Difference between revisions of "Animal Crossing"
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Revision as of 05:20, 17 October 2007
Animal Crossing | |
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Developer | Nintendo EAD |
Publisher | Nintendo |
System | Gamecube |
Release Date | Gamecube JP: December 14, 2001 US: September 15, 2002 AU: October 17, 2003 EU: September 24, 2004 |
Rating | ESRB: E |
Animal Crossing is a "communication" game designed by Shigeru Miyamoto.
Story
You have just moved away from home to a new town. Make friends, get cool stuff, and pay off your debt.
Gameplay
Animal Crossing is an open-ended game. There really isn't any predefined goals or a plot for the player to follow. The player can choose what they want to do, whether it's catch every type of fish, design clothes, or buy furniture for their house.
The game uses the Gamecube's internal clock to keep track of the time and date. Each day, new things happen and somethings only happen on certain days or certain times. Holidays are also celebrated in the game.
NES Games
The most popular Animal Crossing feature is undoubtedly the NES games. Designed to look like the NES with a game on top, these items let the player play the games. Here are the games and the method for getting them.
Common Games
These eight can obtained in a variety of ways during normal gameplay. Nothing special needs to be done to get these.
Island Games
These games can only be found on the island, which you can only get to by linking your game to your Gameboy Advance.
Uncommon Games
These four games were available through a free give away at Animal-Crossing.com. Punch-Out!! was offered by the European Animal Crossing site. You can still get them by trading or a universal code.
e-Reader Games
Both of these games are available through e-Reader cards.
Rare Games
These games are buried in the code of the game and have not been made available through any legitimate means. The only way to get these games is to Action Replay or the Ultimate Codes Disc for Animal Crossing.
Japan Only
These two were only available in the Japanese version of the game.
Versions
This game was originally a Japanese Nintendo 64 game called Dōbutsu no Mori(Animal Forest). It lacked a few of the features of the Gamecube game, most notably the internal clock.
Eight months later, 'Dōbutsu no Mori+ was released. This was the game that the American Animal Crossing was based on.
While porting the game to American, a lot of things were added. For instance, they had to add Western holidays and items to go with them. The results were so impressive that Nintendo translated the game into Japanese and released it as Dōbutsu no Mori e+.
Legacy
Animal Crossing is the first of the Animal Crossing series to be brought to America. It brought a truly different type of gameplay to the market.
Sequels
In 2005, Animal Crossing: Wild World was released. It expanded on the original game with features such as Wi-Fi internet, sharing a house, and hats.