecube
JP December 14, 2001
US September 15, 2002
AU October 17, 2003
EU September 24, 2004
Rating ESRB: E

Animal Crossing (known in Japan as Doubutsu no Mori which translated to Animal Forest) is a "communication" game designed by Shigeru Miyamoto. It was originally released for the Nintendo 64, but only in Japan, and it was only released internationally when it was remade for the Nintendo Gamecube just months later (the Japanese name for this version being Doubutsu no Mori+).

Story

The player controls an avatar who has just moved away from home to a new town. The player can make friends, obtain cool objects for their home, and pay off a debt.

Gameplay

Animal Crossing is an open-ended game without predefined objectives or goals to follow. The player can freely choose their own actions, with some options being to catch every type of fish, design clothes, or buy furniture for their house. The player can constantly expand their house to make it larger, and at the same time debts on the house must be paid to Tom Nook.The village is also populated by a colorful cast of animal characters whom the player can interact and deal with.

It is possible for multiple players to build houses in the same town, but only one player can actually play at a time. It is also possible to use codes to trade items between games. Using another memory card could also allow the player to visit another player's village through usage of travel data. The Gamecube version takes advantage of the system's inbuilt clock to keep track of the time and date. There are various events which occur on certain days and at certain times, and holidays are also observed within the game.

NES Games

One popular feature of Animal Crossing is the implementation of classic NES games. Designed to look like the NES with a game on top, these items let the player play the games. Here are the games and the method for getting them.

Common Games

These eight can obtained in a variety of ways during normal gameplay without any special circumstances. These games were also the only NES games to appear in the Nintendo 64 game.

Island Games

These games can only be found on the island, which can only be accessed by linking the Gamecube game to the Game Boy Advance.

Uncommon Games

These four games were available through a free give away at Animal-Crossing.com. Punch-Out!! was offered by the European Animal Crossing site. They can still be obtained either by trading or through a universal code.

e-Reader Games

Both of these games are available through e-Reader cards.

Rare Games

These games are buried in the code of the game and have not been made available through any legitimate means. The only way to get these games is to Action Replay or the Ultimate Codes Disc for Animal Crossing.

Japan Only

These two were only available in the Japanese version of the game.

Versions

This original version was Doubutsu no Mori (Animal Forest) for the Nintendo 64. It was remade for the Gamecube as 'Doubutsu no Mori+ just eight months later. This was the game that was localized as the American Animal Crossing.

While porting the game to America, several features were added. For instance, Western holidays and items to go with them were implemented. The English versions also added e-Reader connectivity. The results were so impressive that Nintendo translated the game into Japanese and released it as Dōbutsu no Mori e+.

Legacy

Animal Crossing is the first of the Animal Crossing series to be brought to America. It brought a different type of gameplay to the market and acted as Nintendo's primary simulation game.

Sequels

A direct sequel was planned for the Gamecube, but it was ultimately canceled. In 2005, Animal Crossing: Wild World was released. It expanded on the original game with features such as Wi-Fi internet, sharing a house, and hats.