Mach Rider
Mach Rider | |
---|---|
Developer | Nintendo R&D1 |
Publisher | Nintendo |
System | Nintendo Entertainment System, Arcade, Virtual Console, 3DS Virtual Console, Wii U Virtual Console |
Release Date | Nintendo Entertainment System US October 18, 1985 JP November 21, 1985 EU March 18, 1987 Arcade US 1985 Virtual Console EU May 25, 2007 AU May 25, 2007 US July 9, 2007 3DS Virtual Console JP July 17, 2013 US April 10, 2014 EU June 12, 2014 Wii U Virtual Console US May 1, 2014 EU August 7, 2014 JP October 1, 2014 |
Rating | ESRB: E |
Story
The year is 2112 and Earth has been invaded by evil forces called Quadrunners. After having his village destroyed, Mach Rider gets on his modified motorcycle, searching for survivors and destroying any Quadruuner in his path.
Gameplay
In Mach Rider, the player must race along a course while avoiding obstacles and enemies. At the end of the round, the player is given points for the enemies and obstacles that the player has destroyed. If the player "blocks" an enemy by knocking it into an obstacle, they get extra points as well as replenishing their bullets.
Fighting Course is the main mode. The player continues until he runs out of life. In Endurance Mode, the player must reach a certain distance within a certain time limit. Solo Course is the same as Endurance, but with no enemies. Design Mode allows players to design courses to play in another mode. The courses aren't savable because the Famicom Data Recorder was never released in America and Europe. However when Mach Rider was released on the Virtual Console, the ability to save the courses was available in all regions.
Legacy
- The songs from Mach Rider and a trophy of the Mach Rider are both obtainable in Super Smash Bros. Melee.
- WarioWare: Twisted has a microgame based on Mach Rider.
Ports and Remakes
- In 1985, Mach Rider was ported to arcades as part of the Vs. series, which allowed for two-player competitions.
- Mach Rider was released for download over the Wii's Virtual Console in 2007, the 3DS Virtual Console in 2013/2014 and the Wii U Virtual Console in 2014. These releases allowed the player to save custom tracks to the system's memory.